User talk:Sasuke Uchiha1270

FIRE TEMPLE
Alright. First order of business at the village is to visit the Archery Game. Remember the building that was under construction as Young Link? It's now finished, and the proprietor who ran the Shooting Gallery in Hyrule Market now runs the Archery Game building here. Enter, and pay 20 Rupees to play. Now this is basically the same, except the Rupees to shoot show up in random positions. This makes it slightly harder, but if you have keen eyesight and control skills, you should still make it. Win it to get the BIG QUIVER. Next, head to Goron City. We're looking for a small Goron rolling around. Once you find him, plant a bomb so that it'll explode as he's running over it. This is harder because he rolls much faster than the "Hot Rodder Goron." Once successful, he'll tell you of his dad. Ask him about this "dragon" and the plight of the Gorons. After you do that, he gives you the GORON TUNIC, a special heat-resistant tunic that'll protect Link against extreme heat. You got this free, as opposed to the highly expensive one in the Goron City Shop.

You'll notice that all the doors have opened. Head into Darunia's room. You'll see a rock here. Pull it out and enter through the opening to enter Death Mountain Crater. (Don't forget to wear your Goron Tunic!) Once here, use the Hookshot to get across the fallen bridge. You should encounter Sheik. He'll now teach you the BOLERO OF FIRE, a warp to here. Now let's get a few things before we enter the temple. Warp to the Temple of Time, and return to the past. Use the Bolero of Fire to warp back to the Death Mountain Crater. Now since the tunics you get are Adult-sized, Young Link can't wear them, so be quick.

First, drop a Bottle of Bugs onto the soft dirt patch here to release a Gold Skulltula. (GOLD SKULLTULAS: 065 out of 100) Plant a Magic Bean at the same spot, then warp back to the Temple of Time. Return here as Adult Link (using the warp) and ride the Magic Plant to a rock with a Piece of Heart on it. (HEART PIECES: 30 out of 36) Now enter the temple.

Welcome to the blazing hot Fire Temple!

Pick off the Fire Keese if you want, and climb up the stairs. Head through the left door (the other's locked) and you'll meet Darunia. He tells you that Ganondorf locked up the Gorons and revived Volvagia, the ancient dragon who was defeated long ago by a heroic Goron. Ganondorf is also going to feed the Gorons to the dragon, so you must rescue all the Gorons. Finally, the dragon's weakness is a legendary hammer made by the Gorons. He'll ask you to rescue the Gorons while he tries his best to seal away Volvagia. He doesn't have the legendary hammer though, so you must find it. First, you must rescue a Goron in this room. Jump on the pillars to your left, and step on the switch to release a Goron. Talk to him and he'll leave. Open the chest for a SMALL KEY. Now exit and open the locked door.

In this large room, we have another Goron to rescue, but first, head towards the left door. Before entering, play the Song of Time outside the hall to move a blue block. Climb up it and go through the door. In this room, stand against a corner with your back facing it, and shield until all the flying floor tiles are gone. (They disintegrate when they hit your shield.) Now, get rid of the Like Like from a distance. (It'll take your shield and Goron Tunic if you don't!) Once it's gone, get the Gold Skulltula and return to the large room. (GOLD SKULLTULAS: 066 out of 100) Head clear over to the other side, bomb the peculiar-looking wall, and head through the door. (You can safely walk on lava for a few seconds with the Goron Tunic on, so don't panic if you fall in.)

Inside, step on the switch to release the Goron. Grab the SMALL KEY from the chest behind him once he leaves, then return once again to the large room. Return to where the blue block is, move it again with the Song of Time, and head through the door. Step on the switch to release this Goron, and grab the SMALL KEY from the chest behind him. Head back to the large room, and use one of your keys to unlock the locked door here. In this next room, slide down the plank, and position yourself at the corners so you can pick off the Keese on the grates. Climb up one of the walls to the top, and carefully make your way to the floor grating that's closer to the block with a face. Drop down to where it is, and push the block until it falls. Drop down onto it, and wait for "old faithful" of the fire to erupt, and it'll launch you to a "hidden" room. Use your other key to open the door. You'll see another caged Goron. First, climb up on the elevated pieces of floor at the left, and take care of the Torch Slugs. Get up to the top, jump across, and push/pull the block until you can't. Use the block to jump to the grating, and climb to the lower ledge. From there, drop a bomb on it, and quickly head to the top. When the bomb explodes, climb up and you'll have plenty of time to reach the top. Head through the door.

