User talk:Samuel Verbiese

Samuel Verbiese (talk) 17:07, 26 October 2014 (UTC)== October 2014 == Hello, and welcome to Wikipedia. This is a message letting you know that one or more of your recent edits to Maze has been undone by an automated computer program called ClueBot NG.


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 * The following is the log entry regarding this message: Maze was changed by Samuel Verbiese (u) (t) ANN scored at 0.969856 on 2014-10-26T15:49:45+00:00 . Thank you. ClueBot NG (talk) 15:49, 26 October 2014 (UTC)

Comment and apology to Wikipedia about my erroneous way to question a point... I just tried to make my point in Talk, but it failed too... Trying again through 'editing', i.e. placing a text below the existing one left unharmed... : Sorry, I'm new to contributing, and I placed my questioning of an assertion right on the very spot. I understand there must be a better way of doing and expected this refusal to happen.

So I now try to convey my point here : a 'maze' is first said here to be a 'tour puzzle', itself a Wikipedia entry. The second use of 'tour maze' I'm here questioning would refer to a special category of mazes in which "pathways and walls can change during the game", and this category cannot bear the same name as a category in which these are fixed...

Now, in addition: - I'd like to point to the special use of the word 'maze' in the UK, where it means a labyrinth in general, thus not the multicursal one it means almost everywhere else. - Besides I see there is no French version for this entry that should bear the name of 'dedale' (with an 'accent aigu' on the first 'e', I say this because the accent didn't come out as intended in this English font), nor a Dutch entry where the name 'doolhof' would (very aptly indeed) be used, as it means 'a garden where you get lost'. In those languages, 'labyrinth' becomes respectively 'labyrinthe' and 'labyrint'.

- Before leaving, let me tell you I personally like calling my labyrinth articles 'Amazing Labyrinths" not only for the play of words, but mainly because each (unicursal) labyrinth inherently has a dual that is a (multicursal) maze, because when leaving the labyrintine pathway to 'climb the wall', you reach multiple choices and dead ends instead of a single pathway and one single (generally) central dead end...

Thanks for this opportunity (hopefully working this time) to convey these points to the authors of this entry.