User talk:Banddirect

Ever since the Fifties and the dawn of the 'teenager', young people have felt compelled to form or join bands. Most famous bands started out in their teens, as did millions of others that didn't become famous but had a fine time trying. Being in a band is a great means of self-expression and creativity - but it comes with numerous hurdles and pitfalls. Here's a quick guide on how to face the music:

1. It can be worth naming a music leader for any band project. When it comes to making a band function musically, it's usually a case of too many cooks spoil the broth rather than many hands make light work. Other members can always be assigned to other responsibilities, such as promotion, accounting, web design etc.

2. Make sure the band members can actually play, and you should start with the drummer. If the drummer isn't tight, no one else will be regardless of their individual talent. The drums are the heartbeat of the band, and it's around this core that real creativity can blossom. If your band becomes famous however, it's generally seen as a bad idea to let the drummer do interviews.

3. Good equipment is expensive, but if you can't afford to buy, you can always hire. Dedicated rehearsal studios supply all the equipment you need and may even hire out drum kits and amps. If the band is getting attention, you might even approach manufacturers for sponsorship.

4. You should practise individually on most days and rehearse together as a band at least once a week. Be prepared for friction, because it is quite common for one member to be holding the others back (for any number of reasons). Four friends are not necessarily the best four people to be in one band. It's better to have a collective that share one vision and are equally committed.

5. A good first gig could be arranged at a local school or youth club. As well as getting the name established among peer groups, this will help the band get a 'feel' for the vagaries of live performance (i.e. - on stage sound quality, equipment malfunction, not being paid etc)

6. Don't even think about proper gigs until the band is ready. You'll need to annoy local venues and promoters with phone calls, emails and demos. This is an area in which a manager can help. Another good way of getting gigs is to befriend other local bands and support them. This works well for out of town gigs too. You can offer an out of town band a support with you, in exchange for one with them in their neck of the woods.

7. Be wary of the inevitable three D's: disappointment, discouragement and disillusionment. Being in a band is not a career option in 99.9 percent of cases, unless you are staggeringly lucky. Even most 'professional' bands struggle to pay rent. It's useful to remind people why they formed the band - to be creative, expressive and have fun.

Basic steps to starting a band The first thing is to get a set together of at least 10 songs. This can be covers or your own original material. Next, get practice. Develop your performance skills. Join the pub circuit. Perform in school concerts, at weddings or wherever you can. The important thing is to learn to work with an audience and fine tune your set. If your aim is to become professional, join the Musician's Union. The Musician's Union has lots of information which gives advice on turning professional. Find a manager. If a member of your band is interested in this then they might be able to fill this role. They will need to negotiate venues, rates and contracts. The manager's role is to ensure the band builds up a profile. If the band wants a record deal the manager's role is also to make sure that the right people come to the gigs. The manager will also be responsible for negotiating record deals and TV appearances. If you sign a record deal it is also important to copyright you material. There are a number of ways of doing this. The Performing Rights Society will be able to advise on this. (Thanks to Wozzy Brewster at Midi Music Company for these tips.)

Part 2
Many people fantasize about becoming a professional musician but often they don't know how to start. One thing almost anyone can do is start their own garage band. Here are 7 tips on getting started.

Find the right people. If you don't have a bunch of friends willing to start a band the next best thing is to go out and find some. You can accomplish this by looking in the classified sections of your local music magazines. They are usually free at most music stores. Also there are many websites dedicated to helping musicians get in touch with one another.

Decide what type of music your band is going to play. The type of music you select will help determine the directions you can take your band. Starting a Polka band and expecting to go on an arena tour around the country might not be too realistic.

Write some songs. This is the most difficult part. You must decide as a group what members are going to partake in the songwriting process. Sometimes one member takes on all the responsibilities, other times it is delegated between a couple members. Find your strengths and weaknesess within the group and use it to your advantage. Remember, the singer doesn't always have to write the lyrics.

4. Practice, Practice, Practice. They only way to get good at something is to keep doing it over and over again. Set aside sometime at least once a week to practice your material and try out any new stuff. It can get tedious at times but this is by far the most important tip. It also wouldn't be a bad idea to record your practices so you can listen later for any parts that might need some work.

