User talk:Flameviper/Blue Hell

VfD
I think this was deleted a while back. Was that recently or years ago? I think it was a while ago since it's "VfD" instead of "AfD". Just wondering. 15:20, 7 June 2006 (UTC)

What game?

 * Blue Hell is named so for the blue tone of the area the character is falling through, but in earlier games, this may not happen.

This sounds very specific to a single game. There's no reason an arbitrary game should necessarily be blue in nondesignated areas. --193.11.222.179 19:54, 30 June 2006 (UTC)
 * But pretty much all Blue Hells are blue, per se. I don't see wheere you're coming from with that. Son of a Peach 18:39, 21 July 2006 (UTC)

Planeshift
Does the "Blue Mountain Range" in PlaneShift, as well as various "You fell to the end of the world and died" occurrences count as Blue Hell?
 * No. Blue Hell does not include intentionally inserted voids; it is a glitch. To purposely insert Blue Hell would defeat the entire concept. Son of a Peach 18:40, 21 July 2006 (UTC)

Delte Star Wars
"Star Wars Jedi Knight II: Jedi Outcast

Blue Hell can be reached at any time, by traveling outside of the boundaries of the game by entering the "noclip" code into the command prompt." This shall be deleted. A noclip code can be used in nearly every such game to reach "blue hell" Example: Quake. Korodzik 03:36, 5 August 2006 (UTC)

--ShortShadow 20:38, 6 August 2006 (UTC)
 * Would the same thing apply to Sonic & Knuckles/Sonic the Hedgehog 3 with Sonic & Knuckles? Where by using the debug mode you can send Knuckles or Tails into levels they can't go in.

Mario Kart
In Mario Kart for the 64 it is possible to "fall" into an area beyond the walls of the course. I've only managed it in the green and red "Battle" zone, the name of which I can't remember. It happens when youre at full spped and something that would normally make you explode upwards, (like an upside down gift box, or a defeated player as a yellow bomb) hits you side on, and then you jump over the wall and the background is grey, while your character is still visible. then you are "fished" out as if you had fallen in water. could someone make sure of this because no one else i know has ever done it. also does it even count?
 * Please sign your comments with four tildes ( ~ ). S  o  a  P  17:02, 31 August 2006 (UTC)

Split
This is supposed to be an article about the actual phenomenon of Blue Hell; it's turned into a list of Blue Hells. I'm going to see if anyone cares if I split it off into List of Blue Hells. S o  a  P  17:02, 31 August 2006 (UTC)
 * I just had a brilliant idea: use Java to hide or show the sections. Nah...what do you think? S  o  a  P  17:15, 31 August 2006 (UTC)

Yet another blue hell example
In the racing game GT64, you could get through a wall and drive on a blue background forever (until you run out of gas, anyway. I haven't checked if your fuel was updated every frame or every lap. Also, fuel is only accessible in the 24-lap mode.)

The reason for "Blue Hell" actually being blue is that most games that feature a sky, have the sky as a blue background. So when you enter a blue hell area, the only thing you see is the sky backdrop, and your character, and maybe some sort of stand-in for absence of ground (like a null ground mesh that you can fall through to lose a life.) For example, in Super Mario 64, if you get past the invisible wall (it is possible. The wall has cracks in it near the roof of the castle), then Mario hangs onto the wall, all you can see below you is the continuation of the sky backdrop, then after about a second, Mario's hat flies off and you get a standard "Mario died" sequence (Bowser laugh, Bowser head version of iris in effect, rematerialize at entry point (this time, outside the castle door), Mario says "Mama mia!", continue with game.).