Wikipedia:Articles for deletion/Non-linear exploration


 * The following discussion is an archived debate of the proposed deletion of the article below. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review).  No further edits should be made to this page.  

The result of the debate was no consensus merge discussion seems to be underway. W.marsh 20:23, 14 February 2006 (UTC)

Non-linear exploration
Delete, as non-linear exploration is a non-existent neologistic game genre (it can be a feature of several genres including adventure and RPG however) and its description closely resembles Action-adventure game Arru 23:30, 1 February 2006 (UTC)
 * Delete neologism and unmaintanable list. &mdash;This user has left wikipedia 01:26 2006-02-02
 * Keep, but do something about it, such as rename to something like "exploration (video game genre)". I'll admit that the term "non-linear exploration" was badly-conceived, but I think that this type of game is definitely a distinct sub-genre.  The gameplay is definitely significantly different from other action-adventure games like Super Mario World and Super Mario Land 2--mainly, gameplay is continuous and features exploration.  Some of these exploration games might not be very non-linear in overall their sequence of events--Metroid Fusion and Castlevania: Circle of the Moon come to mind, where path C must be taken before path D can be pursued, and so on--but the gameplay is nevertheless not subdivided into stages/levels, nor is it linearly arranged--you fall, climb, go right, go left, this way, that way so that you can find your way through the game. ~GMH talk to me 20:43, 2 February 2006 (UTC)
 * Comment: "exploration" is part of many game genres, particularly the adventure-derivatives mentioned. Genres described in Wikipedia should exist (being recognized by more people than just yourself) before, check out WP:NOR. Also, if you are proposing a new genre, it helps if you can give more examples since your original article circles all around the Metroid and Castlevania series. Those two game series are especially mentioned as action-adventure games! Their gameplay is different from the early Mario games because those are platform games, not action-adventure. Arru 14:23, 4 February 2006 (UTC)

'This AfD is being relisted to generate a clearer consensus. Please add new discussion below this notice. Thanks!' Johnleemk | Talk 13:02, 7 February 2006 (UTC)
 * Delete, I have a distinct sense of deja vu here like this article, or a similar one has been to AfD before... This is basically a neologistic term for the Morrowind style videogames.  Even if it renamed to List of games that allow non-linear exploration, it still is in my opinion an unnecessary list.--Isotope23 17:45, 7 February 2006 (UTC)
 * Keep or merge into Computer_role-playing_game. A drian L amo ··  18:09, 7 February 2006 (UTC)
 * Merge this and Linear gameplay to Linearity (computer and video games). I don't think non-linear exploration is a defining genre of video games, but describing gameplay as non-linear or linear is a mainstay of game terminology.  It is not a neologism, but a different term used when talking about linear or non-linear gamplay.  We should have all these articles talking about the same thing redirect people to one article instead of a bunch of stubs. The demiurge 21:33, 10 February 2006 (UTC)
 * Comment: I agree about the term "non-linear exploration", problem is the contents of this page is an attempt to define a genre based on two game series (Castlevania and Metroid) and this term. I guess some part could go into the linearity article though. Arru 22:29, 10 February 2006 (UTC)


 * The above discussion is preserved as an archive of the debate. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review). No further edits should be made to this page.