User:Zarzuelazen/Books/Reality Theory: Decision&Game Theory

Reality Theory: Decision&Game Theory

 * Action axiom
 * Additive utility
 * Adjusted winner procedure
 * Admissible decision rule
 * Adverse selection
 * Advice (opinion)
 * Affect heuristic
 * Affective forecasting
 * Agent (economics)
 * Aggregative game
 * AL procedure
 * All-pay auction
 * Allais paradox
 * Ambiguity aversion
 * Analysis paralysis
 * Analytic hierarchy process
 * Anchoring
 * Applied general equilibrium
 * Apportionment (politics)
 * Approval voting
 * Arrow's impossibility theorem
 * Arrow–Debreu model
 * Attribute substitution
 * Auction theory
 * Austin moving-knife procedures
 * Availability heuristic
 * Backgammon
 * Backward induction
 * Banach–Mazur game
 * Bargaining
 * Bargaining problem
 * Battle of the sexes (game theory)
 * Bayesian game
 * Bayesian regret
 * Bayesian-optimal mechanism
 * Behavioral economics
 * Behavioral game theory
 * Belief bias
 * Bertrand competition
 * Best response
 * Bimatrix game
 * Borda count
 * Bounded rationality
 * Brams–Taylor procedure
 * Branching factor
 * Brier score
 * Bucklin voting
 * Budget constraint
 * Bullet voting
 * Buyer's remorse
 * Cardinal utility
 * Cardinal voting
 * Causal decision theory
 * Certainty effect
 * Chainstore paradox
 * Chess
 * Chicken (game)
 * Choice
 * Choice architecture
 * Choice modelling
 * Chore division
 * Closed list
 * Cognitive miser
 * Combinatorial auction
 * Combinatorial explosion
 * Combinatorial game theory
 * Common knowledge (logic)
 * Comparison of electoral systems
 * Compensating variation
 * Compensation principle
 * Competitive equilibrium
 * Competitive regret
 * Complete contract
 * Complete information
 * Computable general equilibrium
 * Condorcet efficiency
 * Condorcet loser criterion
 * Condorcet method
 * Condorcet paradox
 * Condorcet winner criterion
 * Condorcet's jury theorem
 * Confirmation bias
 * Congestion game
 * Consistency criterion
 * Consumer choice
 * Continuous game
 * Contract bridge
 * Contract curve
 * Contract theory
 * Convex preferences
 * Convexity in economics
 * Coombs' method
 * Cooperative game theory
 * Coordination game
 * Core (game theory)
 * Correlated equilibrium
 * Countersignaling
 * Cournot competition
 * Cumulative prospect theory
 * Deadlock (game theory)
 * Debreu theorems
 * Decision fatigue
 * Decision field theory
 * Decision matrix
 * Decision model
 * Decision rule
 * Decision theory
 * Decision-making
 * Decision-making paradox
 * Default effect
 * Defense of the Ancients
 * Delayed gratification
 * Description-experience gap
 * Dichotomous preferences
 * Dictator game
 * Differential game
 * Diplomacy (game)
 * Disappointment
 * Discount function
 * Discounted utility
 * Discrete choice
 * Disposition effect
 * Distinction bias
 * Divide and choose
 * Dodgson's method
 * Dota 2
 * Double majority
 * Draughts
 * Duopoly
 * Duration neglect
 * Dutch auction
 * Duverger's law
 * Dynamic inconsistency
 * Ecological rationality
 * Edgeworth box
 * Efficient cake-cutting
 * Efficient envy-free division
 * El Farol Bar problem
 * Electoral system
 * Ellsberg paradox
 * Emotions in decision-making
 * Endowment effect
 * English auction
 * Envelope theorem
 * Envy-free cake-cutting
 * Envy-free item allocation
 * Envy-freeness
 * Envy-graph procedure
 * Epsilon-equilibrium
 * Equitable division
 * Equity (economics)
 * Equivalent variation
 * Escalation of commitment
 * Even–Paz protocol
 * Evidential decision theory
 * Evolutionarily stable state
 * Evolutionarily stable strategy
 * Evolutionary game theory
 * Exact division
 * Exhaustive ballot
 * Expectation (epistemic)
 * Expected utility hypothesis
 * Expected value of including uncertainty
 * Expected value of perfect information
 * Expected value of sample information
 * Expenditure function
 * Expenditure minimization problem
 * Exponential discounting
 * Exponential utility
 * Extension neglect
 * Extensive-form game
