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Sign in Sign up PatcailMemer / Ordinal-Markup 4 9 14 Code Issues 2 Pull requests 1 Actions Projects 0 Security 0 Insights Create script.js

master @PatcailMemer PatcailMemer committed on Mar 19 1 parent 4738952 commit 0eacd9ef94f47cc6e996a821b460e2b9b3f83834 Showing with 1,296 additions and 0 deletions. 1,296 script.js @@ -0,0 +1,1296 @@ //Yeah, I know it's pretty unorganized at the moment let factorMult = 1 let bfactorMult = 1 let ordMarks=[] let numMarks=[] let fake=0 setMarks let clickCoolDown = 0 let infinityButtonText = 0 let game let factorShiftCosts=[200, 1000, 10000, 350000, 10**12, 10**21, 10**100, 1.095*10**272, Infinity] let factorCostExp=[2,2,2,3,3,6,30,100] const bupUpgradeCosts=[1,1,1,12,5,4,8,36,72,73,16,108,53,74,66,324] let totalMult = 1 let buptotalMute = 1 const challengeGoals=10**32,10**223,10**270*5],[10**270*5,V(10)+10**270,V(17)+10**270],[10**200,10**214,1e256],[10**33,5e113,1.5e119],[10**122,3.33e136,6.9e207],[1.02e33,1e44,4.75e108],[1.05e13,4.18e18,1.02e20],[3.045e10,Infinity,Infinity const challengeCurve=[0,0.5,0.75,1] let partOP = 0 const iupCosts=[10**5,10**3,10**9,10**17,10**23,10**24,10**19,10**25,10**27] let ordColor = "no" const BHO = V(27) reset document.getElementById("music").loop=true document.getElementById("music").volume=0.5 document.getElementById("music").muted=false var sPath = window.location.origin; if (sPath != "https://ordinal-markup.glitch.me" && sPath != "http://ordinal-markup.glitch.me") { document.getElementById("bootLeg").style.display="block" fake=1 } else { fake=0 }

function reset { game={ base: 10, ord: 0, over: 0, canInf: false, OP: 0, infUnlock: 0, subTab: 1, bsubTab: 1, succAuto: 0, limAuto: 0, maxAuto: 0, autoLoop: {succ: 0, lim: 0}, factorShifts: 0, factors: [], lastTick: Date.now, version: 0.22, boostUnlock: 0, boosters: 0, upgrades: [], factorBoosts: 0, dynamic: 1, dynamicUnlock: 0, maxAuto: 0, infAuto: 0, bAutoLoop: {max: 0, inf: 0}, autoOn: {max: 1, inf: 1}, challenge: 0, challengeCompletion: [0,0,0,0,0,0,0], incrementy: 0, manifolds: 0, iups: [0,0,0,0,0,0,0,0,0], buchholz: 1, theme: 0, msint: 50, maxOrdLength: {less: 8,more: 10}, colors: 0, music: 0, chal8: 0, chal8Comp: 0, decrementy: 0 } document.getElementById("infinityTabButton").style.display="none" render updateFactors }

Tab(1) reset updateFactors

load function load { if (fake==0) { let loadgame = JSON.parse(localStorage.getItem("ordinalMarkupSave")) if (loadgame != null) { loadGame(loadgame) }} }

function loadGame(loadgame) { reset if (typeof loadgame.base != "undefined") game.base = loadgame.base if (typeof loadgame.ord != "undefined") game.ord = loadgame.ord if (typeof loadgame.over != "undefined") game.over = loadgame.over if (typeof loadgame.canInf != "undefined") game.canInf = loadgame.canInf if (typeof loadgame.OP != "undefined") game.OP = loadgame.OP if (typeof loadgame.infUnlock != "undefined") game.infUnlock = loadgame.infUnlock if (game.infUnlock==1) document.getElementById("infinityTabButton").style.display="inline-block" if (typeof loadgame.subTab != "undefined") game.subTab = loadgame.subTab if (typeof loadgame.bsubTab != "undefined") game.bsubTab = loadgame.bsubTab if (typeof loadgame.succAuto != "undefined") game.succAuto = loadgame.succAuto if (typeof loadgame.limAuto != "undefined") game.limAuto = loadgame.limAuto if (typeof loadgame.maxAuto != "undefined") game.maxAuto = loadgame.maxAuto if (typeof loadgame.autoLoop != "undefined") game.autoLoop = loadgame.autoLoop if (typeof loadgame.factorShifts != "undefined") game.factorShifts = loadgame.factorShifts if (typeof loadgame.factors != "undefined") game.factors = loadgame.factors if (typeof loadgame.lastTick != "undefined") game.lastTick = loadgame.lastTick let diff = Date.now-game.lastTick console.log(diff) if (typeof loadgame.version == "undefined") { game.version = 0.12 } else { game.version = loadgame.version } if (game.version == 0.12) { game.version = 0.2 if (game.ord>=10**100 || game.base==2) { revertToPreBooster } }  if (typeof loadgame.boostUnlock != "undefined") game.boostUnlock = loadgame.boostUnlock if (typeof loadgame.boosters != "undefined") game.boosters = loadgame.boosters if (typeof loadgame.upgrades != "undefined") game.upgrades = loadgame.upgrades if (typeof loadgame.factorBoosts != "undefined") game.factorBoosts = loadgame.factorBoosts if (typeof loadgame.manifolds != "undefined") game.manifolds = loadgame.manifolds if (game.version == 0.2) { game.version = 0.201 if (game.boostUnlock==1) { game.boosters=1 game.upgrades=[] game.factorBoosts=1 } }  if (game.version == 0.201) { game.version = 0.202 if (game.boostUnlock==1 && game.boosters+(game.upgrades.includes(1)?1:0) >= 2) { game.boosters -= 1 } else { if (game.boostUnlock==1) game.factorBoosts += 1 } }  if (typeof loadgame.dynamic != "undefined") game.dynamic = loadgame.dynamic if (typeof loadgame.dynamicUnlock != "undefined") game.dynamicUnlock = loadgame.dynamicUnlock if (typeof loadgame.bAutoLoop != "undefined") game.bAutoLoop = loadgame.bAutoLoop if (typeof loadgame.autoOn != "undefined") game.autoOn = loadgame.autoOn if (game.version == 0.202) { game.version = 0.21 if (game.boostUnlock==1) { if (game.factorBoosts==0) { game.factorBoosts = 1 if (game.upgrades.includes(1)) { game.boosters=0 } else { game.boosters=1 }     } else { game.boosters=game.factorBoosts*(game.factorBoosts+1)/2 if (game.upgrades.includes(1)) game.boosters-=1 if (game.upgrades.includes(2)) game.boosters-=1 if (game.upgrades.includes(3)) game.boosters-=1 if (game.upgrades.includes(5)) game.boosters-=5 if (game.upgrades.includes(6)) game.boosters-=4 if (game.upgrades.includes(7)) game.boosters-=8 }   }  }  if (game.version==0.21) { game.version=0.211 if (game.boostUnlock==1) { game.boosters=game.factorBoosts*(game.factorBoosts+1)/2 if (game.upgrades.includes(1)) game.boosters-=1 if (game.upgrades.includes(2)) game.boosters-=1 if (game.upgrades.includes(3)) game.boosters-=1 if (game.upgrades.includes(5)) game.boosters-=5 if (game.upgrades.includes(6)) game.boosters-=4 if (game.upgrades.includes(7)) game.boosters-=8} } if (game.version==0.211) { game.version=0.22 if (game.boostUnlock==1) { game.boosters=game.factorBoosts*(game.factorBoosts+1)/2 if (game.upgrades.includes(1)) game.boosters-=1 if (game.upgrades.includes(2)) game.boosters-=1 if (game.upgrades.includes(3)) game.boosters-=1 if (game.upgrades.includes(5)) game.boosters-=5 if (game.upgrades.includes(6)) game.boosters-=4 if (game.upgrades.includes(7)) game.boosters-=8 if (game.upgrades.includes(11)) game.boosters-=16 } }  if (typeof loadgame.challenge != "undefined") game.challenge = loadgame.challenge if (typeof loadgame.challengeCompletion != "undefined") game.challengeCompletion = loadgame.challengeCompletion if (typeof loadgame.incrementy != "undefined") game.incrementy = loadgame.incrementy if (typeof loadgame.iups != "undefined") game.iups = loadgame.iups if (typeof loadgame.buchholz != "undefined") game.buchholz = loadgame.buchholz if (typeof loadgame.theme != "undefined") game.theme = loadgame.theme if (typeof loadgame.msint != "undefined") game.msint = loadgame.msint if (typeof loadgame.maxOrdLength != "undefined") game.maxOrdLength = loadgame.maxOrdLength if (typeof loadgame.colors != "undefined") game.colors = loadgame.colors if (typeof loadgame.music != "undefined") game.music = loadgame.music if (game.version==0.22) { game.version=0.24 game.iups.push(0) game.iups.push(0) game.iups.push(0) } if (typeof loadgame.chal8 != "undefined") game.chal8 = loadgame.chal8 if (typeof loadgame.chal8Comp != "undefined") game.chal8Comp = loadgame.chal8Comp if (typeof loadgame.decrementy != "undefined") game.decrementy = loadgame.decrementy console.log(diff) render updateFactors loop((game.challenge==6||game.challenge==7||game.chal8==1?50:diff)) render updateFactors }

