User talk:Xenoman101

RPG Unlimited
RPG Unlimited

By: Xeno Stephenopolise

Note: I am only 14 and i came up with all of this by myself, this is just a fraction of it... enjoy. and this page jacked it all up!

Introduction RPG Unlimited is a world of many great different opportunities and fun. You can finally be better than others at something, and show it by killing them (metaphorically). This is truly, one of a kind. Make a character, level up, and fulfill quests or NPCs. Travel from the small island to the large mainland to become great. Take advantage of the new skill system, so you can customize your specialties. Good luck on your quest, farewell. , Xeno Vexx

D=dice

Attributes and skills Characters in the D6 System are defined by attributes and skills. Attributes represent the raw ability of a character in a certain area. Most D6 System games utilize anywhere from six to eight attributes, though these can vary greatly in number and name by the game in question. Acumen, Intellect, Knowledge, Perception, Presence and Technical are examples of mental attributes; Agility, Coordination, Mechanical, Physique, Reflexes and Strength are examples of physical ones. Skills are the trained abilities of the character and are associated with a specific attribute (e.g., driving, acrobatics, and climbing might be skills based on the Reflexes attribute). Each attribute and the skills under it are rated in values of Dice and Pips; Dice equal the number of dice rolled and Pips equal a one or two point bonus added to the roll to determine the result. The more dice and pips in the rating the better the character is at that skill or attribute. A character with a Strength rating of 4D+2 is stronger than a character with a Strength rating of 3D+1, for example. Actions and resolution Character actions are resolved by making dice rolls against a difficulty number. There are two types of difficulties, standard and opposed. To perform a standard difficulty action, the game master calls for the player to roll the dice for a certain attribute or skill. The value of each die is totaled and the pips are added to the die roll to get a total. This total along with any GM or system imposed modifiers is compared against a target difficulty number. To perform an opposed roll action, the two parties involved (usually the player and a game master controlled character) both roll their appropriate skills dice, total them and any modifiers and compare the results. If the first party's roll is higher than that of the second, he wins the contest and the rest of the result is resolved. If the second party equals or exceeds his opponent's roll, then the second party wins the contest. The Wild Die One of the dice rolled for each skill or attribute check or for damage is considered to be the "wild die", and is treated somewhat differently than the other dice. If a six is rolled on the wild die, then the die "explodes" allowing the roll of an additional wild die. The resulting sixes are added to the total, and the roll continues as long as the player continues to roll sixes on the wild die. If a one is rolled on the wild die during the initial roll (not after a six is rolled), and another one is rolled in the second roll, a critical failure or complication occurs, usually with bad results for the character. If a number other than one is rolled after an initial roll of one, then that die, and the one with the highest number are subtracted from the roll's total. Use of the wild die tends to make the game feel more cinematic.

Improving Rolls In order to increase their characters' effectiveness, players may spend character points and fate points. The exact number of character points that may be spent is limited by the amount possessed by the character, and the situation that they are used in, with two being the typical limit. Each character point spent adds an extra wild die to one skill or attribute roll. A roll of one has no negative effect with wild dice generated from character points. Alternately, a character may spend one fate point on an action. Characters have fewer fate points, but the expenditure of them doubles the amount of dice rolled on an action. Leveling Die Rolls To level up a skill you give up points equal to the number on that given skill. Example: If you have 2D you give up two points to make it 2D+1, then two more points to make it 2D+2. But then two more points and it is 3D and requires three points to level up. To level up the attribute take that number times ten, like on 4D use 40 points instead o 4 to level up. By doing so everything on that level that is lover than 4D+1 is raised to 4D+1.

Tribes In the world of Napaj, the planet of the RPG, there are 7 main tribes everyone falls under. A tribe is a group of people with common beliefs and values. When you are in a tribe you can count on others around you to help you out in a tough fix. Tribes are more like a little looser-knit larger clan; which we will discuss later. The Seven Tribes: Dark, Light, Lv. 100, Natural, Amp, Focus, and Shadow. Each one of the tribes has their own idea upon how they should live and who they will accept. This is a basic outline of each of the tribes. •	Dark- A group of mostly dark magic/weapon users that dwell on harmonic evil and prosperity. They own the central western continent and the far-western tropic islands. •	Light- A group of mostly light magic users whom believe in universal peace, prosperity, and equality. They own the Central-Eastern continent and the Great Gated Metropolis. •	Lv. 100- Strictly level 100s that chose to be elite on their own private continent of the best goods and training. •	Nature- Usually rangers or elves that love nature and the outdoors. They believe everyone has their own opinion that shouldn’t have to affect theirs. They own the continent below the light continent, and Ailyn Lake. •	Amp- People whom focus on leveling up very quickly and being strong enough to get into the Lv. 100 tribe early. They are a lot of fast levelers, like warlock and Rouge. •	Focus- Group of people that focus their powers on solely one skill. Their philosophy is that if you are very good at one thing, let your other teammates be great at other things to ill in the cracks. They travel mainly in groups. •	Shadow- A group of mostly Rouges that choose to be thieves or ninja. Very sneaky berserkers, is the best way to sum them up. They all fight like gnomes, dirty, but alone instead of in groups.

