User:Zeyang Han/sandbox

Feminism in Video Games
Video games have become a new form of media that derives from other media, such as books, films, and music. It is a new model that can interact with old forms of media and then create new contents or means of entertainment and interaction. With the development of video games, female characters play a significant role in the gaming world. However, most of the female characters are usually being objectified by video games. Especially, there are a large number of female characters who are objectified as sex workers in commercial video games. Yao et al. state that female heroines in action-based video games often wear sexy outfits barely covering their bodies. Moreover, Yao et al. also indicate that sexualized female characters may prime males’ thoughts about sex and encourage them to view women as objects, fueling the belief of negative female stereotypes. As a result, objectifying females has severely affected gender equality, and it also becomes a method that game companies use to attract male players. From the development history of video games, males have always been the main customers, so game companies do not intend to consider the feelings of female players. Bonnie Ruberg states that the reason for having discrimination against female characters is not because of the erotic labor but the devaluation behavior that presents in the games. Moreover, in her article "Representing sex workers in video games: feminisms, fantasies of exceptionalism, and the value of erotic labor", she criticizes the game's description and portrayal of female characters, and she also promotes that video games need a diversity of feminisms.