function save { if (fake==0) localStorage.setItem("ordinalMarkupSave", JSON.stringify(game)) }

function exporty { prompt("Copy and paste this save into a safe place",btoa(JSON.stringify(game))) }

function importy { let loadgame="" loadgame=JSON.parse(atob(prompt("Paste in your save WARNING: WILL OVERWRITE YOUR CURRENT SAVE"))) if (loadgame!="") { loadGame(loadgame) } }

render updateFactors

function increment(manmade=0) { if (0<=0) { if (game.ord % game.base == game.base-1) { game.over += 1 } else { game.ord += 1 }   clickCoolDown=2 } if (manmade==1) render }

function maximize(manmade=0) { if (0<=0) { if (game.ord % game.base == game.base-1 && game.over >= 1) { game.ord -= game.base-1 game.over += game.base-1 do { game.over -= Math.ceil((game.over+game.base)/2-0.1) game.ord += game.base } while (game.over+game.base >= game.base*2 && game.ord % (game.base**2) != 0) if (game.ord % (game.base**2) != 0) { game.ord += game.over }     game.over = 0 }   clickCoolDown=2 } if (manmade==1) render }

let deltaTime var calculate = window.setInterval(function { deltaTime = Date.now-game.lastTick  loop((game.challenge==6||game.challenge==7||game.chal8==1?50:deltaTime))  clickCoolDown -= 1 }, game.msint)

function loop(ms) { game.base=10-game.factorShifts+(game.challenge==3||game.challenge==7?5:0)+(game.challenge==4||game.challenge==7?game.factorShifts:0) if (game.base >= 8 && game.upgrades.includes(9)) game.base -= 4 if (game.upgrades.includes(10)) game.base = 5 game.lastTick=Date.now if (game.chal8==1 && calcRefund>0) confirm("You failed Challenge 8 because you had booster upgrades on you!") if (game.chal8==1 && calcRefund>0) refund if (game.dynamicUnlock==1) game.dynamic += ms/1000000+(game.iups[6]==1?99*ms/1000000:0) if (game.challenge==6||game.challenge==7) game.dynamic -= (10**27*ms/2)/(game.upgrades.includes(14)?10**29:1)/getManifoldEffect if (game.dynamic>=10) game.dynamic = 10 if (game.dynamic<0) game.dynamic = 0 if (game.chal8==1) game.decrementy += 0.001*ms/50*(calcOrdPoints(game.ord,game.base,game.over)+1)**0.2 totalMult = factorMult*(game.upgrades.includes(6)?(10+game.boosters**0.9):1)*bfactorMult*(game.dynamic*getManifoldEffect)**(game.upgrades.includes(13) && game.challenge % 2 == 1?2:1)*(game.iups[8]==1?((Math.log10(10+game.incrementy)**(1.05**game.iups[0]))*1.2**game.iups[2]):1)/(game.chal8==1?(10**game.decrementy):1) buptotalMute = (game.upgrades.includes(6)?(10+game.boosters**0.9):1)*bfactorMult*((Math.log10(10+game.incrementy)**(1.05**game.iups[0]))*1.2**game.iups[2]) if (buptotalMute <= 100000000 && game.iups[3]==1) buptotalMute=Math.min(100000000,buptotalMute*getManifoldEffect**2) if ((game.succAuto < 10**265 || game.limAuto < 10**265) && !(game.ord>=3**27&&game.base<=3)) { if (game.succAuto*totalMult > 0) { game.autoLoop.succ += ms   if (game.autoLoop.succ >= 1000/(game.succAuto*totalMult)) { game.autoLoop.succ -= 1000/(game.succAuto*totalMult) increment } }  if (game.limAuto*totalMult > 0) { game.autoLoop.lim += ms   if (game.autoLoop.lim >= 1000/(game.limAuto*totalMult)) { game.autoLoop.lim -= 1000/(game.limAuto*totalMult) maximize } }

