Wikipedia:Articles for creation/2008-03-09

Galaxy 16 satellite
here's a start, for an article that has long been missing:

http://www.motorola.com/content.jsp?globalObjectId=5169-8289

http://www.motorola.com/content.jsp?globalObjectId=5171-8299

http://www.lyngsat.com/galaxy16.html

www.space-travel.com/reports/Sea_Launch_Delivers_Galaxy_16_Satellite_to_Orbit.html

www.skyrocket.de/space/doc_sdat/galaxy-16.htm

http://www.galaxy-marketing.com/dishes.htm

http://www.prss.org/about/satellite.cfm

Survivre Avec les Loups
Redirect to Misha: A Mémoire of the Holocaust Years

Meyers 2
the best cyc basketball team ever

Members
John Senunas Steve Zoranski PJ Riley Kevin Kosik Matt Panzitta Daniel Volovic Mark Zielen Justin Shuleski Devin Olshefski Brandon McNulty Tom Meluskey (he sucked!)

Ocean Magazine- Style Comes in Waves
West Coast inspiration mixed with a global sophistication. Each issue of Ocean is designed as the essential resource for the stylish and fashion-forward woman seeking the inside scoop on all of the latest trends from a fun, resourceful and accessible perspective. As Southern California's premiere women's lifestyle magazine, Ocean offers actionable insight on the most current trends in fashion, style, beauty, travel and home. Published bi-monthly, Ocean is a nationally distibuted tile available at Border's, Barnes & Noble, Safeway/Vons, select airports and over 2,000 independent newsstand retailers.

Riverside Drive (San Bernardino, California)

 * 1) REDIRECT California State Route 60

David Bailey (militia officer)
David Bailey was an American militia officer in the Illinois Militia who fought during the War of 1812 and the Black Hawk War, most notably serving at the Battle of Stillman's Run where he and Lt. Col. Major Isaiah Stillman were defeated by Black Hawk's British Band at the Kishwaukee River on May 14, 1832.

Although held responsible for the defeat, it is accepted by many historians that both Bailey and Stillman may have been unfairly blamed for the disastrous battle which was due more to the unclear orders given by Governor John Reynolds whose actions may have been politically motivated.

Biography
Little of his life is known prior to his enlistment and appointment from the Illinois Territory as an ensign with the Rangers in early 1813, however he quickly rose to the rank of first lieutenant by July 1814 and remained with his unit until it disbanded the following summer.

Joining the 5th Regiment as a major in early 1832, he was given independent command of a battalion of mounted Illinois Volunteers. With a combined force of 341 men, of which Bailey commanded three companies of 197 soldiers, he and Lt. Col. Major Isaiah Stillman were ordered by Governor John Reynolds to guard the settled areas of the Mississippi and Illinois River after receiving reports of Black Hawk moving in to threaten the frontier.

On May 12, while staying at Dixon's Ferry, he and Stillman encountered Brigadier General Samuel Whiteside and Governor Reynolds having been en route to Black Hawk's camp by way of the village of the Winnebago Prophet. Despite objections by Whiteside, he and Stillman were directed by Reynolds to "coerce" Black Hawk's British Band surrender then camped at Old Man's Creek. Proceeding up Rock River with Stillman's troops, they set up camp two days later near Old Man's Creek (near-present day Stillman Valley, Illinois) unaware that they were only seven miles south of the Sauk encampment.

Through the local Potawatomi, Black Hawk was told of the presence of the Illinois Militia and sent three messengers to the militia camp under a white flag in order to negotiate a peace with Stillman and Bailey. Upon encountering the three messengers, they were brought back to the militia encampment. As there was no Sac interpreter available, progress was slow in discussing surrender terms. During the proceedings, fighting broke out when militiamen shot at scouts seen in the hillside resulting in the death of one of the emissaries and a militia flag bearer, while the other two messengers escaped to report back to Black Hawk.