5. After getting all of your songs down its time to take the show on the road. For a band just starting out having a party to showcase your new band would be ideal. Invite all of your friends and put on a show. After the show ask them what they thought and if they have any constructive criticism. Call around to your local bars and see if you can get a slot. Finding other bands to play with can increase your chances of getting a gig and also help you to network. Many bars have open mic nights and would be happy to put you on the bill.

6. Promote. You can have all the bookings in the world but what fun would it be if no ones shows up? Most bands just take a grassroots approach and use flyering as their main source of promotion. Kinko's is open 24 hours a day and their employees would be more than glad to help you with your flyers. Once you have them made pass them out. Go to local music shops and and leave a stack. Go to the venue where you will be playing and hand some out a couple weeks before your show.

Have fun. If you are not having fun then why do it?

Part 3
When starting a band, it's a good idea to find individuals of like interest. It probably wouldn't be a good idea to get a reggae drummer for your country band, no matter how good she is. Since you're the person starting a band you'll have to go about the business of finding the right individuals. Maybe at an open mic night. Or maybe you could place an ad in the local paper for musicians to audition for your band.

When you get responses from your ad you'll want to have a list of questions to ask them. First, to weed out the cranksters. And believe me they will call. Not to worry though, they're not calling to harass you. They just have too much free time on their hands and for some reason they want to waste yours.

Now, the second reason for your list of questions is to probe the musical interests, experience level, location, availability, and likeablility of the persons responding. Since you're starting a band and not joining one there's no reason not to strive for perfect matches. When someone sounds interesting to you, set up an audition.

Make sure you have an idea of your purpose and the direction you see the band going. Since you're the one starting a band, you should know whether you want that band to do gigs. If so, then make sure you let this be known because some people join bands just to hang out in the garage and play their favorite songs. Do you have or want someone with songwriting skills? Then make sure the potential bandmates know that they'll be performing original songs and in your auditions check for songwriting skills..

When starting a band it's a good idea to draw up some band member contracts. For example, you all may agree that there'll be no moonlight-ing with other bands. So, whether you scour the open mic nights for talent or place classified ads, if you take your time you can put together a comfortable unit of musicians who'll become like family to you. And remember, when the going is tough it's easier to stay dedicated with people you really like.

Part 4
"Starting a Band 101"

They say it's better to start young, and maybe it is, but it wasn't until I was 22 that I decided to be a rock 'n roll star. My college graduation was only a few months away and life's big questions were inescapable. Most formidably: "What was I going to do with my life?" While the questions followed me everywhere and their answers seemingly lead me nowhere, it was only by twist of fate that Emerson's Essay on Self Reliance fell into my eager and impressionable hands. Upon reading the essay, it was then that I boiled my future down to two basic premises: What most did I know how to do and what most did I enjoy doing? The answer to both of these questions was: "Play Guitar." It was time to start a band.

Before I go any further, I'd like to premise the following by saying that the things I'll talk about in this article are insights, ideas and information based on personal experience from choices that I have made for myself and my band. There are no right or wrong answers, no magic formula and, certainly, no easy way to the top. Almost all of my past experience has come on a DIY level (Do it Yourself). So, I write this article now in hopes of answering questions for the young rock 'n roller of tomorrow.

The greatest asset you can possess in life is to believe in yourself. Trust in your heart. Do what it tells you and you can never be steered wrong. This is especially true in the arts because no one will believe in you, your songs, your voice or your lyrics unless you believe in them first.

If you wanna start a band for the free booze and pussy, that's a great idea. If you wanna start a band to express your inner self or purge your childhood angst, that's a great idea too. But, if you wanna start a band to build a career, tour the country, release CDs and ace your day job then you have to be willing to work for it: very, very hard.

You have to make great sacrifices, stand up for yourself in the face of adversity, have passion and talent, have more talent, push your creative limits constantly, appreciate the highs with the lows, possess patience, tolerance and acceptance, be diligent and skillful, and, woven through all of this, you must have faith and perseverance, knowing that nothing is going to come to you overnight, that you'll reap what you sow, and that if you put one foot in front of the other for long enough you'll eventually get to where you want to be.

So, you've made the decision to rock and now you need a band. You'll need to find people who are talented and rich with spirit. Get out there and beat the pavement for them. You'll find them in time. Keep in mind that it may prove important to find people of like mind and similar experience because to be a great band requires the fusion of many minds working together to make one magical sound.

