User:Yserarau/mysandbox

"Row headings are a list of all the modifiers in the game. UpOrDown is a minus sign to note that for this modifier, a lower value is better than a higher value." "A plus sign notes the opposite. A '!' means this 'modifier' is just information, not a real modification. " Scale Factor is a number that gets multiplied with the modifier value to give us a number relative to 100 for the AI to know how much a modifier helps or hurts. Base Priority is used by the AI to assign initial priorities to the modifiers

"The columns for Peace and Prosperity, Peace Through Strength, Limited War, Total War and Holy War are the priorities given to this modifier" "when the planet AI is deciding what to build, depending on the political economy setting"

TableStart	Modifier Scale ColumnHeadingsStart	UpOrDown	Scale Factor	Base Priority	Peace and Prosperity	Peace Through Strength	Limited War	Total War	Holy War RowHeadingsStart BaseEmph	+	20	1	0	0	0	0	0	AI	Affects number of lottery balls in the Colonial Decision Lottery DecLotND	-	20	1	0	0	0	0	0	AI	"AI Decision Lottery ball, No decision" DecLotOp	-	20	1	0	0	0	0	0	AI	"AI Decision Lottery ball, Opposite Decision" mAddGold	! 0	1	0	0	0	0	0	Bank Cost	-	20	1	0	0	0	0	0	Building mBuildAU	! 0	1	0	0	0	0	0	Building mMaintAU	! 0	1	0	0	0	0	0	Building ScrapVal	+	2	0	0	0	0	0	0	Building	Modifies Scrap Values Employee	+	100	1	0	0	0	0	0	Building	Number of employees used LeadCorr	-	20	1	0	0	0	0	0	Corruption	Leader Corruption Modifier DEACost	! 0	1	0	0	0	0	0	DEA-All DEAFarm	+	1	1	1	1	1	1	1	DEA	Information modifier. To say that a build item is a DEA DEAMine	+	1	1	1	1	1	1	1	DEA	Information modifier. To say that a build item is a DEA DEAManu	+	1	1	1	1	1	1	1	DEA	Information modifier. To say that a build item is a DEA DEAResea	+	1	1	1	1	1	1	1	DEA	Information modifier. To say that a build item is a DEA DEAGov	+	1	1	1	1	1	1	1	DEA	Information modifier. To say that a build item is a DEA DEAMil	+	1	1	1	1	1	1	1	DEA	Information modifier. To say that a build item is a DEA DEARec	+	1	1	1	1	1	1	1	DEA	Information modifier. To say that a build item is a DEA DEASPort	+	1	1	1	1	1	1	1	DEA	Information modifier. To say that a build item is a DEA BioHaEff	+	20	1	1	1	1	1	1	DEA-Farm	Bioharvest DEA efficiency BioHaCap	+	20	1	1	1	1	1	1	DEA-Farm	Bioharvest DEA capacity BioprPop	+	10	0	1	1	1	1	1	DEA-Farm	Bioharvest per population point BioHRare	+	20	1	0	0	0	0	0	DEA-Farm	Bioharvest Rare monetary income BioHaSur	+	20	1	0	0	0	0	0	DEA-Farm	Bioharvest Surplus value BioHRing	+	10	1	0	0	0	0	0	DEA-Farm	Bioharvest Ring limit BioOutPt	+	100	1	1	1	1	1	1	DEA-Farm	Bioharvest output from standalong