User talk:CaplayPG

 War of 2012, is a web browser based MMO strategy war game published by Caplay. It set in a post of apocalyptic earth which was undergo the baptism of Cataclysm, and the entire world spiraled into a deep depression resulting in a sharp cultural split. The new leaders of the world, believing that the downfall was the result of a misuse of technology decided to strip the common people of most of the modern technology and education. In doing so most of the technology we see today was lost to the ages. The new world became a primitive and dark society. People struggled to survive, worked hard to rebuild cities on the land and people who still had access to education and technology were chosen to be lords. The lords led their people to develop construction, production and research, trying to bring the civilization back. However, the task was far from easy and everywhere there was unrest and strife. Barbaric groups who were killing and plundering without any respect for law had to be dealt with. They continuously robbed from cities to accommodate their luxurious life. There were so many robbers that they even attacked each other to rob resources and territories. Here you begin your journey in the war of 2012: http://war.caplay.com/ War of 2012 is an easily accessible and free to play web game, the game features a stylish oriental interface and architecture, and to compliment this there is more than 30 types of troops available for battle.  To get start, there are some outstanding distinct features you should know:  Age Transference

In War of 2012, there are four ages--- Dark Ageà Feudal Ageà Castle Ageà Imperial Age. Players can vividly see and experience the history of one society unfolding. By upgrading each level, there will some unexpected excitement, including the architecture style, troops as well as the research. In the Castle Age, players can buy or sell their items in the Market. It is an Age with prosperous developed commerce! Beyond this, there is profound Age Protection system within the game. You can attack players in the same age, but you won't be attacked by those in higher ages unless you attack them first. You may keep your focus on building up cities without worrying about being attacked by stronger players at the beginning of the game.  Powerful Hero System

Heroes in War of 2012are graded in rarity: Grey à White à Greenà Blue à Purple à Orangeà Redà Golden (from low to high). Heroes with high rarity will have greater potential for attribute growth. One player can own 15 heroes at most. To optimize mastery, players can arrange what type of troop heroes command and appoint battle assignments for them based on their attributes, skills and talent. The gorgeous equipment sets in game can be used to outfit heroes and give them bonuses in battle eventually becoming nearly invincible.  Troops Collaboration

In War of 2012, there are 12 troop columns and they are all tightly bound with one another. They all have unique talents and fame. So no one single troop in game can be named as troop of ultimate force. For this reason players will not be able to win by vast numbers alone. One’s war wisdom is definitely the one determinant factor in deciding the top players. Knowing how to arrange various troops in a group and selecting the right hero to command them are very crucial in the outcome of a battle! Battles in the game are turn-based. When the war opens, both offenders and defenders attack each other simultaneously. The melee troops will be in the front row, and the ranged troops arranged in the back row. Abundant troops columns and multivariate battle modes; it is very hard to figure out who will win and bask in victory and who will be handed defeat. We are expected the wise to make their entrance and show us the best strategies for war.  Correlated Alliances

In 2012, expect the unexpected! You’ll have no idea when you will tumble into war. Making yourself more powerful is essential to keeping yourself out of war so that you may expand. Allying with strong players and joining alliances are pivotal for survival in the event of unexpected war. What makes the alliance and friend System distinct is that alliance members and friends can still attack each other, so playing in 2012 is more than powerful but intelligent and schemed.  Novel Transaction System

2012 allows one to transact with other players in game for resources, treasure boxes, materials, equipment, or even hero orbs. The cunning merchant can get something marvelous at a comparatively low price. Or you can also auction something in the Market. There will be someone speculating on the future prices of goods that will surely tempt them to buy at the values you set for your wares. What a great chance! You know you can only expect this official win-win deal from 2012.  Fantastic Equipment System

A well-equipped hero can make your troops even more powerful. Equipping weapons, armor, boots, and mounts are all different ways attribute bonuses can be added to a heroes base attributes. All the equipment can be found in treasure boxes, from war rewards or you can buy equipment from other players through the market. You can also refine your equipment to make them even more powerful, using an assortment of materials. But please be cautioned that it has chances to fail when you are refining equipment above 3 stars. But you still can stop this from happening by using some refine protection materials when the equipment is refined. And these protection materials can be gained by dismantling spare or unwanted equipment. If a hero has a complete set of equipment on him, he will get bonus attributes in addition to the attributes from the equipment itself.