Wikipedia:Featured article candidates/Jumping Flash!/archive2


 * The following is an archived discussion of a featured article nomination. Please do not modify it. Subsequent comments should be made on the article's talk page or in Wikipedia talk:Featured article candidates. No further edits should be made to this page.

The article was promoted by Ian Rose via FACBot (talk) 22:30, 27 February 2016.

Jumping Flash!

 * Nominator(s): JAG  UAR   16:01, 19 November 2015 (UTC)

Jumping Flash! is a 1995 platform video game that has the distinction of being one of the most overlooked games of all time as well as the first platform game in "true 3D". It was originally hoped by Sony that this game would give them the opportunity to create themselves a "platform star" like Sonic and Mario, but that never materialised. This game was nothing more than a technology demonstration for the then-new PlayStation console and was very quickly overshadowed by games like Super Mario 64. Despite all that, many critics recognise this game's legacy and importance associated with early 3D gaming.

I've been re-working this article for a while now and I believe this meets the FA criteria. I know that after I've exhausted every possible source, and with the help of some others, I've gained some more that I didn't think were possible, so a big thanks goes out to everyone who has helped over the months. FYI, the reason why it failed last time was due to some misinterpretations with some sources, but after an extensive peer review and a copyedit, I believe they have all been addressed. JAG UAR   16:01, 19 November 2015 (UTC)
 * I'll give this a read and let you know what I think! I haven't reviewed an article for some time, but this just happened to catch my eye.-- Sexy Kick  21:07, 19 November 2015 (UTC)
 * Hi, just wondering if you would still like to leave some input? No rush of course, but I'd hate to see this get closed due to inactivity. JAG  UAR   10:36, 4 December 2015 (UTC)
 * The last time I was reading through, I remarked to myself that sentences / paragraphs in the Plot section didn't seem to end with citations. I checked two references in the Reception and Legacy and both held up. But I don't know when I'm going to have time between real life rock, and real life hard place.-- Sexy Kick  16:02, 4 December 2015 (UTC)
 * Thanks! Don't worry about this too much, I'm not that anxious just yet. Plot sections don't need to be sourced, although most of the basic plot is covered in the game's manual itself. JAG  UAR   16:05, 4 December 2015 (UTC)

Comments from Techtri
It's certainly in better shape than last time it came up for FAC, but I've still got some concerns. On a quick read through I noticed the following.

Lead:
 * "Jumping Flash! has been described as synonymous with Sony's debut gaming hardware" - By who? There's no reference here, and this doesn't get mentioned again later in the article as far as I can tell.
 * Rephrased to "Jumping Flash! has been described as an ancestor as well as an early showcase for 3D graphics in console gaming", as it's mentioned in the article as well as in numerous sources. JAG  UAR   14:22, 27 November 2015 (UTC)

Under Development and release:


 * I think I'm right in saying "PreScreen - Jumping Flash! (April 1995)". Edge (Future plc) (19): 41. April 1995.", "Edge - Pre Screen". Edge (Future plc) (19): 42. April 1995." and ""Staff. PreScreen - Jumping Flash!". Edge (Future plc) (19): 42. April 1995." reference different pages of the same article, so why do they use different titles? Also the date appears twice in the first one for some reason.
 * Fixed both JAG  UAR   14:25, 27 November 2015 (UTC)
 * I took the liberty of combining the two refs that pointed to the same page of the same article . Techtri (talk) 12:09, 6 December 2015 (UTC)
 * Thanks! JAG  UAR   16:13, 8 December 2015 (UTC)


 * "Jumping Flash! was considered the first game of the platform genre to be developed with full 3D technology, vastly differing from other contemporaneous platform games such as Donkey Kong Country and Yoshi's Island." - Sourced to Edge's July 1995 review, but I can't see any comparison in the source between JF! and either of the games mentioned?
 * I've removed the comparisons as it wasn't mentioned in the sources given. However, there are a couple of comparisons with Super Mario 64, but I chose not to mention it here as it doesn't seem relevant. JAG  UAR   14:18, 27 November 2015 (UTC)


