Wikipedia:Articles for deletion/Saffire Corporation


 * The following discussion is an archived debate of the proposed deletion of the article below. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review).  No further edits should be made to this page.

The result was Withdrawn. (non-admin closure) IceWelder  &#91; &#9993; &#93; 09:30, 21 June 2020 (UTC)

Saffire Corporation

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A non-notable video game company from the olden days. There are some sources on the studio, such as: Overall, these sources do not satisfy "significant coverage" as required by WP:GNG, and since the company is defunct, it is unlikely that there are more sources to come. IceWelder &#91; &#9993; &#93; 18:05, 18 June 2020 (UTC)
 * Some news bits, partially rumours, about Saffire or what it develops: . All of these are from Nintendo World Report but none of them goes into detail for the topic.
 * There is this interview from IGN, but it, too, only discusses a game, rather than the company.
 * Lastly, there are also two sources with passing mentions:
 * Note: This discussion has been included in the list of Video games-related deletion discussions.  IceWelder  &#91; &#9993; &#93; 18:05, 18 June 2020 (UTC)
 * Note: This discussion has been included in the list of Companies-related deletion discussions.  IceWelder  &#91; &#9993; &#93; 18:05, 18 June 2020 (UTC)
 * Note: This discussion has been included in the list of Utah-related deletion discussions. Shellwood (talk) 19:00, 18 June 2020 (UTC)

Keep per the significant coverage in multiple independent reliable sources.   Strickland, Tosha  (1999-12-12). "Gamemaker produces innovative fun" (pages 1 and 2). Daily Herald. Archived from the original (pages 1 and 2) on 2020-06-20. Retrieved 2020-06-20. – via Newspapers.com. </li> <li></li> <li></li> <li></li> </ol>

<ol> <li> The article notes: "When Saffire Corp. was in its infancy in 1993, the office in Pleasant Grove got flooded every time it rained. Today the only flooding at the company is the rush of telephone calls requesting the production of more home video games. Leslie W. Pardew incorporated his company five years ago and started doing artwork for video games produced by other companies. When the flood-prone office in Pleasant Grove became too small, he moved the operation to 776 E. 930 South in the Utah Valley Business Park in 1995.Now with a complete studio for the production of video games, chief executive officer Pardew's goal is to increase the size of the company so it can own the videos it produces and also distribute them. Charles Moore helped Pardew start the company, but in 1994 Pardew bought him out and Hal Rushton, former vice president of product development for Sculptured Software (which has been acquired by Acclaim) in Salt Lake City, became Pardew's partner. Rushton is the company president. Over the years the two men have tried to form a group of talented musicians, artists, designers, writers, programmers and testers so they can produce the best home video games possible. The company now has 45 employees who produce videos for large distributors like Nintendo, Time Warner, Accolade, Activision and Midway."</li> <li> The article notes: "From a field in west Pleasant Grove arise some of the world's scariest and best known monsters. They are the creations of Saffire Corp., one of the world's premier video game development firms. ... Growth is still quite evident as there are about 50 highly talented employees, from a beginning of six employees working out of the Orem basement of founder Lew Pardew. ... In 1998 alone, Saffire released 'James Bond' and 'Odd World Adventure' for Gameboy, 'Animaniacs of Ten Pin Alley' for PlayStation, 'Bio F.R.E.A.K.S.' for PlayStation and Nintendo 64, 'Rampage' for Nintendo 64, and 'Starcraft: Brood Wars Expansion' for PC. ... They are seeing progress from their early days, when they had to bid on development of a particular game. As an unknown company, that was how they got their start. Since that time, they have evolved to the situation where companies such as Nintendo, Blizzard Entertainment, GT Interactive and Midway have sought their expertise in game development."</li> <li>Strickland, Tosha  (1999-12-12). "Gamemaker produces innovative fun" (pages 1 and 2). Daily Herald. Archived from the original (pages 1 and 2) on 2020-06-20. Retrieved 2020-06-20. – via Newspapers.com. The article notes: "If you are an avid video game player and find yourself constantly being asked by your children to let them take a turn, then you might know that Utah is home to some of the largest game creators in the United States. One in particular, Saffire residents in Pleasant Grove. At any given time Saffire may receive a call from Nintendo, Sony, or Hasbro to create a new video game. We're not just talking about Pac-Man or Frogger-type games, we are talking about depth, such as military groups, anti-terrorists, hostages, negotiations, and rescues."</li> <li> The article notes: "A burgeoning video game graphics and design firm called Cygnus Multimedia Productions Inc. finds itself in the same place as the fictitious character for which it's named. Cygnus was a mythical king of the Ligurians who was changed into a swan and placed among the stars.The 2-year-old company just signed a deal to develop a game based on the motion picture 'Casper' being produced by Steven Spielberg and Amblin Entertainment. The game will be for the new high-end Sega 32X game system, said Les Pardew, Cygnus president. ... Pardew started the business in his Orem home recognizing the need for quality artwork in the computer graphics industry. Studios that specialized in graphics for video games didn't exist at the time. The demand for games was increasing, but the pool of qualified computer artists was shallow. Pardew and a partner assembled a group of talented artists and began to train them in video game art. Cygnus was incorporated November 1993 with 14 artists."</li> <li> The article notes: "Cygnus Multimedia Productions has been named one of 'America's 50 Hottest New Small Businesses' in the October issue of Entrepreneur Magazine. Selection was made on sales growth figures supplied by Dun & Bradstreet. Cygnus ranked 20th and was the only company from Utah listed.Ironically, Cygnus has just changed its name. Its new name is Saffire Corp. Due to the company's explosive growth over the past year, Saffire will be moving next month to 772 E. Utah Valley Drive in American Fork."</li> <li> The article notes: "An American Fork company — called Saffire — has been making video games for the likes of Nintendo and Playstation since 1993. Over the years, the company's 120 programmers have introduced such things as 'The Animaniacs' and Tom Clancy novels to the video-game world."</li> <li> The article notes: "The company is also working on a personal computer expansion version of 'Starcraft: Brood Wars' and 'Xena: Warrior Princess' for Titus games. ... After five years of sort of a quiet existence in American Fork after its founding by Orem resident Les Pardew, Saffire is now promoting itself to the public. Longtime game developer Hal Rushton is company president."</li> <li> The article notes: "It wasn't long before the makers of the new 'Van Helsing' video game were turning into the very night creatures the vampire killer battles in the movie. For the past couple of months in the game's 15-month development cycle, there were more than a few programmers at American Fork video game company Saffire who were working into the night, glassy-eyed and in a dazed stupor, to get it done in time to coincide with the movie's release today. ... But they did it, and the result is a video game for the Sony PlayStation 2 and Microsoft Xbox that is remarkably similar to the look and feel of the summer action movie. They also created a version for the Nintendo Gameboy Advance. All three land on store shelves today. ... To successfully capture the spirit and design of the movie, Saffire's developers early on spent weeks working with part of the film crew. They also hung around the Los Angeles set and even employed Jackman for a day to record voice work."</li> </ol>