During the subsequent battle against Black Hawk's forces, Bailey and Stillman's disorganized militia were ambushed and thrown into retreat. In an attempt to cover their retreat, 12 militiamen under Captain John Giles Adams fought to the death while holding off their Sauk pursuers on a hill south of the militia camp.

The presence of Bailey during the battle is unclear, although it is presumed he had some role in directing the 30-mile retreat back to rejoin the main force at Dixon's Ferry as he and Stillman survived to make their report. As the main force left to follow Black Hawk up the Kishwaukee, Bailey and Stillman were left to guard the supplies and the wounded at Dixon's Ferry however what remained of their command left for their homes soon after General Henry Atkinson and Brigadier General Whiteside left camp.

Middle East Studies Center (MESC) at FIU
The Middle East Studies Center (MESC) is the academic center at Florida International University devoted to research and dissemination of knowledge on various aspects of the Middle East for the University community and the public at large. MESC’s activities encompass not only what is traditionally considered “The Middle East” but also Central Asia, the Caucasus, South Asia, North Africa, and in a broader sense, the Muslim world.

The Center’s scope is broad and comprehensive, treating the “Middle East” as a “meta-region” whose impact and relevance, not only geographically, but through the critical linkages of politics, culture, religion, ethnicity, gender, migration, diasporas, resources, economics, security and great power interests, far exceeds its “traditional geography.”

The pedagogical and conceptual framework of the Center’s activity and mission is both multidisciplinary and interdisciplinary, reflecting the University’s strategic vision as a global research institution and faculty diversity and disciplinary strengths. MESC, in addition, encourages “inter-regional studies”, focusing on historical and contemporary linkages between the Middle East and other regions, including Latin America and Europe.

MESC promotes the study of this meta-region at the nexus of the three major interactive dynamics of geopolitics, geoeconomics, and geoculture, with a view on the role, interaction and impact of state and non-state actors on the region and the world.

K.A.T.S. Productions

 * 1) REDIRECT Henry J. Kaiser High School

Scienceomatica - the consciousness negative-memory genealogy-reduction of selfhood
The history of scientific and philosophical thought teaches us the miracle of independent evolutionary process called consciousness.A feature that connects a wide range of disciplines says that the consciousness is a “set” of  identical psychological processes,conditioned  to individual acts of will, and organized on the grounds of rational principles.A concept of uniform state of consciousness, like rational creature basic feature, is supported by each philosophical school, scientific theory or theological teachings.

There are two basic attributive models of descriptive method in approaching the issue of consciousness: rationally-logical aspect of conscious act, or what is characterized as conscious and interpreted as both rational and logical, and the other one, which considers the consciousness  as a general algorithm of emotionally-intuitive  behavioral  process, experience and cumulative perception of the outer world. As for this, psychoanalytic method and certain models of modern and postmodern philosophy at the end of the nineteenth century  make a special digression. Probably the most surprising thing for traditionalists appeared to be psychoanalysis: consciousness withdraws from the throne giving space to the unconscious. Installing the transcendental idealism and defining the subject as creator of the world, flawless Kant has done the same as psychoanalysts in relation  between conscious and unconscious.It is quite clear to experienced interpreter  that, on the grounds of structure, these variations are purely formal, as the relation between conscious  and unconscious stayed the same. Interaction between these two basic psychological domains is based on mutual  two –way communication;depending on theoretical concept,some of these domains(conscious or unconscious) pretends to be the basic one. Mistaken conceptual notions of any theory result from many reasons, but equality among these concepts –consciousness, selfhood, subject, memory-is one of the essentials.

Perceptual contents equality might be complemented to conscious domain form, but neeeden’t be structurally filled or semantically marked by entity of selfhood. By selfhood we understand an experience identity, mutually identical  with  intensity and formal definition, subjectively, formed into personal experience. Opposite to this, any form of introspective experience, in the shape of I-form, needn’t be generated and supported by the conscious .Previous relations examination showed that philosophers didn’t pay much attention to the aspect of memory, at least in synthetic examining conscious and selfhood.