 * I don't understand what is meant by 3D technology in the sentence "Jumping Flash! was considered the first game of the platform genre to be developed with full 3D technology.".
 * 3D technology sounds a bit vague, but I think 3D computer graphics would sound more accurate. I've changed it to that JAG  UAR   16:20, 8 December 2015 (UTC)


 * The Geograph Seal image caption states that JF! "features identical gameplay from Geograph Seal". The IGN source states they shared "virtually identical gameplay", which I'd say was a important distinction.
 * Good catch, upon this reflection I've rephrased it to "similar gameplay traits", as the lead also mentions "Jumping Flash! uses much of the game engine used in Geograph Seal". JAG  UAR   16:20, 8 December 2015 (UTC)

Under Reception and Legacy:


 * "...in 2000 they ranked Jumping Flash! among the magazine's top 120 PlayStation games of all time." - two references here, both with concerns. "Famitsu Top 120 PlayStation games". Culdcept Central. OmiyaSoft. 27 July 2009. Retrieved 28 May 2014. - is this a reliable source? and "Famitsu Weekly PlayStation Top 100". IGN. 21 November 2000. Retrieved 28 May 2014. - I can't see any mention of Jumping Flash in this source?
 * This always bothered me. I asked somebody if Culdcept Central was a reliable source, and he wasn't too keen on it. I was going to bring this up at WP:VG/RS but unfortunately I didn't have time to do it prior to this FAC. Even though it's the only source I can find that mentions a legitimate Famitsu Top 120 list, I myself don't think it's reliable and I can't find any such list anywhere else, so I've had no choice but to remove the entire sentence. Unless somebody has the original Famitsu issue and could translate into English, I'm left with no other choice than to leave as "Japanese magazine Famitsu gave the game a positive review". If you want, I could remove that sentence entirely and leave it as a score in the infobox? JAG  UAR   14:18, 27 November 2015 (UTC)
 * You just have to know which issue of Famitsu those excerpts are from. Reference the magazine itself. ... cite news |title= |journal= |publisher= |date= |language= |author=Famitsu staff}} -- Sexy Kick  17:42, 27 November 2015 (UTC)
 * I couldn't find the definite issue or when it was published. Culdcept Central mentions that the list was published "recently" as of 2009, whereas I've searched for "120 PlayStation games of all time" and sometimes it comes back as being a November 2000 issue. I don't think is worth it, so I'm open to removing it entirely or should I leave this be? JAG  UAR   19:11, 3 December 2015 (UTC)


 * Andrew Yoon's Engadget review is a contemporary one right? If so, personally I would move it to after the 2007 IGN review along with the rest of the retrospective reviews, or at the very least mention it was a 2007 review so it doesn't appear to be a review from the time calling it antiquated.
 * Moved this to the end of the paragraph JAG  UAR   12:51, 6 December 2015 (UTC)
 * Much clearer now. Techtri (talk) 12:17, 8 December 2015 (UTC)


 * "1UP cited its first-person platforming as a precursor to Mirror's Edge, despite suggesting that the jumping has remained "woefully out of place"." - Is the source referring to jumping being "woefully out of place" in JF! or in the genre as a whole?
 * In the genre as a whole, as the article is focused on the history of the jump. Reworded to reflect this JAG  UAR   12:51, 6 December 2015 (UTC)
 * In which case, it it relevant to include it in this article? Techtri (talk) 12:17, 8 December 2015 (UTC)
 * I feel that it's relevant because it's a retrospective on Jumping Flash's legacy participation on the evolution of the jump. It also criticises the game's jumps, which in part is both relevant with reception and legacy. I wouldn't mind removing it from the section but I'd hate to lose out on a good source. JAG  UAR   16:13, 8 December 2015 (UTC)


 * "Speaking in 2007, Fahey asserted that Jumping Flash! would always have a "slice" in videogaming history" - This is a very clunky sentence and needs rewriting.
 * I agree. I've merged this with the previous sentence to smooth it out a little JAG  UAR   12:51, 6 December 2015 (UTC)
 * I'm still finding a "slice" in videogaming history. awkward to read. A "slice in" something just doesn't sound right to me. Techtri (talk) 12:17, 8 December 2015 (UTC)
 * Agreed, I find "slice" a bit awkward. Reworded to "a part in videogaming history" JAG  UAR   16:20, 8 December 2015 (UTC)

