User:Ytod222/sandbox

= Impact Frames (Animation) = An impact frame in animation refers to a specific frame within a sequence that emphasizes the moment of impact or a significant action. It is strategically drawn or designed to convey the intensity, force, or emotion of a particular event in the animation. This frame often features exaggerated poses, strong lines, and heightened contrast to create a dynamic and visually impactful representation of the action taking place. By freezing the moment of impact, animators can enhance the viewer's perception of the sequence, making it more memorable and engaging. Impact frames play a crucial role in conveying the weight and importance of key moments in animation, contributing to the overall storytelling and visual appeal of the animated sequence.

Basic Concepts
Throughout the evolution of animation, as it went through it's many styles, changes, and techniques that were created, Walt Disney Studios simplified these styles and techniques into what they referred to as "The 12 Principles of Animation".

The principles that were stated were


 * Squash and stretch
 * Anticipation
 * Staging
 * Straight ahead action and pose to pose
 * Follow through and overlapping action
 * Slow in and slow out
 * Arc
 * Secondary action
 * Timing
 * Exaggeration
 * Solid drawing
 * Appeal

Animation Studio's
The first appearance of animation using traditional techniques and animation was in 1907, by the French artist Émile Cohl, using stop motion. Overtime as technology evolved, art and animation changed as well, with notable Pioneers such as: Walt Disney Animation studio, Warner Brothers Studio, Pixar, DreamWorks, Studio Ghibli, Toei Animation, and AKOM. More modernized and advanced studios such as Sony Picture Imageworks, Marvel Studios', Bones, Aniplex, Pierrot Co., Ltd., Studio Ufotable, Madhouse Animation Studio, and David Production

Notable Animators
Yutaka Nakamura