Previous examination,which referred to entity-totality relation, shows that, formally accessed, memory is considered as general domain negative, in relation with itself.In short, referring to itself, memory is impracticable.. In previous part of examination,which considers the relation between entity and totality, it is obvious that memory, formally accessed, represents general conscious domain negative,in relation with its own `setting`.

Intention of further examination is to represent the structure of memory as variable phenomena within itself.Defining the memory as consciousness negative would  be a conceptual mistake,which would lead to conclusion that   memory and conscious domain have similar features .In short, consciousness is to be defined as translated memory  projection, like reflection in the mirror, and  in reverse. If it’s possible to presume certain form of partial nature of global memory note, a logic result out of this memory entity imaginary setting would be each coded  neuron. Although it is possible to imagine a ten billion neuron physical structure which, according to its own quantity of information,makes to general sum what we conditionally define as memory identity. Final product of this projection would be an image of memory  as  coded neurons, its own constituents, collection.

The most usual projection imposes an image on decoding each neuron notification and accepting the information. Due to this, not only that our own cathegory imposes  on conclusion that each  information note of our memory is  immediately present, but also on its later reproduction. Extremely problematic seems to be the very moment of translating  the note and decoding the information .The original problem has its roots in assumption of data storage into the memory -usual generalization  implicates  presence of all data ever received, as it points out to subconscious scope of the memory base. If the aspect of general memory frame is in the domain, which is not clearly defined as subconscious, memory shall, essentially, be an absolute opponent to its conscious part. Reflected note, data decoded into the conscious, in no case is it identical to the unreflected in unconscious memory base. Other problem is the act of transating itself.. In what way is it possible to translate meaning of something If its literal sense excels the  general perception domain  .Regarding the basic note being  beyond range  of our reflection, every form of its interpretation  represents exclusively own reflection compromise. Obvious example is relation of data that we, conditionally, process while dreaming. Dream reflection structure  makes an impression that our selfconscious is present while dreaming. Nevertheless, problem is caused by the fact that the impression of selfreflection  could only be in possession  during the moment of translating information defined by dream. In order to simplify, content of dream exists only in presence of selfreflection, the conscious domain. Own perception,or mental self-deceit, comes out of the impression that selfreflection is being present even during dreaming. Assuming that content of dream exists only if content image is present, in that case “the true memory” of dream content (whatever it represents) during the very dreaming isn’t possible. Selfreflection, according to its own structure and essence, generates the content of dream itself, which isn’t possible on the level of unconscious. Materialists would formulate it on the grounds of existence and non-existence.I n order to make a precise genealogy, these terms will not be used .Reader might notice that if we define dream as reflective  translation illusion, out of the content range it couldn’t be possible to talk about the very content. In analyzing this problem it comes to conclusive evidence that  analytical process  infinitely  results in reproducing itself. In a word, subject of analyzing becomes subject of examination. As for it,any form of its superficial image comes out of examination process ultimately. A dream is own, reversible, Uroboros ; its  content  is just a projection of mind being unable  to give a meaning  to its own determination,t o the unconscious

Freeman Catholic College
Freeman Catholic College is a Co-education systemic Roman Catholic, secondary, located in Bonnyrigg Heights, a western suburb of Sydney, New South Wales, Australia. The school was founded in 1985, and has a student population of around 1200.

California State Route 177 (1964-1965)

 * 1) REDIRECT California State Route 79

Anthony Fingleton
Anthony Fingleton is an ex Australian empire games swimmer and an author. He wrote the book "swimming upstream" which was made into a movie in 2003. He is also the brother of Diane Fingleton who was the first female chief magistrate of Queensland, Australia.

Peyton Drive

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Chino Hills Parkway

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Rio Rancho Road

 * 1) REDIRECT California State Route 60

Euclid Avenue (Southern California)

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FLOPout 3
FLOPout 3 is an action role-playing game, currently under development by Bethesda Softworks. It will be the third major game in the Fallout series, which has also spawned the spin-offs Fallout Tactics: Brotherhood of Steel and Fallout: Brotherhood of Steel. It will take place in the year 2277, 36 years after the setting of Fallout 2.