You do not have to possess a masters in music theory to be a great band or great songwriter. A great song will come together like a great dream and when you hear it you'll know it's right. Many of the most timeless songs were written with three or four chords and an unforgettable melody.

As you look to your influences and life experiences to help you in your creations, go out of your way to be yourself and try not to emulate your favorite band or what's 'hot' at the time. Do your own thing so that it feels right and comes together in a way that makes people want to hear more. If you start a band that sounds like what's all over the radio and MTV, most likely by the time you even start to gain any recognition by fans or industry, that style and sound will be history accept for the couple-few bands who pioneered it in the first place.

Assuming you've now got your players in place and the dynamics of your desired instrumentation ready to go, you now need to think of a name for your band. It is important to think of a good name for your band that sticks in people's heads and is, at the least, unique. If you find yourself searching the Internet because you're unsure as to whether your chosen band name is being used currently, or has been used in the past, then you have probably chosen the wrong name and need to rethink your options.

Now you've got your players and a name and you're officially in a band. All the chicks are talking about you at school and you're feeling pretty cool. But, alas, you have no material! Assuming you want to play live shows and release a CD, you're gonna need to start writing some songs. Create a goal for yourself of writing around 8 songs (or 30 minutes worth of material) so you can at least play a short live set when the time arises. Start writing and jamming together. Practice, practice, practice. It will never make for perfection but it will get you as close as you can get to feeling positive and confident about your material in all formats. Bring ideas to rehearsal. Have lyrical ideas, song concepts, grooves, riffs, a melody line you've been humming in your head... anything that you can think of that will forward the goals of the band. Write what feels good to you. When it's flowing you'll all look at each other and know it. Sometimes you'll even get goosebumps when it's really on. Have patience in defining your material and individualizing your sound as a group so that you can come into your own naturally over time. Write lyrics that are meaningful to you and that work with the instrumentation and sound and in time they will find their audience. How you sing and play is up to you, but however you do it, do it with conviction.

Now you're ready for your first live show. Generally, my advice for bands just getting started is play often and play anywhere and do it for free. Play parties in your friend's parents' basements, living rooms, outhouses and anywhere you can find an outlet and an audience so that you can begin to understand what it is like to play live and the communication that is needed onstage to make all your hard work and hours at practice a reality. Everyone's first show feels like a short and insane dream. Your head and heart are both pounding like someone's hooked you up to a jackhammer and it is all you can do to just get through it. Don't worry about it. Your comfort zone will develop in time as will your moves and fantastic sex appeal.

After you've had a little experience at parties and smaller bars and feel you can bring some people to your favorite club, it's time to start making some phone calls. Get ahold of the name of the talent buyer for the club you want to play and call them and ask for them by name. At this point, take anything they offer you so that you can get in there and show them that, at the least, you don't suck. Or if you do suck, show the club that you can bring them bodies so that they know you are worth their time and worth having you back.

By doing this you can get to know the sound engineer, the bartenders, the club owner, manager and anyone else who's in the bar. Extend your hand as a show of humility and appreciation to everyone at the show for coming to see you and to the club for having you. If you call the club to book a date and they don't call you back, call them back again and again. In booking gigs, your persistence can never be softened. You may have to call the club back 15 times before you accidentally get the right person on the phone and they are in a good enough mood to give you a shot.

Focus primarily on your local scene for starters and, again, play everywhere and anywhere you can get a gig. It would be a good idea to ask friends of yours who are already in bands playing around the city if you can open up a show for them. That will help you to get in front of some extra people as well as bypass the labors of booking the show without having already established a true working relationship. Through friends and connections you should be able to swing a few shows here and there at smaller places for starters, but you can't play with the same band at the same club every time.

An obstacle that is going to arise when booking shows is that the club's talent buyer is going to ask you for a press pack. In this you will need, at the least, some recorded material. At this stage a simple demo tape should suffice. Along with your demo, you'll need to include a biography on the band describing who you are and what you do. Be creative. You will also need a photograph and some press, if applicable. Make sure you have your contact information on your demo and pretty much everything else you send out. Include a note that reminds the talent buyer of the date you discussed on the phone or via email. Once you send the package give the club time to open and listen to it before calling them back. A week is usually fair and sufficient. Don't bug them. Keep in mind that you are not the only band trying to get a show there and, most likely, the talent buyer has 25 to 50 packages just like yours sitting on their desk waiting to be opened. So, when you call them back, be persistent but don't be pushy.