In this next room, look around on the left side of this room and you'll find an enclosed area. Bomb the wall to find a Gold Skulltula. You should hear it. (GOLD SKULLTULAS: 067 out of 100) Go a little more around the perimeter (being careful of the boulders) to see another enclosed area with a door this time. Head into the door, and free the Goron. Get the SMALL KEY behind him as usual. Return to the previous room. Now, head to the complete opposite side of this room. You'll see another Goron cell. Free him and grab the SMALL KEY behind him. Now, a little right from here is a locked door. Find it and open it. (It should be the only locked door.)

One word of thumb here: DO NOT FALL. If you do, you'll return to the first large room and have to go through the painstaking process of returning here. Grab the Recovery Hearts if you need them, and shoot the silver eye switch with your Bow. Head through the door that was opened, and open the large chest for the DUNGEON MAP. Finally! Now head back and open the locked door with your last key. Cross the narrow bridge, drop to the grated floor, and MOVE. There's a wall of fire behind you. Just move to the very end, and head through the door. You're now at the upper part of the maze room with boulders. First, turn right and play your Scarecrow's Song, and Pierre should appear. Hookshot up to him, then Hookshot again to the platform. Let it carry you up, and head through the door. Go around, climb up the grate, kill the Gold Skulltula, (GOLD SKULLTULAS: 068 out of 100), climb up another grate, and head through the door. Welcome to the fifth floor. Do me a favor and don't fall. If you look at the wall facing the "abyss", you'll see a Gold Skulltula. Find a good position and Hookshot it. (GOLD SKULLTULAS: 069 out of 100) Now, step on the switch, and it'll lower some fire around a chest for a limited time. Climb up a bit, and use the Hookshot to get past the steeper part of the slope. (which Link can't climb) Now quickly roll to the top and open the chest for a HUGE RUPEE. Now head back to the upper part of the maze room.

Jump across, eliminate the Torch Slug, and bomb the obvious-looking floor here. Drop down (though I prefer to climb down), head to the end, and free the Goron we saw before. Talk to him to make him leave, and grab the SMALL KEY from the chest. Head back up to the maze room the same way you left. Now you see the switch? Get to it by jumping on the corner ledge first. This switch will open another Goron cell. Head to where the game points you to, talk to the Goron, and grab the SMALL KEY. Now, drop down, and head back to the room with the wall of fire that chased you. (You remember how to get there, right?) From here, get to the locked door. (using the ledge on the far edge of the door's platform) Head through the hall, and open the door.

Now there's a lot of stuff to do in this room, including fighting a mini-boss. First, head right, stay towards the right, and enter the door you see there. (This is a maze of fire, so be careful.) Inside the door, open the large chest for the COMPASS. Yay! Return. Now that you have the Compass, head to the southwestern part of this room. (Something of interest: As Navi says, look past the grated floor and you'll see the room in which we met Darunia. Down there, the Goron you freed said that the pillar in there needs to be collapsed so that you can reach the boss room. Well, this room is where the pillar is hanging from. We just need to get something to pound it down.) Get to the locked door and open it. Ignore the Goron cell for now, and head to the other side. You see the switch and the large wall of fire? The switch lowers the wall of fire briefly, so get to the switch, activate it, then find your way past the lowered wall of fire. Get some stuff from the pots if you need it, and bomb the door. Yes, I said bomb it. It's a fake one that'll smash down on you if you try to open it. Head through the REAL door behind it and you'll encounter...

