User talk:Unknownmapler

Zenonia 5
• INTUITIVE VISCERAL COMBAT •

Play like you’ve never played before as each action sequence syncs in tune with your second by second reflexes and reactions!

• FOUR THRILLING HERO CLASSES •

Experience the game through four different heroes: Berserker, Mechanic, Wizard and Paladin- with the unique strengths and special moves!

• DYNAMIC ACTION RPG GAMEPLAY •

Customize, level up and equip your hero with a massive array of options and skill charts as you delve into the mysteries of Deva Castle!

• FACE OFF IN GLOBAL PvP •

Take on challenges as you play in asynchronous PvP with characters from all over the world. Reap the rewards in the Abyss as you discover rare and legendary items!

• EXPLORE NEW WORLDS AND CHALLENGES •

With hundreds of side quests and adventures, the story and challenges never end. Discover new items and rewards as you dive into the mysteries of ZENONIA 5!

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Classes
  

The Paladin
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The Paladin of Zenonia 5 is a nice change away from the usual glass-cannon-fast-melee character that Gamevil usually includes. It’s pretty low damaging (only 5 ATT for STR) but you get tons of DEF so the class is pretty easy to play. You have heals and buffs as well. Probably lots of normal attack spamming, just FYI.

Stat Points
STR – ATT +5, DEF +1, 0.2 CRIDMG DEX – CRIT +0.36, EVA +0.26, HIT +0.08 INT – ATT +1, SP +26, CRI +0.14, HIT +0.18 CON – ATT +1, DEF +3, HP +26

The stat points for the Paladin are trickier than the other classes, but believe me when I say in the beginning at least, add everything into STR. The Paladin is pretty weak, while being a tank. If you don’t pump into STR, it’ll take ages to kill things, because you’ll be able to survive harder enemies as well. Throw in some CON but mostly STR for your Paladin unless you’re going for some crazy CRIT-skill-spammer build. Actually a pure STR Paladin is very possible (I’ve included a build) due to all the defensive buffs, but you have to be OK with using them a lot. The Paladin doesn’t have that many great active skills though…

The [Damage] and [Approx Lvl 10 DMG] is there to help maybe compare the skills better. You can substitute your ATT into the 'formulas' and get an average damage to a single monster. If an attack is 'x AOE' that means you can hit everything in the vicinity.

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Skills
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Curing Light [1] – You’re Paladin self-heal skill. Maxed out, you instantly heal 38% of your HP for only 187 SP, saves lots of potions. Also gives invincibility frames. Works well with the Cool User (SP Absorb +2%) title you get after playing the game for 2 hours.

Shield Charge [1] – Your usual charge move. Not great, but you can increase hits by leveling this to 5 and 10. Invincibility frames, though. Hits 3 monsters max. [Damage] (ATT 100% + 6 per skill point) x 2 to 4 hits [Approx Lvl 10 DMG] ATT x (308% ~ 616%)

Temple Knight’s Scream [5] – Hits stuff in a straight line in front of you twice. Not great but the range gets better if you level this up and the attack's not bad. Hits 3 monsters max. [Damage] (ATT: 250% + 15 per skill point) x 2 hits [Approx Lvl 10 DMG] ATT x (770%)

Holy Cross [5] – High attack but low hits. You send a projectile out in front of you. It’s pretty hard to get 2 hits, monsters have to be at the edge of the attack’s range. [Damage] (ATT: 500% + 30 per skill point) x 1 to 2 hits [Approx Lvl 10 DMG] ATT x (770% ~ 1540%)

Crest of Authenticity [5] – A buff that increases your Max HP by 47% for 40 seconds at max level. You may or may not need this.

Armor of Protection [15] – Buff that increases your DEF. You don’t really need more DEF, but this can help if you need better tanking.