if (game.maxAuto > 0) { maxall }

if (game.autoLoop.succ >= 1000/(game.succAuto*totalMult)) { if (game.autoLoop.lim >= 1000/(game.limAuto*totalMult)) { game.over = 0 game.ord += Math.min(Math.floor(game.autoLoop.succ/(1000/(game.succAuto*totalMult))),game.base*Math.floor(game.autoLoop.lim/(1000/(game.limAuto*totalMult)))) game.autoLoop.succ = game.autoLoop.succ % (1000/(game.succAuto*totalMult)) game.autoLoop.lim = game.autoLoop.lim % (1000/(game.limAuto*totalMult)) } else { if (Math.floor(game.autoLoop.succ/(1000/(game.succAuto*totalMult))) >= game.base-(game.ord % game.base)) { game.ord += game.base-(game.ord % game.base)-1 game.over += Math.floor(game.autoLoop.succ/(1000/(game.succAuto*totalMult)))-(game.base-(game.ord % game.base)-1) game.autoLoop.succ = game.autoLoop.succ % (1000/(game.succAuto*totalMult)) } else { game.ord += Math.floor(game.autoLoop.succ/(1000/(game.succAuto*totalMult))) game.autoLoop.succ = game.autoLoop.succ % (1000/(game.succAuto*totalMult)) }   }  }} else { game.over=0 game.ord=Math.max(Math.min(game.succAuto,game.limAuto),10**270*4) } if (game.dynamicUnlock==1) game.dynamic += ms/1000000+(game.iups[6]==1?99*ms/1000000:0) if (game.challenge==6||game.challenge==7) game.dynamic -= (10**27*ms/2)/(game.upgrades.includes(14)?10**29:1)/getManifoldEffect if (game.dynamic>=10) game.dynamic = 10 if (game.dynamic<0) game.dynamic = 0 if (ms>0) { if (game.upgrades.includes(2) && game.autoOn.max==1) { game.bAutoLoop.max += ms   if (game.bAutoLoop.max >= (1000/buptotalMute)) { game.bAutoLoop.max -= (1000/buptotalMute) if ((game.OP < ((game.challenge==5||game.challenge==7) && game.factorShifts >= 2?Infinity:factorShiftCosts[game.factorShifts]) && (game.challenge==0 || game.OP < challengeGoals[game.challenge-1][game.challengeCompletion[game.challenge-1]])) || game.OP >= 10**265) { if (game.succAuto==0) buysucc if (game.limAuto==0) buylim maxFactors maxall }   }  }  if (game.upgrades.includes(3) && game.autoOn.inf==1) { game.bAutoLoop.inf += ms   if (game.bAutoLoop.inf >= (1000/buptotalMute)) { game.bAutoLoop.inf -= (1000/buptotalMute) if (game.OP+game.ord >= 10**265 && game.challenge != 1 && game.challenge != 7) infinity } }  if (game.bAutoLoop.max >= (1000/buptotalMute) && game.bAutoLoop.inf >= (1000/buptotalMute)) { let bupCom = Math.min(game.bAutoLoop.max/(1000/buptotalMute),game.bAutoLoop.inf/(1000/buptotalMute)) game.bAutoLoop.max = game.bAutoLoop.max % (1000/buptotalMute) game.bAutoLoop.inf = game.bAutoLoop.inf % (1000/buptotalMute) if (game.ord+game.OP > 10**265 && game.challenge != 1 && game.challenge != 7) game.OP += bupCom*10**270 if (game.ord+game.OP > 10**265 && game.challenge != 1 && game.challenge != 7) game.ord += bupCom*10**270 } }  if (game.upgrades.includes(7)) { partOP += ms*(game.upgrades.includes(5)?5**(game.challenge==1 || game.challenge==7?4:1):1)/50 game.OP += Math.floor(partOP) partOP = partOP % 1 } if (game.upgrades.includes(8)) { game.incrementy += game.ord/(10**270)*ms/1000*2**game.iups[1]*(game.iups[7]==1?getDynamicFactorCap:1) } if (game.buchholz==0) { ordMarks[0]="ψ(x)" ordMarks[1]="ψ(Ωx)" } else if (game.buchholz==1) { ordMarks[0]="ψ(Ωx)" ordMarks[1]="ψ(Ω2x)" } let themeSave="" if (document.getElementById("theme").innerHTML != themeSave) document.getElementById("theme").innerHTML = themeSave if (ms>0) render if (game.factorBoosts < 0) game.factorBoosts=0 if (game.base<=4) game.dynamicUnlock=1 }