Plot
Similar to previous Fallout games, FLOPout 3 takes place in post-apocalyptic United States. The player character is a member of Vault 101, a fallout shelter serving Washington D.C. One day, the player wakes up finding that his father has left the vault and ventured into the wasteland for unknown reasons. Wishing to uncover the mystery behind his father's departure, the player leaves the protection of the vault as well, in search of his father's whereabouts.

Interplay Entertainment
Fallout 3 was initially under development by Black Isle Studios, a studio owned by Interplay Entertainment, under the working title Van Buren. Interplay Entertainment went bankrupt and closed down Black Isle Studios before the game could be completed, and the license to develop Fallout 3 was sold for a $1,175,000 minimum guaranteed advance against royalties to Bethesda Softworks, a studio primarily known as the developer of the The Elder Scrolls series. . Bethesda's Fallout 3 however, was developed from scratch, using neither Van Buren code, nor any other materials created by Black Isle Studios. In May 2007, a playable technology demo of the cancelled project was released to public.

Bethesda Softworks
Bethesda Softworks stated it would be working on Fallout 3 in July 2004, but principal development did not begin until after The Elder Scrolls IV: Oblivion was completed. Bethesda Softworks has announced their intention to make Fallout 3 similar to the previous two games, focusing on non-linear gameplay, a good story, and black comedy. Bethesda has also stated the game will be rated M for mature, and will have the same sort of adult themes, violence, and depravity that are characteristic of the Fallout series. They have also decided to shy away from the self-referential gags of the 2 predecessors that broke the illusion that the world of Fallout is real. Fallout 3 will use a version of the same Gamebryo engine as The Elder Scrolls IV: Oblivion, and is being developed by the team responsible for that game. Liam Neeson has been attached to the project as the voice of the player's father.

In February 2007, Bethesda stated that the game was "a fairly good ways away" from release, but that detailed information and previews would be available later in the year. Following a statement made by Pete Hines that the team wanted to make the game a "multiple platform title", the game was announced by Game Informer to be in development for Windows, Xbox 360 and PlayStation 3. A teaser site for the game appeared on May 2, 2007, featuring music from the game and concept art, along with a timer counting down to June 5, 2007. The concept art was commissioned before The Elder Scrolls IV: Oblivion was released, and has been confirmed by the artist and developers that the images do not reveal anything from the actual game. When the countdown finished, the site hosted the first teaser trailer for the game, and unveiled a release date of "Fall 2008".

Reaction to the rights transfer
Leonard Boyarsky, art director of the original Fallout, when asked about Interplay Entertainment's sale of the rights to Bethesda Softworks, said that he felt as though "our ex wife had sold our children that she had legal custody of."

Teaser trailer
On June 5, 2007, Bethesda released the Fallout 3 Teaser trailer. The press kit released with the trailer indicates that Ron Perlman is on board with the project, and cites a release date of Fall 2008. The trailer also features the Ink Spots song "I Don't Want to Set the World on Fire", which the previous Fallout developer Black Isle Studios originally intended to license for use in the first Fallout game. The trailer, which was completely done with in-engine assets, closed with Ron Perlman saying his trademark line as the narrator of the first two Fallout games: "War. War never changes." The trailer shows a devastated Washington, D.C, evidenced by the partially crumbled Washington Monument in the background.

Gameplay
A cover story in the magazine Game Informer revealed that:


 * The game can use both first-person and third-person perspective.


 * Main character creation is implemented by specifying the character's childhood. The character's mother dies in labor in a Vault hospital, after which the player chooses the character's Traits and general appearance during the father's DNA analysis. Afterwards, the father removes his surgeon's mask to reveal a face much like the one chosen by the player for the character.


 * As a child in the Vault, the character receives a book titled "You're Special", whereupon you'll set the character's 7 primary aptitudes. The character receives training weapons and a PIP-boy during childhood, and the player's performance in various tests determines the rest of the attributes. Additionally, there will be quests inside the Vault that influence the pc's relationship with his or her father.