Give the club a reason to book you a date such as telling them you can bring 50 people, or that the local college station is playing you on their local band program or that you can get a write-up in the local newsweekly for the show. Anything that you can say or do to separate yourself from the rest is good. Just make sure your promises hold up to your projections.

Now, you've got your first real live gig! Send the club posters to help in advertising. Also, make fliers. Thousands of them, not just 100. Drive around town and put up posters in all the record stores and any other place that will let you. Advertise the show up on the front page of your website. (You have a website don't you? If not, don't be stupid, and get one quick.) Start to create a buzz through name recognition. Keep practicing in the meantime. It may also be wise to hold off playing any other shows a couple weeks in advance so that people will come out with excitement and in numbers.

Always call the club 10 days to 2 weeks prior to the gig to advance the show. First, make sure that the show is still happening and you haven't been bumped in favor of a more established band. Ask what the load-in time is, where the load-in is, what time soundcheck is, and what the sound engineer's name is. Get to know the sound man as most likely he will be the primary person you talk to that night and, in many cases, you will even get better sound! Confirm your show time and the length of the show. Confirm the amount your getting paid, if you're getting paid at all. And, without wasting the talent buyer's time, ask any other relevant questions that you'll need answers to. Overall, keep it short and to the point. Asking the right questions and coming to know their answers will help you to be more organized as a band and should also help you to gain more respect from the club.

Other notables regarding gigs: show up earlier than you think necessary, have a mailing list ready (email preferably because it's free, but snail mail is okay too), be courteous to the other bands and their members, and have merchandise or stickers or demo-tapes to sell. Remember people's names. Warm up before the show to get your blood and heart moving and your vocal chords primed. Don't get wasted before the show as you'll be the only one who thought you really rocked (listen to a live recorded performance of a night you're playing wasted and you'll know exactly what I'm saying). Bring a cassette or dat tape and ask the sound man if he can record the performance. Have new strings on your guitar, have plenty of back up chords and picks and sticks, and always be ready to rock as every show you play will be someone's first time seeing you and someone's last.

It's show time! You're nervous, but you're ready to rock! The show went off without a hitch, everyone said it sounded great, and you are feeling on top of the world. At the end of the night you settled up with the club and they paid you $100. You're rich! You can all go out and get real drunk and buy a 20 sack. Wrong! Stop! Don't do that! I thought you wanted to record a CD, buy merchandise, and put a down payment on a new/used van. You do, don't you?

Next step: Save your money. Open up a bank account or set up a system by which you save every penny you make. As much as it may feel wrong, it is only right once you start making a few bucks to start to treat the band as a business. You hate to hear that, so do your fans. A band is supposed to be all fun and parties and chicks and it just doesn't seem right to worry about the money or treat it like a respectable business. Well, if you want that new van to haul your equipment in, and you want to press a couple thousand CDs that sound and look good, and you want to buy a new amp or drums so you can sound as good as you play, and if you want to quit your shitty day job, then you better start saving. At the beginning, the money you make at shows is the only source of income that you will have until you have a good CD and good merch.

At this point, you've been a band for about 4 to 6 months and you've played about 15 shows. You've made an average of $100 at each show and saved every bit of it. You have $1500! Now, it's up to you on how you want to spend it and the options are nearly limitless. You could buy T-shirts and stickers to sell at shows, you could use it as a down payment for a decent van, or you could use it to make more press packs and demos to send out-of-state to start gigging in other cities. But, all that would be getting ahead of yourself.

You've only played 15 shows and you only have $1500. (It may seem like a lot of money but, believe me, it's not.) More than anything, you need to give your audience and the industry something good that they will want to listen to again and again... something that will have them coming back to your shows singing every word and knowing every riff in your music. Thus, it would be my suggestion (as your manager for the duration of this article), that you put your money towards getting into the studio and recording a CD.