Recharge Shot [15] – Not good, you send out 3 projectiles (outwards, so they go a little up, straight, and a little down) and heal a little bit. [Damage] (ATT: 300% + 20 per skill point) x 1 hit x 3 shots [Approx Lvl 10 DMG] ATT x (480%) x 3 shots

Hammer of Silence [15] – Invincibility frames. Hits monsters in a straight line in front of you. If they’re right in front of you, you usually get 2 hits. Pretty much one of your best AOE skills. [Damage] (ATT: 265% + 15 per skill point) x 1-3 hits x AOE [Approx Lvl 10 DMG] ATT x (400% ~ 1200%) x AOE

Scale Aura [25] – Not really necessary.

Purifying Flame [25] – Not good. Summons some fire in front of you that monsters get hit slowly in. It sets things on fire, but is super weak. You can make the fire last longer with more levels but it’s pretty much not worth it.

Hammer of Justice [25] – You freaking throw a huge hammer out of thin air in the name of justice and big damage. It hits right in front of you and knocks back. Your biggest damaging attack, so you need this. [Damage] (ATT: 695% + 35 per skill point) x 1 hit x AOE [Approx Lvl 10 DMG] ATT x (1010%) x AOE

Holy Light [35] – Summon a thing that heals you if you stand close by. It doesn’t heal much and is pretty meh overall.

Absolute Shield [35] – Summon 2 spheres that rotate your character for 6 seconds (+1 per additional skill point) while protecting you by boosting your DEF. Offensively, the shield hits everything around you, but slowly (around once a second) and not very hard (something lower than your ATT). For protection and escaping, this could maybe be mildly useful.

Archangel’s Blessing [45] – Summon an accomplice to fight with you. It does the same damage as you. Useful for pure STR’s who need a break from the action when mobs gets too angry.

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Builds
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Silent Justice (...)

Here’s a build centered around your two main (best) attacks, Hammer of Silence [15] and Hammer of Justice [25]. The other active skills are pretty flimsy. You can choose among leveling Shield Charge [1], Holy Cross [5], and Recharge Shot [15] (I prefer the first two). Passives are very straightforward. I skip the buffs because the Paladin has enough DEF with CON adding 3 DEF rather than the usual 2. Plus you get a passive that adds DEF per STR which makes your DEF even more ridiculous.

Lvl 2 – Curing Light (1)

Lvl 3 – Shield Charge (1)

Lvl 4 – Curing Light (2)

Lvl 5 – Holy Cross (1)

Lvl 6 to 14 – ATT Increase (9)

Lvl 15 – Hammer of Silence (1)

Lvl 16 to 24 – Curing Light (5), DEF Increase (5), ATT Increase (10)

Lvl 25 – Hammer of Justice (1)

Lvl 26 to 34 – STR Increase/CON Increase/Hammer of Justice/Curing Light (whatever you need)

This build will end up like (108 skill points total):

Curing Light (10)

Shield Charge (1)

Holy Cross (1)

Hammer of Silence (10)

Hammer of Justice (10)

DEF Increase (10)

ATT Increase (10)

CRI Rate Increase (5)

STR Increase (10)

CON Increase (10)

DEF per STR (10)

Passive Master (10)

Survival Instinct (10)

Area Zero (1)

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Pure STR
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Basically for this, your stats take care of all the ATT, and buffs cover the DEF. A difference for this build is that the Archangel’s Blessing [45] skill is useful for escaping the action and drawing attention elsewhere so you can hit everything with your hammer. You get 4 different buffs and I’d suggest choosing 2 so you have space at least for Archangel’s Blessing. I’d go with either the Max HP and DEF ones or the DEF and reflect ones.

lvl 2 to 4 – Curing Light (3)

Lvl 5 – Crest of Authority (1)

Lvl 6 to 14 – DEF Increase (9)

Lvl 15 – Hammer of Silence (1)

Lvl 16 – Armor of Protection (1)

Lvl 17 to 24 – ATT Increase (6), Curing Light (5)

Lvl 25 – Hammer of Justice (1)

Lvl 26 to 34 – Add into whatever you need

Lvl 35 – Holy Light (1)

Lvl 36 to 44 – DEF per STR (9)

Lvl 45 – Archangel’s Blessing (1)

Eventually:

Curing Light (10)

Crest of Authority (7)

Hammer of Silence (10)

Armor of Protection (7)

Hammer of Justice (10)

Holy Light (1)

Archangel’s Blessing (1)

DEF Increase (10)

ATT Increase (10)

STR Increase (10)

CON Increase (10)

DEF per STR (10)

Passive Master (10)

Survival Instinct (1)

Area Zero (1)

Misc.