 * Skills and Perks are similar to those in previous games: the player chooses 3 Tag Skills out of 14 to be the character's specialties, and the character will gain a Perk every other level. 4 skills have been cut out from the game (Fallout and Fallout 2 had 18 skills) but it is unknown what skills have been cut off.


 * Max level will be 20.


 * There will be a definite end to the game, with many possible endings based on good/evil/neutral events you trigger.


 * The Vault-tec Assisted Targeting System, or V.A.T.S. will be implemented. Various actions cost action points, and both the player and enemies can target specific body areas for attacks, inflicting specific injuries. While using V.A.T.S., real-time combat is paused creating a combat system that the Bethesda developers have described as a hybrid between turn-based and real-time combat.


 * The game will maintain the same level of gore. While using V.A.T.S., the gory deaths in the game will be shown in slow motion. One of the featured screenshots is of a super-mutant's head exploding in great detail.


 * The game will feature a new health and radiation system. The player can measure an object's radioactivity and gauge the effect it will have on the character.


 * Karma titles, similar to those from previous games, will grant Xbox Live Achievements on that platform.

Russian toy terrier (RTT)
The Russian Toy Terrier is a breed of dog which was originally bred from the English Toy Terrier and long-coated toy breeds.

Very little is known about this breed because it is very rare and no kennel club recognizes it.Also, it's life expectancy is unknown so unless you are sure that you will be able to cope with many surprises this isn't the dog for you.

However, there are many good things about this breed(listed below):

Brilliant at agility

Small/Tiny

Very healthy

Gorgeous!!!!!!!!!

Extremley happy.

Lovable(very)

Height: 8-10 inches (20-26 cm). Weight: 3- 6 pounds (1.3-2.7 kg).

Although it is tempting to carry these dainty creatures around they would benefit greatly from a daily walk but can adapt to almost any lifestyle.

As already mentioned,the RTT is not recognized by any clubs and is brilliant at agility so a local dog club or event might work as well as crufts. The name isn't as good as the game!

Declined. We cannot accept unsourced suggestions or sources that are not reliable per the verifiability policy. Please provide reputable, third-party sources with your suggestions. Third party sources are needed both to establish the verifiability of the submission as well as its notability. Graeme Bartlett (talk) 13:01, 9 March 2008 (UTC)
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Stuart McKeown
Stuart McKeown is a Melbourne Dj, known for his excessive use of clicks and beeps.

www.stuartmckeown.com

Declined. We cannot accept unsourced suggestions or sources that are not reliable per the verifiability policy. Please provide reputable, third-party sources with your suggestions. Third party sources are needed both to establish the verifiability of the submission as well as its notability. Graeme Bartlett (talk) 13:00, 9 March 2008 (UTC)
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Clare FM
Colm Flynn is a radio presenter on Clare FM. He presents "The Big Weekend" which goes out on air every Saturday and Sunday between 2 and 6pm. The show consists of music from the charts, nineties and some from the eighties. It is a positive up beat show with lighthearted chat about funny stories and some current events.

The show also includes coverage of major hurling and football games in Clare and more sporting action. Giveaways and competitions are also a regular occurrence on the show.

Moon TV
Colm also runs a small multimedia production company called Moon TV, which he set up a number of years ago. It provides a range of digital and analogue multimedia services including video to DVD conversion, LP and cassette to CD conversion, filming of events, corporate videos and so on.