function render { let outSize = fghexp((game.ord % (game.base**3)+0.1)/(game.base**2),Math.pow(2,Math.floor((game.ord % (game.base**2)+0.1)/game.base))*(game.base+game.over+(game.ord % game.base))) ordColor = "no" let ordSub = (game.ord<=10**100?displayOrd(game.ord,game.base,game.over,0,0,0,game.colors):displayOrd(Math.round(game.ord/(10**270)+1)*10**270-10**270,3,0,0,0,0,game.colors)) document.getElementById("hardy").innerHTML=colorWrap("H",ordColor)+"" + ordSub + "l "+colorWrap("(" + game.base + ")" + (game.ord >= (game.base**3) || outSize >= 10**264 || (game.ord>=5 && game.base==2) ? "" : "=" + beautify(outSize)),ordColor) game.canInf = (game.ord >= (game.base**3) || outSize >= 10240 || outSize >= Infinity) if (game.infUnlock==1) { document.getElementById("infinityTabButton").style.display="inline-block" } else { document.getElementById("infinityTabButton").style.display="none" } if (game.boostUnlock==1) { document.getElementById("boosterTabButton").style.display="inline-block" if (game.challenge==0 && game.chal8==0) { document.getElementById("factorBoostText").style.display="inline-block" document.getElementById("completeChallenge").style.display="none" } else { document.getElementById("factorBoostText").style.display="none" document.getElementById("completeChallenge").style.display="inline-block" document.getElementById("finishChallenge").innerHTML="Complete the challenge! " + beautify((game.chal8==1?challengeGoals[7][game.chal8Comp]:challengeGoals[game.challenge-1][game.challengeCompletion[game.challenge-1]])) + " OP" } } else { document.getElementById("boosterTabButton").style.display="none" document.getElementById("factorBoostText").style.display="none" document.getElementById("completeChallenge").style.display="none" } if (game.dynamicUnlock==1) { document.getElementById("dynamicFactorButton").style.display="inline-block" } else { document.getElementById("dynamicFactorButton").style.display="none" } if (game.canInf) { infinityButtonText=beautify(calcOrdPoints(game.ord,game.base,game.over)*(game.upgrades.includes(5) && calcOrdPoints(game.ord,game.base,game.over) < 10**265?5:1)*(game.upgrades.includes(15) && game.base<6 && calcOrdPoints(game.ord,game.base,game.over) < 10**265?666666:1)*(game.challenge==7?game.challengeCompletion[5]:1)*(game.chal8==1?game.challengeCompletion[6]:1)) if (document.getElementById("infinityButton").innerHTML != "Infinity to gain " + infinityButtonText + " Ordinal Points") document.getElementById("infinityButton").innerHTML = "Infinity to gain " + infinityButtonText + " Ordinal Points" if (document.getElementById("infinityButton2").innerHTML != "+" + infinityButtonText) document.getElementById("infinityButton2").innerHTML = "+" + infinityButtonText } else { document.getElementById("infinityButton").innerHTML = "Reach 10240 to Infinity" document.getElementById("infinityButton2").innerHTML = "Reach 10240 to Infinity" } document.getElementById("challengeSubTab").style.display=(game.upgrades.includes(4) ? "inline-block" : "none") document.getElementById("incrementySubTab").style.display=(game.upgrades.includes(8) ? "inline-block" : "none") document.getElementById("ordinalPointsDisplay").innerHTML = "You have " + beautify(game.OP) + " Ordinal Points" document.getElementById("succAutoAmount").innerHTML = "You have " + logbeautify(game.succAuto) + " successor autobuyer, clicking the successor button " + (game.succAuto>10**265?logbeautify(game.succAuto):beautify(game.succAuto*totalMult)) + " times per second" document.getElementById("limAutoAmount").innerHTML = "You have " + logbeautify(game.limAuto) + " maximize autobuyer, clicking the maximize button " + (game.succAuto>10**265?logbeautify(game.succAuto):beautify(game.limAuto*totalMult)) + " times per second" document.getElementById("buysucc").innerHTML = "Buy Successor Autobuyer for " + (game.challenge==1||game.challenge==7?(game.succAuto==1?"Infinity":"1.000e6"):beautify(Math.min(10**260+game.succAuto,100*2**game.succAuto))) + " OP" document.getElementById("buylim").innerHTML = "Buy Maximize Autobuyer for " + (game.challenge==1||game.challenge==7?(game.limAuto==1?"Infinity":"1.000e6"):beautify(Math.min(10**260+game.limAuto,100*2**game.limAuto))) + " OP" document.getElementById("factorShift").innerHTML = "Factor Shift (" + game.factorShifts + "): Requires " + ((game.challenge==5||game.challenge==7) && game.factorShifts >= 2?"Infinity":(game.factorShifts==7?(game.boostUnlock?"Infinity":"Graham's number (gψ(ΩΩω) (10))"):beautify(factorShiftCosts[game.factorShifts]))) +" OP" document.getElementById("noFactors").style.display=(game.factors.length==0 ? "inline-block" : "none") document.getElementById("factorList").style.display=(game.factors.length==0 ? "none" : "inline-block") factorMult=1 if (game.factors.length>0) { for(let factorListCounter=0;factorListCounter<game.factors.length;factorListCounter++){ factorMult *= (1+game.factors[factorListCounter]+(game.upgrades.includes(11)?3*(game.challenge==3||game.challenge==7?2:1):0))*(game.upgrades.includes(1)?2:1) } }  document.getElementById("factorMult").innerHTML = "Your factors are multiplying Tier 1 Automation by " + beautify(factorMult) document.getElementById("boostersText").innerHTML = "You have " + game.boosters + " boosters" document.getElementById("refundBoosters").innerHTML = "Refund back " + calcRefund + " boosters, but reset all factor shifts" document.getElementById("factorBoost").innerHTML = "Factor Boost (" + game.factorBoosts + "): Requires g" + displayOrd(V(game.factorBoosts+3)) + " (10) OP" document.getElementById("gainBoosters").innerHTML = "Gain " + (game.OP>=V(game.factorBoosts+3)?getFactorBoostGain:(game.factorBoosts+1)) + " Boosters" document.getElementById("dynamicMult").innerHTML = "Your Dynamic Multiplier is x" + ((game.dynamic*getManifoldEffect)**(game.upgrades.includes(13) && game.challenge % 2 == 1?2:1)).toFixed(3) document.getElementById("maxAllAuto").innerHTML = "Your Max All Autobuyer is clicking the Max All button " + (game.upgrades.includes(2) && game.autoOn.max==1 ? beautify(buptotalMute) : 0) + " times per second, but only if you can't Factor Shift" document.getElementById("infinityAuto").innerHTML = "Your Infinity Autobuyer is clicking the Infinity button " + (game.upgrades.includes(3) && game.autoOn.inf==1 ? beautify(buptotalMute) : 0) + " times per second, but only if you're past " + displayOrd(10**270*4) document.getElementById("autoMaxButton").innerHTML = "Max All Autobuyer: " + (game.upgrades.includes(2) ? (game.autoOn.max==1 ? "ON" : "OFF") : "LOCKED") document.getElementById("autoInfButton").innerHTML = "Infinity Autobuyer: " + (game.upgrades.includes(3) ? (game.autoOn.inf==1 ? "ON" : "OFF") : "LOCKED") document.getElementById("bup6 current").innerHTML = (10+game.boosters**0.9).toFixed(2) document.getElementById("runChal").innerHTML = (game.chal8==1?"You're currently running Challenge 8":(game.challenge==0?"You're currently not in a challenge":"You're currently running Challenge "+game.challenge)) document.getElementById("incrementyText").innerHTML = "You have "+beautify(game.incrementy)+" incrementy, multiplying " + (game.iups[8]==1?"Tier 1 and ":"") + "Tier 2 Automation by "+((Math.log10(10+game.incrementy)**(1.05**game.iups[0]))*1.2**game.iups[2]).toFixed(3) + "x" document.getElementById("incrementyText2").innerHTML = "You are getting " + beautify(game.ord/(10**270)*2**game.iups[1]*(game.iups[7]==1?getDynamicFactorCap:1)) + " incrementy per second" document.getElementById("iup1").innerHTML = "Raise Incrementy multiplier to the 1.05 Cost: " + beautify(10**(5*(game.iups[0]+1))) document.getElementById("iup2").innerHTML = "Double production of incrementy Cost: " + beautify(10**(3*(game.iups[1]+1))) document.getElementById("iup3").innerHTML = "Multiply Incrementy multiplier by 1.2 Cost: " + beautify(10**(9*(game.iups[2]+1))) document.getElementById("manifoldShift").style.display = (game.upgrades.includes(12) ? "inline-block" : "none") document.getElementById("manifoldAmount").innerHTML = beautify(game.manifolds) document.getElementById("manifoldBoost").innerHTML = getManifoldEffect.toFixed(3) document.getElementById("changeOrdNotation").innerHTML = "Current Ordinal Notation: " + (game.buchholz == 1 ? "Buchholz's" : "Madore's") document.getElementById("changeTheme").innerHTML = "Current Theme: " + (game.theme == 1 ? "Dark" : "Light") document.getElementById("changeInt").innerHTML = "Millisecond Interval: " + game.msint + "ms" document.getElementById("changeOrdLengthLess").innerHTML = "Maximum Ordinal Length below " + displayOrd(10**270*4) + ": " + game.maxOrdLength.less document.getElementById("changeOrdLengthMore").innerHTML = "Maximum Ordinal Length above " + displayOrd(10**270*4) + ": " + game.maxOrdLength.more document.getElementById("getManifolds").innerHTML = "Reset incrementy for a manifold. Need: "+((game.iups[5]==1?2:3)**(game.manifolds+1)).toFixed(2)+"x incrementy multiplier" document.getElementById("manifoldIncrease").innerHTML = "It is increasing by " + ((game.upgrades.includes(13) && game.challenge % 2 == 1?" a non-constant amount ":((0.002*(game.iups[6]==1?100:1))*getManifoldEffect).toFixed(3))) + " per second and caps at " + ((10*getManifoldEffect)**(game.upgrades.includes(13) && game.challenge % 2 == 1?2:1)).toFixed(3) document.getElementById("dynamicDecreaseText").style.display=(game.challenge==6||game.challenge==7?"inline":"none") document.getElementById("dynamicDecrease").innerHTML=(game.upgrades.includes(14)?"10.000":beautify(10**30)) let bfactor bfactorMult = 1 for (let i=0;i<7;i++) { bfactor = (((1+(game.factors.length >= i+1?game.factors[i]+(game.upgrades.includes(11)?3:0):0))*(game.upgrades.includes(1) && game.factors.length >= i+1?2:1))**(challengeCurve[game.challengeCompletion[i]])) if (((game.challenge==2||game.challenge==7) && i==0)||game.chal8==1) bfactor = 1 bfactorMult *= bfactor document.getElementById("challenge" + (i+1) + "Effect").innerHTML = "x" + bfactor.toFixed(2) + " ("+game.challengeCompletion[i]+"/3)" document.getElementById("challenge" + (i+1) + "Goal").innerHTML = "Goal: " + beautify(challengeGoals[i][Math.min(game.challengeCompletion[i],2)]) + " OP" chalbut(i) } bfactor = getDynamicFactorCap**challengeCurve[game.chal8Comp] if (game.chal8==1) bfactor = 1 bfactorMult *= bfactor document.getElementById("challenge" + "8" + "Effect").innerHTML = "x" + bfactor.toFixed(2) + " ("+game.chal8Comp+"/3)" document.getElementById("challenge" + "8" + "Goal").innerHTML = "Goal: " + beautify(challengeGoals[7][game.chal8Comp]) + " OP" chalbut(7) for(let i=0;i<bupUpgradeCosts.length;i++) { bup(i+1,1) } document.getElementById("chalMult").innerHTML = "Your " + getSumOfChallenges + " challenge completions have multiplied Tier 1 and 2 Automation by " + beautify(bfactorMult) iup(1,1) iup(2,1) iup(3,1) iup(4,1) iup(5,1) iup(6,1) iup(7,1) iup(8,1) iup(9,1) document.getElementById("changeColor").innerHTML = "Colors: " + (game.colors==1?"ON":"OFF") document.getElementById("changeMusic").innerHTML = "Music: " + (game.music==1?"ON":"OFF") document.getElementById("incrementyText3").innerHTML = "You start gaining incrementy when you reach " + displayOrd(4e270) document.getElementById("decrementyText").innerHTML = "There is " + beautifypower(game.decrementy) + " decrementy" document.getElementById("decrementyText").style.display = (game.chal8==1?"inline":"none") }