HP Medicine is better than HP Potion (L) at around 2666 HP

SP Medicine is better than SP Potion (L) at around 3333 SP

Skill Reset costs 150 ZEN which is pretty cruel.

You can go into the Abyss once a day free.

Get HP Absorb +2% title for having exactly 7777 gold, and eventually an all stat +10% title for reaching 1 million gold.

Berserker
The Berserker is a melee class in Zenonia 5. This strategy guide aim to provide you with in-depth descriptions of skills and also the different and best builds/specs for your Zenonia 5 Berserker, so you don’t find later in the game that you have not used your stat and skill points in the wrong way.

Zenonia 5 Berserker Best Stat/Spec Builds

STR and CON should always be a priority when creating the ultimate Berserker Stat Spec, since those stats are those a melee class needs the most. Why shouldn’t you add points to Dex and Int?. Because the EVA, CRIT and HIT can easily come from equipment rather than stat points. REgarding INT, the SP provided by it is simply not needed, it will be provided by STR.

STR Focused Berserker
What you basically do by adding all your points to STR is creating a huge damage output. The con of all this is that your HP will be low and your attack avoidance low as well. So, when doing PvP, you will be an easy target for ranged classes like pure Int Wizards or pure Dex Mechanics. So its far more convenient for PvE play. However, you can still make use of some ranged abilities your Berserker has, but that are really not the best skills for a melee class. This spec is only for advanced players in PvE mode and noone else.

HYBRID BERSERKER SPEC 2 Con + 1 STR and then 1 Con + 2 STR
Each time you reach a new level, change the first points strat for the latter, so you end up with 50/50 stat split between STR and CON. As with all hybid specs in Zenonia 5, this might be the most balanced one and the most convenient for intermiate players who are not actually experts and don’t want to get frustrated with dying a lot of times. Your damage output is not that great, but your HP are a lot more than focusing on STR only, thus, you will survive hits a lot more. The rest bonus damage output will be left to gear equipment (see best bear equip for Berserkers in Zenonia 5 below)

Also, you can focus your upgrade stones on attack only if you are a 50/50 build. If you happen to find yourself dying a lot in some boss battles, you should instead swith your gear to a more defensive one.

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CON Focused Berserker
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This might be the best option for rookie players. Your berserker will be able to resist endless attacks from mobs and bosses with a really high HP bar and a high defense stat. Prepare though to stay attacking for a very long time during boss fights, since this is where you will be lacking stats.

Focus your gear, weapons and upgrade stones on attack to counterbalance this spec. Try to find and equip gear that contains Crit bonus.

Best Gear for Zenonia 5 Berserker and Best Fairy Skills
Depending on your Berserker stat build, you will need gears with different bonuses, same thing goes to Fairy specs.

If you are putting all your points to STR, then it’s wise to equip items that give you HP, otherwise you will become too weak. Adding extra damage output is only for advanced players. The skill stones for Fairies should be Fire. If you find yourself dying a lot, use HP Gain stones.

For berserkers with CON builds, then the way to go is obtaining DEF gear, that is until you reach the later instances of the game, where you can opt for some other gear due to your resistance being higher.

If you are wearing items with reflect bonuses and reach a 100%, you might consider it enough, the increments you get after that highly diminish.

Best Titles for Zenonia 5 Berserkers
The titles below are the definitely the best for STR based berserkers

Mud Slayer: Attack +20% [Kill 100 Mud Titans]

Kumtra Killer: Strength +20% [Kill 50 Kumtras.]

