User talk:Deepak bika

flash AS 2.0 follow enemy
var speed:Number = 3; var turnRate:Number = .3; var agroRange:Number = 200; var moveX:Number = 0; var moveY:Number = 0;

function doFollow(follower:MovieClip, target:MovieClip) { var distanceX:Number = target._x-follower._x; var distanceY:Number = target._y-follower._y; distanceTotal = Math.sqrt(distanceX*distanceX+distanceY*distanceY); if(distanceTotal <= agroRange){ var moveDistanceX:Number = turnRate*distanceX/distanceTotal; var moveDistanceY:Number = turnRate*distanceY/distanceTotal; moveX += moveDistanceX; moveY += moveDistanceY; var totalmove = Math.sqrt(moveX*moveX+moveY*moveY); moveX = speed*moveX/totalmove; moveY = speed*moveY/totalmove; follower._x += moveX; follower._y += moveY; follower._rotation = 180*Math.atan2(moveY, moveX)/Math.PI; }	if(enemy_mc.hitTest(player_mc)) { deep_mc._visible = true; }else { deep_mc._visible = false; } }

_root.onEnterFrame = function{ doFollow(enemy_mc, player_mc); }

player_mc.onPress = function{ startDrag(this); } player_mc.onRelease = function{ stopDrag; }

flash AS 2.0 load text from Xml
////load text frame xml//// Deepak bika ////// //on Frame flash file////// myXML = new XML; myXML.ignoreWhite = true; myXML.load("deepak.xml"); myXML.onLoad = function(success) { if (success) { myPeople = myXML.firstChild.childNodes; personName = myPeople[1].childNodes[0].firstChild.nodeValue; personComments = myPeople[1].childNodes[1].firstChild.nodeValue; name_txt.text = personName; comment_txt.text = personComments; } else { trace("file not loaded!"); } }


 * / XML file /*



deepak deepak bika

// save as "deepak.xml"

flash AS 2.0 MC
//scrip on car and make another movie Clip named mc "mc word as road" onClipEvent (load) { velocity = 1; vmax = 80; } onClipEvent (enterFrame) { if (Key.isDown(38)) { if (_parent.mc._y>1.231800E+003) { }		// end if 		if (velocityvmax) { velocity = velocity-1; }		// end else if 	} else { _parent.sound_car.gotoAndStop(1); velocity = velocity-3; if (velocity<0) { velocity = 0; }		// end if 	}// end else if	if (Key.isDown(40)) { }	// end if 	if (Key.isDown(37)) { if (this.hitTest(_parent.mc.Scheat)) { cheat; }		// end if 		this._rotation = -5; _parent.car.tyre2._rotation = -10; _parent.car.tyre1._rotation = -10; if (this.hitTest(_parent.mc.Lhit1) || this.hitTest(_parent.mc.Lhit2) || this.hitTest(_parent.mc.Lhit3)) { _parent.car_sticks.gotoAndPlay(2); this._x = this._x+8; } else { this._x = this._x-8; }// end else if	} else { this._rotation = 0; _parent.car.tyre2._rotation = 0; _parent.car.tyre1._rotation = 0; }// end else if	if (Key.isDown(39)) { this._rotation = 5; _parent.car.tyre2._rotation = 10; _parent.car.tyre1._rotation = 10; if (this.hitTest(_parent.mc.Rhit1) || this.hitTest(_parent.mc.Rhit2) || this.hitTest(_parent.mc.Rhit3)) { _parent.car_sticks.gotoAndPlay(2); this._x = this._x-8; } else { this._x = this._x+8; }// end if	} // end else if 		if (this.hitTest(_parent.mc.obstacle)) { _parent.tak.gotoAndPlay(2); trace("h"); _parent.mc._y = _parent.mc._y-95; velocity = 0; this._y-95; }		if (this.hitTest(_parent.mc.obstacle1)) { _parent.tak.gotoAndPlay(2); trace("h"); _parent.mc._y = _parent.mc._y-95; velocity = 0; this._y-95; }	if (this.hitTest(_parent.mc.obstacle2)) { _parent.tak.gotoAndPlay(2); trace("h"); _parent.mc._y = _parent.mc._y-95; velocity = 0; this._y-95; }	if (this.hitTest(_parent.mc.obstacle3)) { _parent.tak.gotoAndPlay(2); trace("h"); _parent.mc._y = _parent.mc._y-95; velocity = 0; this._y-95; }	if (this.hitTest(_parent.mc.obstacle4)) { _parent.tak.gotoAndPlay(2); trace("h"); _parent.mc._y = _parent.mc._y-95; velocity = 0; this._y-95; }	if (this.hitTest(_parent.mc.obstacle5)) { _parent.tak.gotoAndPlay(2); trace("h"); _parent.mc._y = _parent.mc._y-95; velocity = 0; this._y-95; }	if (this.hitTest(_parent.mc.obstacle6)) { _parent.tak.gotoAndPlay(2); trace("h"); _parent.mc._y = _parent.mc._y-95; velocity = 0; this._y-95; }	if (this.hitTest(_parent.mc.obstacle7)) { _parent.tak.gotoAndPlay(2); trace("h"); _parent.mc._y = _parent.mc._y-95; velocity = 0; this._y-95; }	if (this.hitTest(_parent.mc.obstacle8)) { _parent.tak.gotoAndPlay(2); trace("h"); _parent.mc._y = _parent.mc._y-95; velocity = 0; this._y-95; }	if (this.hitTest(_parent.mc.obstacle9)) { _parent.tak.gotoAndPlay(2); trace("h"); _parent.mc._y = _parent.mc._y-95; velocity = 0; this._y-95; }	if (this.hitTest(_parent.mc.obstacle10)) { _parent.tak.gotoAndPlay(2); trace("h"); _parent.mc._y = _parent.mc._y-95; velocity = 0; this._y-95; }	if (this.hitTest(_parent.mc.obstacle11)) { _parent.tak.gotoAndPlay(2); trace("h"); _parent.mc._y = _parent.mc._y-95; velocity = 0; this._y-95; }	// end if 	if (this.hitTest(_parent.mc.level5)) { _parent.sound_car.gotoAndStop(1); trace("The name of level5 =" + _parent.mc.level5) _parent.gotoAndStop(5); }	_parent.mc._y = _parent.mc._y+velocity/6; } ///////////////////////////////////////////// — Preceding unsigned comment added by 122.176.38.240 (talk) 09:49, 25 February 2014 (UTC)

