User talk:Subzerosmokerain/Mortal Kombat and Street Fighter

Mortal Kombat and Street Fighter Crossovers
http://web.archive.org/web/20080420204908/http://www.trmk.org/games/mortal_kombat_vs_dc_universe/midway_gamers_day_2008/

Ed Boon: You know what, literally around Mortal Kombat 3. I always thought it would be cool to see a crossover like Street Fighter versus Mortal Kombat. Then we started to get into 3D stuff like Deadly Alliance we started talking about doing some crossover stuff. Then the reality of the situation is who is going to develop it and who is going to have approval rights. A couple of times we were pretty close to pursuing some stuff, but our guy who was our representative on their side quit. So from that stand point the idea of a crossover has always kind of been in my head.

http://www.computerandvideogames.com/article.php?id=187314

How did the DC Universe collaboration come about?

Ed Boon: I've always been a big fan of other fighting games. I play all of the big fighting games in the genre - Tekken, Virtua Fighter, Street Fighter and so on. I've always wanted to cross over with another series.

It's interesting that you say you pursued crossing over with other fighting games...

Boon: Yeah, but I think the underlying thing that was always a problem was that it was always our competition. If we were to do a Street Fighter vs. Mortal Kombat game, who's going to develop it, and who's going to own the rights to it? It's that kind of issue.

So the proposals were put together but it couldn't be worked out...?

Boon: Yeah. I did a couple of write-ups and whatnot on it, and sometimes we'd get really close to it but issues like our representative for the other company left the company for some reason, and that reset the whole thing back to beginning.

http://www.gamepro.com/article/features/207906/ed-boon-talks-mortal-kombat-secrets-mk-vs-dc-and-the-future-of-m-rated-fighters/

GP: We've heard reports of a super-mature, redesigned Mortal Kombat 8 that was underway before MK vs. DC came into existence. Is MK8 still gestating? Will you re-visit that idea down the line?

Ed Boon: Absolutely. I don't think we've seen the last Mature-rated Mortal Kombat game. I do think that MK vs. DC is a potential opportunity for a new series - I'd love to do MK vs. Marvel, or even MK vs. Street Fighter though that would be a tough one. Or MK vs. Tekken or Dead or Alive...to me, those would be great ideas.

http://www.dasgamer.com/das-interview-street-fighter-iv-producer-yoshinori-ono-part-1/2/

http://74.125.93.132/search?q=cache:CC86M-lrgJEJ:www.dasgamer.com/das-interview-street-fighter-iv-producer-yoshinori-ono-part-1/2/+http://www.dasgamer.com/das-interview-street-fighter-iv-producer-yoshinori-ono-part-1/2/&cd=1&hl=en&ct=clnk&gl=us

http://kotaku.com/5055106/sfiv-producer-on-marvel-v-capcom-mortal-kombat-v-capcom

I’ve interviewed Mortal Kombat creator Ed Boon a number of times, and one time he mentioned that he’d like to see a Street Fighter vs. Mortal Kombat title. What do you think about some sort of collaboration like that? Yoshinori Ono: I think Street Fighter is a different type of game than Mortal Kombat. I think Mortal Kombat vs. Capcom could happen, but Mortal Kombat vs. Street Fighter, um. Question mark.

Comparisons
http://www.cinemablend.com/new/Mortal-Kombat-Reboot-Coming-To-Cause-New-Fatalities-16717.html

It’s Street Fighter’s more gory, violent cousin and was only ever played in the hopes that you might see someone pull out someone else’s spine, not because of a compelling story.

http://www.uwmpost.com/2007/04/09/mortal-kombat-street-fighter-face-off/

Certain phrases stick with people as they grow up. Quotes from movies, books or family tend to hold meaning and stick with us for a long time. My quotes that hold meaning came from video games.

Hadouken from Street Fighter and Finish Him from Mortal Kombat were all I really thought about as a teenager. While both games are well-loved, in the words of Optimus Prime, One shall stand, one shall fall.

