User talk:80.182.125.133

ZZT-oop
Re your recent edits and my reversions:

(1) I believe that your paragraph


 * You can't set modable variables of any kind, thus making very hard to create particular elements, especially for rpg-like games: since input for objects can be sent only in the same board, a persistant day/night engine with npcs' reactions according it is an almost impossible task, as is a reputation system (even if you can overcome this one by setting various reputation triggers (e.g. rep1, rep2, rep3 etc.) with the #set command. Megazeux has fixed these issues by introducing a general robot, where you can define persistant commands, which effect all the boards together.

is simply a wordier (and less grammatical) rehash of the previous paragraph's sentence "ZZT-oop does not have any way of creating state that persists from one board to the next", with some Megazeux advertising thrown in. Can you show a difference between your paragraph and that sentence? (Also mark that "modable" is not a word in English. I'm not sure what you mean by it.)

(2) The "basic day/night tutorial" is just an obvious application of concepts explained in the text, and sufficiently clarified by the existing example source code. Wikipedia is not a programming tutorial; we don't need every article to be 50 percent source code. If you're just anxious to publish a ZZT tutorial, and don't have a Web site of your own yet, you might check out Geocities, or a host of other free Web hosting providers.

Hope this helps. --Quuxplusone 02:41, 17 April 2007 (UTC)