User talk:7Up007/sandbox

7Up007 (talk) 04:16, 26 June 2020 (UTC) Anime in the United States. Otmazgin, Nissim. “Anime in the US: The Entrepreneurial Dimensions of Globalized Culture.” Pacific Affairs, vol. 87, no. 1, 2014, pp. 53–69. JSTOR, www.jstor.org/stable/43590823

This love for anime in the United States has even brought out well known movie stars to produce and star (their voice) in these series. Michael B. Jordan, from Black Panther & Creed fame, is starring in his own series and producing the series gen:LOCK. The stereotype of being a nerd or geek if you watch anime has changed and it is mainstream now. This is good since people can let their geekiness out and not feel like they will be judged a certain way. This has definitely helped the genre to grow more and this has helped sales and influence many creators. [1] Anime short videos are being used by some American teachers to teach Japanese culture. This teaching style of visually presenting course material to students through Anime has seen great involvement by many students in learning. They get to learn not just the culture of Japan but also get to know how anime is created.[2]

Anime fan-culture Although anime can be considered by some as distinctly Japanese animation, some scholars and fans relate to them by their animated nature similar to the works of Walt Disney.[3] Researchers found that this created a subset of people that distinguish themselves from the similar subculture of Japanophiles.[4] The fandom originally proliferated using participatory media via the nature of fan-subbing anime, or the English subtitling of the original Japanese shows.[5] The fandom of anime usually referred to as Otaku have been credited as the ones who ushered anime into America.[6] This voluntary labor connects people on a global scale as fans from all over the world participate in and benefit from the collective community's work. During the 1990s, industry officials viewed fan-subtitlers as useful to the budding Anime industry, as they used fan production to see where potentially profitable markets might lie.[4] Interviews from some of the earliest fansubbers reveal that most of them subscribed to an unspoken code that they should not make a profit from their illegal activities. However, most distributors did ask to be reimbursed for the cost of the tape and for shipping.[7] Whether through fansubbing or professional industry-translated anime and manga, the North American distribution of anime and manga has been primarily an import business for the Japanese-produced content. However, due to the nature of its roots, the fandom is better thought of as a hybrid of American and Japanese cultural notes.[8]

Anime influence and sales See also: Anime-influenced animation Japanese Anime sales to the United States was 3.2 times higher than revenue made from the exportation of steel from Japan to the States in 2003.[6] Through the last two decades the introduction of anime into American mainstream culture has furthered its popularity. Such famous titles as Sailor Moon, Dragon Ball Z, and most importantly Pokémon have influenced anime's appeal to young Americans.[9] "Anime already makes up an estimated 60% of all broadcast animation across the world." "ICv2 estimates the size of the North American anime market at $275-300 million" (in retail dollars)."[10] To compete with its Japanese competitors, many production companies in the US have adjusted their style to one inspired by anime to hold onto their viewers.[citation needed] An important example that has sparked much controversy in the animation world would be Avatar: The Last Airbender.[citation needed] A popular show on Nickelodeon, the characters have a distinct anime style, even the expressions and mannerism drawn evoke that of anime style. Teen Titans on Cartoon Network is yet another example of anime's influence on cartoons, as well as a popular comic strip turned cartoon called The Boondocks.[citation needed] In recent years there has also been development of Anime developed in the United States in collaboration with Japan, examples would be the Netflix original series Neo Yokio and Castlevania (TV series) based off the video game series.