Wikipedia:Articles for deletion/Breathing games


 * The following discussion is an archived debate of the proposed deletion of the article below. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review).  No further edits should be made to this page.

The result was delete. JodyBtalk 22:43, 9 March 2015 (UTC)

Breathing games

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Does not seem to be a remarkable product. A search failed to find any reliable coverage. I could have nominated it for A7, but I don't think A7 applies to products. Narutolovehinata5 tccsdnew 10:59, 2 March 2015 (UTC)

Thank you for you remark, noting that "breathing games" are not remarkable enough of a product to be discussed on wikipedia. Given the impact regular video games have on human health and education I would like to encourage you to reconsider this remark. Additionally you have failed to find a reliable coverage and I'd like to ask you which keyword searches you searched for and on which search engine? There seems to be enough coverage available, but we have not yet referenced it appropriately. Please do reply as we are working hard on this article and we would appreciate it not being deleted. Thank you. — Preceding unsigned comment added by Leskovsek (talk • contribs) 11:33, 2 March 2015 (UTC)


 * Delete. Unsourced article that fails to credibly establish any form of notability.TheLongTone (talk) 15:54, 2 March 2015 (UTC)
 * Note: This debate has been included in the list of video game-related deletion discussions.  N ORTH A MERICA 1000 01:29, 3 March 2015 (UTC)


 * Delete. I don't see anything except spammy results like "freeappdownload.com". NinjaRobotPirate (talk) 06:59, 5 March 2015 (UTC)
 * Tentative keep Comment I haven't looked very deeply yet, but RSes do appear to exist.
 * There is an academic article on the topic at entitled "Breathe: A Game to Motivate the Adherence of Breathing Exercises" that was published by Belinda Lange et al. in the Journal of Physical Therapy Education (Vol.25, No.1. Winter 2011).
 * This paper was predated by a 2009 IEEE presentation by Lange as well,
 * a 2008 paper by Krestina L. Amon and Andrew Campbell entitled "Can Children with AD/HD Learn Relaxation and Breathing Techniques through Biofeedback Video Games?" published in the Australian Journal of Educational & Developmental Psychology Vol. 8, and
 * a 2003 paper by John Sharry et al. entitled "Relax To Win Treating children with anxiety problems with a biofeedback video game" that was published in Eisteach Vol.2.
 * I'm short on time at the moment, but I'll try to make a more thorough search later tonight. -Thibbs (talk) 17:53, 5 March 2015 (UTC)
 * Ehhh, the journal article looks like it's an attempt to make breathing exercises fun, not an article about video games that use breathing as a controller. Not sure about the last two, but I think they might be better suited to biofeedback.  I guess this article could be rewritten as "biofeedback in video games" instead of an ad for a specific series of games made by Breathing Labs. NinjaRobotPirate (talk) 20:21, 5 March 2015 (UTC)
 * That does sound good to me, NinjaRobotPirate. I missed the fact that this article seems to be written about only the Breathing Labs products. I'll strike my "keep" for now, but I think an article could probably be written on the topic of breath-controlled games based on the sources that are out there. -Thibbs (talk) 02:47, 6 March 2015 (UTC)
 * The above discussion is preserved as an archive of the debate. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review). No further edits should be made to this page.