I'll try and find time to give it a more thorough look over later. Techtri (talk) 18:54, 26 November 2015 (UTC)
 * ping, sorry to bother. Just anxious about FAC inactivity. JAG  UAR   19:14, 21 December 2015 (UTC)

Comments from Rhain1999
I apologise if any of my concerns have been discussed in a previous discussion, but I noticed a few things:
 * Lead
 * In the lead, shouldn't 'Robbit' be in double quotation marks ("), rather than single (')? I'm not entirely sure.
 * Changed to double for consistency. I find it hard to remember using American quotation marks on Wikipedia JAG  UAR   17:30, 10 December 2015 (UTC)


 * In my experience, I've regularly seen references placed after direct quotes (see the second paragraph of Fez), so it should be considered for the third paragraph of the lead here, with the term "ancestor".
 * Agreed, I've added a citation after "ancestor"


 * Jumping Flash! spawned two sequels; Jumping Flash! 2.... I'd replace the semicolon with a colon.
 * Done JAG  UAR   17:30, 10 December 2015 (UTC)


 * Link IGN.
 * Done JAG  UAR   17:30, 10 December 2015 (UTC)


 * Body
 * Link Egypt in "Gameplay".
 * Done JAG  UAR   17:30, 10 December 2015 (UTC)


 * There are a lot of quotes in "Reception and legacy". I don't quite think it's pushing the limit, so it should be okay, but that second paragraph stands out a bit.
 * I've done some minor copyediting and have tried to cut the quotes a bit. JAG  UAR   19:01, 10 December 2015 (UTC)


 * Link Greg Miller (Internet celebrity).
 * Linked JAG  UAR   17:30, 10 December 2015 (UTC)


 * I don't know if it's necessary to have two paragraphs in "Sequels".
 * Yeah, the first paragraph seems rather short. I've merged the two together JAG  UAR   19:01, 10 December 2015 (UTC)


 * I found a number of issues with the references, but it was difficult for me to explain them all, so I went through and made some changes myself. Please feel free to adjust my changes where you feel necessary.
 * Thank you for the changes! JAG  UAR   17:30, 10 December 2015 (UTC)

There might be more, but I'll let other editors point those out; I couldn't find anything else. This is a really well-written article, and I'll be happy to support the FAC when these issues are addressed. Good luck! – Rhain1999  (talk to me) 05:11, 10 December 2015 (UTC)
 * Thanks for the review, ! I've addressed all of your concerns. I hope I didn't miss anything. JAG  UAR   19:01, 10 December 2015 (UTC)
 * Thank you for addressing everything so quickly! The only thing that really bothers me now is the length of the third "Gameplay" paragraph and second "Plot" paragraph, but these are minor personal nitpicks, and should only be changed if you see an appropriate way to do so. Since that's minor, I'm very happy to Support this FAC. Well done on all your hard work; good luck with the rest of the candidacy! – Rhain1999  (talk to me) 00:03, 11 December 2015 (UTC)
 * Thanks for the support! Much appreciated. I'll see what I can do about the two shorter paragraphs, but I can't think of any more to put in from the top of my head. JAG  UAR   22:26, 11 December 2015 (UTC)

Comments from Famous Hobo
Lead
 * The game follows a robotic rabbit named "Robbit" as he searches for missing Jet Pods that have been scattered by the game's astrophysicist antagonist character Baron Aloha. Why are Jet Pods capitalized? I don't believe they're proper nouns.
 * True, I thought they were referring to a specific item but I checked the manual and it seems they're not capitalised in there, so fixed JAG  UAR   20:18, 8 January 2016 (UTC)


 * Jumping Flash! uses much of the game engine used in Geograph Seal, an earlier game by Exact for the Sharp X68000 home computer. Change uses to utilizes.
 * Done JAG  UAR   20:18, 8 January 2016 (UTC)


 * Jumping Flash! has been described as an "ancestor"[1]... Why include the ref when it's already referenced in the legacy section?
 * I can't remember, but it was either in this FAC or the peer review where I got told that a citation was required after a direct quote in the lead. But it's not a big deal, and I prefer no citations in the lead anyway. Removed both the ref and quote. JAG  UAR   20:18, 8 January 2016 (UTC)


