User talk:TarkusAB/archive6

Resident Evil Zero
What is the 2017 edit? And for it to remove Leech Hunter? 2607:FEA8:F420:F400:7936:C43:C16B:E31 (talk) 03:09, 16 April 2022 (UTC)

Was cleaning up the article. OK to add back in but needs sources ideally. TarkusAB talk / contrib 05:40, 16 April 2022 (UTC)

Valis III
Hello TarkusAB. I see that you are interested in the Valis series. I was thinking of working on promoting Valis III for GA. The article isn't big, but it's as comprehensive as Alien 8. If possible, could you help me with some feedback on what needs to be expanded? I will be very grateful. Best regards. ✍A.WagnerC (talk) 14:20, 2 February 2022 (UTC)
 * Hi . It's nice to see someone trying to improve Valis III. Here are my thoughts.
 * Needs a screenshot
 * The gameplay is written like it assumes the reader has played Valis or Castlevania before. It doesn't do a very good job explaining how the game plays. It should do a better job explaining the gameplay objectively, with the mechanics explained. Look at Contra III: The Alien Wars to see what I mean. The section should explain that it's a platform game, the weapons that can be used, there's a magic meter (i think), there are boss fights, there are X number of stages, etc. Use reviews the help write and source the gameplay.
 * Try to find development information....i know...
 * Make sure to check the sources linked on the talk page. I'm not sure what's in them.
 * The release section is overall pretty good
 * Reception section:
 * The scores should only be in the box, not in prose.
 * Should probably use the multiplatform score table to list both PC Engine and Genesis scores.
 * Section may need a rewrite. Read the reviews and try to discover what it was the critics liked and disliked about the game. Group similar comments together, and try to paraphrase and not use quotes as much as possible. Again, check out the Contra III article to see what I mean.
 * I would first try to use the reviews of the PC Engine version to write generally about the game reception, then group the Genesis reviews separately, and see how people thought of that game compared to the OG version. I kind of did that at Dino Crisis, where I talked primarily about the OG PlayStation version first, then a paragraph at the end for the Dreamcast and Windows ports. But how you give weight depends on how many PC Engine reviews vs Genesis reviews you can find. For example, for Flicky, I wrote mostly about the Genesis port, because I couldn't find reviews of the arcade game. Hopefully that makes sense.
 * So overall not too bad but Gameplay and Reception seem to need rewrites before thinking about a GA nomination. TarkusAB talk / contrib 00:02, 3 February 2022 (UTC)
 * Your work was excellent. Thank you so much. Tomorrow I'll try to modify the plot using the Valis III instruction manual (and sometimes Hardcore Gaming) as reference. ✍A.WagnerC (talk) 02:33, 8 February 2022 (UTC)
 * Hey man! How're you doing. I recently finished my work on pretty much all of the Valis articles on Wikipedia except the series page. A.WagnerC already nominated Valis III so, if you're interested and have free time in your hands, we want you to review the article: https://en.wikipedia.org/w/index.php?title=Talk%3AValis_III%2FGA1&preload=Template%3AGAN%2Fpreload&editintro=Template%3AGAN%2Feditintro&action=edit Roberth Martinez (talk) 15:28, 16 June 2022 (UTC)
 * I will do the review. TarkusAB talk / contrib 16:39, 17 June 2022 (UTC)

Quick Check-in
Hey, Tarkus! Just out of curiosity, how's Japan been treating you? Panini! • 🥪 15:43, 7 March 2022 (UTC)


 * @Panini! Because of Japan's strict border closures, I was never permitted in. I'm moving to Hawaii this month to continue my career in healthcare process engineering.  TarkusAB talk / contrib 16:44, 7 March 2022 (UTC)
 * That's a shame to hear, but I've heard from people who lived in Hawaii that it's exactly the paradise people make it sound like. Best of luck with your career choice! Panini!  • 🥪 21:03, 20 March 2022 (UTC)

Precious anniversary
--Gerda Arendt (talk) 05:52, 7 July 2022 (UTC)

Clock Tower
Retro Gamer issue 218 has a five page retrospective on the game, including comments by the director. Additionally, the Spanish version of Retro Gamer issue 22 has another retrospective on the series. These can be used to expand the Wikipedia article.

