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Fortnite From Wikipedia, the free encyclopedia (Redirected from Fornite) Jump to navigationJump to search Not to be confused with Fortnight. Fortnite FortniteLogo.svg Genre(s)	Survival, battle royale, sandbox Developer(s)	Epic Games Publisher(s) Epic Games[a] Warner Bros. Interactive Entertainment Platform(s)	Windows, macOS,[b] Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, iOS,[b] Android[b] First release	Fortnite: Save the World July 25, 2017 (early access) Fortnite is an online video game developed by Epic Games and released in 2017. It is available in three distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite: Save the World, a cooperative hybrid-tower defense-shooter-survival game for up to four players to fight off zombie-like creatures and defend objects with traps and fortifications they can build; Fortnite Battle Royale, a free-to-play battle royale game in which up to 100 players fight to be the last person standing; and Fortnite Creative, in which players are given complete freedom to create worlds and battle arenas. Save the World and Battle Royale were released in 2017 as early access titles, while Creative was released on December 6, 2018. Save the World is available only for Windows, macOS,[b] PlayStation 4, and Xbox One, while Battle Royale and Creative released for all those platforms, and also for Nintendo Switch, iOS,[b] and Android devices.[b] The game is expected to also launch with the release of the next-generation PlayStation 5 and Xbox Series X/S consoles.

While the Save the World and Creative versions have been successful for Epic Games, Fortnite Battle Royale in particular became a resounding success – drawing in more than 125 million players in less than a year, earning hundreds of millions of dollars per month, and becoming a cultural phenomenon.

Contents 1	Game modes 2	Development 2.1	Fortnite: Save the World 2.2	Fortnite Battle Royale 2.3	Fortnite Creative 3	Reception 3.1	Awards 4	Notes 5	References 6	External links Game modes Fortnite is distributed as three different game modes, using the same engine; each has similar graphics, art assets, and game mechanics.

Fortnite: Save the World is a player-versus-environment cooperative game, with four players collaborating towards a common objective on various missions. The game is set after a fluke storm appears across Earth, causing 98% of the population to disappear, and the survivors to be attacked by zombie-like "husks". The players take the role of commanders of home base shelters, collecting resources, saving survivors, and defending equipment that helps to either collect data on the storm or to push back the storm. From missions, players are awarded a number of in-game items, which include hero characters, weapon and trap schematics, and survivors, all of which can be leveled up through gained experience to improve their attributes. Fortnite Battle Royale is a player-versus-player game for up to 100 players, allowing one to play alone, in a duo, or in a squad (usually consisting of three or four players). Weaponless players airdrop from a "Battle Bus" that crosses the game's map. When they land, they must scavenge for weapons, items, resources, and even vehicles while trying to stay alive and to attack and eliminate other players. Over the course of a round, the safe area of the map shrinks down in size due to an incoming toxic storm; players outside that threshold take damage and can be eliminated if they fail to quickly evacuate. This forces remaining players into tighter spaces and encourages player encounters. The last player, duo, or squad remaining is the winner. Fortnite Creative is a sandbox game mode, similar to Minecraft in that players are given complete freedom to spawn everything that is within the game on an island, and can create games such as battle arenas, race courses, platforming challenges, and more. Players can use their pickaxe to knock down existing structures on the map to collect basic resources that are wood, brick, and metal. Subsequently, in all modes, the player can use these materials to build fortifications, such as walls, floors, and stairs. Such fortification pieces can be edited to add things like windows or doors. The materials used have different durability properties and can be updated to stronger variants using more materials of the same type. Within Save the World this enables players to create defensive fortifications around an objective or trap-filled tunnels to lure husks through. In Battle Royale, this provides the means to quickly traverse the map, protect oneself from enemy fire, or to delay an advancing foe. Players are encouraged to be very inventive in designing their fortifications in Creative.