Both games are based on tournaments where the best fighters in the world come to compete. Mortal Kombats story can be pretty wild and complex (Noob Saibot is Sub Zeros brother?), whereas Street Fighter tends to just be about fighting. You can look up information on characters and their relations with each other, but for the most part its all about going for broke.

The first Street Fighter came in 1987, but it was what hit the arcades in 1991 that thrust Street Fighter into legendary status. Street Fighter II came with improved graphics, eight playable characters and fireballs. Mortal Kombat was introduced in 1992 and featured blood- lots and lots of blood. It was so gory that it was partly responsible for the creation of the Entertainment Software Rating Board.

Any good fighting game has memorable characters and special moves. Both MK and SF have a reputation for creating the same characters with different aesthetics. For example, in the early MK games Reptile, Scorpion and Sub-Zero all looked the same, but their specialties were different.

Ken and Ryu, on the other hand, were exactly alike except for their color and their hair in SF II. As time went on, both games differentiated the characters more, with MK going the route of different costumes and appearances and SF altering the special moves a little bit.

Street Fighter is famous for its surge fist special (Hadouken, if you didnt know), and Mortal Kombat has its spear from Scorpion (Get over here!). Both are trademark moves, but Mortal Kombat took it one step further with fatalities. They were so ridiculous that it was common to see multiple skulls and femurs littered on the floor. From Animalities to Babalities, MK was over the top in its ways to finish the fight.

SF kept things simple by just KOing the opponent instead of blowing them to bloody pieces. Super Street Fighter II Turbo: The Ultimate Championship introduced super combos, and while it may have upped the level of violence, it was nowhere near what Mortal Kombat was doing.

So whats the verdict? Decisions, decisions. While fighting games have all but been replaced with online or co-op first/third person games (dont deny it), Mortal Kombat is still going strong with its latest release, Armageddon. The last thing Street Fighter has put out was its anthology series for the original and Alpha series.

While Street Fighter has ruled the 2-D realm, MK has made a very successful jump into 3-D. Street Fighter tried, but the EX series pretty much flopped. That means Mortal Kombat wins this one.

http://www.msnbc.msn.com/id/4780423/

Of course, it also depends on how you define "violent."

"What is violence, really?" asked Aizawa. "Western games tend to include more violence. Did you think 'Street Fighter' was violent?"

Capcom’s "Street Fighter II" was a mega-successful arcade game from Japan and it raised a few eyebrows when it was released into U.S. arcades in 1991. But the game's blend of punches, kicks and fireballs looked positively pacifistic when Midway's "Mortal Kombat" arrived the next year. The U.S.-made "Mortal Kombat" included "fatality" moves such as ripping out opponents' hearts or spines.

"Mortal Kombat" outsold and overshadowed "Street Fighter II" in the United States, but when Midway introduced "Mortal Kombat" into Japanese arcades in 1993, the game did poorly.

http://www.popmatters.com/pm/review/mortal-kombat-deception/

Some time later, a friend’s older brother came home from his job at the barber shop. This was a job he adored because it was right next to an arcade. That was when I found out about Mortal Kombat. Admittedly, there was far less strategy than in Street Fighter 2. But tactics were replaced by copious amounts of blood and a style that reflected a more digitized photographic effect than the cartoon-inspired Street Fighter 2.

Video game genre Most fighting games focus on the use of martial arts to beat the opponent, like Street Fighter, Tekken and Mortal Kombat http://www.exa   miner.com/x-19110-Cincinnati-Womens-Gaming-Examiner~y2009m8d18-Video-game-genres

Break
http://www.mobilemag.com/2008/07/28/feature-where-are-my-nintendo-ds-fighting-games/

Mortal Kombat and Street Fighter are probably the two biggest fighting game franchises out there

http://www.wired.com/gamelife/2007/10/how-protests-ag/

Mortal Kombat

In 1991, the fighting game Street Fighter II revitalized flagging American arcades. “This was the first game since the mid-1980s that actually attracted players to arcades… arcade owners bought multiple Street Fighter II machines and set them up in rows” (446). A flood of imitation games followed, including Mortal Kombat from the arcade company Williams. Mortal Kombat was released to the arcades in 1993 and quickly attracted the attention of arcade players – and the ire of their parents – because it featured digitized images of real martial artists and very unrealistic showers of blood. Perhaps most importantly, Mortal Kombat allowed players to perform “fatalities” on their opponents – moves that would “kill” the other character.

