User talk:Analia Cervini

Mobile Embodiments: New convergencies in mobile telephony
"Mobile Embodiments: New convergencies in mobile telephony" is a research project and published book that explores and proposes a rich sensorial future landscape for mobile interactions. It was developed from august 2001 to february 2003 at the Interaction_Design_Institute_Ivrea by architect Giulio Ceppi, as project director, and industrial designers Analía Cervini and Juan Kayser as main researchers. Designers Mack Thomas and Jan-Christoph Zoel joined the team as researchers while the project was on course.

Summary

With new broadband mobile technologies, the potential for new services becomes ever richer. There is a mismatch, though, with the trend for ever lighter, smaller phones. How can we enhance the qualities of expression in an object that by definition should be small, light and portable? What sensorial means does the designer have to express the richness of these potential new services? What new types of service could these new devices offer? The truly personal digital device today is not the home computer but the mobile phone. In Italy over 80% of the population owns one. It is so successful that service providers want to augment this increasingly smaller device with more and more features, and this tendency will increase multi-fold when broadband and UMTS come along. The mobile phone may not be an ideal interface to enter and view data, but not everything has to be on the phone: we could use the phone as the brain that can activate and customise the technology in its surroundings, a bit like a remote control. The Mobile Embodiments team developed more than forty examples using phones in this way. 'Sonic Hub' is a street bench. When a person is called, he can sit down on this bench, and continue his call through the bench speaker system, rather than through the phone. 'Adaptive Ad' looks like a computer screen that runs advertisements, so common in many urban sites. But a phone to modify the ad, and temporarily use some of the screen space to look for a map or a phone number on the web. Imagine getting a phone call in a busy subway station and using your phone to activate a nearby sonic hub, where you are isolated from the surrounding noise and get much better sound quality. Imagine being able to use your mobile phone to turn interactive ad displays along the street into a web-browsing tool.

Press review

The work of the team was also review at La Repubblica newspaper https://ricerca.repubblica.it/repubblica/archivio/repubblica/2002/01/23/laboratori-che-inventano-il-futuro.html

Project referred by

The project was referred by John Thackara´s book "In the Bubble, designing in a complex world"

An archive of the project at: 

External links

 https://interactionivrea.org/en/index.asp http://www.totaltool.com.ar/research/