 * Fair cake-cutting
 * Fair division
 * Fair division experiments
 * Fair division of a single homogeneous resource
 * Fair item allocation
 * Fair random assignment
 * Fair river sharing
 * Familiarity heuristic
 * Fast-and-frugal trees
 * Fictitious play
 * Fink protocol
 * First-past-the-post voting
 * First-price sealed-bid auction
 * Focal point (game theory)
 * Folk theorem (game theory)
 * Framing effect (psychology)
 * Fundamental theorems of welfare economics
 * Game
 * Game complexity
 * Game theory
 * Game tree
 * General equilibrium theory
 * Generalized expected utility
 * Generalized game theory
 * Gibbard–Satterthwaite theorem
 * Go (game)
 * Gossen's laws
 * Gossen's second law
 * Graphical game theory
 * Gratification
 * Grim trigger
 * Group decision-making
 * Group-envy-free
 * Hanabi (card game)
 * Hearthstone
 * Heuristics in judgment and decision-making
 * Hex (board game)
 * Hicksian demand function
 * Highest averages method
 * Highest median voting rules
 * Hill–Beck land division problem
 * Hindsight bias
 * Hold-up problem
 * Homothetic preferences
 * Hyperbolic absolute risk aversion
 * Hyperbolic discounting
 * Impact bias
 * Impartial game
 * Implementation theory
 * Imputation (game theory)
 * Incentive compatibility
 * Incomplete contracts
 * Independence of clones criterion
 * Independence of irrelevant alternatives
 * Independence of Smith-dominated alternatives
 * Indifference curve
 * Indirect utility function
 * Inequity aversion
 * Info-gap decision theory
 * Information asymmetry
 * Information set (game theory)
 * Instant-runoff voting
 * Intertemporal choice
 * Isoelastic utility
 * Judge–advisor system
 * Kalai–Smorodinsky bargaining solution
 * Kaldor–Hicks efficiency
 * Largest remainder method
 * Last diminisher
 * Later-no-harm criterion
 * Later-no-help criterion
 * Lemke–Howson algorithm
 * Leontief utilities
 * Less-is-more effect
 * Lexicographic preferences
 * Liberal paradox
 * Limited voting
 * Linear utility
 * List of games in game theory
 * Local nonsatiation
 * Loss aversion
 * Loss function
 * Magic: The Gathering
 * Mahjong
 * Majority
 * Majority criterion
 * Majority judgment
 * Majority loser criterion
 * Majority rule
 * Marginal rate of substitution
 * Marginal use
 * Marginal utility
 * Marginal value
 * Marginalism
 * Market structure
 * Markov perfect equilibrium
 * Marshallian demand function
 * Matching pennies
 * Max-min item allocation
 * Maximin share
 * Maximization (psychology)
 * Maximum theorem
 * May's theorem
 * Mean-field game theory
 * Mechanism design
 * Median voter theorem
 * Mental accounting
 * Mertens-stable equilibrium
 * Metagame analysis
 * Microeconomics
 * Microfoundations
 * Minimax
 * Minimax estimator
 * Mixed electoral system
 * Mixed-member proportional representation
 * Monopoly
 * Monopsony
 * Monotone preferences
 * Monotonicity (mechanism design)
 * Monotonicity criterion
 * Monty Hall problem
 * Moral hazard
 * Multi-attribute utility
 * Multiplayer online battle arena
 * Multiple principal problem
 * Multiple-criteria decision analysis
 * Mutual majority criterion
 * Myerson–Satterthwaite theorem
 * Nakamura number
 * Nanson's method
 * Nash equilibrium
 * Neuroeconomics
 * Newcomb's paradox
 * Nim
 * Nimber
 * No-win situation
 * Non-convexity (economics)
 * Non-cooperative game theory
 * Non-credible threat
 * Non-dictatorship
 * Normal-form game
 * Normative model of decision-making
 * Nudge theory
 * Null move
 * Oligopoly
 * Oligopsony
 * Open list
 * Optimal decision
 * Optimal stopping
 * Ordinal utility
 * Outcome (game theory)
 * Overchoice
 * Overconfidence effect
 * Pain of paying
 * Paradox of value
 * Parallel voting
 * Pareto efficiency
 * Partial equilibrium
 * Participation constraint (mechanism design)
 * Participation criterion
 * Partisan game
 * Party-list proportional representation
 * Pascal's mugging
 * Pascal's Wager
 * Peak–end rule
 * Perfect Bayesian equilibrium
 * Perfect information