plane
//// farme 1 layer1///// var pm = 0; var score = 0; text_one._visible = 0; smallaaeroplane.onEnterFrame = function{ smallaaeroplane._x += 0.30; if(this.hitTest(_root.point1)){ trace("complete 1"); _root.speed = 0; smallaaeroplane._name = "vb"; text_one._visible = 1; }	if(this.hitTest(_root.point2)){ trace("complete 1"); _root.speed = 0; smallaaeroplane._name = "vb"; text_one._visible = 1; }	if(this.hitTest(_root.point3)){ trace("complete 1"); _root.speed = 0; smallaaeroplane._name = "vb"; text_one._visible = 1; }	if(this.hitTest(_root.point4)){ trace("complete 1"); _root.speed = 0; smallaaeroplane._name = "vb"; text_one._visible = 1; }	if(this.hitTest(_root.point5)){ trace("complete 1"); _root.speed = 0; smallaaeroplane._name = "vb"; text_one._visible = 1; }	if(this.hitTest(_root.point6)){ _root.housr._x -= 30; trace("complete 1"); smallaaeroplane._name = "vb"; } }

///// frame 1 layer 2////

function reset {   rotgoal = 0; airplaneFrame = 0; airplaneFrameEnd = 0; gasCheck = 0; gasCheck2 = 0; speed = 30; horygoal = 4.500000E+000; rotationgoal = 0; mask_xpos = 0; powerxgoal = 7.200000E+000; batpower = 4.000000E-002; hit = false; pophit = false; } // End of the function stop ; level = 1; airplanepos = 0; gameOn = 0; planeOmi = new Sound; planeOmi.attachSound("Plane1"); planeOmi.start(0, 9999999); planeGas = new Sound; planeGas.attachSound("Plane2"); planeNoGas = new Sound; planeNoGas.attachSound("Plane3"); batlow = new Sound; batlow.attachSound("lowbat"); altlow = new Sound; altlow.attachSound("lowalt"); gotbat = new Sound; gotbat.attachSound("gotbattery"); poper = new Sound; poper.attachSound("popone"); catmeow = new Sound; catmeow.attachSound("meow"); hiss = new Sound; hiss.attachSound("cathiss"); talk = new Sound; talk.attachSound("talktoit"); setProperty("", _quality, "medium"); airplaneFrame = 0; airplaneFrameEnd = 0; gasCheck = 0; gasCheck2 = 0; speed = 30; horygoal = 4.500000E+000; rotationgoal = 0; mask_xpos = 0; powerxgoal = 7.200000E+000; batpower = 4.000000E-002; hit = false; pophit = false; rotgoal = 0; ///////////////////////////make two tree movie Clip  named " tree3 and tree2"//// ////put AS on tree//// onClipEvent (load) {   xgoal = 1216; xpos = 1216; setProperty("", _yscale, random(50) + 50); setProperty("", _xscale, random(60) + 50); } onClipEvent (enterFrame) {   _root.tree3._x = _x; space = xgoal - xpos; xpos = xpos + space / 1; setProperty("", _x, xpos); xgoal = xgoal - _root.speed; _root.tree3 = xgoal; if (xgoal < -50) {   xgoal = 1216; xpos = 1216; } // end if } ///////////// make a plane ..give name "airplane"   /// // ac on plane /// onClipEvent (load) {   setProperty("", _name, "airplane"); _root.rotgoal = 0; airplaneFrame = 0; airplaneFrameEnd = 