While Battle Royale and Creative are free-to-play, Save the World is pay-to-play.[2] The games are monetized through the use of V-Bucks, in-game currency that can be purchased with real-world funds, but also earned through completing missions and other achievements in Save the World. V-Bucks in Save the World can be used to buy loot boxes, in the form of piñatas shaped like llamas, to gain a random selection of items. In Battle Royale, V-Bucks can be used to buy cosmetic items like character models or the like, or can also be used to purchase the game's battle pass, a tiered progression of customization rewards for gaining experience and completing certain objectives during the course of a Battle Royale season.[3][4]

Development Fortnite: Save the World Main article: Fortnite: Save the World § Development Fortnite began from an internal game jam at Epic Games following the publishing of Gears of War 3 around 2011. Though it was not initially one of the developed titles during the jam, the concept of merging the construction game genre, representing games like Minecraft and Terraria, and shooter games arose, leading to the foundation of Fortnite.[5][6] Development of Fortnite slowed due to several issues, including switching from the Unreal Engine 3 to Unreal Engine 4, a deeper role-playing game approach to extend the life of the game, and a switch of art style from a dark theme to a more cartoonish style. Further, Epic was looking to get into the games as a service model, and brought in Chinese publisher Tencent to help; Tencent took a large stake in Epic as part of this, leading to the departure of several executives, including Cliff Bleszinski, who had been a key part of Fortnite's development. Fortnite's approach was changed to be Epic's testbed for games as a service, and further slowed the development.[7][6][8]

Epic was able to prepare to release Fortnite as a paid early access title in July 2017, with plans to release it as free-to-play sometime in 2019 while gaining feedback from players to improve the game.[9][10][11][12] With the release of Fortnite Battle Royale, the player-versus-environment mode was distinguished as "Save the World". Ultimately, Epic opted to release Save the World as a premium title, bringing it out of early access on June 29, 2020.[13]

Fortnite Battle Royale Main article: Fortnite Battle Royale § Development Near the same time that Epic released Fortnite into early access, PlayerUnknown's Battlegrounds had become a worldwide phenomenon, having sold over 5 million copies three months from its March 2017 release, and drawing strong interest in the battle royale genre. Epic recognized that with the Fortnite base game, they could also do a battle royale mode, and rapidly developed their own version atop Fortnite in about two months.[14] By September 2017, Epic was ready to release this as a second mode from "Save the World" in the paid-for earlier access, but then later decided to release it as a free game, Fortnite Battle Royale, supported with microtransactions. This version quickly gained players, with over 10 million players during its first two weeks of release, and leading Epic to create separate teams to continue the Fortnite Battle Royale development apart from the Save the World version, outside of common engine elements and art assets.[15][16] This allowed Fortnite Battle Royale to expand to other platforms otherwise not supported by Save the World, including iOS and Android mobile devices and the Nintendo Switch.[17][18]

Fortnite Creative Main article: Fortnite Creative § Development A creative sandbox mode launched on December 6, 2018, synchronized with the start of season 7 of Fortnite Battle Royale. Each player has access to a private, persistent island on which they construct buildings and add and manipulate objects as desired. Players are able to invite friends to this island and participate in unofficial games such as race tracks or jumping courses.[19] Initially, only players who purchased the battle pass could receive their own island, whereas players who did not purchase it received access to the game mode for free on December 13.[20]

Reception See also: Fortnite: Save the World § Reception, Fortnite Battle Royale § Reception, and Fortnite Creative § Reception

The Fortnite Pro-Am event at E3 2018 The Save the World mode achieved over one million players by August 2017, just prior to the release of Battle Royale.[21]

Fortnite Battle Royale became a significant financial success for Epic Games, leading them to separate the teams between Save the World and Battle Royale to provide better support for both modes. Within two weeks of release, over 10 million players had played the mode,[22] and by June 2018, just after the Nintendo Switch release, had reached 125 million players.[23] Revenue from Fortnite Battle Royale during the first half of 2018 had been estimated in the hundreds of millions of dollars per month,[24][25] with total 2018 revenue estimated at $2.4 billion by analysis firm SuperData Research.[26]