Now, it's time to record! Often times, bands make a few big mistakes when they decide they want to go into the studio. The first mistake they make is not being prepared enough for the recording environment. Some tools in helping you prepare would be to listen intently to your live tapes and see if what you think you're playing is actually what you are playing. Certain questions to ask yourself would be: Is the kick drum lined up with the bass guitarist? Is your band really that tight as a whole? Are the vocals and harmonies sang well? Is the song even that good?

Your drummer should be practicing to a metronome, the guitarist should have his leads memorized, and the singer should know exactly what he or she wants to accomplish vocally, emotively and otherwise. All these aspects can help you in recording as you will come to find that the studio experience is an altogether different beast than playing live and practicing. Every minute that you did not prepare outside of the studio is a minute that you are going to have to pay for, literally. Also, being extremely well prepared makes for a much more positive studio experience as a whole. With long days at $50 an hour or more and a desire to come out of there sounding better than you ever have before, preparation, or lack there of, can be your best friend or biggest enemy.

A second big mistake that beginner bands make in the studio is trying to do too much with too little time and money. In your case you only have $1500 and you want to do all 9 songs you have, plus a new song that you've just written but the bassist hasn't even heard yet! You can do this if you want and, sadly, most new bands do. What you often end up with is $1500 worth of crap. In such a case you will have to record the music for all 9 or 10 songs live in an uncomfortably short amount of time. Then you will have to hastily overdub the vocals, mix it down, compress it and have it all done in no more than 3 days. Bad idea. Plus, ask yourself honestly how many of your songs that you play live are really that good. Sure, you'll be excited to hear yourself rock on CD and you'll have something to sell at live shows, but is it of any quality that anyone other than your mother or girlfriend would want to listen to it over and over again? Probably not. Put simply: Quality is more important that Quantity. With that in mind, I strongly advise recording your best 5 songs so you get the best quality out of your recording time and limited budget.

The recording process itself could be covered in an entirely separate article so I will not go into too much detail on this subject. If you are well enough prepared, I would suggest tracking your songs to a synched metronome starting with the drums, then bass, then guitars or keys, then vocals, then harmonies and then any production or overdubs you would like to add. If you absolutely have to do it all live, just make sure it doesn't suck. Make sure the drummer has new heads and that there are new strings on all the guitars. Get plenty of rest the night before so you don't break down too soon. This is especially true for the vocalist.

Also, it may prove to be beneficial to meet with the engineer ahead of time to discuss options, gather information and ask questions. It is helpful to like and trust the opinion of your engineer, too. You could ask to hear previous recordings that he or she has done, but at this stage in the game it probably isn't necessary.

Now you've recorded your first 5 song EP/CD and it rocks! But, you're broke again so it's time to start gigging so you can afford to pay for the duplication and printing of your coming product. You've only been a band for a relatively short period of time but you've got fantastic momentum and that is key.

Play all the shows you can to get more dough so you can release the disc properly. After you save up another $1500 to $2000 you'll have enough money to pay for 1000 CDs and maybe a little left over to make some stickers or T-shirts. At this point, too, you should be averaging more than $100 a show so it shouldn't take as long to get the dough you need for the CD and its promotions.

In ordering the CDs it is probably best to order an all-inclusive package at a quantity of 1000. There are many companies that will take care of everything for you for one nice price, but you should always call around to a few of them for quotes to save the band money. You could also ask a friend to do the design work for you so that you can be a more integral part of the look of your product and hopefully represent your band better in the process. Once you have sent out your master CD and printing specs on ZIP expect to wait about 1 month before you have your CDs in your hands. Always ask the manufacturer what their turnaround time is and never book a date for your CD release party until you have the discs in your hands. If ever a law applied at all to a band, it's Murphy's Law.

Once again, you'll want to be gigging in the meantime so you can continue to save money for merchandise, promotions and that van you so badly need because about now your girlfriend is getting a little tired of letting you borrow her dad's truck to haul all of your gear around in! Make up some advance copies of the disc on your computer to give to local newspapers, commercial and college radio stations, and other key players that will help you to hype your coming release. Put a couple sample songs on your website and every chance you get in your daily life, let people know that you have a CD coming out. Update your press pack and website and, to save yourself time once the CD is back, have all your promotional packages addressed, posted and ready to toss in the mail as soon as your CDs arrive. If you haven't done so already, now would be a good time to send out an email to all those who have signed up for your email mailing list and ask your fans if they are interested in joining your street team.

