User talk:Tdndaeturn

Talüe Hedningarna
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Background and story: He lived in the village with others of his kind until a guard ran back to warn the people the village (Sarna) was under inevitable attack and told the children and women to run and hide. The (evil) wiped the village out unfortunately leaving only a handful of children behind, the women left them to give them time to escape. Talüe outlived most of the group the best as his father was part of the guard and trained him to be ready for the entrance exam once he was of age. As a gift he was given a short sword/dagger, which is now his only sentiment and physical reminder of the village and of his family. Now grown he travels looking for a way to seek vengeance for his people or at least find the reason why the attack, ask a God why he was spared, and find some inner peace.

He is the elven equivalent of early 20s, he entered a small town to buy supplies, just a get in get out situation. While buying his stuff his hood was blown off from a strong wind coming from an oncoming storm. This showed his pointed ears, throwing the town into a frenzy as they have bad history with the far so there are some trust issues so cue the racism. They all attack him and whip him, leaving huge scarring on his back and small ones on his face. This left him very wounded and somewhat unconsciousness, the town feared an elf dying on their land so they dumped him in a forest about 10-15 miles from the town in a forest. This is a huge mark in his life in why he has trust issues, is a recluse, and cross.

Relationships:

Azrel
 * During his years alone after the attack, he was approached by a humanoid force from the shadow plane and taught him shadow magic for the cost of his loyalty to the shadow plane in return. He sees this force as a guardian/parental type. The force is non binary and is named Azrel.

Babcia
 * He is friends with a old lady necromancer because she doesn't take his mess and waves it off as she takes him in when he stops by.

Features:

Shadowcaster Features
 * Hit Dice: 1d8 per Shadowcaster level Hit Points at 1st Level: 8 +
 * Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) +
 * Constitution modifier per Shadowcaster level after 1st Proficiencies
 * Armor: Light armor
 * Weapons: Simple weapons
 * Tools: None
 * Throws: Wisdom and Charisma
 * "A shadowcaster can learn mysteries in any order. However, if a shadowcaster learns all 3 mysteries in a path those mysteries are strengthened. (The effects will be listed on the page of the spells)A shadowcaster may dismiss any of their mysteries at any time."

Elf Features:
 * Within 120 feet of you, treat dim light as bright, darkness as dim light
 * Immune to magical sleep, advantage on saves vs charmed
 * Meditating 4 hours counts as 8 hours of rest
 * Perception proficiency
 * While in direct sunlight, you have disadvantage on attack rolls and perception checks
 * Can cast the dancing lights cantrip. At 3rd level, faerie fire (1/day). At 5th level, darkness (1/day) (use Cha for DCs)
 * Rapier, shortsword, and hand crossbow proficiency

Night Elf Features: Warrior (night elf) traits
 * Ability Score Increase: Your Dexterity score increases by 1.Your Wisdom score increases by 1. Your base walking speed is 30 feet. Also, has a climbing speed of 30 feet.
 * Superior Darkvision: Your Darkvision has a radius of 100 ft Night Elf Weapon Training.
 * You have proficiency with the scimitar, throwing glaive, warglaive, shortbow, and longbow. Survivors of Nature:You gain resistance to poison damage Keen Senses.
 * You have proficiency in the Perception skill.
 * Fey Ancestry:You have an advantage on saving throws against being charmed, and magic can’t put you to sleep.
 * Trance: Night Elves don’t need to sleep. Instead, they meditate deeply, remaining semi-conscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep Subraces. Choose one of the following
 * These Night Elves are physically the best and their job to fight off any enemies, be it monsters or other intelligent races.
 * Ability Score Increase: +1 to Strength Score
 * Forest's Might. Gain proficiency in Athletics or Intimidation
 * Strength of Beasts. You count as one size larger for pushing, pulling, lifting, and carrying.

Shadow Elf Features:
 * Ability Score Increase. Your Constitution score increases by 1.
 * Shadow Vision. Your darkvision has a radius of 120 feet.
 * Sunlight Fear. You have a disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you're trying to perceive is in direct sunlight. Additionally, every 1d4 hours you spend in direct sunlight, you must succeed on a DC 10 Constitution saving throw or suffer a level of exhaustion.
 * Shadow Fade. You can attempt to Hide in dim light or darkness.
 * Shadow Elf Weapon Training. You have proficiency with longbows, shortbows, rapiers, and shortswords.
 * Shadow Magic. You know the minor illusion cantrip. Starting at 3rd level, you can cast the silent image spell with this trait, and when you reach 5th level you can also cast the invisibility spell with it. Once you cast a spell with this trait, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.

Haunted One Feature: * Commoners will do what they can to help you

Sorcerer Features:
 * Sorcerer Archetype: Draconic
 * You know Draconic and gain double your proficiency bonus on Cha checks when speaking with dragons
 * Gain 1 extra hp per level, and grow scales which have an AC of 13 when you aren't wearing armor

Personality traits:
 * Grumpy, kind core, knowledgeable, experienced, pissed. Doesn't want to tell others his sap story.

Flaws:
 * Not very sociable, making it hard for him to establish relationships of any kind, trust issues, quite the recluse

Bonds:
 * Living through the village attack has made him a bit guilt and is looking for answers

Ideals:
 * Wants to survive, fashionable but functional, like to know the stats of the enemy or area before rushing in

Equipment: Starting with
 * light crossbow
 * dagger (2)
 * bolts (20)
 * arcane focus
 * explorer's pack
 * Fashion icon, leather armor
 * monster hunter's pack
 * important trinket

Languages known:
 * light crossbow
 * dagger (2)
 * bolts (20)
 * arcane focus
 * explorer's pack
 * Fashion icon, leather armor
 * monster hunter's pack
 * important trinket

Weapon proficiency:
 * Rapier
 * Shortsword
 * Hand Crossbow
 * Daggers, Darts, Slings, Quarterstaffs, Light Crossbows

References
 * 1) D&D Wiki
 * 2) Shadow Elf (5e Subrace)
 * 3) Shadowcaster (5e Class)
 * 4) Elves, High, 5th Variant (3.5e Race)
 * 5) Haunted One
 * 6) Elf traits