User talk:July1234

The Escapist has posted an article on "The Secret of WoW" which is an in-depth look at the many many reasons why people still play World of Warcraft.The article also makes suggestions to new developers about what they need to include to take on the giant! http://www.powerleveling-gold.com

The author points out the obvious skew in the industry when he says, "Ten million subscribers. At $15 a month each, that comes to $150 million a month and 1.8 billion a year. http://www.powerleveling-gold.com/ If you could capture just one in ten WoW users and get them to jump to your MMO, you'd be a massive success by industry standards". Here's a look at the article, take a look and reply with your comments below: If I had a double bacon cheeseburger for every forum post titled "Why do people [still] play World of Warcraft?" then I would have died of a coronary a year before The Burning Crusade went into beta. http://www.powerleveling-gold.com/ Now, mostly these posts are from basic internet-level malcontents and trolls, or people who can't grasp the idea of different people having different personal tastes. But I want to take the question seriously for a minute, partly so that you can just drop a link to this article the next time one of those threads appears, but mostly because I think that hopeful MMO game designers might be asking themselves the same thing. http://www.powerleveling-gold.com/ Ten million subscribers. At $15 a month each, that comes to $150 million a month and 1.8 billion a year. If you could capture just one in ten WoW users and get them to jump to your MMO, you'd be a massive success by industry standards.