--- MINI-BOSS: FLARE DANCER

First, this enemy will jump out of the central pillar of fire and start throwing fire projectiles at you. In order to be able to hit this dude, you have to Hookshot him right out of its flaming clothes. Once it's out, start punishing it with sword slashes. It'll try to run away from you, but don't chase it. Just charge up your Advanced Spin Slash and release when it gets near you. (It turns around when it sees you, so be quick.) Keep doing this until it's dead. ---

When the Flare Dancer is dead, the pillar of fire it came out of will lower. Hop onto the platform it was on, and it'll carry you up to a room. Head through the door. In here, climb up the grating, drop a bomb onto the crystal, and when it explodes, climb up some more grating while the fire is lowered. Enter the door. Now, ignore the large switch here, and instead climb up to where the smaller one is. Pick off the Fire Keese, and step on the switch. Fire surrounding a chest will lower. Quickly get there using the stairs. (the stairs are more dangerous, but it saves time) Open the large chest for the... finally...MEGATON HAMMER, the ancient hammer used to silence Volvagia from so long ago. Now that we have that, we just need to Boss Key. Equip the hammer, since we'll be using it a lot. Head back to the large panel and smash it down. It'll fall, so follow it down. In here, smash away the pillar and it'll magically disappear. Head through the door and pick off the Fire Keese with the Bow. Now, face the pillar jutting out, and smash its end with the hammer to reveal a large staircase. Before going down, take a small box with you, and set it on the switch down there. This'll keep the bars on the door up. Head through the sliding door to end up back in the complicated room with fire walls as a maze.

Pound the panel to make it drop, and follow it down. Get up to the door, which is the entrance to what seems like a building. The switch is rusted, so pound it with the hammer to open the door. Head inside. Face the blue block and play the Song of Time to move it. Jump across to the other side and pound the rusted switch to free the Goron below. Drop down, talk to him, and open the chest for a SMALL KEY. ...And just when you thought you would get the Boss Key out of doing this. Oh well.

But wait! Look at your map. There's still some unexplored territory in the first floor. Let's head back down there. To get back there, climb the blue block, and go through the door. Jump across, and pound the pillar to make it fall. Now you can use it to cross to the boss room! Follow it down, and land (without getting injured...???) and head to the entrance room. Go down the stairs, and pound away the pillar here. Use the final Small Key of the temple to unlock this door. In here, you must get rid of ALL the enemies. Once you do, the next door will be unlocked. In here, shield against the flying floor tiles, and kill the Like Like from a distance. Get the Gold Skulltula here, then continue to the next room. (GOLD SKULLTULAS: 070 out of 100) You'll encounter another Flare Dancer. Defeat it the same way as before, and open the small chest for some BOMBS. Head into the next room, pound the rusty switch to release the Goron, and open the chest for the BOSS KEY. Head through the door, and get back to the room where you met Darunia. Cross the lava pit, and open the door with your newly acquired key.

--- BOSS: Volvagia, Subterranean Lava Dragon

This dragon looks more like a flying snake that breathes fire, but anyway... Wait for Volvagia to reveal its head, and when it does, it will throw its fiery hair to try to attack you. (It swings it like a girl...Is it a she?) Stay away from her(?) hair attack, and go up to her and pound her head down with the Hammer. Keep hitting her with the hammer until she retreats. The next time she reveals herself, she'll fly out and start attacking you. Avoid her until she gets back underground. She'll then reveal her head again. Repeat this process until she's dead. As you damage her, she'll try to trick you by having fire come up where she should appear, but then she appears in another hole. Be careful.

WATER TEMPLE
This section covers the Water Temple only. Let's get busy. Unequip the Iron Boots to surface. (From now on, when I say "sink", that means equip your Iron Boots to sink to the bottom of water. This'll save me some explanation.) Head to the right, go through the hall, and sink to the bottom. Grab the block ahead and pull it as far as it can go, then turn around. Hookshot the symbol here to get back up without unequipping the Iron Boots. Back at the main room, sink to the next level (the ledge should have two pots) and head through. You'll encounter Stingers. Kill them with the Hookshot, then Hookshot to the top. Unequip the Iron Boots. You'll see a chest surrounded by a water jet and a crystal switch. The best solution to this is to stand near the water jet, and hit the crystal with an Arrow. Open the large chest while the jet is down to get the COMPASS for this temple. Head back to the main room. Sink down to the very bottom this time, and head into the hall you land by. (Careful of the Spikes...) You'll meet Princess Ruto, all grown up. After some jabber about the wedding, she'll ask you to follow her. Get all the way up to the surface of the water, and head into the door.

