User:Xvedejas/Random integers and rat flails

Random Integers and Rat Flails is a simple role-playing game, invented in June 2006 by 8th grade students at Duke TIP summer studies. It was originally intended to be a spin-off of D+D that could be played anywhere.

Rules

 * Something to generate random integers is needed, either a dice roll, drawing of cards, or calculator. The traditional way is to generate random numbers out of 20 using a TI-83.
 * There must be at least two people playing. Once is the Dungeon Master and the others are players
 * The Dungeon Master begins the game with a storyline, involving all players. The storyline is usually quite random and hilarious.
 * Player one attempts an action by telling the DM what he wants to do in the story.
 * The DM gets a random integer. If it is high, the player does what he requested. If it is low, the player somehow fails.
 * The DM Explains results of the dice roll
 * This is now repeated for each player. The story progresses and the DM's job is to try and make conflict keep emerging and keep making the game interesting.
 * If somebody dies, they are sent to "Limbo" and cannot escape until another player "summons" them and gets a high number
 * The DM can be replaced by a vote of all players
 * The game never ends with a winner or loser, instead ends with a very hilarious and ironic story (If the DM did their job)

Example of a Game
For the purpose of this example taken from a real game, the players are named Eddy, John, Alex, and Luke.

DM: Each of yours paths have met in a strange place; An ancient burial ground. Eddy is the leader of the enchanted forest, and is here because he is chasing John who just stole his magic orb. Alex and Luke are here by fate. During the chase, John accidentally releases some magic energy from the orb allowing Alex to morph between a man and a river.

Eddy, your turn.

Eddy: I continue my pursuit of John!

DM: You roll a 12 of 20. John runs away very fast, but is taken away by the kangaroo people of Klaatch before he can get away.

John, your turn.

John: I attempt to save myself using the magic of the orb!

DM: You roll a 4 of 20. The kangaroos try to do a ritual on you, so they knock you out with your own orb. They discard the orb into a magic cycle where it it thrown back to Eddy.

Alex, Your turn.

Alex: I turn into a river and flow my way down to the city. Luke comes too.

DM: You roll a 20 of 20. You get to the city where they worship you because they believe their god is a river. You and Luke become rulers of the city.

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And a normal game would continue on for as long as anyone wants.