 * Picking sequence
 * Pigou–Dalton principle
 * Planning fallacy
 * Plurality (voting)
 * Plurality voting
 * Plurality-at-large voting
 * Ply (game theory)
 * Poker
 * Positional voting
 * Potential game
 * Preference (economics)
 * Preference relation
 * Preferential voting
 * Present bias
 * Price of anarchy
 * Price of fairness
 * Price of stability
 * Principal–agent problem
 * Prisoner's dilemma
 * Proper equilibrium
 * Proportional division
 * Proportional representation
 * Prospect theory
 * Proxy voting
 * Pseudocertainty effect
 * Psychological inertia
 * Public choice
 * Public goods game
 * Purification theorem
 * Quantal response equilibrium
 * Quasi-perfect equilibrium
 * Quasilinear utility
 * Quasitransitive relation
 * Randomised decision rule
 * Range voting
 * Rank reversals in decision-making
 * Rank-dependent expected utility
 * Ranked pairs
 * Ranked voting
 * Rational agent
 * Rational choice theory
 * Rational ignorance
 * Rationalizability
 * Real-time strategy
 * Recency bias
 * Recognition heuristic
 * Recognition primed decision
 * Reference dependence
 * Regret
 * Regret (decision theory)
 * Rental harmony
 * Repeated game
 * Replicator equation
 * Representativeness heuristic
 * Resource monotonicity
 * Responsive set extension
 * Revealed preference
 * Revelation principle
 * Revenue equivalence
 * Reversal symmetry
 * Risk
 * Risk aversion
 * Risk aversion (psychology)
 * Risk dominance
 * Risk neutral preferences
 * Risk perception
 * Risk-seeking
 * Robust decision-making
 * Rock–paper–scissors
 * Rubinstein bargaining model
 * Rule complex
 * Satisficing
 * Scope neglect
 * Score voting
 * Scoring rule
 * Secretary problem
 * Selfridge–Conway procedure
 * Sequential equilibrium
 * Sequential game
 * Shapley value
 * Shared information bias
 * Shogi
 * Signaling game
 * Signalling (economics)
 * Simultaneous game
 * Single crossing condition
 * Single non-transferable vote
 * Single peaked preferences
 * Single transferable vote
 * Single-parameter utility
 * Sleeping Beauty problem
 * Slutsky equation
 * Smart market
 * Smith criterion
 * Smith set
 * Social choice theory
 * Social preferences
 * Social utility efficiency
 * Social welfare function
 * Solution concept
 * Solved game
 * Sortition
 * Spoiler effect
 * Sprague–Grundy theorem
 * St. Petersburg paradox
 * Stable marriage problem
 * Stag hunt
 * StarCraft (video game)
 * StarCraft II: Wings of Liberty
 * Status quo bias
 * Stochastic game
 * Stochastic transitivity
 * Strategic complements
 * Strategic dominance
 * Strategic fair division
 * Strategic nomination
 * Strategy (game theory)
 * Strategy game
 * Strategy video game
 * Strategy-stealing argument
 * Strategyproofness
 * Stromquist moving-knives procedure
 * Subgame
 * Subgame perfect equilibrium
 * Subjective expected utility
 * Substitution effect
 * Succinct game
 * Super-proportional division
 * Supermajority
 * Superrationality
 * Sure-thing principle
 * Symmetric game
 * Tactical voting
 * Take-the-best heuristic
 * Texas hold 'em
 * Tic-tac-toe
 * Time preference
 * Tit for tat
 * Topological game
 * Trade-off
 * Trembling hand perfect equilibrium
 * Trigger strategy
 * Truthful cake-cutting
 * Truthful resource allocation
 * Two-alternative forced choice
 * Two-round system
 * Ultimatum game
 * Unanimity
 * Uncorrelated asymmetry
 * Undercut procedure
 * Unrestricted domain
 * Usual judgment
 * Utility
 * Utility functions on divisible goods
 * Utility functions on indivisible goods
 * Utility maximization problem
 * Utility–possibility frontier
 * Value of information
 * Vickrey auction
 * Vickrey–Clarke–Groves auction
 * Vickrey–Clarke–Groves mechanism
 * Von Neumann–Morgenstern utility theorem
 * Vote splitting
 * Wald's maximin model
 * War of attrition (game)
 * Wargame
 * Wasted vote
 * Weakly additive
 * Weighted product model
 * Weighted sum model
 * Weighted voting
 * Welfare economics
 * Winner's curse
 * Zero-sum game