User talk:Prabalmall

Mobile Learning University (MLU) Prabal Mall, Ph.D.

The concept:

I foresee and coin the term Mobile Learning University (MLU). These will be virtual universities beaming content to mobile users in various knowledge domains.

The key facilitators will be:

•	Service providers •	Value Added Service (VAS) providers •	Content aggregators •	Mobile Learning University

Components of a typical MLU M-Learning Knowledge Capsule:

•	The front end with rich media content played by a M-Learning Player •	The actual M-Learning content updated on a regular basis •	Samples, Simulations, Case Studies, Game Based Learning and Assessments •	On completion of a course or a module results are made available on the mobile itself

Typically a MLU M-learning solution can be disseminated in the following manner:

a)	The M-Learning Player, which can come with a mobile device or can be downloaded from a service providers site b)	Connectivity in the form of GSM or CDMA network, with GPRS or 3G c)	Service provider d)	Value Added Service (VAS) Provider who has the M-Learning content available on Streaming Media Servers e)	Mobile Learning content which has been created or available with Mobile Content Aggregators

The users log on to the service providers site and download an M-Learning Player which is generally free. The user then logs on to the M-Learning content available on the service provider’s site but hosted by Value Added Service (VAS) Provider on their Streaming Media Servers.

Here are advantages of a typical Knowledge Capsule: •	An Interactive Learning experience where learners can interact with each other. •	Small and handy to carry •	Can be used anywhere unlike a computer, even at remote locations •	Mobile phones, PDAs or tablets are much more user friendly than computers and laptops •	Writing with a stylus pen is easier than using keyboard and mouse •	Sharing is easy on mobile devices and group learning can be encouraged along with peer to peer and peer to facilitator sharing as well as chat •	These are devices which engage learners; hence game based M-Learning content can be very rewarding as well as successful •	Mobile devices are generally more economical than desktop computers or laptops