Fortnite Battle Royale has also become a cultural phenomenon,[27] with several celebrities reporting they play the game, and athletes using Fortnite emotes as victory celebrations.[28] A notable streaming event in March 2018, with streamer Ninja playing Fortnite Battle Royale alongside Drake, Travis Scott, Kim DotCom, and Pittsburgh Steelers wide receiver JuJu Smith-Schuster, broke viewership records for Twitch to date, and led to Epic arranging a Fortnite Battle Royale pro–am with 50 pairs of streamers and professional players matched with celebrities at E3 2018 in June 2018.[29][30][31] Epic Games has developed organized esports competitions around Fortnite Battle Royale, such as the inaugural US$30 million Fortnite World Cup tournament that took place in July 2019.[32][33]

See also: Fortnite Battle Royale § Parental concerns There has also been growing concern over Fortnite Battle Royale's draw toward young children, emphasized with the release of the mobile client. Parents and teachers had expressed concern that students are being distracted and drawn away from school work due to playing Fortnite.[34] Concerns have also been raised about the impact that playing a game involving repeated depictions of gun violence may have on young children.[35][36]

Awards In 2017, the game was nominated for "Best Co-op Game" by PC Gamer,[37] and for "Best Spectator Game" by IGN.[38] In 2018, the game won the award for Best Ongoing Game by PC Gamer[39] and IGN,[40] the latter of which nominated it for "Best Nintendo Switch Game", "Best Mobile Game", and "Best Action Game".[41][42][43]

