User talk:Waka

So like, say something.

I think you reverted my changes in Adventure game too hastily. I moved the information contained in the paragraph you reverted into two paragraphs later on and expanded on it a bit. With your revert, there are duplicate sentences in the article. I'm not positive that there are fewer total adventure games sold now than there were in 1991, since there are a lot more video games total sold now than in 1991. There certainly could be, and it does seem like it, but I think we should get a source for that. The demiurge 04:55, July 14, 2005 (UTC)

Hi there, sorry about that. I managed to miss the fact that you'd moved the paragraphs around--I thought you'd just removed that first section of text. I've reverted back to your edit.

I do think it's valid to say that the Adventure genre is in serious decline though. In the mid-1990s, Adventure games rivaled Platformers in their popularity; titles like The Secret of Monkey Island, Alone the the Dark, Indiana Jones and the Fate of Atlantis, Phantasmagoria, 7th Guest, Sam and Max, Full Throttle, Myst, Day of the Tentacle, Space Quest, Leisure Suit Larry, Broken Sword, Kings Quest, Gabriel Knight, Rise of the Dragon, The Last Express, Bad Mojo, Journeyman Project, Loom, etc were considered the cream of the crop. I think that the last few years have seen the Adventure genre waste away into obscurity; there are plenty of games released, but almost none of them are (apparently) of interest to the public. Excepting the Myst sequels, Still Life and Siberia, there genre is basically nonexistent relative to the rest of the game industry. It might be the case that the number of releases per year has not fallen (I can't seem to find hard data to prove this one way or the other), but certainly the quality of those releases (in aggregate) has decreased and the publics interest has waned. Note that I am not counting hybrids like Survival Horror or Beyond Good and Evil.

Anyway, I think your edits are fine and I apologize for rolling them back prematurely. --waka 07:15, 14 July 2005 (UTC)


 * I think it's in decline too, but while you see almost no "hardcore gamers" talking about adventure games, they're still doing surprisingly well if you look at sales on the Amazon most popular PC game list, for example. Not that that is a very scientific way to deterimine total sales either, but I've seen plenty of adventure games I've never heard about when I look at the bargain software at retailers.  The demiurge 16:59, July 14, 2005 (UTC)

I'm certain that there are a higher volume of Adventure games than there were before, but I think the audience has shrunk and the quality has declined in aggregate. There are a few extremely good Adventure games still making their way through the popular market, but the rest of the genre has become a niche, confined to value software for PCs. The degree to which Adventure games have fallen is amazing--Myst is one of the most popular games of all time, but these days even the highest quality Adventure titles can't even compete against platformers and first person shooters; it's a whole 'nother league. Witness the cancellation last year of LucasArt's Sam and Max remake, the Europe and Japan-only release of Broken Sword: The Sleeping Dragon for PS2/Xbox, the transition of the Leisure Suit Larry franchise from solid Adventure mechanics to a collection of mini-games. Microids spent $2.5 million on Syberia, and it was their most expensive game to date (linked article calls it a "huge gamble"). But the average Playstation 2 game costs between $5 and $15 million to produce. The economies are different because the audience size is different... because Adventure is now only a minor footnote in the grand scheme of things. Survival Horror carries on the mechanics, but the Adventure genre defined by the mid-1990's games is long gone. All that said, I think the way the article reads is correct. Someone unfamiliar with the genre should get the correct impression given what we have there. --waka 06:17, 16 July 2005 (UTC)

Proposed Earless Hoichi move...
You seem to have done most of the real work on that article, so I figured you might have an opinion on my proposal to move it to Hoichi the Earless, which is by far the more common translation. Good editting! elvenscout742 01:18, 27 November 2005 (UTC)
 * Thanks for the heads up! I do indeed have an opinion, and I've voted on the proposal page.  ---waka 09:44, 27 November 2005 (UTC)

Regarding your Silent Hill edit and message...
That's not what happened at all. Who said the site even belonged to me? Have added other sites besides that RD one. Just thought it would be better to keep the links within the Silent Hill community, rather then add more links to general sites. You should have researched more before making them look like ass(es).

