User talk:Jjnperera

Lorien Legacies Powers
Known Legacies of the Garde

Number One

 * Seismic Quakes - The ability to create seismic earthquakes.
 * Telekinesis - All Garde possess the ability to move objects with the mind.
 * Enhancement - All Garde possess enhanced physical strength, speed, reflexes, endurance and durability.

Number Two / Maggie Hoyle
- Number Two was too young to have developed any Legacies

Number Three / Hannu

 * Enhancement - All Garde possess enhanced physical strength, speed, reflexes, endurance and durability. Three used this to jump over the ravine.

Number Four / John Smith

 * Lumen - The ability to produce fire, heat and light from the users hands, and a resistance to heat, fire, and burns. John's grandfather had this power.
 * Animal Telepathy - The ability to communicate with animals. He discovered this legacy last, near the end of the book one despite it being his first legacy, happening before the timeline of the book.
 * Precognition - Ability to see the future (John has shown this ability a couple of times, though it is unconfirmed whether or not this is one of his Legacies
 * Healing - He learns this while in the fight in the rise of nine, when Sarah and Ella are shot and dying, he concentrates on how badly he does not want Sarah or Ella to die and heals them
 * Telekinesis - Like all Garde, Four can move objects with his mind.
 * Enhancement - All Garde possess enhanced physical strength, speed, reflexes, endurance and durability.

Number Five

 * Telekinesis - All Garde possess the ability to move objects with the mind.
 * Enhancement - All Garde possess enhanced physical strength, speed, reflexes, endurance and durability.

- It is unknown whether Five has any other Legacies

Number Six

 * Invisibility - Her first Legacy, developing in a Mogadorian dungeon, which she used to escape. In I Am Number Four, she uses it to find John in the school by sneaking around the Mogadorians. It can also be used to turn other people and objects invisible via touch. John's grandfather had this power.
 * Atmoskinesis - The ability to control the four basic elements Earth, Fire, Water and Air, together they can be used to create, manipulate or control the weather. John's father had this power.
 * Healing factor - The ability to heal oneself at a superhuman rate (When in the cell with Sarah in "The Rise of Nine", Six says she feels herself healing quickly, though it is unconfirmed whether or not this is one of her Legacies yet).
 * Telekinesis - Like all Garde, Six can move objects with her mind.
 * Enhancement - All Garde possess enhanced physical strength, speed, reflexes, endurance and durability.

Number Seven / Marina

 * Healing - She can affect humans, plants and Loric, including herself though it tires her a lot. She heals Héctor's mother of a degenerative incurable disease. When she uses this power, an icy cold sensation runs through her fingers and body.
 * Night Vision - She has the power to see in the dark. This Legacy has not been officially named, as of the second book.
 * Underwater Breathing - Marina discovered she could breathe underwater when she almost drowned in a lake.
 * Telekinesis - Like all Garde, Seven can move objects with her mind.
 * Enhancement - All Garde possess enhanced physical strength, speed, reflexes, endurance and durability. Although in the book she never used it.

Number Eight

 * Teleportation - Ability to move to another location without actually traversing the distance. There are blue rocks (Loralite) that allows him to traverse greater distances such as continent to continent, but only to another place where Lorite is and he can't chose which site he goes to.
 * Shape-Shifting - People in India mistook him for Vishnu because of his ability to change his form into animals. He also shapeshifts into the avatars of Vishnu.
 * Hydrolocomotion - Ability to walk on water. Eight showed this ability to the group when they first met him.
 * Precognition - Ability to see the future (Eight has hinted to this ability in the third book, though it is unconfirmed whether or not this is one of his Legacies yet).
 * Extrasensory perception - Ability to gather information not gained through the recognized physical senses but sensed with the mind also known as the sixth sense (This is shown in "The Rise of Nine" when Eight can feel that Six is in New Mexico, though it is unconfirmed whether or not this is one of his Legacies yet).
 * Telekinesis - Like all Garde, Eight can move objects with his mind.
 * Enhancement - All Garde possess enhanced physical strength, speed, reflexes, endurance and durability.

Number Nine

 * Antigravity - Nine can walk on all surfaces, including but not limited to walls and ceilings as if he were upright.
 * Animal Telepathy - The ability to communicate with animals. He discovered this at the end of The Power of Six, when Bernie Kosar/Hadley told him where to find Four's SUV.
 * Super Hearing - Nine can hear noises from a much farther distance than an average human or loric.
 * Power transference - Nine appears to have given Sam the temporary ability to use his Loric objects. He had also transferred his Antigravity to Maddy and Four.
 * Super Speed - Nine can run fast enough that he becomes a blur, John describes this in Power of Six and Rise of Nine.
 * Telekinesis - Like all Garde, Nine can move objects with his mind.
 * Enhancement - All Garde possess enhanced physical strength, speed, reflexes, endurance and durability.

Number Ten

 * Enhancement - All Garde possess enhanced physical strength, speed, reflexes, endurance and durability.
 * Aeternus - the ability to change between ages (but only ages that she had already lived through). (Only one of the Ten Elders is supposed to have this ability; Ella is Loridas's successor).
 * Telepathy - The ability to communicate with other Garde with Telepathy using her mind, even across continents as well as sensing others thoughts even Mogadorians.

Possible Legacies:

 * Rapid Regeneration - Rapid Regeneration allows the user to rapidly heal from any wound that was inflicted upon them in a matter of seconds or minutes. It is likely that the bigger the injury, the longer it will take for the wound to heal.


 * Flight - Flight, as the name suggests, allows the user to fly. It is probable that the height that can be reached is limited. It is also probable that this ability is an extension of telekinesis. Garde with the flight legacy were seen fighting against the Mogadorians in the Mogadorian Invasion of Lorien in Four 's visions.


 * Force Field Projection - Force Field Projection, as the name suggests, allows the user to project/create forcefields. It is unknown if this ability only affects the user or if the user can create force fields around other people/objects.


 * Sensior (Empathy) - Sensior allows the user to detect the emotitons/feelings of other people.


 * Persuasion - Persuasion allows the user to talk anybody into anything, even against the person's will. Crayton hints in The Rise of Nine of someone having this legacy.


 * Impervious Skin - Impervious Skin renders the users skin impervious or immune to wounds. This Legacy does not protect from things such as shockwaves, as they do internal damage as well.


 * Time Manipulation (Chronokinesis) - Time Manipulation is the ability to stop, slow, speed up, or travel through time.


 * Energy Shield Projection - Energy Shield Projection is the ability to project a shield that stops or nullifies energy.


 * Energy Blasts (actual name unknown) - Icey Cobalt blue energy produced from the hands that can be used as a physical attack. Number One remembers a Garde back on Lorien, possibly a family member, that used this Legacy to take down a Piken that would have taken out the nine loric children attempting to escape.


 * Shockwave Projection - The ability to produce shockwaves from the body.


 * Legacy Cancellation - The ability to turn off any Garde's Legacies. Setrakus Ra shows this, it might be one of his Legacies, if he is a Loric.


 * Super Strength - The ability to display a greater level of strength compared to the fellow Garde, Nine has shown hints of this, but it is not confirmed whether it is one of his Legacies yet.


 * Magnetism - The ability to manipulate and control metals of all types. Setrakus Ra shows this when he changes a Mog sword back into its original state when it was broken.