Year	Award	Category	Result	Ref(s). 2017	The Game Awards 2017	Best Multiplayer	Nominated	[44] 2018	16th Visual Effects Society Awards	Outstanding Visual Effects in a Real-Time Project (A Hard Day's Night)	Nominated	[45][46] 21st Annual D.I.C.E. Awards	Outstanding Achievement in Online Gameplay	Nominated	[47][48] SXSW Gaming Awards 2018	Excellence in Multiplayer	Nominated	[49][50] Excellence in Gameplay	Nominated 14th British Academy Games Awards	Best Evolving Game	Nominated	[51][52] Best Multiplayer	Nominated 2018 Webby Awards	People's Voice Award for Best Multiplayer/Competitive Game	Won	[53] Game Critics Awards 2018	Best Ongoing Game	Won	[54][55] Develop Awards	Best Animation	Nominated	[56][57] Teen Choice Awards	Choice Videogame	Won	[58][59] BBC Radio 1's Teen Awards	Best Game (Fortnite Battle Royale)	Won	[60] Golden Joystick Awards 2018	Best Competitive Game	Won	[61][62][63] Mobile Game of the Year	Nominated Ultimate Game of the Year	Won The Game Awards 2018	Best Multiplayer Game	Won	[64][65] Best Mobile Game	Nominated Best Ongoing Game	Won Best Esports Game	Nominated Gamers' Choice Awards	Fan Favorite Game	Won	[66] Fan Favorite Multiplayer Game	Won Fan Favorite eSports Game	Won Fan Favorite Battle Royale Game	Won Fan Favorite eSports League Format (Community Skirmishes)	Won 2019	22nd Annual D.I.C.E. Awards	Online Game of the Year	Won	[67][68] 15th British Academy Games Awards	Evolving Game	Won	[69][70] Mobile Game of the Year	Nominated Famitsu Awards	Excellence Prize	Won	[71] 2019 Webby Awards	Best Multiplayer/Competitive Game	Won	[72] Game Critics Awards 2019	Best Ongoing Game	Nominated	[73] Golden Joystick Awards 2019	Still Playing	Nominated	[74][75] eSports Game of the Year	Won The Game Awards 2019	Best Ongoing Game	Won	[76][77] Best Community Support	Nominated Best eSports Game	Nominated Best eSports Event (Fortnite World Cup)	Nominated 2020	16th British Academy Games Awards	Evolving Game	Nominated	[78][79] 2020 Kids' Choice Awards	Favorite Video Game	Nominated	[80] The Game Awards 2020	Best Ongoing Game	Nominated	[81] Best Community Support	Nominated Best eSports Game	Nominated 2021	2021 Kids' Choice Awards	Favorite Video Game	Nominated	[82] Notes Gearbox Software published retail copies of Fortnite: Save the World for the Xbox One and PlayStation 4 when the game was first released in July 2017, but after the introduction of Battle Royale, no further retail publication was made.[1] The iOS and Android clients of Fortnite Battle Royale were removed by Apple and Google respectively on August 13, 2020 as Epic had changed how one could buy V-bucks with the client, leading Epic to file a lawsuit against Apple. The macOS client of both Battle Royale and Save the World, while downloadable, will not be able to be updated as well. See Epic Games v. Apple. The game remained playable if one had already downloaded it. On Android, while it is no longer available on Google Play, it remains available via the Samsung Galaxy Store on Samsung Galaxy devices as well as directly from the Epic Games App on all other Android devices. References Orland, Kyle (June 26, 2018). "Players paying up to $450 for disc-based copies of Fortnite". Ars Technica. Retrieved July 22, 2020. The Fortnite Team. "Fortnite Save the World Update State of Development". Epic Games. Retrieved June 30, 2020. Kim, Matt (March 1, 2018). "Fortnite's V-Bucks Currency is Another Battleground for a Community at Odds". USGamer. Archived from the original on March 23, 2018. Retrieved March 22, 2018. Frushtick, Russ (March 16, 2018). "Should you spend money on Fortnite?". Polygon. Archived from the original on March 20, 2018. 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Patrick Gill; Christopher Grant; Ross Miller; Julia Alexander (March 15, 2018). "Drake sets records with his Fortnite: Battle Royale Twitch debut". Polygon. Archived from the original on March 15, 2018. Retrieved March 15, 2018. "'Fortnite' streamer breaks Twitch records with help from Drake". Engadget. Archived from the original on March 15, 2018. Retrieved March 16, 2018. Davenport, James (June 13, 2018). "Fortnite Celebrity Pro-Am Twitch channel breaks 700,000 concurrent viewers". PC Gamer. Archived from the original on June 14, 2018. Retrieved June 13, 2018. Goslin, Austen (June 12, 2018). "Epic announces the 2019 Fortnite World Cup event". Polygon. Archived from the original on June 13, 2018. Retrieved June 12, 2018. Vincent, Brittany. "The next World Cup? Fortnite. Here's everything you need to know". NBC News. Retrieved July 17, 2019. Stewart, Keith (March 7, 2018). "Fortnite: a parents' guide to the most popular video game in schools". The Guardian. Retrieved July 6, 2018. "What should I know about Fortnite – is it ok for kids to play?]". Center on Media and Child Health. May 22, 2018. Retrieved September 2, 2018. Griffin, Andrew (May 3, 2018). "Fortnite Could Endanger Children And Expose Them To Violence, NSPCC Claims". The Independent. Retrieved September 2, 2018. PC Gamer staff (December 8, 2017). "Games of the Year 2017: The nominees". PC Gamer. Archived from the original on January 6, 2018. Retrieved January 22, 2018. "Best of 2017 Awards: Best Spectator Game". IGN. December 20, 2017. Archived from the original on December 26, 2017. Retrieved January 22, 2018. PC Gamer staff (December 28, 2018). "Game of the Year Awards 2018". PC Gamer. IGN staff (December 10, 2018). "Best Ongoing Game of 2018". IGN. Retrieved December 24, 2018. IGN staff (December 10, 2018). "Best Nintendo Switch Game of 2018". IGN. Retrieved December 24, 2018. IGN staff (December 10, 2018). "Best Mobile Game of 2018". IGN. Retrieved December 24, 2018. 