Additionally, Clock Tower: Ghost Head was featured on the Japanese variety tv show Game Center CX, episode 432. Harizotoh9 (talk) 01:58, 20 November 2022 (UTC)
 * Thank you for letting me know. I appreciate it. TarkusAB talk / contrib 06:43, 20 November 2022 (UTC)

File:Watts family colorado murder.jpg listed for discussion
A file that you uploaded or altered, File:Watts family colorado murder.jpg, has been listed at Files for discussion. Please see the to see why it has been listed (you may have to search for the title of the image to find its entry). Feel free to add your opinion on the matter below the nomination. Thank you. K.e.coffman (talk) 07:58, 20 November 2022 (UTC)

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Help with translation!
Hello Tarkus! Happy new year! Sorry for bothering you in case you're busy with irl stuff but, i wanted to ask you for help in regards to identifying these members of the Shining Force II development team (https://archive.org/details/shining-force-ii-kouryaku-no-tebiki/page/n153/mode/2up). I know two of them are the Takahashi brothers but i would love to know the rest of the team. I would be grateful for your help. Roberth Martinez (talk) 21:37, 23 January 2022 (UTC)
 * Starting from page 151:
 * Hiroyuki Takahashi (scenario, event)
 * Shugo Takahashi (direction, ally/enemy parameters, battle balance, programmer, ideas, lots of things)
 * Yasuhiro Taguchi (main programmer)
 * Masayuki Hashimoto (Map graphic design)
 * Fumihide Aoki (Main graphic design)
 * Yutaka Yamamoto (Battle data, comical events)
 * Then on page 157, left column starting from top:
 * Shuji Shimizu (Map design, event)
 * Kenji Numaya (programming)
 * Tatsuya Niikura (Map design)
 * Naoko Okada (Manual creation)
 * Right column:
 * Tsukasa Tanaka (battle screen)
 * Daisaku Ikejiri (Sega relations, development tools, debug)
 * Motoaki Takenouchi (Music)
 * "Suezen" (Character design, battle animation)
 * TarkusAB talk / contrib 23:41, 23 January 2022 (UTC)
 * Thanks a lot! I've been doing a side project regarding the Shining games made by Camelot, which involves finding info about each title Camelot made prior to Golden Sun. The only one left is now the original Shining Force. Roberth Martinez (talk) 02:37, 24 January 2022 (UTC)
 * Hey there ! How're you doing? Sorry for the bothering but i need some help with Japanese text, as i'm trying to expand the barebones reception section of Konami's Gaiapolis. These are the articles i need help with: https://archive.org/stream/gamest0090#page/n47/mode/1up and https://retrocdn.net/index.php?title=File%3ADengekiMD_JP_03.pdf&page=49 I would be grateful for your help. Roberth Martinez (talk) 23:15, 26 January 2022 (UTC)
 * Hi . I saw your message when you first posted it. I haven't had time yet to do this, but maybe sometime in February... TarkusAB talk / contrib 19:50, 28 January 2022 (UTC)
 * Oh OK! Nevertheless, thanks for letting me know! Roberth Martinez (talk) 00:00, 29 January 2022 (UTC)

Here's Gamest: The Dengeki article just talks about the basics of the game: the synopsis, basic gameplay description, etc. No development information. I'm thinking that maybe there is an English language source that can be used to cover this? TarkusAB talk / contrib 13:13, 6 February 2022 (UTC)
 * It's an action RPG with growth mechanics. Will people who test it out want to buy it?　Only the first half of development is completed, so I'm hoping they up the action.　(5/10)
 * This game challenges the notion that the genre is not suitable for arcades. I feel like it is for players that enjoy games like Dark Seal and Cadash. (4/10)
 * As a Konami action RPG game, the graphics and sound are both good. If the the enemies and fighting are made a little more interesting, I think it could be a really fascinating game. (7/10)
 * For me, I like these type of character-focused games, but performing the same movements over and over feels like work. I think it would be better if they put the player a bit more on their toes. (4/10)
 * Battling enemies is monotonous work and not interesting. The story and direction isn't all that interesting either. With some rework, it could become better. (4/10)
 * Cool! Thanks for the help man! This will help me out a lot with Gaiapolis, once i'm done remaking the article for the original Rayxanber. Roberth Martinez (talk) 13:25, 6 February 2022 (UTC)
 * Hey there! I'm finally done with the whole Rayxanber series so i'm preparing to work on Gaiapolis. However, sorry once again for the bothering, but i need help with identifying these members of the Grandia team, if you're not busy with irl stuff :) — https://segaretro.org/index.php?title=File%3ASSM_JP_19970808_1997-27.pdf&page=82 (P.S.: I'm also preparing to work on the first Valis game in a near future so, leave that one to me! I'll try to find what i can to rework it and expand it :D) Have a good day buddy! Roberth Martinez (talk) 00:49, 8 February 2022 (UTC)
 * From left to right:
 * Masatoshi Azumi (安住政敏), "Battle Director"
 * Masao Ishikawa (石川雅生), "Main Battle Programmer"
 * Takahiro Okano (岡野崇宏), "Main Game Design"
 * If you look at the Japanese Wikipedia page for Grandia, グランディア, you will see them listed. They are not on Moby Games. I wonder if this is because the credits for the Saturn version are different than the PS1 version. Also, I want to note that this interview is specifically about the battle system. Reading the captions with their photos, it talks about how they also have other responsibilities like with drawing graphics, etc. TarkusAB talk / contrib 04:35, 8 February 2022 (UTC)
 * Thanks for your invaluable help as always! Gonna make sure to credit you for helping me with identifying these folks :D Roberth Martinez (talk) 04:38, 8 February 2022 (UTC)

