User talk:AngusBeer

Axria Retro World
Axria Retro World is a side scrolling Platformer video game for Windows PC, developed by Angus Beer. It is the first game in the Axria series, released March 30th 2012. The game is noteworthy for its Game boy style aesthetics and graphics. The game received generally positive feedback praising the games presentation, level design and difficulty, but was criticised for lack of polish and original music. A sequel was planned but was later shelved.

Plot
On the Planet Axria, Sarah Kinzi visited Moonlight Island to explore the Nemo Forest. Not long after she noticed a wealth of bizarre creatures, who proceeded to chase and attack her in any way feasible. After Sarah ran away into a secret cave, she discovered the Axria Power Star; giving her the ability to wall climb and throw an infinite supply of stars. Escaping the cave Sarah noticed the Wanted signs of a man named 'Dr. Scarfire', assuming him as the cause of the enemy outbreak.

She made her way to the high point of the island; Saturn station, there she was carried into space by Dr. Scarfire's Turricanna pod, where Sarah battled the pod in space. The destruction left the two hurtling toward Axria, landing nearby Scarfire's Hidden Fortress. Sarah entered the fortress through a secret entrance and made the final confrontation with Scarfire- leading to the destruction of his base and the retreat of his creatures. Sarah was back on Moonlight island and gazing into the sky.

Gameplay


Axria Retro World features 4 worlds, each with three stages, and the final stage. The game has you play the role as the protagonist Sarah Kinzi- who can run, jump, wall-jump and throw the Power Star. You can throw one Power Star at a time, by pressing the attack button again you'll eliminate the current star and spawn a new one. Power Stars can bounce off objects like platforms and can also collect Rupia's. Collect 100 Rupia's grants you a 1up and resets the counter to zero.

The goal of each stage is to make it into the mouth of a lone Wise eagle, or defeating the end boss of certain levels. All stages are inhabited with Scarfire's creatures, whom can be defeated either by jumping on their heads or being damaged with the Power Star. Taking a single hit will defeat the player, resulting in a life loss and restarting back to the last checkpoint. If all lives are lost you're reset to the begining of the stage. The player can also change the colour display of the screen.

Development
After the development hell of Axria, Angus Beer took a break from the project in Winter 2011, felling it was best to work on the game after having further game-creating experience. Axria Retro World was originally dubbed 'Axria Pocket edition', imagining it as a port of the original Axria game to Game Boy. However the scenario and gameplay was altered so much it became its own identity.

The game began development on November 14th 2011, Using Game Editor, Microsoft Paint, Audacity and bfxr. The game drew a lot of ideas previously planned for the original Axria, such as the first and last levels, and some of the enemies. Gameplay wise the game drew a lot of inspiration from Mega man, Super Mario Land, and Mr. Gimmick. The soundtrack consisted of themes and melodies taken from other Game Boy releases such as Trip World and Megaman III.

The game was first previewed on youtube January 2nd 2012, featuring different sound effects, less-detailed graphics, and different sprite for Sarah. The enemy 'Flywing' was suggested by Lewis Prior. The game was completed March 30th 2012, and released on the Axria tumblr page for users to freely download. After the initial release, Angus later made a comic based on the game released May 26 2012. Followed by a full-colour instruction manual with hand drawn imagery.

Reception
The game received positive feedback. The game was shared on 24 Gaming sites and was generally praised for its graphics and Game Boy-esque feel. The game was criticized for lack of an original soundtrack and unpolished aspects.

A sequel, simply titled Axria Retro World 2 started production in June 2012, but was put on hold in favour of other projects.