0; } onClipEvent (enterFrame) {   setProperty("", _y, _root.planeZone._y); setProperty("", _x, _root.planeZone._x); rotpos = _rotation; rotspace = _root.rotgoal - rotpos; rotpos = rotpos + rotspace / 5; setProperty("", _rotation, rotpos); if (_y > 500) {       _root.dash.redlight.gotoAndStop(2); _root.dash.hor.gotoAndStop(2); _root.airplane.grassshred.gotoAndStop(2); _root.batpower = 1; _root.speed = 20; }   else {       _root.dash.redlight.gotoAndStop(1); _root.dash.hor.gotoAndStop(1); _root.airplane.grassshred.gotoAndStop(1); _root.batpower = 4.000000E-002; } // end else if   if (_root.gameOn == 0) {       if (Key.isDown(Key.UP)) {           airplaneFrame = 1; } // end if       if (Key.isDown(Key.DOWN)) {           airplaneFrame = 2; } // end if   } // end if } onClipEvent (keyUp) {   airplaneFrame = 0; if (airplaneFrameEnd == 1) {       _root.airplane.gotoAndPlay("backleft"); } // end if   if (airplaneFrameEnd == 2) {       _root.airplane.gotoAndPlay("backright"); } // end if } ///// create with plan rectangle movieclip named "planeZone" //ac on planeZone//

onClipEvent (load) {   _root.gameOn = 0; setProperty("", _visible, false); _root.airplanepos = 190; rotgoal = 0; } onClipEvent (enterFrame) {   ypos = _y; space = _root.airplanepos - ypos; ypos = ypos + space / 5; setProperty("", _y, ypos); maxpercent = _root.speed * 100 / 100; setProperty("", _x, 30 + 232 * maxpercent / 100); if (_root.gameOn == 0) {       if (Key.isDown(Key.UP)) {           _root.airplanepos = _root.airplanepos - 12; _root.rotationgoal = -25; _root.gasCheck = 1; _root.rotgoal = -30; } // end if       if (Key.isDown(Key.DOWN)) {           _root.airplanepos = _root.airplanepos + 25; _root.rotationgoal = 25; _root.gasCheck2 = 1; _root.rotgoal = 30; } // end if       if (Key.isDown(32)) {           _root.speedClip.gotoAndStop(5); _root.speed = _root.speed + 1; } // end if       if (_root.airplanepos < 120) {           _root.airplanepos = 120; } // end if       if (_root.airplanepos > 500) {           _root.airplanepos = 500; } // end if       if (this.hitTest(_root.hit1)) {           _root.airplane.gotoAndStop(1); _root.airplane.rotgoal = 0; }       else {           rotgoal = -30; } // end else if       if (this.hitTest(_root.hit2)) {           _root.airplane.gotoAndStop(1); } // end if   } else {       _root.airplanepos = 680; if (_root.planeZone._y > 500) {           _root.planeOmi.stop; unloadMovie(this); unloadMovie(_root.dash); unloadMovie(_root.airplane); } // end if       _root.dash.ygoal = 680; _root.gotoAndStop("gameOver"); } // end else if } onClipEvent (keyUp) {   _root.rotgoal = 0; _root.speedClip.gotoAndPlay(6); _root.rotationgoal = 0; _root.gasCheck = 0; _root.gasCheck2 = 0; _root.gas.gotoAndStop(1); }

