User talk:Terra Phosphate

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Hello, Terra Phosphate, and welcome to Wikipedia! Thank you for your contributions. I hope you like the place and decide to stay. Here are some pages that you might find helpful: I hope you enjoy editing here and being a Wikipedian! Please sign your messages on discussion pages using four tildes ( ~ ); this will automatically insert your username and the date. If you need help, check out Questions, ask me on my talk page, or ask your question on this page and then place  before the question. Again, welcome! —C.Fred (talk) 01:11, 1 November 2011 (UTC)
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Nomination of Centralazation for deletion
A discussion is taking place as to whether the article Centralazation is suitable for inclusion in Wikipedia according to Wikipedia's policies and guidelines or whether it should be deleted.

The article will be discussed at Articles for deletion/Centralazation until a consensus is reached, and anyone is welcome to contribute to the discussion. The nomination will explain the policies and guidelines which are of concern. The discussion focuses on good quality evidence, and our policies and guidelines.

Users may edit the article during the discussion, including to improve the article to address concerns raised in the discussion. However, do not remove the article-for-deletion template from the top of the article. Shadowjams (talk) 01:14, 1 November 2011 (UTC)

Proposed deletion of Centralazation


The article Centralazation has been proposed for deletion&#32; because of the following concern:
 * Original research essay, lots of POV, no references, possible neologism

While all contributions to Wikipedia are appreciated, content or articles may be deleted for any of several reasons.

You may prevent the proposed deletion by removing the notice, but please explain why in your edit summary or on the article's talk page.

Please consider improving the article to address the issues raised. Removing will stop the proposed deletion process, but other deletion processes exist. In particular, the speedy deletion process can result in deletion without discussion, and articles for deletion allows discussion to reach consensus for deletion. Gaijin42 (talk) 01:15, 1 November 2011 (UTC)

Speedy deletion nomination of Centralazation


A tag has been placed on Centralazation, requesting that it be speedily deleted from Wikipedia. This has been done for the following reason:

G3 - Blatant Hoax - Web search provides no evidence of this term being used as given in the article

Under the criteria for speedy deletion, articles that do not meet basic Wikipedia criteria may be deleted at any time.

If you think that this notice was placed here in error, contest the deletion by clicking on the button labelled "Click here to contest this speedy deletion". Doing so will take you to the talk page where you will find a pre-formatted place for you to explain why you believe the page should not be deleted. You can also visit the page's talk page directly to give your reasons, but be aware that once tagged for speedy deletion, if the page meets the criterion, it may be deleted without delay. Please do not remove the speedy deletion tag yourself, but don't hesitate to add information to the page that would render it more in conformance with Wikipedia's policies and guidelines. If the page is deleted, you can contact one of these administrators to request that the administrator userfy the page or email a copy to you. Safiel (talk) 02:09, 2 November 2011 (UTC)

Best Strategies in Risk
Risk is a strategic military board game, were players (2-6) battle it out, through random dice rolls, to conquer the world. It is exciting, unpredictable, and takes strategy to play. i Intend to tell you many of my strategies in winning this board game.

Starters: alright for one if you are new to risk (you probably aren't) you should read the rules. Some players have different rules from others. My friends and me usually have it where at the beggining players choose their starting territories. So when choosing your territories try to keep all of them together. If you can start off with a clump of territories (much like a nation) rather than a whole bunch of seperated territories you are much better off.

Now when playing with 2-4 players you should probably not go for austrailia because when playing with a small number of players you could "get trapped" their. So I would tend to go for North America, South America, or Africa. Now if the players you are playing with aren't oblivious or terrible they won't let get an entire continent at the beggining of the game. so pick which continent you want to get and put all of your forces their when you place your forces. most players won't put all of their forces on one continent kind of like "don't put all your eggs in one basket". but you should if most players follow that rule your forces will be significantly larger than theirs if you concentrate all of your forces in one location. so lets say you choose the continent of North America. you get all the territories besides alaska and mexico. I would put all my forces in the territories around those to places and greenland. oww i almost forgot when you control a contient put your forces at the "entry" points of the contient for NA (north america) it is greenland, mexico, and alaska. this allows foriegners to not enter your contient without encountering heavy resistance. So now if you put all your forces on NA you should have larger forces than the enimies who control mexico and alaska. when your turn appears you should take those two territories and move as many forces to the entry points as possible. now that you have a contient you should work on alliances. try and ally the person most influential in south america or europe. once you have one small ally (that can be easily crushed when needed) you need to stock up your entry points and let others battle it out. for about 4-6 turns the territory lines won't be clear. but once the dust settles the territory lines will be clear. now that you have a continet i would focus on expanding. i would attack alaska to kamtacha or whatever because alot of the time most people overlook that entry point. once you have a foothold in asia i would focus on beefing up kamtacaha or whatever. once you have a significant force attack and expand in asia. however while expanding make sure your entry point (alaska) is covered so a counter attack of your expansion will be haulted at the entry point. when you control about half of asia players will start getting worried. this will allow many players to focus their attention on beefing up their borders closest to asia. this allows for a gap now whichever continet you didn't ally that borders you(europe or SA) attack so for intance lets say i allied SA i would attack europe in iceland. make sure your forces are alot bigger than theirs because you need to take iceland so when you end your turn they can't counter attack it with reinforcments from controlling all of europe. ok so now you control half of asia, all of NA, and iceland. from here i would try and make peace with whoever is in asia because you don't want a two front war its bad for buisness. this might be done be taking one or two territories in asia and then making a deal saying youll move those forces out and let them take it for a peace deal. ok so once the peace deal is achieved i'd focus alot more on europe now. you should be getting alot more forces than them so i would probably put all of my forces in iceland and spread out from their. this time however take control of all of europe. once this is achieved. you should probably now betray your ally in SA and take out him. now by this time every player left will be after you but all the big contients are out of the way so everyone else should be getting less reinforcements and you should be able to take them out easy. starting out with asia. make sure you control all of asia. then go after austrila (if one person has controlled it all game it will be hard and difficult) then SA then Africa (probably going to be difficult). note this may not always happen and alot of it is chance. remember be bold and risky or else you'll lose. i've never lost a game and ive probablt played two dozen.