 * The game was generally well received by critics, who praised its graphics and its unique 3D platforming gameplay, but it was eventually overshadowed by later 3D platformers of the fifth console generation. The compound sentence here is a bit awkward, as the two independent clauses don't work well in relation to one another. I'd remove the but, and change it to a period, followed by a however,...
 * Good catch, rephrased JAG  UAR   13:12, 9 January 2016 (UTC)


 * The game was described as the third-most underrated video game of all time by Matt Casamassina of IGN in 2007. Remove the Matt Casamassina link, as it just redirects to IGN, which is already linked two words later in the same sentence.
 * I could've sworn he had his own article, but I've removed all links JAG  UAR   13:12, 9 January 2016 (UTC)


 * As a general note, five sentences in the lead begin with "the game". While this shouldn't be an issue, I feel a bit uneasy about the repetition. You may want to rephrase some of those sentences to alleviate the repetition.
 * Removed some repetition. It does sound better this way JAG  UAR   13:12, 9 January 2016 (UTC)

Gameplay
 * Jumping chains can be performed using enemies and some projectiles. Elaborate on this a bit more, because while I'm assuming you mean jump on enemies head like in Super Mario Bros, but a casual reader may have no idea what that means.
 * I've elaborated on this a bit more. Jumping chains are initiated by jumping on enemies or their projectiles in succession, just like in Super Mario platforms. JAG  UAR   13:12, 9 January 2016 (UTC)


 * Power-ups scattered across each world are picture frames representing carrots to extend Robbit's health, extra lives, time-outs that stop the clock and freeze the level's dynamics for a few seconds, hourglasses that extend the player's time... Their should be mention of the time limit for each level before this sentence, as this was the first time I read about said timed levels.
 * Not exactly a time limit, but every level is 10 minutes long and will end once that time runs out. But you're right, it's a worthy mention so I've included it. JAG  UAR   13:12, 9 January 2016 (UTC)


 * Coins that are worth points can also be picked up by destroying enemies that are often anthropomorphic versions of creatures such as kiwis and penguins, but also include robots and plants. Link kiwis and penguins.
 * Done. JAG  UAR   13:12, 9 January 2016 (UTC)

Plot
 * All good here, though I'm going to assume limbered is the British-English equivalent of legged. Either way, it works.
 * Limbs refer to both arms and legs; I thought it would be more accurate to describe the creatures. I don't know if it's anything to do with English variants JAG  UAR   13:12, 9 January 2016 (UTC)

Development and release
 * Sony's director of entertainment in Japan, Koji Tada, paired Exact with Ultra to develop a technology demonstration for the upcoming PlayStation console. The last part regarding the technology demonstration is unnecessary, is it was already stated in almost the exact same way it's mentioned in the second sentence.
 * Good catch; removed. JAG  UAR   13:12, 9 January 2016 (UTC)


 * Ultra designed the story, characters and 3D cutscenes, and was responsible for creating the mechanical rabbit protagonist, Robbit. Shouldn't Robbit be lumped in with characters? Ultra designed the characters.
 * I think so. Rephrased JAG  UAR   13:12, 9 January 2016 (UTC)


 * The characters were designed by the Japanese studio Ultra who renamed themselves "Muu Muu" after the creatures in the game. You already stated that Ultra designed the characters. Plus, shouldn't the part about the MuuMuu's go in the legacy section, since the game had an impact on the outside world after it was released?
 * Removed the repetition of character-creation and moved the company renaming to the Legacy section. JAG  UAR   13:12, 9 January 2016 (UTC)

Reception and legacy
 * Japanese magazine Famitsu gave the game a positive review at the time of release. Can you get any more in depth about the review? Also, Famitsu PS seems a little unnecessary, since it's not mentioned in the reception section, and is more or less an off shoot of Famitsu.
 * Unfortunately I don't have access to the review as it's not online. I can't remember who added it. The only extracts I can find are from unreliable sites so I can't use them. Should I remove the review from the section? JAG  UAR   13:30, 9 January 2016 (UTC)
 * I found a scan. But I can't read Japanese! Anyway, since I can't elaborate the review, I've removed the prose. JAG  UAR   13:30, 9 January 2016 (UTC)