Defeat all the Spikes here to reveal a large chest. Open it for the DUNGEON MAP! Now head into the previous room. Stand underneath the Triforce symbol and play Zelda's Lullaby to lower the water. Now you have to light the two torches here. To do so, stand behind the lit torch, and fire arrows through the fire to the unlit torches. Doing this will make the arrowheads catch on fire and light the torches. Once they're lit, head through the door. Kill the Shell Blades by Hookshotting them when they open, and a chest will appear. Open it to get a SMALL KEY. Head back to the main room. At the west side, climb up the block there, and push the other block until it falls. Sink down to the bottom, go to the end, and rise back to the top. In here, hit the crystal switch to raise a water jet, and use it as a platform to get to the other side. In here, sink to the flat portion of the pipe. This is the best spot for Hookshotting to the hall. First, hit the crystal switch in the dragon head's mouth to open the gate, then Hookshot to the hall. Go past the Shell Blades carefully, and open the chest at the surface of the water for a SMALL KEY. Hit the crystal switch to open the gate so you can get back. Go all the way back to the main room. Use the Hookshot for the final leg of the return trip. Now go down the south hall, and bomb the cracked floor at the end.

Sink down, kill the Shell Blade, and rise to the surface at the top. Step on the switch to raise the water slightly and to raise a pillar. Hookshot to the pillar, defeat the Tektites, and use the Advanced Spin Slash to hit the crystal switch, opening the gate. There's a Gold Skulltula here. (GOLD SKULLTULAS: 078 out of 100) Head back to the main room. Use a Small Key to open the door ahead of you. Inside, find a Hookshot panel, get up to it, and play Zelda's Lullaby to raise the water level. Head through the door here. Head back to where you met Ruto, and that is by going down the east hall on the bottom floor. Once you get to the room, rise to the surface to see a cracked wall. Bomb it, then open the chest for a SMALL KEY. As tradition in this temple, head back to the main room and to the surface of the water.

In the central pillar of the room, fire an arrow through a lit torch to an unlit torch on the north side to open a barred door. Enter the tower and sink to the bottom, being careful of the spikes, and you'll see another hall going deeper. Follow it. At the end, Hookshot the crystal to release a horde of enemies, all which have to be killed with the Hookshot. (Only weapon to use underwater.) Once all of them are gone, head to the surface of the water where the gate opened. Open the chest for a SMALL KEY. Yet again, head back to the main room. Head over to the locked door on the west side, and head through. Here, stand on the water jet and wait for a Tektite to fall. Get rid of it, then stand on the water jet again. Hit the crystal with an arrow to make the water jet rise. At the top, head through the door.

Play Zelda's Lullaby by the Triforce emblem to raise the water at its highest point again. Go to the west side to see another locked door. Open it and go through. Drop down the platforms, and keep Hookshotting up to the top. Unlock the door, and in here, kill the Tektites first from up here, then hit the crystal to raise the water. Hookshot across, then hit the crystal again to lower the water. Hookshot across, climb over the statue, and hit the crystal again. Hookshot across, hit the crystal, get on the statue, and hit the crystal again to get to the upper part of the room. Kill the Tektites, and wait for the Like Like to get out of the way before you Hookshot to where it is. Kill the Like Like, refill your arrows with the pots if needed, and head into the next room.

Woah...This is a wierd room. Head forward to find a locked door. Turn back and you'll see a shadow of yourself.

--- MINI-BOSS: Dark Link

An exact copy of yourself, and it's one of the hardest bosses in the game! It attacks right when you attack, it dodges when you jump slash, and when you try to lunge stab it, it hops onto your sword then hops back off. Talk about tough! The thing about this guy is that in order to defeat him, DON'T Z/L TARGET HIM! If you do target him, you'll always endlessly clash swords. You will get hit a lot, and I suggest having a fairy with you, but don't target him and he'll actually have a harder time blocking your attacks. He's extremely hard with normal means, but you can do it on your first try. Of course, you COULD use Din's Fire... Another thing to note is that Dark Link has as much health as you do, and each Master Sword hit takes off a heart of Dark Link's health. In other words, if you're going for a three-heart challenge, Dark Link will only need three hits to kill. Finally, a cool thing I noticed, you can slow down Shadow Link's movements if you equip the Iron Boots. Yep, it seems everything you do is reflected onto Dark Link.