Cbos Mc
Cbos Mc - M.t.D'eis Crew Represent Thessaloniki-Greece

Declined. The proposed article is not suitable for Wikipedia. Yngvarr (c) 15:52, 9 March 2008 (UTC)
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Tareq Aakef
Tareq Aakef is an Egyptian composer, musical arranger, and conductor, as well as a professional keyboardist and owner of one of the most important studios in the Middle East, Sawt El Hob (The Voice of Love). He studied music at the Higher Institute of Music in Egypt and worked at first as a keyboardist for the belly dancer Najwa Fouad. He was spotted then by the Maestro Hamada El Nadi who was taken aback by his talent and decided to work with him. Aakef also worked with the famous musician Ammar El Sherei where he found the opportunity to arrange a song for Kuwaiti singer Abdallah El Ruwaished, titled "My Journey". This was his claim-to-fame and started him on the path that led to the throne of musical arrangement in the Arab world. Tareq Aakef's school of musical arrangement is considered one of the most significant because he has preserved Middle Eastern music while incorporating Western beats and instruments, the result of which is evolutionary. Tareq Aakef has worked with countless composers such as Samir Sfeir, Salah El Sharnoubi, and Abdallah El Ga'oud, as well as singers such as Dr. Abdelrab Idriss, Najwa Karam, Nabil Shuail, Ahlam, and singers/composers Majed El Mohandes and Rabeh Saqr. It is a well-known fact in the music business that Aakef has his own unique magical touch which can on its own make a song succeed.

In addition to his talent, Tareq Aakef is a polite, modest, and upbeat person who is rarely involved in arguments and fights. Some rare cases include the Kuwaiti composer Mesh'al El Erouj who has not seen the success he used to have since he cut off ties with Aakef. This affected several singers whom Mesh'al managed, such as Nawal El Kuwaitia (whom now works with Aakef again).

Aakef works primarily with his brother, sound engineer Amin Aakef. What makes Tareq Aakef is his ability to capture the essence of all types of Arabic music: Khaliji (Gulf), Iraqi, Lebanese, Egyptian, and several other styles. The following is a list of the majority of the singers Aakef has worked with:

Abadi El Johar (a set of songs) Abbas Ibrahim (a set of songs) Abdelmajid Abdallah (several albums) Abdelrab Idriss most songs) Abdul Karim Abdul Kadir (several albums) Abdullah El Ruwaished (several albums) Abu Bakr Salim (a set of songs) Ahlam (Mokhtalef, Le Elmek Bass, and Ahsan albums, as well as four songs from El Thegel San'a) Ali Bin Mohammed (a set of songs) Aline Khalaf (set of songs) Al-Majid (a set of songs) Angham (several albums) Asalah (a set of songs) Asil Abu Bakr (Taj Rassi album) Assi El Hellani (several albums) Clauda El Chemali (a set of songs) Diana Haddad (several albums) Fadl Shaker (several albums) Faisal Rashid (a set of songs) Fayez al-Said (one album) George Wassouf (Tabib Garrah album) Hussain El Jassmi (El Moshkela) Hussein Ali (a set of songs) Jaber El Kasser (a set of songs) Khalid Bin Hussein (a set of songs) Khalid Rahman (a set of songs) Magida El Roumi (Ahtajou Elaik) Mayada Hinnawi (a set of songs) Melhem Zein (a set of songs) Moein Shreif (a set of songs) Mohammed Abdo (Allamtaha album) Mohammed Al Bloushi (several albums) Myriam Faris (Mokana Wain) Nabil Shuael (most songs) Naif Al-Bader (a set of songs) Najwa Karam (several albums) Nancy Ajram (a set of songs) Nawal Al-Zoghbi (several albums) Nawal Kuwaiti (several albums) Pascale Machaalani (a set of songs) Ragheb Alama (several albums) Rashid Al-Majed (most songs) Rashid El Faris (a set of songs) Saad Fahad (a set of songs) Samar (a set of songs) Samira Said (several albums) Shams (a set of songs) Sherine (cuurrently being implemented) Talal Maddah (a set of songs) Talal Salama (several albums) Wael Kfouri (several albums) Walid Tawfiq (a set of songs) Warda (Batwanness Bi album) Zekra (a set of songs)

Knysna Dwarf Chameleon (Bradypodion damaranum)
The Knysna Dwarf Chameleon (Bradypodion damaranum) is a species of dwarf chameleon in the Bradypodium ("slow footed") genus of chameleons that are endemic to South Africa. It is a forest dweller, found only in a limited range in the afromontane forests near Knysna, South Africa, and in certain other areas.