Burgeoise: +10% All stat [Have at least 1 million gold]

Legendary Warrior: HP +20% [Achieve level 99]

Super Miner: Constitution +15% [Mine 50 Orichalcon]

List of All Zenonia 5 Wizard Active Skills

Shoulder Charging	 Active	 1		 ATT: 100%

Stun Rate: 10%

Duration: 2 sec	 ATT: +5%

Stun Rate: +2%

Power Slash	 Active	 1		 ATT: 350%

Constant DMG: +15%

Bleeding Rate: 30%

Duration: 6 sec	 ATT: 20%

Bleeding Rate: 3%

Offensive Stance	 Active	 5		 ATT increase: +20%

Duration: 30 sec	 ATT Increase: +2%

Duration: +1 sec

Guard Crash	 Active	 5	 Power Slash	 ATT: 190%

Stun Rate: 20%

Duration: 4 sec	 ATT: +10%

Stun Rate: +2%

Defensive Stance	 Active	 15		 DEF Increase +30%

Duration: 30 sec	 DEF Increase: +3%

Spinning Slash	 Active	 15		 ATT: 300%	 ATT: +20%

Wrath Strike	 Active	 15	 Guard Crash	 ATT: 150%

Constant DMG: +25%

Bleeding Rate: 10%

Duration: 6 sec	 ATT: +10%

Bleeding Rate: +2%

Phantom Detonation	 Active	 25		 ATT: 80%

Constant DMG: +30%

Bleeding Rate: 10%

Duration: 8 sec	 ATT: +3%

Bleeding Rate: +2%

Black Hole Slash	 Active	 25	 Spinning Slash	 ATT: 300%

Constant DMG: +10%

Shock: +10%

Pull: +1

Duration: 2 sec	 ATT: +20%

Last Resistance	 Active	 25		 Reflect: +100%

HP Recovery +6%

Duration: 10 sec	 Duration: +1 sec

Dark Spirit	 Active	 35	 Phantom Detonation	 ATT: 100%

Decoy x 1

Duration: 12 sec	 Duration: +1 sec

Extra decoys at

Level 5 and 10

Blood Lust	 Active	 35		 HP Consumption: +1%

Normal Attack Increase: +80%

Duration: 20 sec	 Duration: +2 sec

Blood Circle	 Active	 35		 ATT: 65%

Constant DMG +40%

Bleeding Rate: 10%

Duration: 6 sec	 ATT: +4%

Spin Move	 Active	 45		 ATT: 160%	 ATT: +5%

Level 5 and 10 revolution and travel distance increased

Potion Effect Increase	 Passive	 1		 Potion Effect: +10%	 Potion Effect: 5%

Gold Plus	 Passive	 1		 Gold Acquired: +5%	 Gold Acquired: +5%

ATT Increase	 Passive	 5		 ATT Increase: +4%	 ATT Increase: +2%

DEF Increase	 Passive	 5		 DEF: +4%	 DEF: +2%

EVA Increase	 Passive	 15		 EVA: +2.00	 EVA: +2.00

CRI Rate Increase	 Passive	 15		 CRI Rate: 2.00	 CRI Rate: 2.00

CON Increase	 Passive	 25		 CON: +3	 CON: +3

STR Increase	 Passive	 25		 STR: +3	 STR: +3

Passive Master	 Passive	 35		 Upgrade Passive: +3%	 Upgrade Passive: +3%

Power Link	 Passive	 35		 ATTK per STR: +15%	 CRI per INT: +5 %

Berserker’s Spirit	 Passive	 45		 Speed during Hit Rate: 10%

Speed ruing hit: +5

Duration: 3 sec	 Speed during Hit Rate: +1%

Area Zero	 Passive	 45		 Free CRI Skill Rate: 3%

Free CRI Skill / Duration: 2 sec	 Free CRI Skill Rate: 1%

Zenonia 5 Berserker Active Skills Builds, Tips & Advice

Shoulder Charging: This skill sends the berserker in a short run, damaging everything in its path. Of course, most of the time, you will never take avdantage of all hits the skill has to offer. This skill might be best used to escape life risk situations when surrounded by multiple mobs.