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"Legend Of Zelda: Breath Of The Wild Wins Game Of The Year At DICE Awards". GameSpot. Archived from the original on February 23, 2018. Retrieved February 23, 2018. McNeill, Andrew (January 31, 2018). "Here Are Your 2018 SXSW Gaming Awards Finalists!". SXSW. Archived from the original on February 1, 2018. Retrieved February 1, 2018. "2018 SXSW Gaming Awards Winners Revealed". IGN. March 17, 2018. Archived from the original on March 18, 2018. Retrieved March 18, 2018. deAlessandri, Marie (March 15, 2018). "Hellblade: Senua's Sacrifice at forefront of BAFTA Games Awards nominations". MCV. Archived from the original on March 16, 2018. Retrieved March 16, 2018. Makedonski, Brett (April 12, 2018). "BAFTA names What Remains of Edith Finch its best game of 2017". Destructoid. Archived from the original on April 25, 2018. Retrieved April 13, 2018. Kaufman, Gil (April 24, 2018). "JAY-Z, RuPaul, Lady Gaga, Katy Perry & Kourtney Kardashian Among 2018 Webby Award Winners: See the Full List". 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"Teen Awards: Little Mix, BTS and Cardi B winners at Radio 1 awards". BBC. Retrieved August 7, 2019. Hoggins, Tom (September 24, 2018). "Golden Joysticks 2018 nominees announced, voting open now". The Daily Telegraph. Retrieved October 7, 2018. Andronico, Michael (October 26, 2018). "Golden Joystick Awards: Vote for Ultimate Game of the Year". Tom's Guide. Retrieved November 14, 2018. Sheridan, Connor (November 16, 2018). "Golden Joystick Awards 2018 winners: God of War wins big but Fortnite gets Victory Royale". GamesRadar+. Retrieved November 16, 2018. Crecente, Brian (November 13, 2018). "'God of War,' 'Red Dead Redemption II' Tie For Most Game Awards Noms". Variety. Retrieved November 13, 2018. Crowd, Dan (December 6, 2018). "The Game Awards 2018: All The Winners". IGN. Retrieved December 6, 2018. "2018 Gamers' Choice Awards". Gamers' Choice Awards. December 9, 2018. Retrieved January 3, 2018. Makuch, Eddie (January 10, 2019). 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Apple Category Category Authority control Edit this at Wikidata LCCN: no2018112750WorldCat Identities (via LCCN): no2018-112750 Categories: FortniteEpic GamesIOS gamesNintendo Switch gamesOnline gamesPlayStation 4 gamesPlayStation 5 gamesWindows gamesXbox One gamesXbox Series X and Series S gamesMacOS gamesUnreal Engine games2010s fads and trends2020s fads and trendsFree-to-play video gamesDelisted applications Navigation menu Spectraglobalschool123 Alerts (0) Notices (2) Talk Sandbox Preferences Beta Watchlist Contributions Log out ArticleTalk ReadView sourceView historyWatchSearch Search Wikipedia Main page Contents Current events Random article About Wikipedia Contact us Donate Contribute Help Learn to edit Community portal Recent changes Upload file Tools What links here Related changes Special pages Permanent link Page informationFortnite From Wikipedia, the free encyclopedia (Redirected from Fornite) Jump to navigationJump to search Not to be confused with Fortnight. Fortnite FortniteLogo.svg Genre(s)	Survival, battle royale, sandbox Developer(s)	Epic Games Publisher(s) Epic Games[a] Warner Bros. Interactive Entertainment Platform(s)	Windows, macOS,[b] Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, iOS,[b] Android[b] First release	Fortnite: Save the World July 25, 2017 (early access) Fortnite is an online video game developed by Epic Games and released in 2017. It is available in three distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite: Save the World, a cooperative hybrid-tower defense-shooter-survival game for up to four players to fight off zombie-like creatures and defend objects with traps and fortifications they can build; Fortnite Battle Royale, a free-to-play battle royale game in which up to 100 players fight to be the last person standing; and Fortnite Creative, in which players are given complete freedom to create worlds and battle arenas. Save the World and Battle Royale were released in 2017 as early access titles, while Creative was released on December 6, 2018. Save the World is available only for Windows, macOS,[b] PlayStation 4, and Xbox One, while Battle Royale and Creative released for all those platforms, and also for Nintendo Switch, iOS,[b] and Android devices.[b] The game is expected to also launch with the release of the next-generation PlayStation 5 and Xbox Series X/S consoles.

