User talk:Arglin Kampling

Straight-line mechanism
Thank you very much for your hard work of getting the animations more consistent.

Some of the ones you replaced where mine and I was surprised to see the changes.

I came over to Straight-line mechanism from Jansen's linkage which was inspired to write animate by Adam Savage showing of a model Strandbeest. When I had the chance to pick up the same model in a retail store, I was inspired to make the Strandbeest animation. As you know better then I, walking mechanisms are an application of approximate Straight-line mechanisms, so reworking existing animations and adding new ones for Straight-line mechanisms was a logical next step to reuse my code. I think you did an awesome job in getting things more uniform. You have a deeper understanding of Straight-line mechanism then I do; I just have basic electronics engineering education and I find it amazing and inspiring how the more technical people can create better machine animation and more mathematical people better maths animations. You animations are much smoother and better thought out. Doing such animation is incremental work; I am happy to be part of "Standing on the shoulders of giants", where we incrementally build up on what we found and making it more understandable for the next.

-- MichaelFrey (talk) 13:47, 5 August 2023 (UTC)


 * Hey Michael!! It's been a honor!
 * Funnily enough, I actually got into animating things because I was really fascinated by your walker animations; it's wonderful to hear back from you.
 * Speaking of which, I can't believe this has gone completely over my head but you're right!! Walker mechanisms are a subset of approximate straight line mechanisms. I'm surprised I did not add a section for it but it definitely deserves a mention somewhere in the article. I have unfortunately become very busy recently so I have a backlog of things I want to animate, write, and update, but I'll try to add a section for this if I have the time.... Arglin Kampling (talk) 13:36, 6 August 2023 (UTC)