User talk:Sevua~enwiki

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SCUMM
Thank you for editing SCUMM article. Unfortunately I had to revert your changes as SCUMM was never ported to Symbian platform. See discussion page there for details. --Sevua 18:44, 24 May 2006 (UTC)

You kidding??? I'm playing Monkey Island on my UIQ phone right now!!! And I know of several people with Series60 phone using it! Take a look here:

http://forums.scummvm.org/viewforum.php?f=7 Symbian port forum

http://wiki.scummvm.org/index.php/SymbianOS Wiki on Symbian

--Cassioli 06:50, 26 May 2006 (UTC)

NOTE: I didn't yest understand HOW to reply to a message: is this the correct way? I also edited my discussion page...

The Feeble Files
Thanks for the revert, I knew there was no Amiga version at the time of the original release, but I didn't know there was one later and I must have missed the article's second paragraph when I made that change. Cheers,  Mi re ma re  23:36, 27 August 2007 (UTC)

Freddi Fish
A proposed deletion template has been added to the article Freddi Fish, suggesting that it be deleted according to the proposed deletion process. All contributions are appreciated, but this article may not satisfy Wikipedia's criteria for inclusion, and the deletion notice should explain why (see also "What Wikipedia is not" and Wikipedia's deletion policy). You may prevent the proposed deletion by removing the  notice, but please explain why you disagree with the proposed deletion in your edit summary or on its talk page. Also, please consider improving the article to address the issues raised. Even though removing the deletion notice will prevent deletion through the proposed deletion process, the article may still be deleted if it matches any of the speedy deletion criteria or it can be sent to Articles for Deletion, where it may be deleted if consensus to delete is reached. If you agree with the deletion of the article, and you are the only person who has made substantial edits to the page, please add db-author to the top of Freddi Fish. TTN 00:20, 1 December 2007 (UTC)

Donald Duck's Playground and AGI?
Please explain how Donald Duck's Playground uses Adventure Games Interpreter. For one thing, the game is not at all similar to the adventure games that AGI is usually used for, having an entirely different structure and control methods. For another, it is the only game mentioned on the list in the AGI article that I know of that was ever made for the Commodore 64. Did Sierra really write a separate version of AGI for a 8-bit computer, whose whole structure is different, and inferior, to that of the IBM PC, the Macintosh, and the Amiga, and only ever use it for one game? Do you have some sort of insider knowledge about this? I have never seen the source code for any Sierra game, but I have played Donald Duck's Playground and various Sierra advnture games (Space Quest, King's Quest, Leisure Suit Larry) extensively, and so I think I know what I'm talking about. J I P | Talk 19:32, 28 April 2009 (UTC)
 * Heh, game look or controls have nothing to do with the engine. What you're saying here is completely your POV, supported by nothing. What would you say when you will see AGI Tetris game? Speaking of Donald Duck's Playground, Commodore 64 version which was released in 1984, really was not based on AGI engine. However, later instantiations for DOS, Atari ST and Amiga were based on AGI2 v1.0Q, AGI2 v1.0A and AGI2 v1.0C respectively. They were released 2 years later, after Sierra started to experiment with AGI and released King's Quest. Hope this answers your question. --Sevua (talk) 19:06, 29 April 2009 (UTC)
 * I know game looks or controls do not define the game engine, but they provide some clue to it. Would you be able to do Shadow of the Beast in AGI? But that was an extreme example, your main point is entirely valid. I have only ever played Donald Duck's Playground on the Commodore 64, though. As you say yourself above, the Commodore 64 version did not use AGI. The other versions do, but I have never played them, that's why I was so suspicious. However, as it stands, the article is misleading - it leads one to think that even the Commodore 64 version uses AGI, which is not the case. Anyway, thanks for your answer, it was very helpful. J I P  | Talk 19:15, 29 April 2009 (UTC)

Your account will be renamed
Hello,

The developer team at Wikimedia is making some changes to how accounts work, as part of our on-going efforts to provide new and better tools for our users like cross-wiki notifications. These changes will mean you have the same account name everywhere. This will let us give you new features that will help you edit and discuss better, and allow more flexible user permissions for tools. One of the side-effects of this is that user accounts will now have to be unique across all 900 Wikimedia wikis. See the announcement for more information.

Unfortunately, your account clashes with another account also called Sevua. To make sure that both of you can use all Wikimedia projects in future, we have reserved the name Sevua~enwiki that only you will have. If you like it, you don't have to do anything. If you do not like it, you can pick out a different name. If you think you might own all of the accounts with this name and this message is in error, please visit Special:MergeAccount to check and attach all of your accounts to prevent them from being renamed.

Your account will still work as before, and you will be credited for all your edits made so far, but you will have to use the new account name when you log in.

Sorry for the inconvenience.

Yours, Keegan Peterzell Community Liaison, Wikimedia Foundation 02:39, 20 March 2015 (UTC)

Renamed
 This account has been renamed as part of single-user login finalisation. If you own this account you can |log in using your previous username and password for more information. If you do not like this account's new name, you can choose your own using this form after logging in: . -- Keegan (WMF) (talk) 18:44, 22 April 2015 (UTC)