You start out in one of these groups and are free to travel separately as you wish, but many don’t accept nomads. Aside from being in a tribe, you also have different types of players. This is what you will write under “Type:” on your player template.

Types •	Nomad- A traveling human versatile in about all skills. •	Druid- Spellcaster at one with nature, into the divine. •	Hunter- Stalker-like warrior of the forest or town. •	Mage- offensive spellcaster of many kinds. •	Paladin- Virtuous, holy, courageous, white warriors. •	Priest- Holy spellcaster, very good at prayer. •	Rouge- Versatile, adaptable, sneaky, and powerful. •	Shaman- Defensive, summoning, spellcaster of any type. •	Warlock- Powerfully skilled dark-magic user. •	Warrior (NPC) - Strong offensive fighter, 3D all stats. •	Shoprunner- Clever, intelligent, thief/conartist. •	Ranger- Martial arts trained, wise, elven archer. •	Bard- Serve as negotiators, messengers, scouts and spies. •	Soul Splitter- People who share their soul with an animal (see article) •	Necromancer- Works with undead and death magic. •	Vampire Slayer- Brute ninja, vampire killer with a hate for vampires. •	Dragon Slayer- Stealthy, powerful, dragon killer. •	Vampire- Incredibly enhanced human with practical invulnerability.(see passage) •	Blacksmith- A skilled smith in iron and metals. •	Lich- A soul sealed undead, very powerful magi (can’t start as) •	Elemental Disciple- Quick leveling strong elemental warrior (see passage) •	Werewolf- Half-human half-wolf by night. Loves meat and blood.(see passage) •	Hailfyre Wolf- Huge horse sized wolf changeling.(see passage)

Name	MG	STH	KNO. STR. PER. Rank	HP	Lv. Bard	2D+1	2D+1	2D+1	2D+1	2D+1	10	21	2 Blacksmith	1D	5D	3D	4D+1	3D+1	16	43	3 Dragon Slayer	3D	3D	3D+1	4D+2	3D	30	47	3 Elemental Disciple	XXX	XXX	XXX	XXX	XXX	75	X x 2	X Hunter	+2	2D 2D	3D	3D+1	10	30	2 Lich	XXX	XXX	XXX	XXX	XXX	90	XXX	X Mage	4D	1D	3D	2D	2D	19	20	2 Necromancer	4D	1D+2	2D+2	3D	2D	30	30	3 Nomad	2D	2D	3D	1D	2D	8	10	2 Paladin	4D	2D	3D	2D	2D	30	20	3 Priest	5D	1D	4D	1D+1	1D	13	14	2 Ranger	3D	2D	4D	3D	1D+2	20	26	3 Rouge	2D	2D	3D+1	3D	1D	14	30	2 Shaman	3D	2D	3D	2D+2	1D	16	26	2 Shopkeeper	1D+1	3D+1	2D	2D+2	4D+1	14	29	3 Soul-Splitter	3D	2D	3D	4D	2D	30	20	3 Vampire	4D	4D	4D	4D	4D	30	60	4 Vampire Slayer	2D	2D	3D	4D+2	3D	21	43	3 Warlock	4D	2D	4D	3D	2D	30	30	3 Warrior	3D	3D	3D	3D	3D	XX	XX	3 Werewolf	4D	3D	4D	4D+1	4D	40	43	4 Wolf, Hailfyre	4D	4D	4D	5D	4D	48	50	4

Vampire: Vampires, as known, are blood-thriving creatures of the night. In RPG unlimited Vampires don’t always have to live up to this standard. You could go out in daylight and even live on animal blood, but it is very difficult. In order to go out into the natural sunlight, you need to roll a total of 50 under the skill control. You also need to roll up to 60 to keep from feasting when trying to transform other players into Vampires. Werewolf: Man by day, half-wolf by night. They live on a lot of bloody meat to support their ultra-high metabolism. They also use control to be able to not eat fellow teammates, roll a total of 50. Hailfyre Wolf: Are basically big, horse-sized, wolves with regenerative and mind-telecomunitory powers. To be changed into one it is said that you would have to go through a series of trials an a ceremony at Mt. Hailfyre. Elemental Disciple: It is said that they are a group of people accidentally born with the specially given powers of the elements. There is a one in six chance of you being born as one, so to tell roll a dice and if it lands on a 1 you are a disciple. Roll another dice to determine which element you are of. 1-	Light 2-	Water 3-	Wind 4-	Earth 5-	Fire 6-	Dark

They gain quest points regularly but the points they use are doubled when done so. Also their powers used on their specific type of element are quadrupled when used on any spell or item with that element.