There is sufficient coverage in reliable sources to allow Saffire Corporation to pass Notability, which requires "significant coverage in reliable sources that are independent of the subject". Cunard (talk) 11:02, 20 June 2020 (UTC)</li></ul>
 * , thank you for your input. Interesting enough, most of these never showed up in my search (might be a geolocation thing). I took a look at all sources you listed and, indeed, at least #1 and #4 would seem to be significant coverage. Notably, all of these sources are local newspapers (which is often discounted when considering notability), and a large portion is again routine coverage, which applies to at least #3 and #5-8. Regardless, using what details there are on the company itself in the sources you provided (as well as two further I found underway), I rewrote the article. Granted, it is no longer a stub, but you find this to be a satisfactory article? IceWelder  &#91; &#9993; &#93; 14:40, 20 June 2020 (UTC)
 * Hi . Thank you for your substantial improvements to the article. I think the "History" section does an excellent job explaining the company's history. The article can be further expanded by incorporating more information from the sources such as:<ol><li>"The company now has 45 employees who produce videos for large distributors like Nintendo, Time Warner, Accolade, Activision and Midway."</li><li>"They are seeing progress from their early days, when they had to bid on development of a particular game. As an unknown company, that was how they got their start. Since that time, they have evolved to the situation where companies such as Nintendo, Blizzard Entertainment, GT Interactive and Midway have sought their expertise in game development."</li><li>"In 1998 alone, Saffire released "James Bond" and "Odd World Adventure" for Gameboy, "Animaniacs of Ten Pin Alley" for PlayStation, "Bio F.R.E.A.K.S." for PlayStation and Nintendo 64, "Rampage" for Nintendo 64, and "Starcraft: Brood Wars Expansion" for PC."</li><li>"The 2-year-old company just signed a deal to develop a game based on the motion picture "Casper" being produced by Steven Spielberg and Amblin Entertainment."</li><li>About the Van Helsing video game: "But they did it, and the result is a video game for the Sony PlayStation 2 and Microsoft Xbox that is remarkably similar to the look and feel of the summer action movie. They also created a version for the Nintendo Gameboy Advance. All three land on store shelves today. ... To successfully capture the spirit and design of the movie, Saffire's developers early on spent weeks working with part of the film crew. They also hung around the Los Angeles set and even employed Jackman for a day to record voice work."</li></ol> Notability (organizations and companies) says: "The source's audience must also be considered. Evidence of significant coverage by international or national, or at least regional, media is a strong indication of notability. On the other hand, attention solely from local media, or media of limited interest and circulation, is not an indication of notability; at least one regional, statewide, provincial, national, or international source is necessary." Deseret News says, "It is Utah's oldest continuously published daily newspaper and has the largest Sunday circulation in the state and the second largest daily circulation behind The Salt Lake Tribune." I consider the Deseret News to be a regional or statewide newspaper. The Deseret News meets the requirement that "at least one regional, statewide, provincial, national, or international source is necessary". Cunard (talk) 04:58, 21 June 2020 (UTC)
 * Thank you for contributions. I will look into expanding the article further as I can, but for now, I guess notability is given. I'm closing this. IceWelder  &#91; &#9993; &#93; 09:30, 21 June 2020 (UTC)


 * Keep Cunard has proven without a doubt this passes the general notability guidelines.  D r e a m Focus  14:39, 20 June 2020 (UTC)


 * The above discussion is preserved as an archive of the debate. <b style="color:red">Please do not modify it.</b> Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review). No further edits should be made to this page.