 * In 2007, Matt Casamassina of IGN ranked Jumping Flash! as the third-most underrated video game of all time. I don't think it's important to link Matt Casamassina, as it just redirects to IGN, and doing a quick glance through IGN's article, Casamassina doesn't appear.
 * Removed JAG  UAR   13:30, 9 January 2016 (UTC)


 * Robbit Mon Dieu was released exclusively in Japan for the PlayStation in 1999, and was the final instalment in the series. It was met with mixed reviews... You should mention how Jumping Flash 2 was received, to keep in line with the mention of Robbit Mon Dieu.
 * I've added a little about its reception, but I chose not to dwell on about it because it would have seemed irrelevant to this article. JAG  UAR   13:30, 9 January 2016 (UTC)

References
 * All mentions of 1UP.com have IGN linked as it's publisher. I don't really know the exact publisher, but according to WP:VG/S, the publisher is UGO Networks. Change it if you wish. Since most FA articles I've seen referencing 1UP always use IGN as the publisher, it's not that big of a deal.
 * I don't know what is correct, but I'm going to trust WP:VG/S and go with UGO Networks. Fixed all JAG  UAR   13:30, 9 January 2016 (UTC)

All done. With the exception of maybe one or two issues of explaining in more detail, most issues are just minor complaints that can easily be dealt with. Overall, very nice article on a very influential yet completely forgotten game. Fix the issues, and you've got yourself a support. Famous Hobo (talk) 19:51, 8 January 2016 (UTC)
 * thanks for the review! I think I've addressed everything. This is truly a forgotten game, you're right. It was one of the first PlayStation games developed (arguably the first, if you take into account that it was a technology demonstration). This is why the artwork has different dimensions, as apparently PlayStation cases were DVD-shaped in very early North American releases. Writing this article has been a rewarding and interesting experience. Anyway, it seems I owe you one for reviewing this! JAG  UAR   13:30, 9 January 2016 (UTC)
 * , it always amazes me how your able to find those magazine scans. I might have to ask you to find a specific magazine in the future. Anyway, I do feel it's somewhat necessary to include Japanese reviews for games first released in Japan, but as that almost impossible for anyone outside of Japan, I understand. Though I find it weird having just Famitsu listed twice, with different scores, because this will almost certainly confuse the reader. Also, I think I incorrectly phrased my earlier issue with Famitsu PS. What I meant to say was just remove it. It bears no real importance to the article, and it's just an offshoot of the much more distinguished Famitsu. Once that's cleared up, you have my Support. Really, I'm giving you a support right now though. Congrats! Famous Hobo (talk) 16:59, 11 January 2016 (UTC)
 * Thanks! I've dealt with the Famitsu issues you mentioned. Although cited correctly, they shouldn't be in the article as I can't read Japanese for the review. Yeah, I'm not sure if some of the sites the scans are on are considered unreliable, but I'm used to all this digging as I only write retro games. I suppose I can return the favour by helping you searching for information at some point. Anyway, thanks for the support! JAG  UAR   17:50, 11 January 2016 (UTC)
 * Okay, now I officially Support. Famous Hobo (talk) 20:21, 11 January 2016 (UTC)

Support – I had my say at Peer review where my comments with Referencing were dealt with. The article is in better shape than it was in its previous FAC. Z105space  (talk)  06:03, 10 January 2016 (UTC)
 * Thank you so much! JAG  UAR   13:30, 10 January 2016 (UTC)