Erfan
Erfan was born on August 3rd, 1983 in Isfahan, Iran. At the age of six months, Erfan began his journey across the world. After living in multiple countries, Erfan's family knew it was time to set their sites on one specific area. After much thought, Erfan and his family began building their life in the USA. Being raised in a family who highly values poetry and literature, Erfan started from a young age to appreciate the arts. As Erfan grew older, he took greater interest in Farsi literature which includes poetry, philosophy and cultural, political, and religion studies. Having experienced a culture shock by moving to America, Erfan was able to channel his conflicting feelings and express them in an artistic way. His lack of stability, caused by constantly moving locations, forced Erfan to deal with attachment differently than most. Despite being raised in the western world, Erfan never lost sight of his Iranian culture. He began writing creative Iranian literature around the age of 14, and from there he expanded his interests to include poetry and music. Erfan conveys many of his life experiences in his poetry and uses his words as a tool to resolve conflicting issues that he is confronted with. At the age of 23, Erfan has added Iranian hip hop to his list of artistic achievements. The impressive combination of raw talent and perseverance has contributed to Erfan's eagerness to take the world of Iranian hip hop to new heights.

Secret Service: In Harm's Way (PC game)
Secret Service: In Harm's Way is a first-person shooter game for PC where the player is a United States Secret Service agent that is assigned to protect U.S. government officials, including the president, and investigate potential threats. Developed by Fun Labs and published by Activision Value, the game was released to the public on November 12, 2001.

Plot
The player is depicted as Mark Brophy, a fictional agent of the Secret Service who had previously been a member of an elite unit of the U.S. Navy. The game's first playable level, called "Acceptable Risk", is one in which Mark is on an assignment to protect the National Security Advisor while visiting a nondescript country in the Middle East. At some point during the NSA's visit, his motorcade is attacked by a group of terrorists, not long after which the Special Agent in charge is mortally wounded and relinquishes his command to Mark. The player is then given the objective to eliminate all of the attackers, while keeping the NSA safe. After completion of "Acceptable Risk", the player assumes the leader's position in the following assignments, which includes the assignment of agents to specific posts or protective details. The conclusion of the game displays a montage of credits while a brief communication between Mark and other agents plays in the background. The communication ends with the words, "this might not be over yet," possibly indicating a sequel to the game.

Game Play
Secret Service: In Harm's Way allows the player (with the exception of "Acceptable Risk") to view the Mission Briefing, Intelligence, and a map of the level in order to determine the best method of execution to compete it. Weapons, such as the MP5 submachine gun or M4 Assault Carbine, explosives, and body armor can be assigned to different agents and equipped. However, some levels offer a limited selection of supplies, in which case the player may have to scavenge weapons from attackers. While playing, the player is given a list of commands at the top left section of the screen, which can be used to order agents and protectees to move to different locations.

Summit High School (Fontana, California)

 * 1) REDIRECT Fontana Unified School District

Agua Dulce Canyon

 * 1) REDIRECT Agua Dulce, California

Agua Dulce Canyon Road

 * 1) REDIRECT Agua Dulce, California

History
Copyright material has been deleted.

Band Members
Mike Gibson - Lead Guitar

Adam Carkey - Bass

Brandon Hall- Trumpet

Chris "The Horn Starr" Nolan- Trumpet

Dan King - Trombone

David Piwinski- Trombone

Craig Chamberlain - Drums

NEW ALBUM
As reported on there official website on February 2, 2008, The Action returned to the studio to record a new full-length album. With a realse date yet to be determinded, the Album Will contain 15 tracks.

Releases
Skatological(1999)

Waiting For Tuesday(2001)

The 16 hour EP(2006)

We All Make Mistakes(2007)

(untitled album) (2008)

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66.162.38.74 (talk) 23:45, 9 March 2008 (UTC) a

Declined. The proposed article is not suitable for Wikipedia. This article appears to be nonsense, and is not suitable for Wikipedia. Steve Crossin (talk) 00:11, 10 March 2008 (UTC)
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