“These were not the kind of graphic cinematic sequences you might see in a movie,” writes Steven Kent, “they were fast with a splash of animated blood and no kinds of incisions” (464). Still, Mortal Kombat’s finishing moves did not sit well with Nintendo, who told Acclaim – the publisher of the home version of the game – that the Super Nintendo version of the game would have to be censored. All the blood was replaced by giant puddles of sweat, and the gruesome “fatalities” were changed to simple “finishing moves.” Sega had no such rules, and the Sega Genesis version of the game would keep the blood and fatalities intact and unchanged.

It was Mortal Kombat that set off the 1993 joint Congressional hearings on video game violence. Senator Joseph Lieberman’s (D-Conn.) chief of staff brought the game to his attention when it was released in September 1993, and the hearings were underway on December 3rd of that year. This was the most visible, concerted, and important attack yet on video games, and a panel of “expert” witnesses were there to say that “electronic games… actually encourage violence as the resolution of first resort by rewarding participants for killing one’s opponents in the most grisly ways imaginable” (471), that because of video games, children “perceive Asians, any Asians, as being extremely violent, as being dangerous, as being evil” and that “there are depictions of… homophobia operating in terms of how certain types of women are portrayed” (472).

During the hearings, Nintendo tended to be praised by the senators and experts for censoring Mortal Kombat, while Sega received the brunt of the criticism for having allowed the uncensored version to be released. Sega contended that the MA-13 rating that they had voluntarily placed on the game meant that they were being responsible; Nintendo countered by saying that all of their games were appropriate for all ages. Nintendo actually admitted during the hearings that it had received “thousands” (474) of irate phone calls about their censorship of Mortal Kombat - including some from parents who were upset that Nintendo had gone so far as to determine what their children could and could not see (466).

If there was any monetary loser, it was Nintendo. In the two months after Mortal Kombat’s release (before the hearings), the Genesis version outsold the SNES version two million to one million – breaking sales records (Sheff 430). Acclaim would end up selling 6.5 million copies of Mortal Kombat across all systems, and the bloody Genesis version ended up outselling the SNES version three to one after the hearings (Kent 466).

http://www.shacknews.com/featuredarticle.x?id=23 Game: Mortal Kombat Platform: GB, Game Gear, Sega Genesis/CD, SNES... ah heck, everything at one point or another. Developer/Publisher: Midway Games Year released: 1992 (original)

"MMMOOOORRTAAALLLL KOOOMMMBAAAAT!" Remember that commercial? Just curious. Mortal Kombat was created by Midway Games in only five and a half months as a competitor for the hugely popular Street Fighter II, and in its own way, it succeeded. Mortal Kombat quickly became infamous for its brutal 'Fatalities', which a player could perform after beating his or her opponent in a best-of-three match scenario. Ripping out hearts, knocking off heads, pulling out a head with an attached spleen... yeah, MK was gory all right, and was pretty realistic looking due to its use of digitized actors. Did you know that originally, Jean-Claude Van Damme was going to play Johnny Cage? And did you know that if said event would have come to fruition, Mr. Van Damme might have something to be recognized for in the year 2005? Like, you know, besides Bloodsport? But of course, Street Fighter was an awesome movie, so he's got that goin' for him.

Mortal Kombat can be credited with the creation of the ESRB ratings system, which was quickly initiated upon the game's release. The effectiveness of the system can be argued until we're all blue in the face, but for a while, it did seem to help keep the kiddies away from decapitations and Scorpion Spears.

The reason for the rampant gore and realistic graphics was, as previously stated, to lure crowds away from the cartoony graphics of Street Fighter II. While it was in arcades, there wasn't really much people could do about it. Just cover little Johnny's eyes and quickly walk in the opposite direction. But when the Kombat came home, the crap really hit the fan.