//////// create movieclip named "speedClip" create another mc and put AC on mc F1L1 // onClipEvent (enterFrame) {   _root.speed = _root.speed - 1; if (_root.speed < 30) {       _root.speed = 30; } // end if }

///F5L1 // ac onClipEvent (enterFrame) {   ++_root.speed; if (_root.speed > 100) {       _root.speed = 100; } // end if } /// ////on last frame // gotoAndStop (1); — Preceding unsigned comment added by 122.176.38.240 (talk) 12:31, 25 February 2014 (UTC)

flash AS 2.0 highscore
/// insert AC on first frame////

score_record = SharedObject.getLocal("name_of_file");

if (score_record.data.highscore == undefined) {

highscore = 0; } else {

highscore = score_record.data.highscore; }

/////insert AC in second frame//////

stop;

var score:Number = 0;

var initial_timer:Number = 120;

var timer:Number = initial_timer;

//////put dynamic text var named "highscore".and draw a circle make it button and insert AC on button start

on (press) { _root.gotoAndStop(3); } //////////insert AC on thurd frame////

stop;

onEnterFrame = function { _root.timer -= 1; if (score>highscore) { highscore = score; }	if (timer<0) { _root.gotoAndStop(4); } }; ball.onLoad = function {

this._x = random(480-this._width)+this._width/2; this._x = random(270-this._height)+this._height/2; };

ball.onPress = function { _root.score += 1; _root.timer += 5; this._x = random(480-this._width)+this._width/2; this._x = random(280-this._height)+this._height/2; }; ////3rd frame create three var on screen  named "timer","highscore","score". and make a movie clip "ball"

////////////////insert AC on fourth frame /// stop;

if (score>=highscore) { score_record.data.highscore = score; score_record.flush; }

///////////////create var on 4rth frame named "score".and create button and insert ac on it start  button//// on (press) { _root.score = 0; _root.timer = _root.initial_timer; _root.gotoAndStop(3); }

game name
stop;

Selection.setFocus(name);

btn.onRelease = function { if (name.text != "" && _global.timeDuration != 0) { _global.detail = name.text; play; } };

flash as 2.0 place screen
//put AC on big screen rectangle

onClipEvent (load) {   xgoal = 1569.1; } onClipEvent (enterFrame) {   xpos = _x; space = xgoal - xpos; xpos = xpos + space/8; setProperty("", _x, xpos); }

//put AC on button for place rectangle on screen

on (press) {   _root.how.xgoal =  5.104000E+002; } //onclose button on (press) {   _root.how.xgoal = 16.154000E+002; }

flash as 2.0 time
onClipEvent (load){

weekdays = ["Sunday","Monday","Tuesday", "Wednesday","Thursday","Friday","Saturday"]; months = ["Jan","Feb","Mar","Apr","May","Jun","Jul", "Aug", "Sep", "Oct","Nov","Dec"];

}

onClipEvent (enterFrame){

myDate = new Date; tDay = weekdays[myDate.getDay]; tMonth = months[myDate.getMonth]; tDate = myDate.getDate; tYear = myDate.getFullYear; theDate = tDay+", "+ tMonth+" "+tDate+", "+tYear;

}

onClipEvent (enterFrame) {   myTime = new Date; nSeconds = myTime.getSeconds; nMinutes = myTime.getMinutes; nHours = myTime.getHours; if (nHours >= 12) {       ampm = "pm"; }   else {       ampm = "am"; } // end else if   if (nHours >= 13) {       nHours = nHours - 12; } // end if   if (length(nMinutes) == 1) {       nMinutes = "0" + nMinutes; } // end if   if (length(nSeconds) == 1) {       nSeconds = "0" + nSeconds; } // end if   nTime = nHours + ":" + nMinutes + ":" + nSeconds + " " + ampm; }

onClipEvent (enterFrame) { _root.left.text = _root.deep - tDate;

