User talk:TooMuchDota

Evolving Experience Though the main concepts of Dota 2 functionally have not changed since the original conception, aspects of game play have significantly. Valve is constantly updating, changing, or "hotfixing" Dota 2. Playing the game today will almost not be the same as playing the game in a few months or sometimes a few weeks. Using a 6 month period as an example(10/14-03/15) there have been nearly forty official updates posted and administrated by Valve. Viewing them is simple thanks to Valve's Dota 2 blog. External webpages such as Gamepedia, offer a open list of updates and patches to many games Dota 2 falling within their realm of records. Additionally, changes to the game will continue for the foreseeable future, particularly in the realm of patches.

Patches(missing link) are updates to the game that are implemented in order to eliminate bugs, glitches, or exploits within the game. Many times they are also used add new features, balance changes to items, heroes, levels, or other game elements. "Although each patch is usually paired with notes detailing what has been altered, some alterations are not mentioned. These undocumented changes rely on the community to notice their existence and therefore report them to others. As such, the exact date of undocumented change implementation will be an estimate." Major updates that greatly impact gameplay, however, are now usually administered between competitive tournaments in order to maintain consistent experiences during the events due to the growing popularity of Dota 2 as an electronic sport.

External Effects The ever changing atmosphere of Dota 2 has several profound effects beyond actual gameplay. Overall a number of character models have been changed to make certain details more acceptable on a broader scale. An example from the December 12, 2013, patch would be the change of the hero “Skeleton King” into “Wraith King.” The only explanation given to be “pressing ceremonial reasons.” While the character gameplay itself is exactly the same the model is fantastically different. From the Dota 2 Gamepedia details for Wraith King, Previously, Wraith King was known as Skeleton King. His model was mainly overhauled either to avoid copyright issues with Blizzard (as he was formerly known as King Leoric the Skeleton King, a character in the Diablo franchise), or to solve many cosmetic item conflicts with the low-violence model which was made for the Perfect World client.” This is actually a reverse example of the popularity of the game affecting its aspects, instead of Valve actively adding additions based on the previous reasons.


 * Padlock-silver-open.svg Not done: According to the page's protection level and your user rights, you should be able to edit the page yourself. If you seem to be unable to, please reopen the request with further details.  Edgars2007  (talk/contribs) 06:02, 30 April 2015 (UTC)