farms GovEff	+	20	1	1	1	1	1	1	DEA-Government GovCap	+	20	1	1	1	1	1	1	DEA-Government CorrCap	+	20	1	0	0	0	0	0	DEA-Government	"Second, anti-corruption capacity for Gov DEAs" ManufEff	+	20	1	1	1	1	1	1	DEA-Industry ManufCap	+	20	1	1	1	1	1	1	DEA-Industry	Capacity for mineral input ManuCapB	+	20	1	1	1	1	1	1	DEA-Industry	Capacity for bioharvest input ManuConv	+	10	1	1	1	1	1	1	DEA-Industry	Conversion Rate level for minerals ManuConB	+	10	1	1	1	1	1	1	DEA-Industry	Conversion Rate level for bioharvest CemprPop	+	10	0	0	0	0	0	0	DEA-Industry	Cement per population point CraftsMa	+	20	1	1	1	1	1	1	DEA-Industry	Craftsman value MilEff	+	20	1	1	1	1	1	1	DEA-Military MilCap	+	20	1	1	1	1	1	1	DEA-Military MineEff	+	20	1	1	1	1	1	1	DEA-Mine	Mine DEA efficiency MineCap	+	20	1	1	1	1	1	1	DEA-Mine	Mine DEA capacity MinprPop	+	10	0	0	0	0	0	0	DEA-Mine	Minerals per population point MineSur	+	20	1	0	0	0	0	0	DEA-Mine	Mine surplus value MineRare	+	20	1	0	0	0	0	0	DEA-Mine	Mine Rare Value RecEff	+	20	1	1	1	1	1	1	DEA-Recreation RecCap	+	20	1	1	1	1	1	1	DEA-Recreation ReseaEff	+	20	1	1	1	1	1	1	DEA-Research ReseaCap	+	20	1	1	1	1	1	1	DEA-Research TTperPop	+	10	0	1	1	1	1	1	DEA-Research	TestTubes per population point SPortCap	+	20	1	1	1	1	1	1	DEA-Spaceport SPortEff	+	20	1	1	1	1	1	1	DEA-Spaceport OrElsePr	! 20	1	0	0	0	0	0	Dev Plan	Or Else Priority DoItPrio	! 20	1	0	0	0	0	0	Dev Plan	Do It Priority ComndPri	! 20	1	0	0	0	0	0	Dev Plan	Command Priority EdictPri	! 20	1	0	0	0	0	0	Dev Plan	Edict Priority DecreePr	! 20	1	0	0	0	0	0	Dev Plan	Decree Priority UrgePrio	! 20	1	0	0	0	0	0	Dev Plan	Urge Priority SuggPrio	! 20	1	0	0	0	0	0	Dev Plan	Suggest Priority HopePrio	! 20	1	0	0	0	0	0	Dev Plan	Hope Priority CivDef	! 0	0	0	0	0	0	0	Dev Plan trfrm	! 0	0	0	0	0	0	0	Dev Plan DraftPl	! 0	0	0	0	0	0	0	Dev Plan DipLeaAb	+	20	1	0	0	0	0	0	Diplomacy	Diplomatic Leader Ability BaseRel	+	100	0	0	0	0	0	0	Diplomacy	Base relation with other civs CasusBel	+	100	0	0	0	0	0	0	Diplomacy	Casus Belli with other civ DiploPts	+	100	0	0	0	0	0	0	Diplomacy	Diplomacy Points EnfPeace	+	20	0	0	0	0	0	0	Diplomacy	Enforced Peace length MeansWar	+	10	0	0	0	0	0	0	Diplomacy	This Means War counter CRTreaty	+	20	0	0	0	0	0	0	Diplomacy	Core Reaction Treaty Modifier CRPeaceT	+	20	0	0	0	0	0	0	Diplomacy	Core Reaction Peace Treaty Modifier CRTradeM	+	20	0	0	0	0	0	0	Diplomacy	Core Reaction Trade Modifier CRExchng	+	20	0	0	0	0	0	0	Diplomacy	Core Reaction Exchange Modifier CRDipGon	+	20	0	0	0	0	0	0	Diplomacy	Core Reaction Diplomat Gone Modifier CRLarges	+	20	0	0	0	0	0	0	Diplomacy	Core Reaction Largesse Modifier PositvDP	+	50	0	0	0	0	0	0	Diplomacy	Positive Diplomacy Points modification (multiplier) NegatvDP	+	50	0	0	0	0	0	0	Diplomacy	Negative Diplomacy Points modification (multiplier) PositvCB	+	50	0	0	0	0	0	0	Diplomacy	Positive Casus Belli modification (multiplier) OffPeace	+	50	0	0	0	0	0	0	Diplomacy	Offer Peace check (Diplomacy) NonAggrs	+	50	0	0	0	0	0	0	Diplomacy	Non-aggression check (Diplomacy) DefAlly	+	50	0	0	0	0	0	0	Diplomacy	Densive Alliance check (Diplomacy) AntPirTA	+	50	0	0	0	0	0	0	Diplomacy	Anti-Piracy Trade Agreement check (Diplomacy) EconomTA	+	50	0	0	0	0	0	0	Diplomacy	Economic Trade Agreement check (Diplomacy) ResrchTA	+	50	0	0	0	0	0	0	Diplomacy	Research Trade Agreement check (Diplomacy) TradeAmt	+	10	0	0	0	0	0	0	Diplomacy	Increase to trade by trade agreement DraftPol	+	20	1	0	0	0	0	0	Draft	Draft Pool AUperPop	+	10	0	0	0	0	0	0	Draft	AU per population point in draft radius Freightr	+	2	0	0	0	0	0	0	Economy	Modifiers number of freighters generated OpprCost	-	20	1	0	0	0	0	0	Empire	Oppressometer Level Cost JobsMult	+	20	1	0	0	0	0	0	Employment	Jobs multiplier EventCrd	+	10	1	0	0	0	0	0	Events	Size of event card hand OptOpres	! 0	1	0	0	0	0	0	Government GovLegit	+	10	0	0	0	0	0	0	Government	Government Legitimacy Modifier HFofGovt	-	20	1	0	0	0	0	0	HFOG	Heavy Foot of Government IFPoints	+	20	1	0	0	0	0	0	IFP	Imperial Focus Points IfPoints	+	20	1	0	0	0	0	0	IFP	IFP points modifier _GSeries	+	20	0	0	0	0	0	0	Initialization	Government series starting value used for race picks _Senate	+	20	0	0	0	0	0	0	Initialization	"Member of orion senate, used in race picks" _Agenda	+	20	0	0	0	0	0	0	Initialization	"Starting agenday, used in race picks" _PMine	+	20	0	0	0	0	0	0	Initialization	"Starting planet Mine, used in race picks" _BioD	+	20	0	0	0	0	0	0	Initialization	"Starting planet biodiverse, used in race picks" DisInfPe	-	20	1	0	0	0	0	0	Intelligence	Disinformation Penalty SpCloak	+	20	1	0	0	0	0	0	Intelligence	Spy cloak modifier SpDagger	+	20	1	0	0	0	0	0	Intelligence	spy dagger (clear?) modifier SpLuck	+	20	1	0	0	0	0	0	Intelligence	Spy luck modifier SpDef	+	20	1	0	0	0	0	0	Intelligence	Spy defense modifier - for civ to catch a spy SpOff	+	20	1	0	0	0	0	0	Intelligence	Spy offense modifier - for civ's spies to not get caught SpLoyal	+	20	1	0	0	0	0	0	Intelligence	Spy loyalty/morale modifier SpInsert	+	20	1	0	0	0	0	0	Intelligence	Spy insertion success modifier SpRepel	+	20	1	0	0	0	0	0	Intelligence	Spy modifier to catch someone inserting spies SpyCost	+	20	1	0	0	0	0	0	Intelligence	Spy train cost modifier SpyTime	+	20	1	0	0	0	0	0	Intelligence	Spy train time in turns modifier SpyTotal	+	20	1	0	0	0	0	0	Intelligence	The number of spies allowed to train at a time LeaClout	-	20	1	0	0	0	0	0	Leader	Leader