User:Zafir Haque/sandbox

Gameplay
Civilization World contains many gameplay elements featured in previous Civilization installments such as building houses, farming lands, researching science, collecting gold and expanding communities over several eras. The goal of each game is the end with the most amount of fame points which can be achieved by completing achievements, discovering new technologies, completing era victory conditions or building a wonder of the world.

Unlike previous installments in the series the game features real-time strategy compared to the turn-based strategy the series is known for. When in combat with another nation, the player is able to choose from ranged, melee, mobile and naval units. The battle field has limited slots for each unit which allows the player to prioritize and strategically pick and choose unit placements. Mini-games have also been included to add more variety to the game.

Civilization World features online compatibility and has a heavy emphasis on multiplayer which allows player to player interaction. Players are allowed to play single-player or multiplayer matches allowing several players to work together and compete against others to achieve victory. Multiplayer allows players to form independent nations and battle other competing nations, a feature not present in previous installments. Nations are structured by hierarchy, the highest being the king while other ranks include princes, dukes and other nobles. To be crowned king and become the leader of a nation the player must complete a series of objectives and achieve medals. Ranking is relative to all other players within the nation meaning each player within a nation competes against each other to become king.