September 13th, 1993, "Mortal Monday", is a day that will live in awesomeness... if you were a Sega Genesis or Game Gear owner. This was the fateful day that Mortal Kombat came to consoles, and much to the dismay of Game Boy and Super NES owners everywhere, their versions were heavily edited. Sweat replaced blood, and cheesy fatalities such as Sub-Zero freezing his opponent then shattering them into tiny ice cubes replaced the much cooler rip-off-the-head-with-spleen fatality, probably the most popular fatality in arcades. Needless to say, the Sega Genesis version was the best-selling version of the popular arcade game by far, and even though Nintendo stuck by their decision, it wouldn't last long.

After the near riots by Nintendo fans around the globe, Midway, Acclaim and Nintendo all wised up and opted to release Mortal Kombat II with all the blood and gore intact, which caused the powerful Super NES hardware to put forth the arguably best version of the hard-hitting sequel.

Mortal Kombat wasn't left unscathed by the ratings system it inspired, however. Beginning with Mortal Kombat II and all the way until Mortal Kombat 4, Friendships and Babalities were introduced, a sort of minor acquiescence to the US Congressional Investigation for Violence in Videogames. It was MK4 that finally brought the series back to the dark roots that inspired it, and no Friendships or Babalities were mercifully present.

Break 2
http://www.techtree.com/techtree/jsp/article.jsp?article_id=74432&cat_id=699

Nothing is more pleasant than a good fight, ok, I may sound like a sadist, but it's true. Men have always loved a good fight, from the gladiators of Rome to the modern day wrestlers. No wonder that the "Fighting or Vs" franchise is one of the most popular in gaming. Although there is a long list of games in this particular genre, nothing beats the classic games. The simple 2d graphics and awesome gameplay are still an unbeatable combination, here's a list of a few of the classic games. Street Fighter Street Fighter isn't just another game; it's a legacy with a cult following. The popularity of SF can be judged by the fact that even non-gamers are fully aware about it. Ask your "intellect-non-gamer-book-reading" friend about SF, even he would know. This game ruled the minds of gamers for years.

The first SF was released in 1987; it was a mediocre hit at that time. The release of SF2 is what made the World go crazy over this fast yet intense fighting game. The graphics were simple, the gameplay was unmatched, and so were the characters. SF was known for its brilliantly crafted characters, each with its own story. Most of you would remember Ryu, Ken, Sagat, Honda, and Dhalsim. The fighting system in SF was excellent; it had a rhythm to it. I remember playing with Ryu, nothing like executing a good combo move and watching your opponent fall to his knees. That was classic street fighter, unmatched and unique. There were many sequels to SF like SF Turbo, SF Alpha, and SF Alpha 3; my favorite was SF Alpha. Mortal Kombat Mortal Kombat was everything that SF wasn't. It had digitized graphics, it was gruesome with a lot of gore and it was a fitting reply to SF. This game was developed in response to SF2. MK had simpler controls, better looking graphics, and the violence in the game generated enough buzz to top the "I want" list of every gamer. Every MK after the original has gone bloodier, with more blood to splash all around. The game faced strong criticism yet it turned out to be a legend in the genre. MK had its own arsenal of fighters, these were mortal warriors out to acquire the crown of champion. Liu Kang was the most popular character, along with Raiden, Sub Zero, Johnny Cage, and so on. What made MK unique was the fatality climax; this was every fighters unique finish move that ranged from chopping the head to slicing the throat. I remember finishing fights fast so that I could execute the Fatality move. The MK series have lost their popularity after a few bad games, but it still holds the reputation of a classic. Here's hoping that the new MK games will do better.

http://videogames.yahoo.com/feature/controversial-games/530593

Mortal Kombat (1992: Arcade)

Don't let the bad grammar fool you: Midway knew exactly what it was doing when it unleashed this brutal challenger to Capcom's coin-op champ Street Fighter back in 1992. Thanks to incredibly lifelike graphics made possible through digitizing human actors, Mortal Kombat quickly became a breakout hit, but its sheer brutality and chilling "Fatalities" made it an easy target for anti-violence crusaders. Along with Night Trap, Mortal Kombat was singled out as a prime example of inexcusable game violence during heated Congressional hearings in 1993, the result of which led to the formation of the ESRB ratings system. Not a flawless victory.