Comments from David Fuchs
— Der Wohltemperierte Fuchs ( talk ) 14:15, 18 January 2016 (UTC)
 * Oppose for now, due to sourcing issues.
 * Prose:
 * The user interface resembles the view through Robbit's eyes.—The lead is an introduction to the article but content should not be in the lead and not in the body. You need to explain who Robbit is here as well.
 * I've removed this sentence altogether, as evidently a view through "eyes" is what a first-person perspective game is. I've elaborated that players control Robbit. JAG  UAR   15:50, 18 January 2016 (UTC)
 * Images:
 * There's no real strong justification to use File:Geograph Seal gameplay 001.gif in the article. It's not essential to understanding the game, it's about a different one entirely.
 * I thought that since both games share the same interface and engine, it would be relevant but I removed it anyway. JAG  UAR   15:50, 18 January 2016 (UTC)
 * Just in terms of better illustrating the article, it'd probably be best if there was a better-quality image for File:JumpingFlash003.jpg. It's been triply-compressed and is clearly from a lossy video source as opposed to a solid screencap. That's not a FA issue, but just an overall quality one.
 * Agreed. I'll upload a new one. JAG  UAR   15:50, 18 January 2016 (UTC)
 * I've uploaded a new image and updated the FAR. JAG  UAR   16:28, 18 January 2016 (UTC)
 * References:
 * I spotchecked statements attributed to current refs 2, 3, 7, 8, 13, 20, and 25.
 * Robbit can jump up to three times—once off of a surface and twice in mid-air—the cited Joystiq source doesn't mention the surface and mid-air distinctions when discussing the double and triple jumps; while they can be inferred, especially the latter bit, from the text, I'd hew a bit closer to what they actually say.
 * The Joystiq source says "you can jump up to three times consecutively mid-air", so I've rephrased the prose to Robbit can jump up to three times in mid-air, which allows him to reach extreme heights, which sounds like it's following the source more accurately. JAG  UAR   16:01, 18 January 2016 (UTC)
 * The game is composed of six worlds with three levels each, totalling 18 main levels[7][8] consisting of seven boss levels and six bonus stages.—There's no citation for the "seven boss levels and six bonus stages" bit, and the first part of the clause is misleadingly cited—there's only evidence for the 18 main levels, not the composition of worlds and levels, which need a source. Likewise uncited: Landing on the "EXIT Pad" completes the level. The third level in each world is a boss fight.
 * I've removed the "consisting of seven boss levels and six bonus stages" bit. Just as I was giving up hope, I found the GameRevolution source which says "The game consists of 5 worlds each with three levels one of which includes a final boss". In such, I went with the source and rephrased this to The game is composed of five worlds with three levels each. JAG  UAR   16:21, 18 January 2016 (UTC)
 * Furthermore, I've sourced the "The third level in each world is a boss fight" with the GameRevolution source and removed "EXIT Pad" bit. "Exits" are used some sources, but they lack the description of "exit pads". JAG  UAR   16:24, 18 January 2016 (UTC)
 * I think you need to go through the gameplay section with a fine-tooth comb and make sure the sourcing here is clear and solid.
 * I've done some rephrasing and rearranging here and there in the gameplay section. JAG  UAR   16:35, 18 January 2016 (UTC)
 * The GameInformer ref 26's archive appears to be broken for me:
 * Strange, it was working a couple of weeks ago. Now fixed. You mean Eurogamer? There is no GameInformer ref in the article? JAG  UAR   16:45, 18 January 2016 (UTC)
 * I would strongly recommend archiving every web source in this article (some are already); you can use archive.org (for those already existing) or webcitation.org (to make on-demand archives of pages that might not have been scraped.) Link rot sucks and I've had a lot of my early FAs get hit with it; it's nice to be proactive and make sure the references will stand up for any challenged bits later on.
 * Archived all of the web links, with the exception of 1UP, which can't be archived due to its robot.txt (that's what it says whenever I try to archive it). At any rate, they're all working and should be safe from linkrot. JAG  UAR   17:18, 18 January 2016 (UTC)