Clout Bonus LeadAbil	+	20	0	0	0	0	0	0	Leader	Leader Ability Bonus LeadLuck	+	20	0	0	0	0	0	0	Leader	Leader Luck LeadPers	+	20	0	0	0	0	0	0	Leader	Leader Persuasion LeadAmbi	-	20	0	0	0	0	0	0	Leader	Leader Ambition LeadLoya	+	20	0	0	0	0	0	0	Leader	Leader Loyalty SystCost	-	0.5	1	0	0	0	0	0	Military ArmorVal	+	0.1	1	0	0	0	0	0	Military Deflects	+	10	1	0	0	0	0	0	Military ShipMass	-	1	1	0	0	0	0	0	Military ShdStr	+	20	1	0	0	0	0	0	Military Recharge	+	20	1	0	0	0	0	0	Military UniSpace	+	20	1	0	0	0	0	0	Military MaxSpeed	+	0.09	1	0	0	0	0	0	Military EnThrust	+	0.01	1	0	0	0	0	0	Military EngDlay	+	25	1	0	0	0	0	0	Military ShpCpcty	+	0.05	1	0	0	0	0	0	Military MaxWedge	+	25	1	0	0	0	0	0	Military HullStyl	! 0	1	0	0	0	0	0	Military Marines	+	3.3	1	0	0	0	0	0	Military UseGraph	! 0	1	0	0	0	0	0	Military HullERM	+	50	1	0	0	0	0	0	Military WarpDlay	-	33	1	0	0	0	0	0	Military StpPow	+	500	1	0	0	0	0	0	Military InfoWeap	! 0	1	0	0	0	0	0	Military InfoGdWp	! 0	1	0	0	0	0	0	Military InfoGdSh	! 0	1	0	0	0	0	0	Military InfoGdAM	! 0	1	0	0	0	0	0	Military InfoGdAL	! 0	1	0	0	0	0	0	Military InfoFWpn	! 0	1	0	0	0	0	0	Military ArmrPier	-	400	1	0	0	0	0	0	Military MultFire	+	33	1	0	0	0	0	0	Military MaxAccry	+	40	1	0	0	0	0	0	Military DmgDisSt	+	10	1	0	0	0	0	0	Military NearDamg	+	10	1	0	0	0	0	0	Military FarDamag	+	10	1	0	0	0	0	0	Military Envlping	+	10	1	0	0	0	0	0	Military ShldPen	-	1	1	0	0	0	0	0	Military ShldDmg	-	1	1	0	0	0	0	0	Military Facing	! 0	1	0	0	0	0	0	Military AccDisSt	+	10	1	1	1	1	1	1	Military AccDisEn	+	10	1	1	1	1	1	1	Military DmgDisEn	+	10	1	0	0	0	0	0	Military FireDlay	-	10	1	0	0	0	0	0	Military DamagCap	+	10	1	0	0	0	0	0	Military WarpSped	+	10	1	0	0	0	0	0	Military InfoMisl	! 0	1	0	0	0	0	0	Military PlanDef	+	20	1	0	0	0	0	0	Military ShipYard	! 0	1	0	0	0	0	0	Military OrbPlat	! 0	1	0	0	0	0	0	Military OrbStat	! 0	1	0	0	0	0	0	Military MisBase	! 0	1	0	0	0	0	0	Military FireBase	! 0	1	0	0	0	0	0	Military FightBas	! 0	1	0	0	0	0	0	Military SpcSupFB	! 0	1	0	0	0	0	0	Military ReconFB	! 0	1	0	0	0	0	0	Military AnFlotFB	! 0	1	0	0	0	0	0	Military TrpCap	+	15	1	0	0	0	0	0	Military RoboTech	+	20	1	0	0	0	0	0	Military ShipWarp	! 0	1	0	0	0	0	0	Military MaxWarp	+	0.05	1	0	0	0	0	0	Military InfoGrnd	! 0	1	0	0	0	0	0	Military Fortify	! 0	1	0	0	0	0	0	Military GndCombt	! 0	1	0	0	0	0	0	Military Rout	! 0	1	0	0	0	0	0	Military MiliQual	+	20	1	0	0	0	0	0	Military	Militiary Quality MiliQuan	+	20	1	0	0	0	0	0	Military	Military Quantity ExpGaind	+	20	1	0	0	0	0	0	Military	Crew experience gained ExpLost	+	20	1	0	0	0	0	0	Military	Crew experience lost (adjusts their norm) CollatSz	-	0.05	0	0	0	0	0	0	Military	Size as a target of collateral damage CollatDs	-	0.5	0	0	0	0	0	0	Military	Chance that a collateral hit will destroy this target. CollatCl	! 