http://www.411mania.com/games/columns/116257/Retronomicon-09.16.09:-Mortal-Kombat-II.htm

The original Mortal Kombat had hit arcades in 1992 by Ed Boon and John Tobias and became a massive hit almost immediately. Not so much due to its gameplay, which was in most respects inferior to that of its main competitor, Street Fighter II, but for its massive gore content. This of course got parents up in arms and Rev Lovejoy's wife could often be found screaming "Won't somebody please think of the children" rather than displaying any actual parenting nous and preventing her kid from playing the game. But that's neither here nor there.

...

Mortal Kombat II is the very definition of the mantra "bigger is better" and it pulls it off superbly. Everything from the character models to the fighting system is just more juiced up and flows much better than the original ever did. While It forgoes some of the bloodsport-esque feeling of the original, the removal of the chopping mini-game still particularly grates, Mortal Kombat II stepped up gameplay-wise to become a genuine competitor to Street Fighter II.

...

And kicking the holy hell out of your opponent is what Mortal Kombat II is all about. Possibly the weakest area of the first game was its fighting system, which lacked both the complexity and subtlety of Street Fighter. Mortal Kombat II goes a short way to remedying that in some respects.

...

Overall Mortal Kombat II stands head and shoulders above the original game and deservedly is one of the only true competitors to Street Fighter's crown. It achieves this by being one of the few fighting games of the era that tried to be different, the gore, graphics and gameplay all setting it apart Street Fighter and providing the consumer with an alternative rather than a carbon copy. While perhaps lacking a little in depth, Mortal Kombat II is fun, and at the end of the day that is what gaming is all about.

...

Mortal Kombat II was a revelation in the arcades, just like its predecessor, attracting many a blood thirsty youth from the grip of their parents so they could slice somebody in half with a hat. While perhaps never garnering the same respect as Street Fighter, you would have been hard pressed to find an arcade that didn't have this game on its release.

Break 3
http://www.gamasutra.com/php-bin/news_index.php?story=24847

In the early '90s, the rivalry between fighting franchises Mortal Kombat and Street Fighter was nearly as important to gamers as the Mario-Sonic standoff. But with one-on-one competition at the core of the gameplay, the fighting genre quietly lost its luster in the core market as arcades declined.

The Street Fighter brand was able to make an unchallenged return to prominence last summer with the acclaimed launch of Street Fighter IV -- which Capcom calls the first "true" SF in eight years.

Now that embattled publisher Midway has been scooped up by Warner Bros. in a $33 million acquisition this year, it looks like Mortal Kombat is on its way back, too. The IP was a primary factor in Warner Bros. buy, and it's to be expected the company makes the most of its purchase. Job listings recently revealed, for example, that Warner's ready to take the franchise into the next generation at last.

Will the old brand rivalry re-ignite? Perhaps surprisingly, Capcom hopes so -- the strength and continued vitality of the fighting genre stands to benefit.

Don't Call It A Comeback

Aside from collections and smaller releases, the Street Fighter franchise lay largely dormant for nearly a decade because the competitive play environment established by arcades went on the outs once home consoles became so prolific.

"The company was like, well, we can't really break SF out anymore, because there's no way for people to really come together and compete," Capcom senior director of communications Chris Kramer tells Gamasutra.

"And we put it on the back burner until the current generation of consoles -- where you don't need an arcade anymore, because everyone's Xbox 360 or PlayStation 3 is essentially now an arcade, because they're all connected to each other."

With Street Fighter IV, a large-scale and well-received reintroduction of hardcore fighting game mechanics, Capcom hopes to be the harbinger of a return to the genre's heyday. "I think, and I hope, that we've kind of reintroduced the idea of fighting games back into the gaming lexicon," says Kramer.

