User talk:GullyMastermind

Group Manager allows you to effectively manage any size server by letting you create as many different groups and subgroups as you could possibly need. This config can be as simple or as complicated as you could wish.

The most traditional system (shown below) uses group inheritance, starting with new players at the top owners on the bottom. On smaller servers you might end up merging the mod and admin rolls, and most people will have different opinions when it comes to which powers are admin powers and which ones mods should get.

Newbies The newbie group is the very basic permissions and should be safe to all because all users automatically join. Players The player group covers all the commands that established players can use, this usually includes commands which involve the market, basic teleportation, and home commands. Mods The next two groups can be merged or split even further. Typically the lowest mod rank has access to kick users, and jail a user, with higher ranks getting access to do IP bans, and spawn items. Admins Owner The owner group usually gets all permissions as default, and is usually the only one with commands that control plugins or define groups.

Permissions nodes Every plugin which supports a permissions plugin, will have their own permission node.

General Syntax:. Example Syntax: essentials.tp (Enables a player to teleport using the essentials teleport command) essentials is the name of the plugin and the command is tp The parent node will always be the name of the plugin. This allows plugins to have the same permissions and not conflict with eachother. Example: essentials.god and worldguard.god

The node to create versatile mob interaction to stop border wreckage is /manuaddp [group] *