1	0	0	0	0	0	0	Military	"What is the ""class"" of a targer: military, econ, civilian, environ." MilStack	+	10	0	0	0	0	0	0	Military	Military stacking modifier generated by Military DEAs PolitSec	-	100	1	0	0	0	0	0	Military	How much political security is required as a result of this choice MilitiaU	+	10	0	0	0	0	0	0	Military	Militia Units generated RebelGen	-	10	0	0	0	0	0	0	Military	Rebel units generated when in revolt BoxDelay	-	0	1	0	0	0	0	0	Military	What affects the delay box RsrchVal	+	20	1	0	0	0	0	0	Military	Research value of a ship CrewExp	! 0	0	0	0	0	0	0	Military Destroy	! 0	0	0	0	0	0	0	Military PolprPop	-	10	0	0	0	0	0	0	Pollution	Pollution Per Population point Pollutio	-	20	1	1	1	1	1	1	Pollution	Pollution generation PolluTol	+	20	1	1	1	1	1	1	Pollution	Pollution Tolerance PolluAbs	+	20	1	1	1	1	1	1	Pollution	Pollution Absorbing PolluCln	+	10	1	1	1	1	1	1	Pollution	Pollution Cleanup cost (Units per AU) MaxPop	+	0.1	1	1	1	1	1	1	Population MnMaxPop	+	1	1	1	1	1	1	1	Population mPopGrow	+	20	1	1	1	1	1	1	Population PshFacMu	-	20	1	0	0	0	0	0	Population	Push Factor multiplier for population growth PshFacMi	-	20	1	0	0	0	0	0	Population	Push Factor Migrants PshFacPi	-	20	1	0	0	0	0	0	Population	Push Factor Pioneers PshFacEm	-	20	1	0	0	0	0	0	Population	Push Factor Emigrants PllFacMi	+	20	1	0	0	0	0	0	Population	Pull Factor Migrants PllFacPi	+	20	1	0	0	0	0	0	Population	Pull Factor Pioneers PllFacEm	+	20	1	0	0	0	0	0	Population	Pull Factor Emigrants GrowPush	! 20	1	0	0	0	0	0	Population	Push factor for all types EmtPllMi	! 20	1	0	0	0	0	0	Population	Pulls Immigrants to empty planet EmtPllPi	! 20	1	0	0	0	0	0	Population	Pulls Pioneers to empty planet EmtPllEm	! 20	1	0	0	0	0	0	Population	Pulls Emigrants to empty planet StrvRate	-	2	0	0	0	0	0	0	Population	Starvation Rate multiplier FertMult	+	20	1	0	0	0	0	0	Population	Fertility Multiplier Infrastr	+	20	1	1	1	1	1	1	Region EcoSystm	+	5	0	1	1	1	1	1	Region	Ecosystem AddReseE	+	20	1	1	1	1	1	1	Research AddReseP	+	20	1	1	1	1	1	1	Research MdUnrest	-	20	1	1	1	1	1	1	Social State	Affects unrest UnReImTa	! 20	1	0	0	0	0	0	Social State	"Unrest imperial tax amount, creates unrest if the tax is over this amount" UnresNBC	! 20	1	0	0	0	0	0	Social State	Unrest if used NBC weapons previous turn SocStWar	! 20	1	0	0	0	0	0	Social State	Affects Social State when at war SocState	+	20	1	0	0	0	0	0	Social State	Modifies Social State ElimCost	! 0	1	0	0	0	0	0	Specials Deplete	! 0	1	0	0	0	0	0	Specials TerrCost	! 0	1	0	0	0	0	0	Specials	Cost to remove a special with terraforming MilCost	! 0	1	0	0	0	0	0	Specials SpGenerc	! 