User talk:Ccortes8

Web 2.0

Entering into a new revolution of technology we have slowly changed from static to dynamic content. Let’s begin by starting off with the existence of Web 1.0. Web 1.0 created for large number of readers on the World Wide Web allowed for one to find information about specific issues in the site that will specialize in those issues. For example, in searching for news you will go to sites such as CNN or in issues with individual operating systems one would visit the company in which it belongs to. The problem that arose with Web 1.0 was that there was an increase the number of people who seek to publish their own sites where it led to an overflow of information and not enough time to manage.

The solution to this existing problem was Web 2.0. This new development led to the dynamic content in replacing static content. Dynamic content helps display some of the more advanced markup languages such as Virtual Reality Modeling Language (VRML) and Extensible Hypertext Markup Language (XHTML). VRML is a modeling language use to demonstrate 3-Dimensional interactive vector graphics shown in portals featured on websites because of Web 2.0. IT has also enhanced the World Wide Web through some new technologies that have been created such as blogging, bookmarks, Gmail, Google map, online web services and so much more.

In studying and/or promoting web-technology, the phrase Web 2.0 can refer to a trend in web design and development — a perceived second generation of web-based communities and hosted services (such as social-networking sites, wikis, blogs, and folksonomies) which aim to facilitate creativity, collaboration, and sharing among users. The term gained currency following the first O'Reilly Media Web 2.0 conference in 2004.[2][3] Although the term suggests a new version of the World Wide Web, it does not refer to an update to any technical specifications, but to changes in the ways software developers and end-users use webs. According to Tim O'Reilly:

"Web 2.0 is the business revolution in the computer industry caused by the move to the Internet as platform, and an attempt to understand the rules for success on that new platform." [4]

February 2008
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Image copyright problem with Image:SHPE_Meeting.jpg
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