User talk:Lolmasterman123

Radial Menu For Left 4 Dead
"RadialMenu" { //-- "Orders,Survivor,Alive" { "Center" { "command"	"vocalize smartlook" "text"	 "Look!" } "North" { "command"	"z_spawn witch" "text"	 "witch" } "NorthEast" { "command"	"z_spawn hunter" "text"	 "hunter" } "East" { "command"	"z_spawn smoker" "text"	 "smoker" } "SouthEast" { "command"	"z_spawn tank" "text"	 "tank" } "South" { "command"	"ent_create infected" "text"	 "infected" } "SouthWest" { "command"	"director_force_panic_event" "text"	 "panic event" } "West" { "command"	"Director_start" "text"	 "director on" } "NorthWest" { "command"	"Director_stop" "text"	 "Director off" } } //-- "QA,Survivor,Alive" { "Center" { "command"	"vocalize PlayerAskReady" "text"	 "#L4D_rosetta_ready" } "North" { "command"	"prop_physics_create props_interiors\table_picnic.mdl" "text"	 "Picnic Table" } "NorthEast" { "command"	"prop_dynamic_create props_windows\window_industrial.mdl" "text"	 "Window" } "East" { "command"	"prop_dynamic_create props_interiors\bbq_grill.mdl" "text"	 "BBQ Grill" } "SouthEast" { "command"	"prop_dynamic_create props_equipment\scaffolding.mdl" "text"	 "Scaffolding" } "South" { "command"	"prop_dynamic_create props_street\police_barricade4.mdl" "text"	 "Police Barricade 12x1" } "SouthWest" { "command"	"prop_dynamic_create props_junk/barrel_fire.mdl" "text"	 "Barrel Fire" } "West" { "command"	"prop_dynamic_create props_vehicles/ambulance.mdl" "text"	 "Ambulance" } "NorthWest" { "command"	"prop_physics_create props_equipment\gas_pump_nodebris.mdl" "text"	 "Gas Pump" } } //-- "Orders,Zombie,Alive" { "Center" { "command"	"vocalize smartlook" "text"	 "Look!" } "North" { "command"	"z_spawn witch" "text"	 "witch" } "NorthEast" { "command"	"z_spawn hunter" "text"	 "hunter" } "East" { "command"	"z_spawn smoker" "text"	 "smoker" } "SouthEast" { "command"	"z_spawn tank" "text"	 "tank" } "South" { "command"	"ent_create infected" "text"	 "infected" } "SouthWest" { "command"	"director_force_panic_event" "text"	 "panic event" } "West" { "command"	"Director_start" "text"	 "director on" } "NorthWest" { "command"	"Director_stop" "text"	 "Director off" } } //-- "QA,Zombie,Alive" { "Center" { "command"	"vocalize PlayerZombieTaunt" "text"	 "#L4D_rosetta_grrrr" } } //-- "Alerts,Zombie,Alive" { "Center" { "command"	"vocalize PlayerZombieTaunt" "text"	 "#L4D_rosetta_grrrr" } } //-- "BarricadeBuilder,Survivor,Alive" { "Center" { "command"	"" "text"	 "CANCEL" } "North" { "command"	"prop_dynamic_create props_fortifications/sandbags_line2.mdl" "text"	 "Sandbags Line" } "NorthEast" { "command"	"prop_dynamic_create props_furniture/bathtub1.mdl" "text"	 "Bathtub" } "East" { "command"	"prop_dynamic_create props_junk/dumpster.mdl" "text"	 "Dumpster" } "SouthEast" { "command"	"prop_dynamic_create props_cemetery/cemetery_column.mdl" "text"	 "column" } "South" { "command"	"prop_dynamic_create props_street/police_barricade.mdl" "text"	 "Police Barricade" } "SouthWest" { "command"	"prop_dynamic_create props_industrial/wire_spool_01.mdl" "text"	 "Wire Spool" } "West" { "command"	"prop_dynamic_create props_exteriors/wood_stairs_120.mdl" "text"	 "Wooden Stairs" } "NorthWest" { "command"	"prop_dynamic_create props_fortifications/sandbags_corner2.mdl" "text"	 "Sandbags Corner" } } //-- "Vehicles,Survivor,Alive" { "Center" { "command"	"" "text"	 "CANCEL" } "North" { "command"	"prop_dynamic_create props_vehicles\boat_fishing02.mdl" "text"	 "Fishing Boat" } "NorthEast" { "command"	"prop_dynamic_create props_vehicles\police_car_glass.mdl;prop_dynamic_create props_vehicles\police_car_lightbar.mdl;prop_dynamic_create props_vehicles\police_car_lights_on.mdl" "text"	 "Police Car" } "East" { "command"	"prop_dynamic_create props_vehicles\airliner_finale_left.mdl;prop_dynamic_create props_vehicles\airliner_finale_right.mdl" "text"	 "Airliner" } "SouthEast" { "command"	"prop_dynamic_create props_vehicles\c130.mdl" "text"	 "Military Plane" } "South" { "command"	"prop_dynamic_create props_vehicles/cara_82hatchback.mdl" "text"	 "Hatchback Car" } "SouthWest" { "command"	"prop_dynamic_create props_vehicles\train_box.mdl" "text"	 "Train Box" } "West" { "command"	"prop_dynamic_create props_vehicles/army_truck.mdl" "text"	 "Army Truck" } "NorthWest" { "command"	"prop_dynamic_create props_vehicles/airport_fuel_truck.mdl" "text"	 "Fuel Truck" } } //-- "Cheats,Survivor,Alive" { "Center" { "command"	"" "text"	 "CANCEL" } "North" { "command"	"sv_cheats 1" "text"	 "Cheats on" } "NorthEast" { "command"	"sv_infinite_ammo 1" "text"	 "Infinite Ammo" } "East" { "command"	"noclip" "text"	 "noclip" } "SouthEast" { "command"	"give health" "text"	 "heal" } "South" { "command"	"sv_infinite_ammo 0" "text"	 "Finite Ammo" } "SouthWest" { "command"	"god 1" "text"	 "Godmode On" } "West" { "command"	"god 0" "text"	 "Godmode Off" } "NorthWest" { "command"	"sv_cheats 0" "text"	 "Cheats Off" } } //-- "Moreprops,Survivor,Alive" { "Center" { "command"	"" "text"	 "CANCEL" } "North" { "command"	"ent_create weapon_molotov" "text"	 "Molotov" } "NorthEast" { "command"	"ent_create weapon_pain_pills" "text"	 "Pain Pills" } "East" { "command"	"ent_create weapon_first_aid_kit" "text"	 "First Aid" } "SouthEast" { "command"	"ent_create weapon_rifle" "text"	 "Rifle" } "South" { "command"	"ent_create weapon_autoshotgun" "text"	 "Auto Shotgun" } "SouthWest" { "command"	"ent_create weapon_hunting_rifle" "text"	 "Hunting Rifle" } "West" { "command"	"ent_create weapon_pistol" "text"	 "Pistol" } "NorthWest" { "command"	"ent_create weapon_pipe_bomb" "text"	 "Pipe Bomb" } } //-- "HouseProps,Survivor,Alive" { "Center" { "command"	"" "text"	 "CANCEL" } "North" { "command"	"prop_dynamic_create props_interiors\couch.mdl" "text"	 "Couch" } "NorthEast" { "command"	"prop_dynamic_create props\terror\hamradio.mdl" "text"	 "Radio" } "East" { "command"	"prop_dynamic_create props_interiors\bed.mdl" "text"	 "Bed" } "SouthEast" { "command"	"prop_dynamic_create props_interiors\refrigerator03.mdl" "text"	 "Fridge" } "South" { "command"	"prop_dynamic_create props_interiors\ottoman01.mdl" "text"	 "Pouff/ottoman" } "SouthWest" { "command"	"prop_dynamic_create props_interiors\vcr.mdl" "text"	 "VCR" } "West" { "command"	"prop_dynamic_create props_equipment\snack_machine.mdl" "text"	 "Snack Machine" } "NorthWest" { "command"	"prop_dynamic_create props\cs_militia\television_console01.mdl" "text"	 "Old TV Set" } } //-- "BuildingProps,Survivor,Alive" { "Center" { "command"	"" "text"	 "CANCEL" } "North" { "command"	"prop_dynamic_create props_unique\hospital05_rooftop_cube01.mdl" "text"	 "Concrete Cube" } "NorthEast" { "command"	"prop_dynamic_create props\de_train\chainlinkgate.mdl" "text"	 "Fence" } "East" { "command"	"prop_dynamic_create props_wasteland\rock_cliff01.mdl" "text"	 "Rock Cliff" } "SouthEast" { "command"	"prop_dynamic_create editor\air_node.mdl" "text"	 "Air Node" } "South" { "command"	"prop_physics_create props_canal\boat001a.mdl" "text"	 "Boat" } "SouthWest" { "command"	"prop_dynamic_create props_doors\roll-up_door_full.mdl" "text"	 "Roll-up Door" } "West" { "command"	"prop_dynamic_create props_unique\airport\atlas.mdl" "text"	 "Atlas" } "NorthWest" { "command"	"prop_dynamic_create props_unique\rope_bridge.mdl" "text"	 "Rope Bridge" } }

Lolmasterman123 (talk) 18:36, 16 June 2011 (UTC)Lolmasterman123 -utube