User talk:Kkaran99/sandbox

Can we meet in class to rearrange and reorganize this whole thing because does to seem to meet up to standard. — Preceding unsigned comment added by MsProvidence (talk • contribs) 14:16, 29 March 2012 (UTC) Am confused. but since you covered everything i will just edit it. — Preceding unsigned comment added by MsProvidence (talk • contribs) 13:33, 29 March 2012 (UTC) I will be checking for grammatical error. Providence I just copied what should have been in the talk page and but it there. Providence

I will be making edits to the following sections:

Battle.net 2.0
Blizzard released its revamped Battle.net service in 2009. This service allows people who have purchased Blizzard products (StarCraft, StarCraft II, Diablo II, and Warcraft III, as well as their expansions) to download digital copies of games they have purchased, without needing any physical media. In the future, it will store a player's "Blizzard Level" (similar to a Gamerscore).[72]

On November 11, 2009, Blizzard required all World of Warcraft accounts to switch over to Battle.net Accounts. This transition now means that all current Blizzard titles can be accessed, downloaded, and played with a singular Battle.net login.[73]

Legal Disputes
Blizzard Entertainment, Inc. vs Valve Corporation

Shortly after Valve Corporation filed its trademark for "Dota" to secure the franchising rights for Dota 2, DotA-Allstars, LLC, run by former contributors to the games's predecessor, Defense of the Ancients, filed an opposing trademark in August 2010.[70] DotA All-Stars, LLC was sold to Blizzard Entertainment in 2011. After the opposition was overruled in Valve's favor, Blizzard filed an opposition against Valve in November 2011, citing their license agreement with developers, as well as their ownership of DotA-Allstars, LLC.[71]

Privacy controversy and Real ID
On July 6, 2010 Blizzard announced that they were changing the way their forums worked to require that users identify themselves with their real name.[36][37] The reaction from the community was overwhelmingly negative with multiple game magazines calling the change "foolhardy"[38] and an "Epic Fail".[39] It also resulted in the largest user response ever on the Blizzard forums.[40][41][42][43][44] This included personal details of a Blizzard employee who gave his real name "to show it wasn't a big deal".[45] Shortly after revealing his real name, personal information was posted including his phone number, picture, age, and home address.[40]

Some technology media outlets suggested that displaying real names through Real ID is a good idea and would benefit both Battle.net and the Blizzard community.[46] But others were worried that Blizzard were opening their fans up to real-life dangers[47] such as stalking, sexual predators, and employment issues, since a simple Google search by your employer will reveal your online activities.[40][48][49][50]

Blizzard initially responded to some of the concerns by saying that the changes would not be retroactive to previous posts, that parents could set up the system so that minors cannot post, and that posting to the forums is optional.[51] However due to the huge negative response, Blizzard President Michael Morhaime issued a statement rescinding the plan to use real names on Blizzard's forums for the time being.[52]

Karan have edited anything yet? Providence