User talk:CannedLizard

Hello! I'm sure someone will be coming by with a nice message, complete with useful links, but I wanted to be the first to welcome you to Wikipedia! :D Mike H 00:21, Jun 29, 2004 (UTC)


 * No problem! Hey, if you want to indent for replies, you just use the colon. For one reply, one colon, and two for two replies, etc. If you want to sign your name, like I did, use three tildes (three of ~). To put a timestamp, put four tildes. Mike H 00:28, Jun 29, 2004 (UTC)

CS comparison
Great comparison! I resized it to be 800x600 compliant. I wanted to ask if you could make another version with a higher resolution. It should remain approximately the size I changed it to on the Counter-Strike article; but it would be sweet if a more detailed comparison could be had for novices and veterans alike who click on the image. Thanks. - RoyBoy [ &#8734; ] 23:17, 13 Jan 2005 (UTC)


 * Thanks alot. Oh, and thanks for mentioning the 800x600 compliancy, I'm relatively new to Wiki, so don't know all the rules (my goddess, so many). I'm afraid the orginal was not by me (as I noted on the picture's page), and I don't at the moment have access to 1.6. I might take another screenshot off the internet, and then take a comparitive one in CS:S, but that will wait until I have a bit more time. CannedLizard 23:29, 13 Jan 2005 (UTC)


 * No worries. I still have 1.6 so I could do it. Anything I should know on making it similar to the ones shown? For example I can run a 1.6 server and teleport a player to specific coordinates. Did you simply manually fire the gun and get a screen cap mid-recoil; or is there a way to make the gun permanently open? We could choose a new location but I'm partial to that location given its familiarity. However if there is another map/location that better contrasts the engines I'm all for that. I've only dabbled with Source so that would be up to you, and of course there isn't anything stopping us from multiple comparisons. Although if we did a bunch of pics Wikipedia might prefer us to upload it to Wikicommons. - RoyBoy [ &#8734; ] 00:34, 14 Jan 2005 (UTC)


 * I just made a game, walked to the point where the original screenshot was taken (a little bit of guesswork, but 100% accuracy is difficult, if not impossible due to map changes). I manually fired the gun, taking three screenshots, and I used the one that showed the gun in the process of firing. The most popular maps are de_dust and dust2, but aztec might be better for a comparison (especially if we can show water splashes and other changes). cs_office and italy might also be good. Of those 5, I think that either aztec or office would show the biggest engine changes. One thing to note is my current main computer is down, so I'm on my parent's computer which doesn't have the greatest of graphics cards. I wouldn't be able to show water at it's best, and windows turn into wireframes when they break. I must admit the idea of doing a collection of comparisons at Wikicommons sounds good, and something worth looking into (and I'm assuming stuff with the screenshot copyright tag is allowed over there). CannedLizard 01:07, 14 Jan 2005 (UTC)


 * Yeah the policy should be the same. Well no rush, we want top quality so whenever you get to it will be fine. I've posted on the Village pump to get instruction on policy on which project to upload to. My usual resolution is 800x600 but I could go to 1024x768 for screenshots. - RoyBoy [ &#8734; ] 20:30, 14 Jan 2005 (UTC)


 * Well you were right, as copyrighted work the screenshots cannot be included in the Wikicommons. So that will somewhat limit our plans, but onward and forward!:-D - RoyBoy [ &#8734; ] 02:09, 15 Jan 2005 (UTC)


 * Hmm, waiting may take awhile, and as long as it doesn't involve water and broken windows in any great detail, I can get good screenshots (800x600 is what I run it on, so that's good). Anything in particular you think we should showcase? CannedLizard 22:19, 15 Jan 2005 (UTC)


 * I think we should replicate the original screenshot of dust (perhaps a few feet further down, whatever looks best in Source), then do the exterior of the office to showcase lighting (unless there is a better lighting example), and then an exterior of Aztec or Italy to show background improvement. Then there would be CT & T model comparisons for the defaults when using cl_minmodels. I assume the default models are the same types in 1.6 and Source. I suppose the model captures should be cropped to allow quicker comparison that fits on a screen. Sound good? - RoyBoy [ &#8734; ] 00:29, 16 Jan 2005 (UTC)


 * Okay, I've taken five screenshots from cs_office, tell me what you think. http://photobucket.com/albums/v354/CannedLizard/CSSource%20Comparison/ CannedLizard 01:51, 16 Jan 2005 (UTC)


 * I love the projecter pic, I hadn't of thought of that. With a little gamma correction (to see the objects clearer), it will be the ideal Office pic. It shows lighting well, the detail in background objects and the better hostage models (and icons). I don't think I'd use any of the rest... although I like the idea of having CT and T next to each other it would be better to have them standing to also compare posture between 1.6 and Source. And just to be safe we don't want any names (handles) in the screen... it could be seen as self-promotional by some admins. - RoyBoy [ &#8734; ] 04:17, 17 Jan 2005 (UTC)


 * Actually we should make a comparison between kill messaging so we can't avoid names. If you got a closer capture of the models (obviously without getting them out of screen) in another cool location, then that could serve a dual purpose as model/Aztec environment comparison. Making for less uploads. Don't worry about getting CT and T together if that will be difficult, focus on getting close and a nice background, perhaps even a nice gun to show gun modeling differences. - RoyBoy [ &#8734; ] 04:28, 17 Jan 2005 (UTC)

Office image added!
Done. - RoyBoy [ &#8734; ] 05:07, 8 Feb 2005 (UTC)

Classic Rock
Hello. I was wondering if you would like to participate in my classic rock survey. I'm trying to find the most liked classic rock song. There is more information on my user page. Hope you participate! 02:59, 30 November 2005 (UTC)

Wikimedia Canada
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Save the Game!
Help us track down verifiable sources to bring The Game back! Go to SaveTheGame.org! Bkkbrad 19:49, 25 March 2006 (UTC)

Double-quote redirects
Can you please explain why you redirected something in double single quotes? I just don't see any possible value in that and was wondering if you could explain. -- Cyde↔Weys 17:18, 26 July 2006 (UTC)
 * That was me being very tired and editing Wiki...which isn't the best idea. --CannedLizard 17:50, 26 July 2006 (UTC)

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In Remembrance...
--nat Alo! Salut! Sunt eu, un haiduc?!?! 23:44, 5 November 2007 (UTC)

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