If you L(or Z)-target Dark Link and use the thrust attack with the Biggoron's Sword, it'll hit him every time.

If you don't have the Biggoron's Sword and don't want to get the Giant's Knife, the Megaton Hammer works just as well on Shadow Link. Just be aware that you can't shield, so you'll need some good dodging skills if you're going for this method.

If you have Deku Nuts, use one to stun Dark Link, then go in for a slash. I've tried this, and it only works once, as afterwards he'll dodge your Deku Nuts to avoid getting stunned. So try to go for a powerful slash, like a jump strike.

Out of all the strategies, Iron Boots + Megaton Hammer/Biggoron's Sword seems to work REALLY well. ---

Head through the next door, and open the large chest for the LONGSHOT. It's an upgraded Hookshot, and reaches twice as far. Behind the chest is a blue block. Remove it by playing the Song of Time, and fall through. You'll encounter an underground river. Equip the Iron Boots, and avoid the whirlpools in the river. Near the third whirlpool is a Gold Skulltula. (GOLD SKULLTULAS: 079 out of 100) Keep going and you'll see a platform with two pots. One has a fairy, so bottle it. Walk over to the other platform, then hit the gold eye switch with an arrow to open the nearby gate temporarily. Take off the Iron Boots and get to where the gate opened. Open the chest for a SMALL KEY, and go down this hall. You'll realize you're back in a familiar area. Just head back to the main room.

Now to look for the Boss Key. But first, head through the west door. Longshot to the symbol, and look up at the ceiling to see a Gold Skulltula. (GOLD SKULLTULAS: 080 out of 100) Don't worry about how far it is. Just fire the Longshot and you'll get it. Now head back to the main room, back to where Ruto is, and surface. Play Zelda's Lullaby to lower the water level, and return to the main room. Enter the tower, Longshot up, and play Zelda's Lullaby to raise the water level to its second height. Exit through the door here. Go to the south side, hit the gold eye switch with an arrow, and Longshot across quickly. Follow the new hall, push the block until you hear a chime, then turn right. Open the chest for a SMALL KEY, then go to the opposite side. Longshot up and you'll get back to the main room.

Drop back down, and enter the tower. (Remember, light the torch nearby with an arrow.) Longshot to the top and look around to see a Gold Skulltula. Longshot it. (GOLD SKULLTULAS: 081 out of 100) Now exit and sink to the bottom. Go down the north hall and rise to the surface at the end. Get on the ledge behind you, then Longshot across, entering the locked door with one of your keys. Inside, kill all the Tektites, then swim across quickly. Head through the door. Kill all the Stingers, then bomb both the east and west sides of the north wall.

Head through the west opening, push the block until you can't, then go to the east side, pull the block 'til you can't, then push the block the rest of the way until it drops down to the underwater switch. This'll raise the water. Get to the door up there. Step on the switch to raise some water jets, and hop across carefully. Go through the door. Wait until a boulder passes by, then equip the Iron Boots and go to the water. Get a Gold Skulltula around here, (GOLD SKULLTULAS: 082 out of 100) then drop down below it. Kill the Shell Blade, then float to the top. Open the chest for the BOSS KEY. Now let's get back to the main room, using the water stream from the previous boulder area to get back to the room full of Tektites.

Once back at the main room, enter the west door, head through the water jet room like before, and enter the door. Raise the water level. Now, look to the north. You'll see a statue has risen. Longshot to it. Both of the pots here contain a fairy in each. Bottle them if you wish. In this next room, stay to the extreme sides, avoiding the spike traps. You gotta keep moving or else you will slip. If you manage to get past it, open the boss door. Inside, stand on one of the pillars to start this fight.

--- BOSS: Morpha, Giant Aquatic Anemone

Basically, this thing has a moving brain. It only has one attack, but it's really powerful. It'll throw itself towards you, and if it grabs you, you'll suffer three hearts of damage. To damage the boss, dodge its attack and its brain will move around its body. Longshot the brain to snatch it away, and start slashing it. It'll then retreat back into its body. As you damage it, it'll form its body even when the brain is outside of it. So be careful of this ruse. It'll even still form two bodies at once. Just keep slashing the brain until it's dead.