While the Save the World and Creative versions have been successful for Epic Games, Fortnite Battle Royale in particular became a resounding success – drawing in more than 125 million players in less than a year, earning hundreds of millions of dollars per month, and becoming a cultural phenomenon.

Contents 1	Game modes 2	Development 2.1	Fortnite: Save the World 2.2	Fortnite Battle Royale 2.3	Fortnite Creative 3	Reception 3.1	Awards 4	Notes 5	References 6	External links Game modes Fortnite is distributed as three different game modes, using the same engine; each has similar graphics, art assets, and game mechanics.

Fortnite: Save the World is a player-versus-environment cooperative game, with four players collaborating towards a common objective on various missions. The game is set after a fluke storm appears across Earth, causing 98% of the population to disappear, and the survivors to be attacked by zombie-like "husks". The players take the role of commanders of home base shelters, collecting resources, saving survivors, and defending equipment that helps to either collect data on the storm or to push back the storm. From missions, players are awarded a number of in-game items, which include hero characters, weapon and trap schematics, and survivors, all of which can be leveled up through gained experience to improve their attributes. Fortnite Battle Royale is a player-versus-player game for up to 100 players, allowing one to play alone, in a duo, or in a squad (usually consisting of three or four players). Weaponless players airdrop from a "Battle Bus" that crosses the game's map. When they land, they must scavenge for weapons, items, resources, and even vehicles while trying to stay alive and to attack and eliminate other players. Over the course of a round, the safe area of the map shrinks down in size due to an incoming toxic storm; players outside that threshold take damage and can be eliminated if they fail to quickly evacuate. This forces remaining players into tighter spaces and encourages player encounters. The last player, duo, or squad remaining is the winner. Fortnite Creative is a sandbox game mode, similar to Minecraft in that players are given complete freedom to spawn everything that is within the game on an island, and can create games such as battle arenas, race courses, platforming challenges, and more. Players can use their pickaxe to knock down existing structures on the map to collect basic resources that are wood, brick, and metal. Subsequently, in all modes, the player can use these materials to build fortifications, such as walls, floors, and stairs. Such fortification pieces can be edited to add things like windows or doors. The materials used have different durability properties and can be updated to stronger variants using more materials of the same type. Within Save the World this enables players to create defensive fortifications around an objective or trap-filled tunnels to lure husks through. In Battle Royale, this provides the means to quickly traverse the map, protect oneself from enemy fire, or to delay an advancing foe. Players are encouraged to be very inventive in designing their fortifications in Creative.

While Battle Royale and Creative are free-to-play, Save the World is pay-to-play.[2] The games are monetized through the use of V-Bucks, in-game currency that can be purchased with real-world funds, but also earned through completing missions and other achievements in Save the World. V-Bucks in Save the World can be used to buy loot boxes, in the form of piñatas shaped like llamas, to gain a random selection of items. In Battle Royale, V-Bucks can be used to buy cosmetic items like character models or the like, or can also be used to purchase the game's battle pass, a tiered progression of customization rewards for gaining experience and completing certain objectives during the course of a Battle Royale season.[3][4]