0	1	0	0	0	0	0	Specials SpTerfrm	! 0	1	0	0	0	0	0	Specials SpPopAct	! 0	1	0	0	0	0	0	Specials SpPrtDep	! 0	1	0	0	0	0	0	Specials SpOracle	! 0	1	0	0	0	0	0	Specials SpFLUGen	! 0	1	0	0	0	0	0	Specials Foretell	! 0	1	0	0	0	0	0	Specials SmChance	! 0	1	0	0	0	0	0	Specials MdChance	! 0	1	0	0	0	0	0	Specials LgChance	! 0	1	0	0	0	0	0	Specials Duration	! 0	1	0	0	0	0	0	Specials Species	! 1	1	0	0	0	0	0	Specials	Modifiers attached to FLU specials entries Race	! 1	1	0	0	0	0	0	Specials	Modifiers attached to FLU specials entries MinValue	! 1	1	0	0	0	0	0	Specials	Modifiers attached to FLU specials entries NumDice	! 1	1	0	0	0	0	0	Specials	Modifiers for rolling jump table specials DieSize	! 1	1	0	0	0	0	0	Specials	Modifiers for rolling jump table specials JumpMod	! 1	1	0	0	0	0	0	Specials	Modifiers for rolling jump table specials MaxEff	! 0	0	0	0	0	0	0	Specials	Solar Wind parameter MinEff	! 0	0	0	0	0	0	0	Specials	Solar Wind parameter SpechEff	+	20	1	0	0	0	0	0	Speech	Speech Effectiveness mTaxColl	+	100	1	1	1	1	1	1	Tax	Modify tax collected at individual political unit gTaxColl	+	10	1	0	0	0	0	0	Tax	Modify tax collected globally at all political units below this one TechOver	-	20	1	0	0	0	0	0	Technology	"This is a modifier to the chance of a technology overrun, higher is bad" TechPosO	+	20	1	0	0	0	0	0	Technology	"This affects the chance of any overrun occuring being a positive one (ie, you'll reap some benefit)" TechDisc	+	20	1	0	0	0	0	0	Technology	This affects the chance that an overrun is reported to the player or not TechBonu	-	20	1	0	0	0	0	0	Technology	Bonus research points applied to applied technology TFormCst	-	20	1	0	0	0	0	0	Terraform	Modify the cost of terraforming TFormVal	-	100	1	0	0	0	0	0	Terraform	"I don't know, but it is used in the Ancient Battle Dmg special" TFormPar	+	100	1	0	0	0	0	0	Terraform	equals 1 if user can terraform a planet to the paradise ring TFormRin	+	20	1	0	0	0	0	0	Terraform	how many rings can player terraform a planet from its starting ring TFormCs	-	100	1	0	0	0	0	0	Terraform	I don't think this is used anywhere MinTurn	! 0	1	0	0	0	0	0		DlayTech	-	20	1	0	0	0	0	0 SmMulti	! 0	1	0	0	0	0	0		MdMulti	! 0	1	0	0	0	0	0		LgMulti	! 0	1	0	0	0	0	0		NulSuprn	-	100	1	0	0	0	0	0 Colony	+	20	1	0	0	0	0	0 InterNeg	+	20	1	0	0	0	0	0		Adjustment to negative interest InterPos	+	20	1	0	0	0	0	0		Adjustment to positive interest TradeLev	+	20	1	0	0	0	0	0 MinRatio	+	100	0	0	0	0	0	0 MaxRatio	+	100	0	0	0	0	0	0 tsoCtsyS	+	0	0	0	0	0	0	0 BredRiot	-	0	0	0	0	0	0	0 CircRiot	-	0	0	0	0	0	0	0 FactInfl	+	20	1	0	0	0	0	0	Faction	Faction Influence FactEnfr	+	1	1	0	0	0	0	0	Faction	Faction Enfranchisement FactTaxB	+	1	1	0	0	0	0	0	Faction	