function beautifypower(number) { if (number==Infinity) { return "Infinity" } else { let exponent = Math.floor(number) let mantissa = 10**(number % 1) if (exponent < 6) return Math.round(10**number) if (mantissa.toFixed(3)=="10.000") return "9.999e" + exponent return mantissa.toFixed(3) + "e" + exponent } }

function changeMusic { game.music = 1-game.music if (game.music==0) { document.getElementById("music").pause } else { document.getElementById("music").play } }

function changeColor { game.colors = 1-game.colors }

function getManifoldEffect { return (((game.manifolds+1)**0.5)*(game.iups[4-1]==1?3:1)*(game.iups[4]==1?1.26:1)) }

function getDynamicFactorCap { return (10*getManifoldEffect)**(game.upgrades.includes(13) && game.challenge % 2 == 1?2:1) }

function changeInt { let newms = prompt("Please type in the new millisecond interval (20≤x≤1000)") if (20<=Number(newms) && Number(newms)<=1000 && (!isNaN(Number(newms)))) { game.msint = Math.round(Number(newms)) save location.reload } }

function changeOrdLengthLess { let newms = prompt("Please type in the new max length. Type in 0 for no maximum") if (!isNaN(Number(newms))) { game.maxOrdLength.less = Math.round(Number(newms)) } }

function changeOrdLengthMore { let newms = prompt("Please type in the new max length. Type in 0 for no maximum") if (!isNaN(Number(newms))) { game.maxOrdLength.more = Math.round(Number(newms)) } }

function changeTheme {game.theme = (game.theme + 1)%2} function changeOrdNotation {game.buchholz = (game.buchholz + 1)%2}

function iup(n,spectate=0) { document.getElementById("iup" + n).classList.remove("boosterButton") document.getElementById("iup" + n).classList.remove("locked") document.getElementById("iup" + n).classList.remove("bought") if (n<=3){ document.getElementById("iup"+ + n).style.display = ""; if (game.incrementy >= iupCosts[n-1]**(game.iups[n-1]+1)) { if (spectate==0) { game.iups[n-1] += 1 game.incrementy -= iupCosts[n-1]**game.iups[n-1] } else { document.getElementById("iup" + n).classList.add("boosterButton") }   } else { document.getElementById("iup" + n).classList.add("locked") } } else { if (!game.upgrades.includes(12)) { document.getElementById("iup"+ + n).style.display = "none"; } else { document.getElementById("iup"+ + n).style.display = "inline-block"; if (game.iups[n-1]==1) { document.getElementById("iup" + n).classList.add("bought") } else if (game.incrementy >= iupCosts[n-1]) { if (spectate == 0) { game.incrementy -= iupCosts[n-1] game.iups[n-1] = 1 } else { document.getElementById("iup" + n).classList.add("boosterButton") }     } else { document.getElementById("iup" + n).classList.add("locked") }   }  } }

function getFactorBoostGain { let fbgg = game.factorBoosts let fbg = 0 for (let j=0;j=V(game.factorBoosts+3)) { let i=1 while (game.OP>=V(game.factorBoosts+3+i) && game.factorBoosts+3+i<=27) { i++ }   return i  } else { return 0 } }