Development Fortnite: Save the World Main article: Fortnite: Save the World § Development Fortnite began from an internal game jam at Epic Games following the publishing of Gears of War 3 around 2011. Though it was not initially one of the developed titles during the jam, the concept of merging the construction game genre, representing games like Minecraft and Terraria, and shooter games arose, leading to the foundation of Fortnite.[5][6] Development of Fortnite slowed due to several issues, including switching from the Unreal Engine 3 to Unreal Engine 4, a deeper role-playing game approach to extend the life of the game, and a switch of art style from a dark theme to a more cartoonish style. Further, Epic was looking to get into the games as a service model, and brought in Chinese publisher Tencent to help; Tencent took a large stake in Epic as part of this, leading to the departure of several executives, including Cliff Bleszinski, who had been a key part of Fortnite's development. Fortnite's approach was changed to be Epic's testbed for games as a service, and further slowed the development.[7][6][8]

Epic was able to prepare to release Fortnite as a paid early access title in July 2017, with plans to release it as free-to-play sometime in 2019 while gaining feedback from players to improve the game.[9][10][11][12] With the release of Fortnite Battle Royale, the player-versus-environment mode was distinguished as "Save the World". Ultimately, Epic opted to release Save the World as a premium title, bringing it out of early access on June 29, 2020.[13]

Fortnite Battle Royale Main article: Fortnite Battle Royale § Development Near the same time that Epic released Fortnite into early access, PlayerUnknown's Battlegrounds had become a worldwide phenomenon, having sold over 5 million copies three months from its March 2017 release, and drawing strong interest in the battle royale genre. Epic recognized that with the Fortnite base game, they could also do a battle royale mode, and rapidly developed their own version atop Fortnite in about two months.[14] By September 2017, Epic was ready to release this as a second mode from "Save the World" in the paid-for earlier access, but then later decided to release it as a free game, Fortnite Battle Royale, supported with microtransactions. This version quickly gained players, with over 10 million players during its first two weeks of release, and leading Epic to create separate teams to continue the Fortnite Battle Royale development apart from the Save the World version, outside of common engine elements and art assets.[15][16] This allowed Fortnite Battle Royale to expand to other platforms otherwise not supported by Save the World, including iOS and Android mobile devices and the Nintendo Switch.[17][18]

Fortnite Creative Main article: Fortnite Creative § Development A creative sandbox mode launched on December 6, 2018, synchronized with the start of season 7 of Fortnite Battle Royale. Each player has access to a private, persistent island on which they construct buildings and add and manipulate objects as desired. Players are able to invite friends to this island and participate in unofficial games such as race tracks or jumping courses.[19] Initially, only players who purchased the battle pass could receive their own island, whereas players who did not purchase it received access to the game mode for free on December 13.[20]

Reception See also: Fortnite: Save the World § Reception, Fortnite Battle Royale § Reception, and Fortnite Creative § Reception

The Fortnite Pro-Am event at E3 2018 The Save the World mode achieved over one million players by August 2017, just prior to the release of Battle Royale.[21]

Fortnite Battle Royale became a significant financial success for Epic Games, leading them to separate the teams between Save the World and Battle Royale to provide better support for both modes. Within two weeks of release, over 10 million players had played the mode,[22] and by June 2018, just after the Nintendo Switch release, had reached 125 million players.[23] Revenue from Fortnite Battle Royale during the first half of 2018 had been estimated in the hundreds of millions of dollars per month,[24][25] with total 2018 revenue estimated at $2.4 billion by analysis firm SuperData Research.[26]

Fortnite Battle Royale has also become a cultural phenomenon,[27] with several celebrities reporting they play the game, and athletes using Fortnite emotes as victory celebrations.[28] A notable streaming event in March 2018, with streamer Ninja playing Fortnite Battle Royale alongside Drake, Travis Scott, Kim DotCom, and Pittsburgh Steelers wide receiver JuJu Smith-Schuster, broke viewership records for Twitch to date, and led to Epic arranging a Fortnite Battle Royale pro–am with 50 pairs of streamers and professional players matched with celebrities at E3 2018 in June 2018.[29][30][31] Epic Games has developed organized esports competitions around Fortnite Battle Royale, such as the inaugural US$30 million Fortnite World Cup tournament that took place in July 2019.[32][33]

