Wikipedia:Featured article candidates/Chrono Cross

Chrono Cross
Self-nomination. While working on Chrono Trigger, I prepared this article for nomination. I've printed a hard copy of the text out for editing (extremely useful; the fat just melted away) and several editors have stopped by for minor polishing. This editing was done after a review of encyclopedic prose standards, and the quality of the text should be a significant step above Chrono Trigger's when it was first nominated. Images are all web-resolution and justified through fair use. The article is referenced 51 times and satisfies the comprehensiveness requirement by covering major story arcs while leaving out details (such as Karsh's love for Riddel and backstory concerning about twenty other characters). As with Chrono Trigger, objections shall be dealt with swiftly and zealously. Thanks for reviewing. --Zeality 14:45, 16 August 2006 (UTC)
 * Strong Support - I helped with this article a little bit, and it is judicious in its use of images, had reliable sources, and is comprehensive. Judgesurreal777 15:54, 16 August 2006 (UTC)
 * Thanks. --Zeality 16:01, 16 August 2006 (UTC)


 * Support - A solid article, free of cruft. Great refferencing, and your use of pictures is perfect.  --PresN 16:12, 16 August 2006 (UTC)
 * Thank you. --Zeality 16:12, 16 August 2006 (UTC)


 * Support a great article. &mdash; Deckill e r 16:54, 16 August 2006 (UTC)
 * Thanks. --Zeality 17:17, 16 August 2006 (UTC)


 * Support I wanted to go with "weak support", but only because I hate RPGs. There is, in my view, absolutely nothing wrong with this article whatsoever- it's simply a great piece of writing. A big "Good show!" to everyone who contributed to it. Now if only some GTA games could reach FA status... well, at least we've already got DOOM. -- Kicking222 14:58, 17 August 2006 (UTC)
 * Hah, thanks. I'm sure FFProject and the rest of us will eventually run out of RPGs... --Zeality 14:58, 17 August 2006 (UTC)


 * Support — At first I was going to just make a comment, while being this close (--> []) to giving support, but as most of what I was going to mention are so minor, I'll fix them myself. Use of imagery is really good and the fair-use rationale for them is sufficient, but the character design of Harle might need to be shrunk a little (I'll let you do this one). Other than that, there's just a few publications and games that need to have their titles italicized, a reference that needs to follow a comma, and a link that doesn't have to be capitalized. I'll fix these last few issues and the article looks good to go to me. It's well referenced and well written. Good job. Ryu Kaze 15:20, 17 August 2006 (UTC)
 * Thanks for fixing it up. --Zeality 15:45, 17 August 2006 (UTC)
 * No problem. Once again, great work. Ryu Kaze 16:05, 17 August 2006 (UTC)

In all this article has become so much better. Great job. --Tristam 17:09, 18 August 2006 (UTC)
 * Support - I have a couple of comments first:
 * "in which players can converse with locals to procure items and services, solve puzzles and challenges," - doesn't this sound a little too clinical? I think that the prose in this article is good, but not quite brilliant. However, you guys have done a great job of making it accessible to the non-expert, and that's most important.
 * Seeing the criticism section, I REALLY wish I had my PlayStation Magazines on hand. I remember one color-blind player writing in to PSM complaining about the gameplay's heavy reliance on colors. That would be a cool addition. :)
 * Thanks. Yeah, sometimes I wonder if WP:CVG should get together and designate members who have kept magazines (like my stacks of Nintendo Powers) to systematically go through the game and upload interesting information to a reference page we can draw from one working on games. As it is, it's pretty tough to track someone down for an old magazine's review. --Zeality 12:39, 19 August 2006 (UTC)


 * Comment - In the gameplay section: If the field is pure blue, the power of Elements of that color will be enhanced. .. As I understand it, this effect occurs whenever the field is purely one color, but blue is only one example. So it should be reworded "If the field is purely one color" or "For example, if the field is pure blue". Disregard this if I'm wrong, I haven't played CC in forever. Amuck 17:32, 18 August 2006 (UTC)
 * Changed; thanks. --Zeality 20:26, 18 August 2006 (UTC)