User talk:Apa5230/Cloud gaming

Ashley Joseph Peer Review
I think you are off to a good start because you're trying to explain what cloud gaming is before getting into the details. However, I am still confused by your introduction because I have never played video games. I think it would be thorough if you explained cloud gaming from the perspective of someone who's never played video games. This way you can add more information about the differences between cloud gaming and regular gaming. As in, are there specific tools cloud gaming has that regular gaming doesn't? Is cloud gaming becoming popular or is it just a new experience? Why did the cloud gaming start? I think this is a cool topic because I have never gamed so I'm curious to see what you will add. Additionally, because this seems to be remote from my understanding, I think this article would benefit from a picture so I can see how this works.Aajoseph12 (talk) 00:00, 19 October 2020 (UTC)Ashley Joseph

Yash Oltikar's Peer Review
I really like the topic of the article you have chosen! The introduction is a bit too short and it could probably include a couple of lines about its origins as well as some examples of cloud gaming currently. Also, I think that the 'History' section should precede the 'Background' and 'Infrastructure' sections so that readers can first get a sense of how cloud gaming originated and then ease into its intricacies. You could also include a couple of images of famous cloud gaming applications (ex. Stadia) to show how the infrastructure looks like. Overall, I think there is a lot of potential in the article to be very informative due its relevance in the past few years. Yzo5031 (talk) 01:39, 19 October 2020 (UTC)