function completeChallenge { if (game.OP>=(game.chal8==1?challengeGoals[7][game.chal8Comp]:challengeGoals[game.challenge-1][game.challengeCompletion[game.challenge-1]])) { game.ord=0 game.over=0 game.canInf=false game.OP=0 game.succAuto=0 game.limAuto=0 game.autoLoop={succ: 0, lim: 0} game.factorShifts = 0 game.base = 10 game.factors=[] game.boostUnlock=1 game.dynamic=1 if (game.chal8==1) { game.chal8Comp += 1 } else { game.challengeCompletion[game.challenge-1] += 1 }   game.challenge=0 game.incrementy=0 game.chal8=0 game.decrementy=0 } }

function chalbut(i) { document.getElementById("challenge"+(i+1)).classList.remove("boosterButton") document.getElementById("challenge"+(i+1)).classList.remove("bought") document.getElementById("challenge"+(i+1)).classList.remove("running") if (game.challenge==(i+1) || (game.chal8==1&&i==7)) { document.getElementById("challenge"+(i+1)).classList.add("running") } else if (game.challengeCompletion[i]>=3 && i<=6.1) { document.getElementById("challenge"+(i+1)).classList.add("bought") } else { document.getElementById("challenge"+(i+1)).classList.add("boosterButton") } }

function factorBoost { if (game.OP>=V(game.factorBoosts+3)) { game.boosters += getFactorBoostGain game.factorBoosts += getFactorBulk game.ord=0 game.over=0 game.canInf=false game.OP=0 game.succAuto=0 game.limAuto=0 game.autoLoop={succ: 0, lim: 0} game.factorShifts = 0 game.base = 10 game.factors=[] game.boostUnlock=1 game.dynamic=1 game.challenge=0 game.incrementy=0 game.chal8=0 game.decrementy=0 } }

function refund { game.boosters += calcRefund let rightrow = [] if (game.upgrades.includes(4)) rightrow.push(4) if (game.upgrades.includes(8)) rightrow.push(8) if (game.upgrades.includes(12)) rightrow.push(12) if (game.upgrades.includes(16)) rightrow.push(16) game.upgrades = rightrow for (let i=0;i<bupUpgradeCosts.length;i++) { document.getElementById("bup" + (i+1)).classList.remove("canbuy") document.getElementById("bup" + (i+1)).classList.remove("bought") document.getElementById("bup" + (i+1)).classList.add("locked") } game.ord=0 game.over=0 game.canInf=false game.OP=0 game.succAuto=0 game.limAuto=0 game.autoLoop={succ: 0, lim: 0} game.factorShifts = 0 game.base = 10 game.factors=[] game.boostUnlock=1 game.dynamic=1 game.challenge=0 game.incrementy=0 game.chal8=0 game.decrementy=0 }

function getManifolds { if(!(((Math.log10(10+game.incrementy)**(1.05**game.iups[0]))*1.2**game.iups[2]) >= (game.iups[5]==1?2:3)**(game.manifolds+1))) return; game.incrementy=0 game.manifolds += 1 }

function calcRefund { let refundBoost = 0 for(let i=0;i<bupUpgradeCosts.length;i++) { refundBoost += (game.upgrades.includes(i+1) && i%4 != 3 ? bupUpgradeCosts[i] : 0) } return refundBoost }

function getSumOfChallenges { let r = 0; for (let i=0; i=bupUpgradeCosts[x-1] && game.challenge != 6 && game.challenge != 7) { if (!(x==12 && !(getSumOfChallenges >= 7)) && !(x==16 && !(getSumOfChallenges >= 22)) && (x<4.5||game.upgrades.includes(x-4))) { if (spectate==0) { if (x==16) { let a=confirm("Coming Soon!") } else { if (x%4 != 0) game.boosters -= bupUpgradeCosts[x-1] game.upgrades.push(x) document.getElementById("bup" + (x)).classList.remove("canbuy") document.getElementById("bup" + (x)).classList.add("bought") document.getElementById("bup" + (x)).classList.remove("locked") updateFactors }       }  else { document.getElementById("bup" + (x)).classList.add("canbuy") document.getElementById("bup" + (x)).classList.remove("bought") document.getElementById("bup" + (x)).classList.remove("locked") }     }    }  } else { document.getElementById("bup" + (x)).classList.remove("canbuy") document.getElementById("bup" + (x)).classList.add("bought") document.getElementById("bup" + (x)).classList.remove("locked") } }

function logbeautify(number) { if (beautify(number)=="10^^10") { return "10^^9" } else if (beautify(number)=="10^^100") { return "10^^99" } else { return beautify(number) } }

function updateFactors { if (game.factors.length>=0) { let factorListHTML="" for(let factorListCounter=0;factorListCounterFactor " + (factorListCounter+1) + " x" + (1+(game.upgrades.includes(11)?3*(game.challenge==3||game.challenge==7?2:1):0)+game.factors[factorListCounter])*(game.upgrades.includes(1)?2:1) + " Increase Factor " + (factorListCounter+1) + " for " + beautify(Math.pow(10**(factorListCounter+1),Math.pow(factorCostExp[factorListCounter],game.factors[factorListCounter]))) + " OP " }   document.getElementById("factorListMain").innerHTML=factorListHTML } }

function buysucc(rend=0) { if (game.challenge==1||game.challenge==7) { if (game.OP>=1000000 && game.succAuto==0) { game.OP-=1000000 game.succAuto += 1 } } else { if (game.OP>=100*2**game.succAuto && game.OP<10**265) { game.OP-=100*2**game.succAuto game.succAuto += 1 } else if (game.OP>10**265) { game.succAuto=game.OP   } } if (rend==1) render }

function buylim(rend=0) { if (game.challenge==1||game.challenge==7) { if (game.OP>=1000000 && game.limAuto==0) { game.OP-=1000000 game.limAuto += 1 } } else { if (game.OP>=100*2**game.limAuto && game.OP<10**265) { game.OP-=100*2**game.limAuto game.limAuto += 1 } else if (game.OP>10**265) { game.limAuto=game.OP   } } if (rend==1) render }

function maxall { let bulk=0 if (game.challenge==1||game.challenge==7) { buysucc buylim } else { if (game.OP<10**265) { buysucc buylim bulk=Math.floor(Math.log(1+game.OP/(100*2**game.succAuto))/Math.log(2)) game.OP -= ((2**bulk)-1)*(100*2**game.succAuto) game.succAuto += bulk bulk=Math.floor(Math.log(1+game.OP/(100*2**game.limAuto))/Math.log(2)) game.OP -= ((2**bulk)-1)*(100*2**game.limAuto) game.limAuto += bulk } else { game.succAuto=game.OP     game.limAuto=game.OP    } } }

