User:ZdrytchX

== Strafe Jumping: Mathematics

The physics calculations are essentially the same between Quake 1 style bunny hopping as seen in GoldSRC and Source Engine games, and Quake 2/3 air physics as seen in games like Tremulous and Uberstrike. The speed limit can be given by (TODO: Mathematic Symbols) 1/cos(angle-against-player's-movement-direction) multiplied by the speed limit (quake 3: 320, Half Life (in the air): 30), while acceleration is given by cos(angle-against-player's-movement-direction) multiplied by the speed limit multiplied again by any modifiers (quake 1: 70 (in the air), quake 3: 1, quake 3 on the ground: 10)

ZdrytchX's Garbage Corner
ZdrytchX is [human], semi-scientific theorist (without reference), is new to wiki syntax and likes playing tremulous


 * His user page will be mainly be used as testing grounds --ZdrytchX (talk)

Table de Fantastique: tremulous alien costs
 * 1) basilisk
 * 2) marauder
 * 3) dragoon
 * 4) nothing
 * 5) tyrant
 * asterisk
 * list

H3O- moderate human big tyrant little dretch

[sites.google.com/site/zdrytchx/ external site] [tremulous|internal website] Japanese culture is awesome

references here
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 * pyramid
 * of
 * indentation
 * that
 * seeks

wikibuds test music here

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TODO insert resource for tremulous and/or ioq3 article