See also: Fortnite Battle Royale § Parental concerns There has also been growing concern over Fortnite Battle Royale's draw toward young children, emphasized with the release of the mobile client. Parents and teachers had expressed concern that students are being distracted and drawn away from school work due to playing Fortnite.[34] Concerns have also been raised about the impact that playing a game involving repeated depictions of gun violence may have on young children.[35][36]

Awards In 2017, the game was nominated for "Best Co-op Game" by PC Gamer,[37] and for "Best Spectator Game" by IGN.[38] In 2018, the game won the award for Best Ongoing Game by PC Gamer[39] and IGN,[40] the latter of which nominated it for "Best Nintendo Switch Game", "Best Mobile Game", and "Best Action Game".[41][42][43]

Year	Award	Category	Result	Ref(s). 2017	The Game Awards 2017	Best Multiplayer	Nominated	[44] 2018	16th Visual Effects Society Awards	Outstanding Visual Effects in a Real-Time Project (A Hard Day's Night)	Nominated	[45][46] 21st Annual D.I.C.E. Awards	Outstanding Achievement in Online Gameplay	Nominated	[47][48] SXSW Gaming Awards 2018	Excellence in Multiplayer	Nominated	[49][50] Excellence in Gameplay	Nominated 14th British Academy Games Awards	Best Evolving Game	Nominated	[51][52] Best Multiplayer	Nominated 2018 Webby Awards	People's Voice Award for Best Multiplayer/Competitive Game	Won	[53] Game Critics Awards 2018	Best Ongoing Game	Won	[54][55] Develop Awards	Best Animation	Nominated	[56][57] Teen Choice Awards	Choice Videogame	Won	[58][59] BBC Radio 1's Teen Awards	Best Game (Fortnite Battle Royale)	Won	[60] Golden Joystick Awards 2018	Best Competitive Game	Won	[61][62][63] Mobile Game of the Year	Nominated Ultimate Game of the Year	Won The Game Awards 2018	Best Multiplayer Game	Won	[64][65] Best Mobile Game	Nominated Best Ongoing Game	Won Best Esports Game	Nominated Gamers' Choice Awards	Fan Favorite Game	Won	[66] Fan Favorite Multiplayer Game	Won Fan Favorite eSports Game	Won Fan Favorite Battle Royale Game	Won Fan Favorite eSports League Format (Community Skirmishes)	Won 2019	22nd Annual D.I.C.E. Awards	Online Game of the Year	Won	[67][68] 15th British Academy Games Awards	Evolving Game	Won	[69][70] Mobile Game of the Year	Nominated Famitsu Awards	Excellence Prize	Won	[71] 2019 Webby Awards	Best Multiplayer/Competitive Game	Won	[72] Game Critics Awards 2019	Best Ongoing Game	Nominated	[73] Golden Joystick Awards 2019	Still Playing	Nominated	[74][75] eSports Game of the Year	Won The Game Awards 2019	Best Ongoing Game	Won	[76][77] Best Community Support	Nominated Best eSports Game	Nominated Best eSports Event (Fortnite World Cup)	Nominated 2020	16th British Academy Games Awards	Evolving Game	Nominated	[78][79] 2020 Kids' Choice Awards	Favorite Video Game	Nominated	[80] The Game Awards 2020	Best Ongoing Game	Nominated	[81] Best Community Support	Nominated Best eSports Game	Nominated 2021	2021 Kids' Choice Awards	Favorite Video Game	Nominated	[82] Notes Gearbox Software published retail copies of Fortnite: Save the World for the Xbox One and PlayStation 4 when the game was first released in July 2017, but after the introduction of Battle Royale, no further retail publication was made.[1] The iOS and Android clients of Fortnite Battle Royale were removed by Apple and Google respectively on August 13, 2020 as Epic had changed how one could buy V-bucks with the client, leading Epic to file a lawsuit against Apple. 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