Faction TaxBurden FactLoya	+	20	1	0	0	0	0	0	Faction	Faction Loyalty FactCorr	-	20	1	0	0	0	0	0	Faction	Faction Corruption Modifier GravPen	-	20	1	1	1	1	1	1	Economy	Gravity Penalty Hull_Bld	+	20	1	0	0	0	0	0	Military	How big of ships can this planet build? OverProd	+	20	1	1	1	1	1	1	Economy	Overdriving Cement OverRsch	+	20	1	1	1	1	1	1	Economy	Overdriving Test tubes AntarMod	+	20	1	0	0	0	0	0		Antaran Modifier for the expeditions TransDim	+	20	1	0	0	0	0	0	Antaran	Sets transdimentional value to 1 as an access point for antaran expedition EvntIFPM	+	1	1	0	0	0	0	0	Events	Value used to determine # of Ping pong balls for IFP Event mods Outpost	+	1	1	0	0	0	0	0	Population	Indicatator that this is an Outpost System IFPFacLy	+	1	1	0	0	0	0	0	Faction	Faction Loyalty modifier from IFP usage. OSMayILB	+	0	0	0	0	0	0	0	Diplomacy	Modifiers for determining number of lottery balls for deciding whether or not to make a proposal in the Senate OSMembLB	+	0	0	0	0	0	0	0	Diplomacy	Modifiers for determining number of lottery balls for deciding whether or not to make a Membership Proposal in the Senate OSTradAU	+	0	0	0	0	0	0	0	Diplomacy	Multiplies the amount of AU generated from Trade as a member of the Orion Senate OffTgtRg	-	1	0	0	0	0	0	0	Military	Sensors for targetting DefTgtRg	+	1	0	0	0	0	0	0	Military	ECM OffSptRg	-	1	0	0	0	0	0	0	Military	Senesors for spotting DefSptRg	+	1	0	0	0	0	0	0	Military	Cloaking PntDstWp	+	1	0	0	0	0	0	0	Military	Planet Destroying Weapon PntDstMt	+	1	0	0	0	0	0	0	Military	Planet Destroying Weapon duration	! 0	1	0	0	0	0	0	Events effIdx	! 0	1	0	0	0	0	0	Events FltMaint	+	0	1	0	0	0	0	0	Military	Fleet Maintenance NumLnch	+	0	1	0	0	0	0	0	Military	Number of Fighters or Missiles Launched from a Planetary Base PercImg	+	0	1	0	0	0	0	0	Diplomacy	"The Perceived Image Index, reverse of Casus Belli" BaseCore	+	0	1	0	0	0	0	0	Diplomacy	Base Core Reaction Modifier RceDiplo	! 0	0	0	0	0	0	0	Diplomacy	Which race pick was applied to this race? Used to determine aggresiveness by the AI when facing unknown opponents SptRng	+	10	0	0	0	0	0	0	Military	Improves chances of spotting a cloaked ship DetRng	+	10	0	0	0	0	0	0	Military	Improves chances of avoiding being spotted. OffSensr	+	0.2	1	0	1	1	1	1	Military	Improves how far you can see on the galaxy map Cloaking	+	10	0	0	0	0	0	0	Military	hides a ship on the galaxy screen SpcePort	+	10	0	0	0	0	0	0	Economy	enables SpacePort DEA's to be built MinRgPop	! 0	0	0	0	0	0	0	Economy	Minimum population for a building to be built TechKnow	! 1	0	0	0	0	0	0	Research	Amount of Tech known at the beginning of the game. CivilDef	+	750	1	0	0	0	0	0	CivilDefense	Tag for dev plans TableEnd TableEnd