Aside from Soulcalibur, there have been precious few contenders for the fighting game throne over the years, especially as game design began to favor accessibility and universal appeal over the skill-based, competitive play at the core of the genre.

"Fighting games... can actually be pretty shallow if you don't have that competition," Kramer says. A return for SF "all came down to being able to actually get people to be able to challenge each other. That's kind of the secret sauce for fighting games, and we're now in an era where that's not even a question anymore."

A Challenger Appears?

Now that Mortal Kombat is likely poised to shoot for a reintroduction to the present era, too, it's a good time to recall the old days. "Street Fighter and Mortal Kombat really were the Coke and Pepsi for that era," says Kramer. "Basically it came down to what do you prefer: the kind of precision and depth of Street Fighter and the idea of the fighting engine, or did you like the gore and comedy and sort of over-the-top nature of Mortal Kombat?"

"Do you love the precision of leaping forward with a flying kick and then going into a dragon punch? Or do you just want to pull out somebody's spine?"

Capcom has perhaps become the Japanese publisher best known for Westernizing successfully, adapting core brands and new designs for North American audiences far more quickly than some of its Eastern rivals. But it's actually Mortal Kombat that's historically succeeded most at matching Western tastes, Kramer points out.

"One of the things they did really well with Mortal Kombat is they established really outlandish, kind of ridiculous characters that had these crazy movesets... I think Mortal Kombat had a really great foothold in North America because the attitude and essence of that game is geared very much toward American sensibilities, sense of humor, and love of all things over-the-top and super-violent," Kramer adds. "So that definitely was a built-in appeal to teenage boys."

In terms of assessing audiences, the playing field is much more level -- in fact, as the first to return to the genre, Capcom may have something of an advantage now. "SFIV has just killed this year," says Kramer. "It was essentially a play to return this genre to the Western market... it was very much designed for Western audiences, to re-engage this new generation of console gamer with the brand."

And as connected consoles effectively mean an arcade in every living room, the time is right for the rivalry to return. Is the publisher ready to go head-to-head again?

Return Of The Rivalries

"I think we'd welcome the return of a rivalry like that," says Kramer. "It would be good for and fun for both companies. We've had excellent traction with the gamers, and now what would be good for us would be to continue to get the fighting game market to grow again, to get it larger, and the way to do that is to have more games of a good level coming out."

"It can only be good for all of us to have really high-quality games like Soulcalibur and that level of stuff coming out, and getting the current gen of gamers to engage with one-on-one fighting games again."

A return for Mortal Kombat -- and other brands like Tekken, which will reintroduce itself to a new generation of gamers this October -- will only spice up what has been an "interesting transition" for companies like Capcom, says Kramer.

"The genre was really in trouble when arcades up and vanished in North America and Europe," he recalls. "It really depended on people wanting to go and compete, smash opponents and show off."

This spirit fuels the Street Fighter Evo Championship, still going strong today among the hardcore's hardest. "It's these guys who, even though it's very hard to find an arcade, these dudes are still spending hours and hours in the last few remaining arcades in order to get better and come together and compete," says Kramer.

"I think now that with SFIV hitting the Xbox 360 and PS3, and with the ability to go out and get one of these joysticks that are essentially the same parts that were in the Japanese arcade machine, I think we're going to see a whole new generation of fighting champs coming up," Kramer says. "It'll be good if there are some other quality games out there to help grow the market."

Quality's the watchword, of course. "It needs to be a great game first and foremost," says Kramer. "I can't think of how many crappy fighting games we saw back in the SNES era."

...As Long As The Games Are Good

There were even a few of what Capcom considered "knock-offs." In 1994, Capcom attempted to sue developer Data East, attempting to prove the latter's 1993 Fighter's History was too similar to Street Fighter II (though the court sided in favor of Data East).

Explains Kramer: "Part of the lawsuit was, we took a joystick and we split the controls and wired it to a Street Fighter board and showed that literally, [Fighter's History] ripped off all the moves in Street Fighter, all the same inputs."

