Wikipedia:Featured picture candidates/Vainglory Halcyon Fold

Vainglory Halcyon Fold
Voting period ends on 29 Dec 2014  at 01:07:23 (UTC)
 * Reason:As said in the caption, Apple selected Vainglory earlier this year to represent the advanced capabilities of the company's new "Metal" graphics API (read: this game is breathtakingly beautiful). Not only is this a high-resolution release from that game and a demonstration of just how stunning Metal's graphics rendering truly is, but the image of this map can be used to visually (simply) explain the otherwise notoriously complex yet popular MOBA video game genre. I expect to see it diagrammed up and used in all sorts of ways. I believe this image meets all FPC and is an amazing asset to the encyclopedia.
 * Articles in which this image appears:Vainglory (video game), Multiplayer online battle arena, Metal (iOS API), Strategy video game, IOS 8
 * FP category for this image:Culture, entertainment, and lifestyle/Entertainment
 * Creator:Super Evil Megacorp, solicited and uploaded by user:czar


 * Support as nominator – czar ⨹   01:07, 16 December 2014 (UTC)
 * Comment - This would render in the articles and other thumbnails much better using a JPG. — Crisco 1492 (talk) 03:35, 16 December 2014 (UTC)
 * , added JPG alt and left a q on your page about fixing this in software. TIF would seem to be the superior file in all cases but WP's rendering technique. czar ⨹   03:38, 18 December 2014 (UTC)
 * And file size. — Crisco 1492 (talk) 11:13, 18 December 2014 (UTC)


 * Question Thanks for that. Looking at the full size image, I see a bit of a shift in apparent sharpness. Is it meant to look like that? — Crisco 1492 (talk) 11:13, 18 December 2014 (UTC)
 * , that appears to be all in the thumbnail rendering. (I didn't edit the image, just exported the TIF as JPG within Photoshop, first with "save for web" and second as regular export. Looking at both the TIF and JPG at full res, I only see a difference in the sharpening before the image fully renders. Perhaps this has to do with the image just being super-detailed at high-res (which is part of the point). Perhaps, as you say, the JPGs render better, but at least in this case, the TIF thumbnail does not appear as extreme. I added some smaller thumbnails for rendering comparison—feel free to strike 'em. czar ⨹   14:51, 18 December 2014 (UTC)
 * I was looking at the full size images, both the TIF and the JPG. Do you see the annotation I made on Commons? — Crisco 1492 (talk) 15:40, 18 December 2014 (UTC)
 * Ah, didn't see your annotation. I'm thinking that it may just be a foregrounding effect with the shadowing, similar to how the grass towards the bottom middle is sharper in the front. That one might be the most extreme transition, but there are similar fluctuations with the stones to the right of the yellow bush on the left, and right above the middle left turret where the stone transitions to grass. czar ⨹   16:43, 18 December 2014 (UTC)
 * Indeed. If it were in a photograph I'd say it was from two stitched images having different focuses, but it's not. Anyways, since that's how the game is rendered, support. — Crisco 1492 (talk) 11:59, 19 December 2014 (UTC)


 * Support - as Crisco. Hafspajen (talk) 09:17, 20 December 2014 (UTC)
 * Support - A fine looking screenshot all around. GamerPro64  04:09, 22 December 2014 (UTC)

--Armbrust The Homunculus 01:16, 29 December 2014 (UTC)
 * Not enough support for promotion. Armbrust The Homunculus 01:16, 29 December 2014 (UTC)