Hello there! How are you doing? Sorry for bothering you in case you're busy with irl stuff but I was wondering if you could help me in the future understand what is being said on page 4 of a liner note regarding the music for Gaiapolis? It has more text that the stuff I've shown you, but this might have info regarding the composer's experience with the project: https://vgmsite.com/soundtracks/konami-amusement-sounds-93-summer/Booklet%20p.%2004-05.jpg (P.S.: I also found two liner notes with info regarding the music for Border Down that might be very useful for your work on that article :) ) Roberth Martinez (talk) 06:44, 20 February 2022 (UTC)

""

This one took a bit more work. I'm moving very soon and starting a new job, so I'm not sure how much time I'll have to continue these. But feel free to continue sharing, and I will get to them if I am able. TarkusAB talk / contrib 00:54, 22 February 2022 (UTC)
 * Thank you so much! This will serve me a lot for the article. Once I add this, i'm pretty much with it :D Good luck on your new job :) Roberth Martinez (talk) 01:32, 22 February 2022 (UTC)
 * Hey there Tarkus! How're you doing? Look, i plan to start working on the reception section of the first Valis game but i need a little bit of help: I just want to known the ratings for the MSX version, not the whole review: https://archive.org/details/MSXmagazine198701S/page/n94/mode/1up if you can, then i would be very grateful. Have a good day :D Roberth Martinez (talk) 01:01, 17 March 2022 (UTC)
 * Hi . I'm doing well. I hope you are well too. Valis? Very nice. Good luck. From top to bottom: Graphics, Characters, Background music, Playability, Overall. If I can find the time, I will try and translate the rest...or at least will let you know if there's anything interesting. TarkusAB talk / contrib 01:16, 17 March 2022 (UTC)
 * Thanks and sure, no problem! But i have to finish the Mega Drive version of Valis first. I've been meaning to do it but maybe its finally time for me to pull it off... Roberth Martinez (talk) 01:53, 17 March 2022 (UTC)
 * Hey there! I finished the reception paragraph for one of the original versions of Valis (i.e. the MSX version) but i was wondering if you could help me with translating these two Famitsu reviews for the Mega Drive (https://archive.org/details/weekly-famitsu-no.-158-december-27th-1991-600DPI/Weekly%20Famitsu%20No.%20158%20December%20%2027th%201991%20%28Searchable%29/page/42/mode/1up) and PC Engine (https://archive.org/details/weekly-famitsu-no.-171-march-27th-1992-600DPI/Weekly%20Famitsu%20-%20No.%20171%20March%2027th%201992%20%28Compressed%29/page/n37/mode/1up) remakes respectively. At the moment, i'm only looking for a translation of the Mega Drive review first before jumping to the PC Engine reviews. Afterwards, i'll takle that game's release history section, as there quite a lot of meat out there regarding that subject. Roberth Martinez (talk) 01:28, 18 March 2022 (UTC)
 * Hey there! How're you doing? Look, sorry if i'm bothering you in case you're busy but can you help me translate these scores given to the MSX version of Valis II? I started to work on that game's reception section: https://archive.org/details/MSXmagazine198912S_201711/page/n25/mode/2up Roberth Martinez (talk) 20:58, 27 April 2022 (UTC)
 * I'm sorry Roberth. I am tremendously busy these days. I do not know when I will be able to get to this or your previous request. TarkusAB talk / contrib 07:48, 3 May 2022 (UTC)
 * Don't worry man! I know you're busy :) Take care! Roberth Martinez (talk) 17:31, 3 May 2022 (UTC)


 * The columns are different reviewers. The rows are, from top to bottom: First impressions, playability, graphics, scenario, and value (like, is the game worth its cost). TarkusAB talk / contrib 20:19, 7 May 2022 (UTC)
 * Hey there man! How're you doing? Sorry for bothering you right now but if you have the chance, can you try to see what this Famitsu article says about Gaiapolis? There is a comment (correction: Column) section, which means the editor's thoughts about the game. https://archive.org/details/weekly-famitsu-no.-235-june-18th-1993/page/120/mode/2up Roberth Martinez (talk) 18:49, 24 June 2022 (UTC)