Wikipedia:Articles for deletion/Open Dynamics Engine


 * The following discussion is an archived debate of the proposed deletion of the article below. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review).  No further edits should be made to this page.  

The result was keep per consensus between registered and unregistered users. alpha Chimp laudare 00:21, 4 August 2006 (UTC)

Open Dynamics Engine
The article has a link to a wikipedia article and some company page, but that's it--no see alsos. It needs a newspaper article before it can pass wikipedia's requirements. Vanity article, not notable. Stronglightzeoe 19:01, 29 July 2006 (UTC)


 * Strong Oppose : (I have nothing to do with the ODE team - and my only contribution to the article was a bit of trivial Wikilinking about a month ago). Open Dynamics Engine is a well respected and widely used software library. It is at least as worthy of a Wikipedia entry as (for example) OpenGL and OpenAL - which are comparable libraries in related fields.  OpenAL in particular is at a comparable level of development to ODE and is used about as widely - it's article is vigerous and useful - there is no reason to presume that Open Dynamics Engine will not also become so once someone with the right knowledge takes an interest in developing it. It certainly isn't a 'company page' - ODE is an OpenSourced effort with no significant commercial ties.  If everything in Wikipedia needed a newspaper article - we'd be down to a few thousand articles and this would be a much less useful service. The worst this article is guilty of is being a stub - but we don't go around deleting articles just because they are stubs.  In fact there is actually some useful content here.  This AdD needs to 'go away' - I move for a speedy dismissal. SteveBaker 22:19, 29 July 2006 (UTC)
 * Postscript: I just mentioned this to a colleague and he recalls a couple of print magazine articles on ODE - one (we believe) was in Gamasutra (a well respected game developer magazine) less than two years ago. SteveBaker 22:22, 29 July 2006 (UTC)

The ODE has very wide use and it's default way of doing collision detection and physics in OGRE engine so please keep it.
 * Note: This debate has been added to the list of CVG deletions. RandyWang ( raves/review me! ) 03:03, 30 July 2006 (UTC)
 * Keep, seems to be in fairly wide use, and certainly doesn't fail the Google test (53,400 hits). RandyWang ( raves/review me! ) 03:19, 30 July 2006 (UTC)
 * Keep THe article needs expansion, but this seems to have enough use to be notable. Ace of Sevens 12:00, 30 July 2006 (UTC)
 * Keep per above. An open source physics engine being used in full-fledged commercial products and many indie games seems notable enough to me. Of course, the article does need work. --SevereTireDamage 14:07, 30 July 2006 (UTC)
 * Keep is being used by a lot of projects; libode0c2 has rank #4065 per installs in Debian popcon which is pretty good, actually. --wwwwolf (barks/growls) 09:10, 31 July 2006 (UTC)
 * Keep The ODE library is open source! So please keep this article. If was interrested in physics engines, then i went to http://en.wikipedia.org/wiki/Physics_engine, clicked ODE and then with one further click i came to the ODE homepage. This is fine like that, so please keep this article!!! -- — Preceding unsigned comment added by 83.79.126.170 (talk • contribs)
 * Keep per SevereTireDamage. AMHR285   ( talk )   06:31, 3 August 2006 (UTC)


 * The above discussion is preserved as an archive of the debate. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review). No further edits should be made to this page.