Power Slash: This one has the ability to send enemies back a few steps while also dealing a good amount of damage. Beware though, since this ability only has a single hit, if you miss it, then that’s it, your SP will be wasted.

Offensive Stance: This skill is a buff one, meaning it makes your regular attacks more powerful. When mixed with Blood Lust, it proves to be a very powerful option. Get at least 1 point to this skill.

Guard Crash: You have a very high chance to stun players on PvP fights when this ability is maxed out. You basically dash in a straight line hitting a max amount of 5 times.

Defensive Stance: No, this active skill won’t save you from major crits from bosses, so we suggest you forget about and gain a few more levels, saving yourself the hazzle.

Spinning Slash: When focusing on single targets, this skills is indeed powerful, it fires 1 deadly shot that tumbles down your target. However, and since you need to pick a lot of other skills that have sort of the same effect but spitting multiple attacks, this is not a priority.

Wrath Strike: Beware with the summoning time of this ability, it takes so much time that you can get seriously damaged while doing it. HOWEVER, if you do it with the right timing, is it one of the highest damaging skills. If you learn how to handle it, then go for it and stack points on it.

Phantom Detonation: As long as you are a pure STR Berkserker build, Phantom Detonation will do marvels. A very powerful attack as long as all your gear and weapons have att bonuses.

Black Hole Slash: Another vacuum skill, does nothing but bringing the enemy towards you. Might be useful in PvP battles, but worthless for PvE scenarios.

Last Resistance: Another skill that is pretty good to survive longer during PVP battles, the HP recovering when this skill is used is also usefull when suffering from potion cooldowns and taking heavy damage from bosses. It’s good for hybrid builds.

Dark Spirit: This skill should be your top priirity, for all type of builds this attack is incredibly powerful. Max out the skill if you want to take advantage of it.

Bloodlust: Your damage is highly increased in exchange for HP loss with this skill. If you mix it with Last Resistance, you can counterbalance the HP loss and stay pretty much the same. This is another recommended skill

Blood Circle: A great skill when facing multiple enemies at the same time. However, you should max it out if you trully want to deal decent damage.

Spin Move: The bad thing about this skill is that you need to stay really close to the enemy in order to use it. Might be good if you have assigned enough points to CON. Regardless of that, expect to get it a lot when using it.

Zenonia 5 Berserker Skill Builds
You will mainly play with 2 different skill builds for pure STR, hybrid and CON stat builds. With a hybrid berserker build, you are not strong enough to resist attacks from mobs and bosses, so you will still be using the same skill build that applies for STR based berserkers.

For STR Berserker Stat Spec


1p Power Slash

Max Out ATT Increase

1p Offensive Stance

Max Out Guard Crash

1p Phantom Spirit

Max Out Crit Rate

1p Bloodlust

Max Out Dark Spirit

Max Out Phantom Spirit

Max Out STR Increase

Max Out Passive Master

These are the first mandatory points that need to be assigned in order to create the initial skill build. After these points are added, you will have to decide whether to max out some active skills or go the passive route. Remember that Bloodlust + Offensive Stance when maxed out and stacked can output a huge amount of damage.

For CON Berserker Stat Spec


This build will only yield great results later in the game, and it takes quite a lot of time and patience to level up (although you won’t die that often). Damage Reflect items mixed with Decoys become a very powerful combination once you make some progress. When farming XP through different scenes, we suggest you pile up quite a few enemies and try to attack them all at the same time. Attacking single targets with a CON build is simply not fun and takes forever.

Max Out DEF Increase

Max Out CRI Rate Increase

1p Offensive Stance,

1p Last Resistance

Max Out Dark Spirit

1p Bloodlust

Max Out CON Increase

Max Out Passive Master

Max Out STR Increase

Max Out Last Resistance

Once you are done with this initial CON build, then you can focus on passive skills which manage to increase your attack power a lot more than active skills do when very few STR points are assigned.

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