Soul Splitters: They are almost like a Lich, but less convenient. They choose to put half their soul into another creature, usually a life-long companion. Their companion lives as long as they do, but if they die so does their companion. Coincidentally, if the companion dies all of their skills are halved. They both start out with the same stats, and level up at the same time. Once a man and his wife decided to soul-split and take each other as their companion. As far as they could tell they were immortal. But along came a day they divorced, and the man decided to move to a new land. Not being able to survive without the other half of his soul from a distance, he died a slow, painful death. Extra Abilities Thief: 4D +1 Sneak Druid: 4D light magic Hunter: 3D smith longsword, 4D+1 sneak Paladin: light armor +10 HP Warlock: 4D+2 dark and fire magic, 2D+2 smith staff Ranger: 4D smith bow, 4D fletching

Sub-Skills

Magic:

•	Prayer- Your ability to pray for power or for health •	Runecraft- With smith the ability to craft runes •	Summoning- Ability to summon creatures (see list) •	Spells- See list of spells, this is added to any spell- pts. Strength: •	Control- Ability to keep actions under your will. •	Agility- Added to defense- pts. •	Ranged- Being able to hit at distance- adds to die •	Slayer- Ability to gain strength when odds are against you- pts. to all skills •	Construction- Ability to build with wood or iron. •	Tracking- Being able to track an animal or person •	Axe- Use of axe weapons- pts. •	Sword- Use of sword weapons- pts. •	Club- Use of club weapons- pts. •	Fist- Use of fist fighting- pts. Smith: •	Mining- Ability to harvest minerals fast and fully •	Crafting- Ability to craft objects •	Firemaking- Using lumbar to make fire •	Fletching- Arrow making ability •	Farming- Being able to grow and harvest crops •	Harvest- Being able to harvest fruits and vegetables efficiently Knowledge: •	Herblore- The identification of plants and poisons •	Runecraft- Knowing how to make runes •	Language- Being able to comprehend languages •	Survival- Thinking quickly in tight situations- pts. all •	Streetwise- Knowing basics of life to get around •	Species- Ability to identify different creatures Perception: •	Thieving- Being able to steal from others •	Command- Being in control, add 2D to group leader •	Investigation- Investigating a situation for information •	Search- Looking for objects or hidden people •	Sneak- Hiding while looking for something •	Bargain- Being able to make a fair deal •	Hide- Being hidden from someone at search •	Persuasion- Swaying others into your way •	Con- Tricking others into your ideas •	Interrogation- getting information from people as needed. (All marked with the word “pts.” are added to your die roll)

Harvest Foods: •	Grapes •	Peaches •	Blackberries •	Tomato •	Cherry •	Lime •	Apple •	Avocado •	Orange •	Pear •	Elderberries •	Lemon •	Cranberries •	Bananas •	Apricot •	Raspberry •	Blueberry •	Watermelon •	Cantaloupe •	Coconut •	Pineapple •	Cocoa Bean

Vegetables: •	Brussle Sprouts •	Sweet Potatoes •	Celery •	Pumpkin •	Peppers •	Squash •	Lettuce •	Beans •	Broccoli •	Mushrooms •	Beats •	Walnut •	Potato •	Onion •	Corn •	Green Beans •	Peas •	Carrots •	Radish •	Turnip •	Cabbage •	Lima Beans Other: •	Honey Comb •	Eggs •	Honey •	Meat •	Ham •	Skins •	Animal Paws •	Blood •	Elixir Minerals: •	Rubber •	Cotton •	Tobacco •	Crystal •	Gold •	Platinum •	Silver •	Iron •	Diamond •	Cubic Zirconium •	Garnet •	Amethyst •	Aquamarine •	Bloodstone •	White Topaz •	Rhodalite •	Alexandrialite •	Pearl •	Moonstone •	Ruby •	Peridot •	Sapphire •	Pink Tourmaline •	Citrine •	Topaz •	Blue Topaz •	Turquoise •	Zircon •	Blue Xyloid •	Orange Xyloid •	Pure Xyloid •	Black Xyloid •	White Xyloid •	Emerald •	Lapis •	Obsidian

Creatures This is a chart of the many monsters you can fight in the Napaj World. I hope they can serve you well and, by god’s grace, you live through some of them.

Health	Attack	Defense	Magic Rat	20	2	0 Rabbit	20	0	0 Deer	30	0	0 Wolf	35	8	0 Bear	50	20	0 Fish	1	0	0 Gorilla	50	20	0 Tiger	60	30	0 Lion	50	40	0 Boar	36	22	0 Dog	20	5	0 Cat	20	5	0 Bird	1	0	0 Elephant	80	70	0 Red Dragon	100	100	8D fire Green Dragon	100	100	8D stink cloud Black Dragon	100	150	9D acid Blue Dragon	150	100	8D lightning White Dragon	200	150	9D frost Copper Dragon	100	100	8D fire Platinum Dragon	200	150	9D light Bronze Dragon	100	100	8D water Silver Dragon	100	100	8D gust Gold Dragon	150	150	9D dark