User:Yorkprimal/sandbox

11 Up is a card game that is played with a standard deck of playing cards including the two jokers.

I have traced it's origins to a small archetectual firm in Brentwood in the mid 1960's.

Rules 11 up is a card game that consists of 6 rounds, each of which you have to collect a different combination of runs and sets and then discard the remaining cards in your hand. Each round the minimum number of cards you need to play increases by 1.

One person is assigned as the dealer and deals 11 cards to each player and turns over the top card of the draw deck, this starts the discard pile. Play then starts with the person to the dealer's left. The dealer rotates clockwise after each round.

You start your turn by drawing a card. This can be either the top card from the draw deck or discard pile. You finish your turn by discarding one card face up on the discard pile.

Play then continues clockwise.

Before the next person draws a card, any other person can say “BUY” if they want the top card of the discard pile. (This can only happen between turns, NOT during someones turn). If the person whos turn it is about to be does not want the top card of the discard pile then the person who said “BUY” can take it but also has to take one card facedown from the draw deck. (Be careful your hand can get quite full, and to win the round you have to get rid of all the cards in your hand). If more than one person says “BUY”, the priority goes clockwise from the person whose turn it is about to be around the table. It does not prioritise who said “BUY” first.

Play then continues until you have in your hand whatever combination of sets and runs is the one you are looking for that round. Then, during your turn, you can put the sets and runs face up on the table in front of you. You must place all of the sets/runs that are required for this round down at the same time. From this point the only way of reducing the amount of cards in your hand is during your turn by adding to ANY of the sets/runs that are on the table. You can NOT add cards to the sets/runs on the table if you have not yourself gone down (placed your sets/runs on the table).

The round is over when one person has no cards in their hand. Everyone then adds up the values of the cards remaining. The card values are the numbers printed, with picture cards worth 10, Aces worth 11 and jokers worth 15.

At the end of the game add up your scores from each round and the overall winner is the one with the lowest score.

Jokers - are magic cards and represent any card you wish it to. However once they have put down on the table the required sets/runs a players can place cards onto each other's sets/runs and can swap the joker in a run (NOT a set) for a card they have and then use the joker as whatever card they want. You can NOT just place a set/run that only has jokers in it. There must be at least one normal playing card as well.

Set’s - a Set is 3 or more cards of the same number/denomination. E.G. 3 x 3’s, 3 x kings, 3 x 10’s.

Runs - a run is 4 or more cards of the same suit in consecutive order. A’s go both ways. E.G 2 3 4 5 of hearts, 9 10 Jack Queen of Clubs, Queen King Ace 2 of Diamonds.

The rounds are - 2 sets (6 cards) 1 set 1 run (7 cards) 2 runs (8 cards) 3 sets (9 cards) 2 sets 1 run (10 cards) 2 runs 1 set (11 cards)

It is a 3+ player card game. (See notes below for two player variant).

With 3 players you use 2 decks of cards (including all the jokers) 4 players 5 decks 6 players 7 decks Etc, etc,

2 player variant Use 1 deck of cards No “BUYing” cards. When the draw deck runs out of cards the round is over.