"You need an awesome game," he says. "And then it definitely helps to have a brand that's recognizable." Capcom is thrilled with the performance of Street Fighter IV, which has sold twice as many copies as the last three SF games to hit consoles combined. But a strong license can do very well, too -- Marvel vs. Capcom 2 is "tearing up," according to Kramer, having surpassed Super Street Fighter II Turbo HD Remix sales within a week and a half.

"Arcades are no longer these dirty, weird places where you're gonna get rolled in the parking lot or catch something from touching the buttons," says Kramer. "It's now in your living room, which is pretty awesome."

All the pieces are in place for the genre's grand return, and the broader it is, the better it will be for all contenders. Fight!

Break 4
http://archive.videogamesdaily.com/features/mortal-kombat-vs-dc-universe-interview-p1.asp

Kikizo: It's great he's still at the helm - how long has the franchise been around, fifteen years? Not many people stick to a series that long. Lo: Yeah exactly, it's definitely a true a juggernaut franchise. So is Street Fighter - Street Fighter's been around a long time - but Street Fighter is a little more technical. You have a Street Fighter 3 kind of game versus an MK game - people are going to have more fun with MK just because it's a lot simpler. You hit buttons and something cool happens, not having to sit there and be technical and get everything just right...

http://archive.videogamesdaily.com/features/mortal-kombat-vs-dc-universe-interview-p2.asp

Kikizo: Where did the move to team up with DC come from? Did you think Mortal Kombat wouldn't have been enough on its own? Did you look at a stand-alone DC fighting game, even?

Lo: Ed has always wanted to do a mash-up - that was one of his dreams. His dream is MK versus Street Fighter, that's obviously the game he wants to make more than anything else in the world. For various reasons that's obviously not going to happen anytime soon! [laughs] So somebody in our marketing department actually knew somebody in business development at DC, and they kind of concocted this idea and brought it up...

http://www.mortalkombatonline.com/content/News/read.cds?article=780

Ed also hinted that he would love to see a Mortal Kombat vs Street Fighter, but stresses that there are no plans and it's not in the near future.

http://www.411mania.com/games/columns/128463/Origins-of-a-Gamer-02:01:10:-Week-Two-%E2%80%93-Enter-the-Console.htm

http://www.411mania.com/games/columns/129247

Super Mario Galaxy 2, Featuring...Sonic?

British Nintendo magazine NGamer has started a mighty strange rumour, saying that Sonic the Hedgehog will be a playable character in SMG2. The rumour says that Sonic will be in a stage called "Green Hill Galaxy" and only that stage.

So how likely is this? At one time this would have been considered sacrilege, when Mario and Sonic were the faces of their respective consoles during the 8- and 16-bit wars. Even with the two characters appearing in the same games now, they have never been in a game specifically about the other one, if you get my meaning. However Sonic 4 is coming out soon, and Sega may well want to exploit their new relationship with Nintendo to get some positive publicity for the little blue hedgehog. After all, it's not like any of his recent games have been any good.

Now this is not by any means confirmed, but if it turns out to be true this might just be the strangest thing we ever see. What next, Mortal Kombat vs Street Fighter?

http://www.slate.com/id/3505/

Action-Fighting Series are all about combat, with or without weapons. These are like action-adventure games, except that they abandon all pretense of purpose and story to make room for more fighting. Street Fighter and Mortal Kombat are two popular examples.

Slate Magazine Mortal Kombat search: http://www.slate.com/default.aspx?id=3944&qt=mortal+kombat

http://www.youtube.com/watch?v=hsSMpxKr1O0

GTTV interview that states ever since MK3 he wanted an MK crossover. He saw the Superman vs Spiderman comics when he was a kid and thought it would be really cool to join up with another franchise using the Mortal Kombat characters.

Break 5
Noob annd Saibot interview http://www.youtube.com/watch?v=z15M1I3q0OI

"Mortal Kombat" features more carnage than "Streetfighter II" and an added dose of realism, with computer-generated graphics and footage of fighting actors, not just animated characters. The blood and gore, however, are still cartoonish.

http://community.seattletimes.nwsource.com/archive/?date=19930910&slug=1720291