function infinity(manmade=0) { if (game.canInf) { if (calcOrdPoints(game.ord,game.base,game.over)>=10**265) { game.OP = Math.max(game.OP,calcOrdPoints(game.ord,game.base,game.over)) } else { if (game.chal8==1) game.OP=Math.round(0.015*game.OP) if (game.challenge==6||game.challenge==7) game.OP=0 game.OP += calcOrdPoints(game.ord,game.base,game.over)*(game.upgrades.includes(5)?5:1)*(game.upgrades.includes(15) && game.base<6?666666:1)*(game.challenge==7?game.challengeCompletion[5]:1)*(game.chal8==1?game.challengeCompletion[6]:1) }   game.ord = 0 game.over = 0 document.getElementById("infinityTabButton").style.display="inline-block" game.infUnlock = 1 game.dynamic=1 game.decrementy=0 game.autoLoop.succ=0 game.autoLoop.lim=0 } loop(0) if (manmade==1) render }

function displayOrd(ord,base=3,over=0,trim=0,large=0,multoff=0,colour=0) { if (ord3) && large==0) { let tempvar = Math.floor(Math.log(ord+0.1)/Math.log(base)) if (ordColor == "no") ordColor=HSL(tempvar*8) let tempvar2 = Math.pow(base,tempvar) let tempvar3 = Math.floor((ord+0.1)/tempvar2) let tempvar4 = "ω" + (tempvar==1 ? "" : "" + displayOrd(tempvar,base,0) + "") + (tempvar3==1 ? "" : tempvar3) + (ord-tempvar2*tempvar3+over==0 || trim==(game.maxOrdLength.less-1) ? (ord-tempvar2*tempvar3+over==0 ? "": "+...") : "+" )   return (colour==1?"" + tempvar4 + " ":tempvar4) + (ord-tempvar2*tempvar3+over==0 || trim==(game.maxOrdLength.less-1)?"":displayOrd(ord-tempvar2*tempvar3,base,over,trim+1,large,multoff,colour)) } else if (ord<4*10**270) { let tempvar = (multoff==0 ? ["ω","ω2","ωω","ωω 2 ",ordMarks[0].replace("x","")][Math.max(0,Math.floor((ord+10**268)/(10**270)))] : ["1","ω","ωω","ωω 2 ",ordMarks[0].replace("x","")][Math.max(0,Math.floor((ord+10**268)/(10**270)))]) return (colour==1?color(tempvar,["ω","!","@","$"],"red"):tempvar) } else if (ord<=BHO) { let tempvar = Math.floor(Math.log((ord+10**268)/(4*10**270))/Math.log(3)) if (ordColor == "no") ordColor=HSL(tempvar*8) let tempvar2 = displayOrd(ord-((3**tempvar)*4*10**270)+10**265,base,over,trim+1,1,ordMarks[tempvar][ordMarks[tempvar].length-2]=="x",colour) let output=(colour==1?color(ordMarks[tempvar],["ψ","(","Ω",")","BHO","@","+","!","$"],HSL(tempvar*8)):ordMarks[tempvar]).replace("x",(trim==(game.maxOrdLength.more-1)?(colour==1?color("...",["..."],HSL(tempvar*8)):"..."):(tempvar2=="1"||tempvar2==" 1 "?(tempvar<=0.5 && game.buchholz == 0?(colour==1?" 0 ":"0"):""):tempvar2))) return output } else { return displayOrd(BHO,base,over,trim,large,multoff,colour) } }

function fghexp(times, on) { if (times<1) { return on } else { return fghexp(times-1,Math.pow(2,on)*on) } }

function beautify(number) { if (number==Infinity) { return "Infinity" } else if (10**265 > number) { if (10**257>number) { let exponent = Math.floor(Math.log10(number+0.1)) let mantissa = number / Math.pow(10, exponent) if (exponent < 6) return Math.round(number) if (mantissa.toFixed(3)=="10.000") return "9.999e" + exponent return mantissa.toFixed(3) + "e" + exponent } else { return "1.000e300" } } else { return "g" + displayOrd(number-10**270,3) + " (10)" } }

function calcOrdPoints(ord,base,over) { if (!(ord>3**27 && base<=3)) { if (ord<base) { return ord+over } else { let tempvar = Math.floor(Math.log(ord+0.1)/Math.log(base)) let tempvar2 = Math.pow(base,tempvar) let tempvar3 = Math.floor((ord+0.1)/tempvar2) return Math.min(10**258,10**calcOrdPoints(tempvar,base,0)*tempvar3+calcOrdPoints(ord-tempvar2*tempvar3,base,over)) } } else { return Math.round(ord/(10**270)+1)*10**270 } }

function Tab(t) { document.getElementById("Tab1").style.display="none" document.getElementById("Tab2").style.display="none" document.getElementById("Tab3").style.display="none" document.getElementById("Tab4").style.display="none" document.getElementById("Tab5").style.display="none" document.getElementById("Tab6").style.display="none" document.getElementById("Tab" + t).style.display="inline-block" subTab(game.subTab) bsubTab(game.bsubTab) if (game.music==1) document.getElementById("music").play; updateFactors }

function subTab(t) { document.getElementById("subTab1").style.display="none" document.getElementById("subTab2").style.display="none" document.getElementById("subTab3").style.display="none" document.getElementById("subTab" + t).style.display="inline-block" game.subTab=t } function bsubTab(t) { document.getElementById("bsubTab1").style.display="none" document.getElementById("bsubTab2").style.display="none" document.getElementById("bsubTab3").style.display="none" document.getElementById("bsubTab4").style.display="none" document.getElementById("bsubTab" + t).style.display="inline-block" game.bsubTab=t }

var autoSave = window.setInterval(function { save }, 2000)

function resetConf { let code = prompt("Are you sure you want to delete all of your progress? Type in \"yes\" to reset all of your progress.") if (code.toLowerCase=="yes") reset }

function maxFactors { if (game.challenge != 2 && game.challenge != 7) { for(let i=0;i= (Math.pow(10**(i+1),Math.pow(factorCostExp[i],game.factors[i])))) buyFactor(i) } }

function factorShift { if (game.OP>=factorShiftCosts[game.factorShifts] && !((game.challenge==5||game.challenge==7) && game.factorShifts >= 2)) { if (game.base>3) { game.ord=0 game.over=0 game.canInf=false game.OP=0 game.succAuto=0 game.limAuto=0 game.autoLoop={succ: 0, lim: 0} game.factorShifts += 1 game.base -= 1 game.factors=[] game.dynamic=1 game.decrementy=0 game.autoLoop.succ=0 game.autoLoop.lim=0 for(let i=0;i<game.factorShifts;i++) { game.factors.push(0) }   } else { if (game.boostUnlock==0) { game.dynamic=1 game.ord=0 game.over=0 game.canInf=false game.OP=0 game.succAuto=0 game.limAuto=0 game.autoLoop={succ: 0, lim: 0} game.factorShifts = 0 game.base = 10 game.factors=[] game.boostUnlock=1 game.boosters += 1 game.factorBoosts += 1 game.challenge=0 game.incrementy=0 game.chal8=0 game.decrementy=0 game.autoLoop.succ=0 game.autoLoop.lim=0 }   }  }  render updateFactors }