 * I've addressed all of your concerns. Thanks for the review! To summarise, I've rephrased parts of the gameplay section so it more accurately follows the sources, uploaded a new image, archived all web sources and rearranged some sources that caused confusion in the gameplay section. I hope that covers everything. JAG  UAR   17:18, 18 January 2016 (UTC)
 * I've made some further alterations to the gameplay section. I took your advice and fine-combed it, so I removed and rephrased a couple of sentences. I also added some missing citations, so I hope it's clearer now. What do you think? JAG  UAR   15:52, 20 January 2016 (UTC)
 * I'll go through it again this evening or tomorrow. Der Wohltemperierte Fuchs ( talk ) 21:44, 20 January 2016 (UTC)
 * Doing another check I'm still seeing issues. Most enemies have simple actions; they wander around aimlessly or randomly shoot and throw projectiles, and others will directly attack Robbit is sourced to . The only bit from both I see as tangentially supporting the statement is While most enemies do not bother you (you can just jump or run on by 'em), others will stand in your way. You have rollercoaster-filled carnivals when the source doesn't mention rollercoasters. I can't check the original manual to see what lines up there but I'm concerned there might be similar elaboration in the prose that doesn't line up with what the source precisely says. Der Wohltemperierte Fuchs ( talk ) 15:27, 21 January 2016 (UTC)
 * I got the physical manual. You can download a PDF file of it but to do that you have to join a member of a forum to access it. The manual is surprisingly comprehensive and is probably the best resource to use for gameplay, I would try to send you a link to line up the writing but I don't know if it will work. Does this work? JAG  UAR   16:15, 21 January 2016 (UTC)
 * addressed both those points. I removed the "Most enemies have simple actions; they wander around aimlessly or randomly shoot and throw projectiles" sentence entirely because I can't make out how to rephrase that, as the online source is unclear. I've added a couple more points which I extracted from the manual, such as earning an extra life for every 1 million points and a continue option. I hope you can access that manual, because it's by the far the most useful source for gameplay. The scan is 95 megabytes, so I won't be able to put a link in the article (which I know should be fine). JAG  UAR   16:34, 21 January 2016 (UTC)
 * You could upload it to Replacement Docs (they only have the sequel there.) Der Wohltemperierte Fuchs ( talk ) 17:03, 21 January 2016 (UTC)
 * I uploaded it (spent 40 minutes waiting) but I don't think it worked because the file exceeded the 65 megabyte limit. JAG  UAR   20:42, 21 January 2016 (UTC)
 * Given the previous issues I don't really feel comfortable supporting on that issue, but as I have not found any new issues using sources I can access I'm striking my oppose. Der Wohltemperierte Fuchs ( talk ) 01:37, 25 January 2016 (UTC)
 * Thanks. I'll see if I can upload the manual by cutting some pages. I can't promise anything because the only file I could get is unusually large at 95mb, but the download link is still there if all else fails. JAG  UAR   21:39, 25 January 2016 (UTC)
 * I hate to disappoint but I can't upload the manual, it's impossible to do so. The only thing I can think of is emailing it. JAG  UAR   21:59, 25 January 2016 (UTC)
 * (ident) I've looked through the manual citations and they really need to be made page specific—the manual cites pages 4, 5, and 17, when it's citing for other pages as well (the gameplay information on what's on the screen, for instance, is on page 7.) Der Wohltemperierte Fuchs ( talk ) 15:55, 15 February 2016 (UTC)
 * Voilà, just added harvrefs for the manual along with its individual page numbers. JAG  UAR   16:30, 19 February 2016 (UTC)
 * Anything major outstanding? If not then I'd like to close this. Tks/cheers, Ian Rose (talk) 22:29, 22 February 2016 (UTC)
 * Nothing outstanding at this point. Der Wohltemperierte Fuchs ( talk ) 23:35, 22 February 2016 (UTC)
 * Masem left some minor comments yesterday and I've took care of them, although he already left a support. I believe I have everything covered in this FAC. Just noticed that this is the oldest nomination, it doesn't feel that long! JAG  UAR   22:53, 24 February 2016 (UTC)