_root.btn.onPress = function{ if(tDate <= 20 || tMonth == Mar){ _root.gotoAndStop(2); }	btn.enabled = false; } }

flash AS 2.0 Drag And Drop deepak bika
var score = 0; function myproject(deep, deepak){ deep.onPress = function{ startDrag(this); this.beingDragged=true; };	deep.onRelease = deep.onReleaseOutside = function{ stopDrag; this.beingDragged=false; if(eval(this._droptarget) == deepak){ this.onTarget=true; deepak._alpha=50; deepak.gotoAndStop(2); _root.deep.gotoAndStop(math.random( 2, 3, 4 )); score ++; }else { this.onTarget=false; deepak._alpha = 100; deepak.gotoAndStop(1); _root.col.gotoAndStop(1); }	};	deep.myHomeX = deep._x; deep.myHomeY = deep._y; deep.myFinalX = deepak._x; deep.myFinalY = deepak._y; deep.onEnterFrame = function { if (!this.beingDragged && !this.onTarget) { this._x -= (this._x-this.myHomeX)/5; this._y -= (this._y-this.myHomeY)/5; } else if (!this.beingDragged && this.onTarget) { this._x -= (this._x-this.myFinalX)/5; this._y -= (this._y-this.myFinalY)/5; }	} }

myproject(clip,circle); myproject(clip2,circle2); — Preceding unsigned comment added by 122.176.38.240 (talk) 12:22, 8 March 2014 (UTC)

wikipedia
https://commons.wikimedia.org/wiki/Special:UploadWizard

drop the circle
stop; var score = 0; var wrongattp = 0;

//////////////////////////// function test1{ if(score == 4){ nextFrame; } }

/////////////////////////////

var hr = 00; var min = 00; var secs = 00; function timer { secs++; if (secs == 60) { secs = 0; min++; }	if (min == 60) { min = 0; hr++; }	if (secs<0) { secs = "0"+secs; }	if (min<0) { min = "0"+min; }	if (hr<0) { min = "0"+hr; } } countdownInterval = setInterval(timer,1000);

allInv function allInv { for(i = 1; i <= 15; i++){ eval("cir_mc" + i )._visible = 0; } }

///////////////////////////////////////////////

cir_mc._visible = 1; cir_mcx = getProperty(cir_mc, _x); cir_mcy = getProperty(cir_mc, _y);

///////////////////////////////////////////

//function cont2 { //	if (cir_mc1._visible == 1 && cir_mc2._visible == 1) { //		cir_mc._visible = 0; //	} else { //		cir_mc._x = cir_mcx; //		cir_mc._y = cir_mcy; //		//	} //}

function cont2 { if (cir_mc1._visible == 1 && cir_mc2._visible == 1 && cir_mc3._visible == 1 && cir_mc4._visible == 1 ) { cir_mc._visible = 0; } else { cir_mc._x = cir_mcx; cir_mc._y = cir_mcy; } }

//////////////////////////////////////cir_mc///////////////////////////// cir_mc.onPress = function { startDrag(this); }; cir_mc.onRelease = cir_mc.onReleaseOutside=function { stopDrag; };

cir_mc.myHomeX = cir_mc._x; cir_mc.myHomeY = cir_mc._y;

cir_mc.onMouseDown = function { mousePressed = true; }; cir_mc.onMouseUp = function { mousePressed = false; }; cir_mc.onEnterFrame = function {

if (mousePressed == false) { this._x -= (this._x-this.myHomeX)/5; this._y -= (this._y-this.myHomeY)/5; } };

cir_mc.onRelease = cir_mc.onReleaseOutside=function { stopDrag; if (this.hitTest(cir_mc1tar)) { score++; cir_mc1._visible = 1; cont2; cir_mc1tar._name = "fgh" right.gotoAndPlay(2); db1_mc.gotoAndStop(2); } 	else if (this.hitTest(cir_mc2tar)) { cir_mc2._visible = 1; score++; cont2; cir_mc2tar._name = "fgh" right.gotoAndPlay(2); db2_mc.gotoAndStop(2); }		else if (this.hitTest(cir_mc3tar)) { cir_mc3._visible = 1; score++; cont2; cir_mc3tar._name = "fgh" right.gotoAndPlay(2); db3_mc.gotoAndStop(2); }	else if (this.hitTest(cir_mc4tar)) { cir_mc4._visible = 1; score++; cont2; cir_mc4tar._name = "fgh" right.gotoAndPlay(2); db4_mc.gotoAndStop(2); }	else {		wrongattp++; wrong.gotoAndPlay(2); } };