Waka!?
Does your name conflict with Wanka?:P
 * &gt;x&lt;ino 21:29, 4 May 2006 (UTC)

Xino + RfC
Based on Xino's conduct here, and in previous disputes, I've placed a request for comment on this argument. I'd appreciate it if you would provide a statement for it, or better yet, endorse it so the request can proceed. I believe his conduct has been poor enough to warrant this kind of action, particularly in earlier (and ongoing) disputes - I'd really appreciate your help with this. RandyWang 12:52, 5 May 2006 (UTC)


 * Thank you for supporting this. It's very much appreciated. :) RandyWang 13:44, 5 May 2006 (UTC)

Shenmue Article - Many Thanks
Hi there! Just to say thankyou for your input in the Shenmue article. I am very eager to enlarge and improve the article, but it will only be a truly good article with people like you making sure the grammar and writing is appropriate. I really do appreciate your work 'cleaning' up the article and hope you will continue to help me improve it in the future. :-) Regards  Translucid2k4 21:11 12 July 2006 (UTC)
 * No problem! The work you have been putting into that article is really great--it's already much improved.  I am glad that you didn't take offense to my edits: your changes are all very sound, and I'm just editing for grammar and flow, not for content.  --waka 01:28, 13 July 2006 (UTC)

Of course! I think your edits are having a very positive effect on the overall article and as I say, I'm very grateful. I will be improving all Shenmue articles over the coming weeks. I will be adding full character profiles e.t.c, so keep an eye out for even more updates. --Translucid2k4 13:41, 13 July 2006 (UTC)

QTEs
Hiya Waka. I agree with the person above that you've been doing good work on the Shenmue article. I'll assume you're American. If so, do you have Shenmue (or the sequel) at all? I looked in my PAL manuals for both games, and QTE is given as an abbreviation of Quick Timer Event, so I'm intrigued if Quick Time Event is official in the US/Japan, in which case feel free to go back to that spelling. Regards, --Dreaded Walrus t c 06:19, 21 November 2007 (UTC)
 * I stand corrected! I looked at my American Shenmue manual and it does indeed refer to them as "Quick Timer Events."  It appears, however, that I'm not the only one who made this mistake; I googled for "qte quick time event" and got a huge number of hits from review outlets and other places with "journalistic integrity."  It appears as if the "Quick Time Event" form, if incorrect, is more widely used.  Still, I think it's best to stick to the definition provided by Sega, as they coined the term to begin with.  As an aside, I also looked at the manuals for Resident Evil 4 and Indigo Prophecy to see what they call their versions of QTEs, but unfortunately neither really addresses the mechanic.--waka (talk) 23:19, 21 November 2007 (UTC)


 * Sorry about taking so long to respond to this, I must have missed it on my watchlist. In the past, I think even I have reverted to the "Time" spelling. I long ago sold my copy of Fahrenheit (as it is known over here), and my GC copy of Resi 4, but a quick peek in the Wii manual for the game, and over here too, there is no real mention of the mechanic.
 * In truth, it's not a big issue for me which way it is spelt, and I certainly wouldn't have got into an edit war over it.
 * The way I see it, though, is as this is an article about Shenmue, it should probably use the spelling Shenmue used, while for other games, perhaps the more common Quick Time Event spelling should be preferred. There is quite recent discussion on the talk page at that article (along with a few ugly cut-and-paste moves, it seems), it might be interesting to see what happens there... --Dreaded Walrus t c 13:43, 27 November 2007 (UTC)

Silent Hill
Thanks, Waka, the idea of using "Cheryl Morris" made me laugh! Marasmusine (talk) 17:19, 30 June 2008 (UTC)

IRC
Hey. Would you mind coming on irc://irc.freenode.net/wikipedia-medcab sometime? If you're not familiar with IRC, I can show you how it works. Basically I want to discuss a few things with you and a few others. It's not going to be a "debate" or anything like that; nothing dark or nasty. It's just a more informal medium and it speeds up communication a bit. - The Prophet Wiz ard of the Cray on Cake  00:37, 19 July 2008 (UTC)
 * Sure. I haven't used IRC in years; I don't think I even have a client on my machine at the moment.  Alternatively, I'm fine with having a discussion right here.  --waka (talk) 09:01, 19 July 2008 (UTC)

ArbCom elections are now open!
MediaWiki message delivery (talk) 12:49, 23 November 2015 (UTC)