Wikipedia:Articles for deletion/Capcom Super League Online


 * The following discussion is an archived debate of the proposed deletion of the article below. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review).  No further edits should be made to this page.

The result was merge to Kakao Games. Liz Read! Talk! 21:42, 26 July 2022 (UTC)

Capcom Super League Online

 * – ( View AfD View log | edits since nomination)

A cancelled mobile game, planned to be launched only in South Korea, that had only a 4-day closed beta test (CBT). Does not meet GNG as most sourcing is routine reporting and not SIGCOV. Out of 12 sources in the reflist: 8 regarding announcement or start of CBT; one about the game being silently cancelled. One (inclusion in top-10 list) reinforces obscurity of the title. Two are reviews from Korean gaming reporters after CBT ended: one is quite superficial, the other has more substantial critique. — 2406:3003:2077:1E60:C998:20C6:8CCF:5730 (talk) 10:41, 12 July 2022 (UTC)


 * Comment Completing nomination on behalf of IP nominator. Above text is copied from article talk page.  I have no opinion of my own at this time. --Finngall talk  17:37, 12 July 2022 (UTC)
 * Note: This discussion has been included in the list of Video games-related deletion discussions. Shellwood (talk) 19:02, 12 July 2022 (UTC)

Please add new comments below this notice. Thanks, Liz Read! Talk! 23:23, 19 July 2022 (UTC)
 * Supplementary info & arguments Thanks @Finngall, Shellwood for the assists.
 * As the page has refs in multiple languages, here is a brief summary and assessment as of :
 * [1][2][6][7][9][10][11][12]: gaming news, multiple languages, all reporting on the same event: official PR announcement of CBT in Korea (dated around Sep 18) or start thereof (dated Oct 4). Very minimal summaries of game content and some graphics, all likely from official PR material. These are routine gaming news coverage regurgitating official PR, not strictly independent secondary source reporting.
 * [4]: "10 Canceled Capcom Games You Never Knew Existed"; its obscurity just reinforces lack of notability
 * [8]: (Korean) Cancellation reported after reporter inquires with Kakao Games; there had been no official announcement. Routine coverage.
 * Korean gaming news on 2018/10/08, reporters' impressions from Android CBT conducted on 4-7 Oct
 * - [3]: offers brief rundown of game modes and mechanics; more of a "preview" than a critical review
 * - [5]: more detailed review with some critique. plot summary, character collecting & leveling mechanics, combat mechanics, fanservice focus
 * A Google search for additional sources in English finds fandom.com articles, a small amount of gaming news coverage revolving around the CBT, and also some gameplay footage from the CBT. Searching in Korean also finds small amount of news about the CBT and cancellation. The game was quietly cancelled only a few months after being announced, so no other newsworthy events appear to have happened. There is certainly enough material to form a concise summary of what the game was intended to be like, or at least the state it was in during the beta test. However, WP:NOTDATABASE and we do not need to catalog every mobile videogame that did not make it to release. Some exceptions could conceivably exist, but in this case there is nothing particularly remarkable reported of its development process nor is it interesting from a game design standpoint. Being a Capcom "all-stars" title should not confer any inherited notability.
 * In terms of subject-specific notability, the essay WP:NGAME has no guidance on unreleased or cancelled games. For something comparable, as a point of reference we can consider the guidelines of WP:NMUSIC which has a section WP:UNRELEASED on unreleased material or future albums. For unreleased material, an unreleased album may qualify if there is sufficient verifiable and properly referenced information about it ...[but] this only applies to a very small number of exceptionally high-profile projects. For future releases, albums with release dates in the near future [...] confirmed by reliable sources may have articles. As a theoretical example, consider Duke Nukem Forever, which would have met the "high-profile" criteria due to extensive reporting on its delays and development woes well before its eventual 2011 release — see which was already quite substantial.
 * Since this title is did not have a particularly high profile, and did not have a firm release date announced, that suggests it would not meet the bar for inclusion as a standalone article. However, some of the material would certainly be worth incorporating into other related articles, such as Kakao Games, Capcom or List of Capcom games.
 * — 2406:3003:2077:1E60:C998:20C6:8CCF:5730 (talk) 19:19, 12 July 2022 (UTC)
 *  Relisted to generate a more thorough discussion and clearer consensus.


 * Merge/delete, only was released for a total of 4 days for a beta test. There are a bunch of sources and yeah it was made by a notable company, but we don't need to catalog every beta test. It could be merged into a greater Capcom article if anything is really worth saving here. Andrevan @ 23:53, 23 July 2022 (UTC)
 * Merge to Kakao Games per above and WP:PRESERVE. A sentence or two on its development history would suffice. czar  03:22, 26 July 2022 (UTC)


 * The above discussion is preserved as an archive of the debate. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review). No further edits should be made to this page.