User:Yukob/Reverse Psycho Ultimate Snap

Reverse Psycho Ultimate Snap is a game that originated in NSW, Australia but has been played across the world. It is known for it's difficulty and need for great focus.

It is based on the concept of regular snap, but uses many extra rules.

The objective is to be the first person to get rid of their cards and then to be at the bottom of the next snap (see below).

Game Play

 * The entire deck is shuffled and dealt face down to each player. Cards must be held face down.
 * Play begins with the player to the left of the dealer who takes the card from the top of his pile and places it face up in the middle of the table, while saying "Ace" audibly to the rest of the players.
 * Play continues in a clock-wise direction with the next person playing a card and saying "2".
 * Players continue in this manner counting upward. When the count reaches 10 the next player must say "Jack" following traditional card order ("King" is followed by "Ace").
 * When the card that is played is one above or one below the card that was spoken but not the same as the card spoken (eg. If player says "Ace", and a King or 2 of any suit is played) players must "Snap". This means that all players must place their hands on the pile as fast as they can.
 * The last player to reach the pile must pick it up and place it on the bottom of their cards without shuffling them (as this ensures a much faster game).
 * The most recent person to pick up cards always plays first when play resumes. (Counting also begins back at "Ace").

Basic Rules

 * If two cards that are of the same suit are played on top of each other, the order of play is reversed, so instead of moving clockwise, play moves anti-clockwise or vica-versa.
 * If two cards with consecutive Pip values are played on top of one another (eg. 3-4 or Jack-10 or King-Ace) the type of game changes from "Counting Snap" to "Normal Snap".
 * In "Normal Snap" players must stop counting when they play their cards. If they do not notice the change and keep counting they must pick up the pile.
 * When the game has been changed to "Normal Snap" people now snap when two of the same cards (not including suit) are played on top of each other but all other rules remain the same.
 * If two more consecutive cards are played the game reverts to "Counting Snap" and counting resumes again, starting with "Ace". Failure to begin counting means the player must pick up the pile.

Other Rules

 * When playing a card a player must take it from the front of their pile so that they are the last person to see it. Failure to do so means the player must pick up the pile.
 * If a player’s hand is hovering above the pile, another player can attempt to slam the original players hand down on the pile, resulting them to pick up the pile.

Optional Rules

 * If jokers are used players must snap instantly when a Joker is played in both gametypes.
 * Generally if a player does not notice that it is their turn they must pick up the pile, but once players are confident with the rules some people add time penalties. For example if someone takes more than a second they must pick up the pile, or even harsher, if someone hesitates at all they must pick up the pile.
 * Touch forehead before snapping
 * ‘Sandwiches’ and ‘Thirteens’ are two similar rules, that have no penalty if they are missed and can be played in either gametype. If two cards played consecutively add up to 13 according to their pip value, then players can snap. Also if a pair is played with a third card in the middle, players can snap.
 * Another commonly played rule, is that if the card played, is the same as what has been said, the next player must begin counting backwards.