User talk:Zerolds

General description of path (ability based, combat based, tank?)
Resheph is the patron of Assassins. As a god of weather and war, he lends the fluidity of the waters, and the destructive powers of the tempest, allowing his disciples to excel at both causing damage and evading the subsequent retaliation.

How to convert
Resheph's path is divine, and may only be found by a follower of Bast who has risen to level 81 or higher. Upon a visit to the Shrine of Bast, they have a 1 in 20 chance of receiving this message:

Following Selket's instructions, you discover a small shrine. Despite being inside the Dominion's walls, you'd never noticed it before. Curious, you step inside to see numerous combatants engaged in practice duels. Some fight in pairs while others participate in much larger melees. A woman with a feline countenance garbed in numerous bracelets and fine turquoise robes approaches you. You recognize her immediately as the lesser goddess Bast! "Welcome to my Shrine," she purrs welcomingly, but you can see fierceness in her eyes, "You may train here if you wish. You may also compete for my grace...' Bast fails to finish her sentence as a cold wind whips up around the training ground. Rains can be heard falling outside the walls, and the skies darken considerably. A faint whisper can be heard on the wind... 'Come to me, O faithful Disciple of Bast... The power of the weather can be yours...'

Train in the Temple of Bast [15]

Duel Pachet

Follow the Wind

Upon clicking Follow the Wind, the Disciple will come to the Temple of Resheph.

You follow the wind through the passageways at the back of Basts's training grounds, eventually emerging into a clear space. Looking ahead, you see a magnificent temple of marble. A faint ripple of thunder rolls around the skies, and a small bolt of lightning strikes an ornately designed piece of copper at the highest point of the temple. The wind becomes stronger and urges you forward, across the open space and in through the cavernous doorway. '...Come to me, and all this can be yours...'

Turn back to Bast's training grounds.

Kneel at Resheph's altar.

Upon Kneeling, the Disciple will switch to Resheph's path in the usual manner - Loss of Favour to level 5 etc. Choosing to turn back will bring the Disciple back to the Shrine of Bast in its normal state.

Fluidity
Fluidity I/II/III/IV - You have an improved chance to evade magics

Learnt at Level 5, 10, 30, 40 respectively

Oracle text: Foolish disciple, your patron has imbued you with the versatility of flowing water, giving you a small chance to dodge any magics sent from afar. But you will not be able to dodge all blows, and justice will be served, putrid one.

Additional improvements: Your evasion has further improved, vile beast!

Commentary: Fluidity is a passive ability, and acts in the way Lithe does, but allows the disciple to evade abilities instead of blows. As Fluidity is upgraded, the chance for dodging improves.

Assassination
Assassination I/II/III - Lash out at an unprepared foe

Learnt at Level 5/20/40

Oracle text: Savage one, your powers have given you the reflexes of a beast. Should you choose to engage an unsuspecting disciple in a duel, you will strike a devastating first blow. But be warned, others will not take kindly to such treachery, corrupt beast!

Commentary: Passive ability. Assassination allows you to strike extra hard in the first round of a duel if the opponent is 'unalert'. If it has been less than 45/30/15 (for Levels I/II/III respectively) seconds or more than (15/10/5) minutes since your opponent's last action they are considered 'unalert' and can be hit by the attack.

Boreal
Boreal - An increased chance of Fleeing from battle

Learnt at Level 15

Oracle text - You have gained command of your patron's winds, wicked one. You are not as blind to folly,if you will see that you have no choice but to flee those more powerful than you.

Commentary - It is a passive ability, and equivalent to Bast's Fleetness.

Profane Rites
Profane Rites [100] -

Learnt at Level 40

Oracle text: Vile beast, your power is such that even the souls of the living cannot escape you. Once this terrible curse was only meant for the dead, but now it is yours to use on the living. The Heralds will surely announce your treacherous ways.

When accessed: You pour a Keres Essence into a bowl of water and stare into the smooth surface, drawing arcane symbols in the sand around. A slight tremor ripples the water, and a faint but familiar voice asks, 'Which soul will you rend?'

Commentary: Also uses a Kere's Essence - cannot be used if there are none in the Inventory. The victim will receive a message in the manner of a Dao's visit - 'You have been Profaned by... !' They will gain the effect 'Profaned' in their left cartouche, which lasts for a period of 4 hours. The Keres Essence has its usual effect on the victim, and their Ka is Eradicated (although since this is a part of being Profaned, 'Eradicated' will not appear in their cartouche.)

Lightning
Lightning [500] - Strike at a Dominion's constructions

Learnt at Level 60

Oracle text: Your patron commands the most fierce forces of nature, fell beast. Torrential floods and howling winds are only minor demonstrations of the destruction within your power. The very lightning itself is yours to direct, at any Dominion that has provoked your wrath. Be warned, the storm will not last forever, and your victims will be able to rebuild the following day. Such nefarious actions cannot be hidden from the Heralds.

When accessed: Dark clouds gather overhead as you enter the temple of Resheph. A thunderous voice echoes around the hall. 'The skies are heavy with my rage, upon which Dominion shall I vent my anger?'

Commentary: Lightning attacks a dominion. If successful, it renders a construct in a dominion unusable for the day and takes 5% favour from the construct. This ability may only be used 10 times a day, and will randomly target a construct within the target dominion. Lightning is potency based- for it to succeed, the user's potency must be at least higher than 150% of the target dominion's potency. Each miss will also count as a use.

Dispatch
Dispatch - Strike the first blow in combat

Ankhet ability (from Level 10)

Oracle text: Chosen of Resheph, you have mastered all that would aid you in your unholy battles. Your swiftness allows you to attack creatures in the gauntlet before they are aware of your presence. But what is the price you have paid for this power, vile one?

Commentary: Dispatch is a passive ability. It allows the Disciple to strike the monsters in the gauntlet during round 0 (similar to whip vines and manticores).

Exalted/Forsaken benefits
If you are Exalted whilst on the path of Resheph you will gain +3 Potency as well as gain access to both Revolt and Resist Quests during the Season of the Witch. If you are not Exalted, you may only Revolt against the White Oracle.

If you are Forsaken, the damage caused by Assassination is increased by 2.

Attunement
Although Resheph is an 'evil' path, it is also Divine, thus allowing attunements. Attuning to Resheph will allow a Disciple to retain Fluidity I and Assassination I.

Crest
Donning the Resheph Crest will allow a Disciple to use the ability Cripple.

Cripple [100] -

Commentary: Cripple is an active ability that can be used on other Disciples. If successful, it will cause the target Disciple to gain the effect Crippled, which will halve their potency and cause them to become Sundered upon death whilst Crippled.