Support on prose per standard disclaimer, with the caveat that so much is wrong with the prose in the second paragraph of the Reception and legacy section that I hardly know where to start. It might be best to rewrite that paragraph from scratch. These are my edits. - Dank (push to talk) 16:32, 26 January 2016 (UTC)
 * thanks for the copyedits! I've done some copyediting to the second paragraph of the reception, and I've corrected some minor adjectives so that they are now based on their sources more accurately. Other than that, I couldn't find any misunderstandings with that paragraph. What sort of issues do you see with it? JAG  UAR   18:50, 26 January 2016 (UTC)
 * Sure thing. That paragraph is better now. I guess I'll let my support stand, but only per my standard disclaimer. - Dank (push to talk) 18:58, 26 January 2016 (UTC)
 * Thank you. If there's anything else I can do, I'll be happy to get to it. JAG  UAR   19:04, 26 January 2016 (UTC)

Comments by FrB.TG
Support for promotion. Hope you have your first FA with this. I hope I have mine too. --  Frankie talk 07:15, 27 January 2016 (UTC)
 * Thanks, Frankie! I really hope so. This is got to be my most successful nomination yet. I'm confident you'll get yours. JAG  UAR   16:36, 27 January 2016 (UTC)
 * You're welcome. IMO it's close to promotion; the only thing needed is source review, which, I think, you should request here. Also, could you take a look at mine which is lacking participation? --  Frankie talk 20:39, 29 January 2016 (UTC)
 * Thanks ! Which one did you want me to take a look at? Is it a featured list nomination? I'll be happy to leave comments. To be fair most of the comments above have been orientated around sources and spotchecking, but I see what you mean. It wouldn't hurt to have an official lookover just so I can get this FAC out of the way. I think every source has already been scrutinised (not sure on the manual, but it's linked in this FAC for anyone to download). I'll request one now. JAG  UAR   20:46, 30 January 2016 (UTC)
 * you had also left comments in its PR. :) --  Frankie talk 20:53, 30 January 2016 (UTC)

Comments by Cas Liber
Looking over it now....
 * I made these changes to smoothe prose.
 * You need to mention what Robbit is in sentence 2 of gameplay
 * Thanks! Addressed. JAG  UAR   14:44, 1 February 2016 (UTC)

Hey, were you going to leave any more comments? I think this is nearing completion. Although comments regarding the sources have been made above, I think a final check over would finally finish this FAC, which has been open since November. I could always leave some comments on one of your FACs in return? JAG UAR   19:13, 10 February 2016 (UTC)
 * sorry, been busy. I was going to look at sources but saw the discussion with above and not sure if that was resolved. I would like to hear from David how he feels things are at present. Cas Liber (talk · contribs) 19:37, 12 February 2016 (UTC)
 * Thanks, no rush. I think all of the source issues have been more or less addressed in this FAC, however I wasn't able to upload the game's manual to a sharing site. I left the download link above, but it's a large 95 mb pdf file, which exceeds the limit for uploads (and it was the only one I could get hold of). If anything, I think that's the only thing left to check over. JAG  UAR   21:16, 12 February 2016 (UTC)
 * I managed to reduce the file size to under 4 MB, which can be downloaded here. – Rhain  ☔ 22:49, 12 February 2016 (UTC)
 * Thank you so much for doing that! I tried installing freeware to reduce the size or at least cut a few pages, but I never could get it to work. With that done, the manual can now be analysed, and I think that's the only source left to check. Naturally, I'll do a final double-check myself. JAG  UAR   22:53, 12 February 2016 (UTC)

Next steps
Is there anything else that would need to be done here? I feel that the sources were all spotchecked above, and there are no other issues outstanding. This has been open for a while and I'm eager to do whatever else is needed. JAG UAR   17:33, 12 February 2016 (UTC)

Comments by Masem

 * I found a few awkward wording pieces that I fixed, and there was an issue with the harvard citation that I fixed too.
 * Image check - Both images are non-free, but reasonable with rational for inclusion. I would suggest that on the cover image you link to where you got the cover art. On the screenshot, it is a bit larger ; can you reduce it to 300px wide (50% of the size) and still be okay? Also, a link to the original Engadget article would be good.
 * Otherwise, given the time period of this game, I would not expect to see much more on its development or reception, and thus otherwise seems to cover the game in a coherent manner so outside of the small image issues, support this as FA. --M ASEM (t) 18:03, 23 February 2016 (UTC)
 * Thank you for the fixes! I've updated the cover art's rational, as it seemed outdated. I've reduced the screenshot's size to 425 x 300 pixels, and added the original Engadget article to its file. The reduced size of the screenshot looks fine. Yeah, finding any information on this article was a challenge, but it's received a small amount of publicity in retrospective reviews, as it can arguably be considered the first PlayStation game (though it depends on how you look at it). JAG  UAR   20:42, 23 February 2016 (UTC)

Ian Rose (talk) 22:30, 27 February 2016 (UTC)
 * The above discussion is preserved as an archive. Please do not modify it. No further edits should be made to this page.