////////////////////////////////

sldr
//spin_mc.play; var startdrag:Boolean = false; slider_mc.knob_mc.addEventListener(MouseEvent.MOUSE_DOWN, onDOWN); slider_mc.knob_mc.addEventListener(MouseEvent.MOUSE_UP, onUP); pause_mc.addEventListener(MouseEvent.CLICK, Pausebtn); stage.addEventListener(MouseEvent.MOUSE_UP, onUP);

function Pausebtn(e:MouseEvent):void { trace(e.target.currentFrame); if (e.target.currentFrame==1) { stop; pause_mc.gotoAndStop(2);

} else if (e.target.currentFrame==2) { play; pause_mc.gotoAndStop(1); } }

slider_mc.knob_mc.buttonMode=true;

function onDOWN(myEvent:Event):void { startdrag = true; slider_mc.knob_mc.startDrag(false, new Rectangle(0,0,slider_mc.line.width,0)); pause_mc.gotoAndStop(1);

} function onUP(myEvent:Event):void { startdrag = false; slider_mc.knob_mc.stopDrag; play; }

slider_mc.knob_mc.addEventListener(Event.ENTER_FRAME, onAuto);

function onAuto(e:Event):void { if (startdrag!=true) { trace("Auto"); slider_mc.knob_mc.x = ((currentFrame * slider_mc.line.width) / totalFrames) + slider_mc.line.x;	} else { trace("notAuto"); var playHead:int=Math.round((slider_mc.knob_mc.x/slider_mc.line.width*totalFrames)+1); gotoAndStop(playHead);

} } function onScrubMovie(myEvent:Event):void {

}

////////////////////////////////////////////////////

//////////////volume////////////////

var vol:SoundTransform=SoundMixer.soundTransform; var ratio_volume:Number; var trackBounds:Rectangle=track_mc.lines.getBounds(track_mc.lines); var yPos:Number=trackBounds.y; var heightPos:Number=track_mc.lines.height-track_mc.slider_mc.width; var widthPos:Number = 0; var bounds:Rectangle=new Rectangle(0,yPos+50,widthPos,heightPos+20); track_mc.slider_mc.y = heightPos; track_mc.mouseEnabled=false; track_mc.slider_mc.buttonMode=true;

track_mc.slider_mc.addEventListener(MouseEvent.MOUSE_DOWN,dragSlider);

function dragSlider(event:MouseEvent):void { pausePlaySound.gotoAndStop(1); pausePlaySound.removeEventListener(MouseEvent.MOUSE_DOWN, puasevol1); event.target.startDrag(true,bounds); addEventListener(Event.ENTER_FRAME,setVolume); stage.addEventListener(MouseEvent.MOUSE_UP,stopSlider); }

function stopSlider(event:MouseEvent):void { track_mc.slider_mc.stopDrag; removeEventListener(Event.ENTER_FRAME,setVolume); stage.removeEventListener(MouseEvent.MOUSE_UP,stopSlider); } function setVolume(event:Event):void { ratio_volume=track_mc.slider_mc.y/heightPos; vol.volume=ratio_volume; SoundMixer.soundTransform=vol; if (vol.volume<0) { vol.volume=0; SoundMixer.soundTransform=vol;

}	else if (vol.volume>1) { vol.volume=1; SoundMixer.soundTransform=vol; //muteIcon.x=112.4; }	else { //muteIcon.x=242; }

}

pausePlaySound.addEventListener(MouseEvent.MOUSE_DOWN, puasevol);

function puasevol(event:MouseEvent){ track_mc.slider_mc.y = yPos+55; pausePlaySound.gotoAndStop(2); vol.volume=0; SoundMixer.soundTransform=vol; pausePlaySound.addEventListener(MouseEvent.MOUSE_DOWN, puasevol1); }

function puasevol1(event:MouseEvent){ track_mc.slider_mc.y = heightPos+1; pausePlaySound.gotoAndStop(1); vol.volume=1; SoundMixer.soundTransform=vol; pausePlaySound.removeEventListener(MouseEvent.MOUSE_DOWN, puasevol1); }