A street team is one of the most valuable DIY tools a band can possess. Street teamers will help you enthusiastically spread the word about your band for free for no other reason than because they think you're great and want to be a part of something that they believe in. Forge relationships with these people and you will find that you will become great friends with them. Be creative and make sure you give back to them. Some examples of how to do this are making T-shirts specifically for street teamers, giving them advance copies of your disc, taking them out to dinner, getting them into your shows for free, and, generally, expressing your appreciation of their efforts as often as possible. You may also want to appoint a street team member to be the coordinator and leader of your entire street team because trying to manage your street team with everything else you're doing can be very time consuming and you don't want your street team to feel left in the dark about the happenings of your band. You're as ready as you can be and, finally, the day you've been waiting for...

Your first CD has arrived and you are officially a rock star!

Now the real work begins. First, call up your favorite club that you've by now established a good working relationship with and set a weekend date for your CD release party. Get strong acts to open the show for you as you will want it to be a show that people just can't miss no matter what. Set the date far enough ahead so that you can promote the show incredibly well and make sure that the "greatest band in the world" isn't playing your city on that same night or your numbers will suffer.

As soon as you have a show date set for your party, call up the local record stores/chain and meet with them to set up a consignment deal for your discs to be sold. You will have to sign a standard contract that establishes what percentage each party will get upon each CD sold. Usually, the band will get anywhere from $6 to $9 for a disc being sold at $12. Don't be afraid to haggle a bit to get what you think is fair and necessary to make a profit after all your expenses and hard work. At this time, you will want to ask about co-op advertising, in which both parties contribute to an advertisement in the local newspaper, or tagging your CD release party on a block of radio commercials previously purchased by the record store. Since you're pretty much dead broke again and any money you currently have, or will receive in the future, will have to go towards promotions, ask the record store if they will take the amount you owe them for the co-op out of what you make from CD sales prior to you receiving your cut. Most will do this as long as they think you can sell at least 50 to 100 CDs. (You better be able to do that!) Lastly, tell the record store that you want to officially release your record on the Tuesday prior to your big weekend CD release party. Not only will this give your audience time to go out and buy the record ahead of time, allowing them to familiarize themselves with your material, but it is also the day that all new releases come out in all record stores nationwide.

Next, call the radio stations and set dates for your band to do interviews and play songs off of the CD to promote the show. You may also want to inquire about purchasing a block of advertisements. If you have the money it's worth it. You can also ask the radio station if they would be interested in sponsoring your event as it is good promo for the station and even better promo for your band. If they are interested, you will have to tag their logo on all your thousands of fliers and posters you will be putting up around the city and, in return, you should get a break on the advertising fee. Getting a radio station behind you can be one of the greatest assets you can attain.

Next, call the newspapers and ask for a CD review, a calendar listing, an interview or article with a photo included, a review of a live show, critic's choice and anything else you can to get your band into print. Also, it may help to get some press if you purchase an advertisement in the paper, as a little "you scratch my back, I'll scratch yours" never hurts... especially in the music business.

With only a few weeks until the big day, you've now got forthcoming articles in two newspapers, two radio interviews, a block of ads on the radio station, your CDs are ready to hit the stores, you've been practicing and are tighter than ever, the hype is all around you, you've sent out emails, your street teamers are on the ball, your T-shirts and stickers are in and you've even gotten a preliminary email from a record company asking you to submit your CD to A&R. You're rolling!!!

Make sure you don't play a show anywhere at least 3 weeks prior to your CD release party. Stick to your interview commitments, practice even more, and continue to promote, promote, promote!

Now, the big night is upon you. You're well rested and ready to kick ass. It's the calm before the storm and you know you have to be great. All your hard work and commitment have lead you to this one day in which you are going to prove to the world that you have what it takes to move the human race. The opening bands have finished their sets and you're next. The tension is building, the house lights go off and the cheers rumble through the packed club. There's a brief and meaningful band hug right prior to giving the signal, and, all at once the curtains are pulled back. The cheers are deafening. You look out among the mass of bodies filled with excitement, the drummer clicks a four-count, and like a bomb... you're a rock star.

Congratulations and good luck.

Curt Grubb Grasshopper Takeover

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