Now with games of 5-6 players it is unpredicitable and you can't always forsee what will happen like the smaller games.

Best Strategies in Risk
Risk is a strategic military board game, were players (2-6) battle it out, through random dice rolls, to conquer the world. It is exciting, unpredictable, and takes strategy to play. i Intend to tell you many of my strategies in winning this board game.

Starters: alright for one if you are new to risk (you probably aren't) you should read the rules. Some players have different rules from others. My friends and me usually have it where at the beggining players choose their starting territories. So when choosing your territories try to keep all of them together. If you can start off with a clump of territories (much like a nation) rather than a whole bunch of seperated territories you are much better off.

Now when playing with 2-4 players you should probably not go for austrailia because when playing with a small number of players you could "get trapped" their. So I would tend to go for North America, South America, or Africa. Now if the players you are playing with aren't oblivious or terrible they won't let get an entire continent at the beggining of the game. so pick which continent you want to get and put all of your forces their when you place your forces. most players won't put all of their forces on one continent kind of like "don't put all your eggs in one basket". but you should if most players follow that rule your forces will be significantly larger than theirs if you concentrate all of your forces in one location. so lets say you choose the continent of North America. you get all the territories besides alaska and mexico. I would put all my forces in the territories around those to places and greenland. oww i almost forgot when you control a contient put your forces at the "entry" points of the contient for NA (north america) it is greenland, mexico, and alaska. this allows foriegners to not enter your contient without encountering heavy resistance. So now if you put all your forces on NA you should have larger forces than the enimies who control mexico and alaska. when your turn appears you should take those two territories and move as many forces to the entry points as possible. now that you have a contient you should work on alliances. try and ally the person most influential in south america or europe. once you have one small ally (that can be easily crushed when needed) you need to stock up your entry points and let others battle it out. for about 4-6 turns the territory lines won't be clear. but once the dust settles the territory lines will be clear. now that you have a continet i would focus on expanding. i would attack alaska to kamtacha or whatever because alot of the time most people overlook that entry point. once you have a foothold in asia i would focus on beefing up kamtacaha or whatever. once you have a significant force attack and expand in asia. however while expanding make sure your entry point (alaska) is covered so a counter attack of your expansion will be haulted at the entry point. when you control about half of asia players will start getting worried. this will allow many players to focus their attention on beefing up their borders closest to asia. this allows for a gap now whichever continet you didn't ally that borders you(europe or SA) attack so for intance lets say i allied SA i would attack europe in iceland. make sure your forces are alot bigger than theirs because you need to take iceland so when you end your turn they can't counter attack it with reinforcments from controlling all of europe. ok so now you control half of asia, all of NA, and iceland. from here i would try and make peace with whoever is in asia because you don't want a two front war its bad for buisness. this might be done be taking one or two territories in asia and then making a deal saying youll move those forces out and let them take it for a peace deal. ok so once the peace deal is achieved i'd focus alot more on europe now. you should be getting alot more forces than them so i would probably put all of my forces in iceland and spread out from their. this time however take control of all of europe. once this is achieved. you should probably now betray your ally in SA and take out him. now by this time every player left will be after you but all the big contients are out of the way so everyone else should be getting less reinforcements and you should be able to take them out easy. starting out with asia. make sure you control all of asia. then go after austrila (if one person has controlled it all game it will be hard and difficult) then SA then Africa (probably going to be difficult). note this may not always happen and alot of it is chance. remember be bold and risky or else you'll lose. i've never lost a game and ive probablt played two dozen.

Now with games of 5-6 players it is unpredicitable and you can't always forsee what will happen like the smaller games. in this type of game taking austrialia or SA isn't such a bad idea. if you take austrilia though make sure you get the "buffer" zone to (Siam, India, and China) this allows for alot of expansion. if you dont get this buffer zone bail because yes their is only one entry point which is good for defending but not for expanding which is the whole idea of risk! but anyways you should take control of austrilia with the buffer zone or SA whichever one of these you choose battle for them hard and with all of your eggs in one of those baskets. ok so once you control one of those make sure. you entry points are secure. ok lets say i choose austrilia. so if i choose austrilia and i had control of it i would probably wait a few turns and beef up my troop count in both siam (defending austrialia) and India (later usuage) ok so once the smoke clears and the boundaries are set. go in from india to afgan then to middle east form their to east africa it should take you one turn. now i call this the african route strategy. this allows in a game with alot of players for you to have all the territories along the indian ocean