function buyFactor(n) { if (game.OP >= (Math.pow(10**(n+1),Math.pow(factorCostExp[n],game.factors[n]))) && (game.challenge != 2) && (game.challenge != 7)) { if (game.OP<10**265) game.OP -= (Math.pow(10**(n+1),Math.pow(factorCostExp[n],game.factors[n]))) game.factors[n] += 1 } render updateFactors }

function debug { game.ord=0 game.over=0 game.canInf=false game.OP=0 game.succAuto=0 game.limAuto=0 game.autoLoop={succ: 0, lim: 0} game.factorShifts = 7 game.base = 3 game.factors=[9,8,7,4,4,3,2] game.infUnlock = 1 game.dynamic=1 game.challenge=0 game.chal8=0 game.decrementy=0 render updateFactors document.getElementById("infinityTabButton").style.display="inline-block" }

function revertToPreBooster { game.ord=0 game.over=0 game.canInf=false game.OP=10**270*5 game.succAuto=0 game.limAuto=0 game.autoLoop={succ: 0, lim: 0} game.factorShifts = 7 game.base = 3 game.factors=[9,8,7,4,4,3,2] game.infUnlock = 1 game.dynamic=1 game.challenge=0 game.chal8=0 game.decrementy=0 render updateFactors document.getElementById("infinityTabButton").style.display="inline-block" }

function V(n) { if (n<27) { let tempvar=0 let tempvar2=0 while (tempvar 0 || game.chal8==1) { game.ord=0 game.over=0 game.canInf=false game.OP=0 game.succAuto=0 game.limAuto=0 game.autoLoop={succ: 0, lim: 0} game.factorShifts = 0 game.base = 10 game.factors=[] game.boostUnlock=1 game.dynamic=1 game.challenge=0 game.incrementy=0 game.chal8=0 game.decrementy=0 } }

function enterChallenge(c) { if (game.challenge == 0 && game.challengeCompletion[c-1] != 3 && game.chal8 == 0) { game.ord=0 game.over=0 game.canInf=false game.OP=0 game.succAuto=0 game.limAuto=0 game.autoLoop={succ: 0, lim: 0} game.factorShifts = 0 game.base = 10 game.factors=[] game.boostUnlock=1 game.dynamic=1 game.challenge=c game.incrementy=0 } }

function enterChallenge8 { if (game.challenge == 0 && game.chal8Comp != 3) { game.ord=0 game.over=0 game.canInf=false game.OP=0 game.succAuto=0 game.limAuto=0 game.autoLoop={succ: 0, lim: 0} game.factorShifts = 0 game.base = 10 game.factors=[] game.boostUnlock=1 game.dynamic=1 game.chal8=1 game.incrementy=0 } }

function color(string,searches,color) { let target=string target=target.split("0").join("$") target=target.split("1").join("!") target=target.split("2").join("@") for (let i=0;i" +searches[i]+ "K") } target=target.split("J").join("<span style='color:") target=target.split("K").join(" ") target=target.split("$").join("0") target=target.split("!").join("1") target=target.split("@").join("2") return target }

function setMarks { ordMarks = [ "ψ(Ωx)", "ψ(Ω2x)", "ψ(Ωx)", "ψ(ΩΩx)", "ψ(ΩΩ+1x)", "ψ(ΩΩ+2x)", "ψ(ΩΩ+x)", "ψ(ΩΩ2x)", "ψ(ΩΩ2+1x)", "ψ(ΩΩ2+2x)", "ψ(ΩΩ2+x)", "ψ(ΩΩx)", "ψ(ΩΩ 2 x)", "ψ(ΩΩ 2+1 x)", "ψ(ΩΩ 2+2 x)", "ψ(ΩΩ 2+x )", "ψ(ΩΩ 2+Ω x)", "ψ(ΩΩ 2+Ω+1 x)", "ψ(ΩΩ 2+Ω+2 x)", "ψ(ΩΩ 2+Ω+x )", "ψ(ΩΩ 2+Ω2 x)", "ψ(ΩΩ 2+Ω2+1 x)", "ψ(ΩΩ 2+Ω2+2 x)", "ψ(ΩΩ 2+Ω2+x )", "ψ(ΩΩ 2+Ωx )", "ψ(ΩΩ 22 x)", "ψ(ΩΩ 22+1 x)", "ψ(ΩΩ 22+2 x)", "ψ(ΩΩ 22+x )", "ψ(ΩΩ 22+Ω x)", "ψ(ΩΩ 22+Ω+1 x)", "ψ(ΩΩ 22+Ω+2 x)", "ψ(ΩΩ 22+Ω+x )", "ψ(ΩΩ 22+Ω2 x)", "ψ(ΩΩ 22+Ω2+1 x)", "ψ(ΩΩ 22+Ω2+2 x)", "ψ(ΩΩ 22+Ω2+x )", "ψ(ΩΩ 22+Ωx )", "ψ(ΩΩ 2x )", "ψ(ΩΩ x )", "BHO", "ψ(ψ2(Ω))" ] }

function preConvertHex(n) { if (n==0) { return "" } else { return preConvertHex(Math.floor(n/16+0.001)) + ["0","1","2","3","4","5","6","7","8","9","A","B","C","D","E","F"][n%16] } }

function convertHex(r,g,b) { let x=preConvertHex(r*65536+g*256+b) while (x.length < 6) { x = "0" + x } return "#" + x }

function HSL(hue) { if (hue>360) { return HSL(hue % 360) } else { let X=(1-Math.abs((hue/60)%2-1)) X=Math.round(X*255) let R=0 let G=0 let B=0 if (hue<60) { R=255 G=X } else if (hue<120) { R=X G=255 } else if (hue<180) { G=255 B=X } else if (hue<240) { G=X B=255 } else if (hue<300) { B=255 R=X } else { B=X R=255 } return convertHex(R,G,B) } }

function colorWrap(string,coloring) { return (coloring=="no" || game.colors==0?string:""+string+" ") }

if (game.music==1) document.getElementById("music").play; document.getElementById("music").muted=false

function gotoReal { window.open("https://ordinal-markup.glitch.me/","_blank") window.close } 0 comments on commit 0eacd9e Please sign in to comment. © 2020 GitHub, Inc. Terms Privacy Security Status Help Contact GitHub Pricing API Training Blog About